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/**CFile****************************************************************

  FileName    [abcFx.c]

  SystemName  [ABC: Logic synthesis and verification system.]

  PackageName [Network and node package.]

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  Synopsis    [Implementation of traditional "fast_extract" algorithm.]
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  Author      [Alan Mishchenko]
  
  Affiliation [UC Berkeley]

  Date        [Ver. 1.0. Started - April 26, 2013.]

  Revision    [$Id: abcFx.c,v 1.00 2013/04/26 00:00:00 alanmi Exp $]

***********************************************************************/

#include "base/abc/abc.h"
#include "misc/vec/vecWec.h"
#include "misc/vec/vecQue.h"
#include "misc/vec/vecHsh.h"

ABC_NAMESPACE_IMPL_START

////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

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/*
    The code in this file implements the traditional "fast_extract" algorithm, 
    which extracts two-cube divisors concurrently with single-cube two-literal divisors,
    as proposed in the TCAD'92 paper by J. Rajski and J. Vasudevamurthi.

    Integration notes:

    It is assumed that each object (primary input or internal node) in the original network 
    is associated with a unique integer number, called object identifier (ObjId, for short).

    The user's input data given to 'fast_extract" is an array of cubes (pMan->vCubes).
    Each cube is an array of integers, in which the first entry contains ObjId of the node, 
    to which this cube belongs in the original network. The following entries of a cube are 
    SOP literals of this cube.  Each literal is represtned as 2*FaninId + ComplAttr, where FaninId 
    is ObjId of the fanin node and ComplAttr is 1 if literal is complemented, and 0 otherwise.

    The user's output data produced by 'fast_extract' is also an array of cubes (pMan->vCubes).
    If no divisors have been extracted, the output array is the same as the input array.
    If some divisors have been extracted, the output array contains updated old cubes and new cubes 
    representing the extracted divisors. The new divisors have their ObjId starting from the 
    largest ObjId used in the cubes. To give the user more flexibility, which may be needed when some 
    ObjIds are already used for primary output nodes, which do not participate in fast_extract,
    the parameter ObjIdMax is passed to procedure Fx_FastExtract().  The new divisors will receive
    their ObjId starting from ObjIdMax onward, as divisor extaction proceeds.

    The following two requirements are imposed on the input and output array of cubes:
    (1) The array of cubes should be sorted by the first entry in each cube (that is, cubes belonging 
    to the same node should form a contiguous range). 
    (2) Literals in a cube should be sorted in the increasing order of the integer numbers.
    
    To integrate this code into a calling application, such as ABC, the input cube array should 
    be generated (below this is done by the procedure Abc_NtkFxRetrieve) and the output cube array
    should be incorporated into the current network (below this is done by the procedure Abc_NtkFxInsert).
    In essence, the latter procedure performs the following:
    - removes the current fanins and SOPs of each node in the network
    - adds new nodes for each new divisor introduced by "fast_extract"
    - populates fanins and SOPs of each node, both old and new, as indicaded by the resulting cube array.

    Implementation notes:

    The implementation is optimized for simplicity and speed of computation.
    (1) Main input/output data-structure (pMan->vCubes) is the array of cubes which is dynamically updated by the algorithm.
    (2) Auxiliary data-structure (pMan->vLits) is the array of arrays. The i-th array contains IDs of cubes which have literal i.
    It may be convenient to think about the first (second) array as rows (columns) of a sparse matrix, 
    although the sparse matrix data-structure is not used in the proposed implementation.
    (3) Hash table (pMan->pHash) hashes the normalized divisors (represented as integer arrays) into integer numbers.
    (4) Array of divisor weights (pMan->vWeights), that is, the number of SOP literals to be saved by extacting each divisor.
    (5) Priority queue (pMan->vPrio), which sorts divisor (integer numbers) by their weight
    (6) Integer array (pMan->vVarCube), which maps each ObjId into the first cube of this object, 
    or -1, if there is no cubes as in the case of a primary input.

*/

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typedef struct Fx_Man_t_ Fx_Man_t;
struct Fx_Man_t_
{
    // user's data
    Vec_Wec_t *     vCubes;     // cube -> lit
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    int             LitCountMax;// max size of divisor to extract
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    // internal data
    Vec_Wec_t *     vLits;      // lit -> cube
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    Vec_Int_t *     vCounts;    // literal counts (currently not used)
    Hsh_VecMan_t *  pHash;      // hash table for normalized divisors
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    Vec_Flt_t *     vWeights;   // divisor weights
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    Vec_Que_t *     vPrio;      // priority queue for divisors by weight
    Vec_Int_t *     vVarCube;   // mapping ObjId into its first cube
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    Vec_Int_t *     vLevels;    // variable levels
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    // temporary data to update the data-structure when a divisor is extracted
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    Vec_Int_t *     vCubesS;    // single cubes for the given divisor
    Vec_Int_t *     vCubesD;    // cube pairs for the given divisor
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    Vec_Int_t *     vCompls;    // complemented attribute of each cube pair
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    Vec_Int_t *     vCubeFree;  // cube-free divisor
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    Vec_Int_t *     vDiv;       // selected divisor
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    // statistics 
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    abctime         timeStart;  // starting time
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    int             nVars;      // original problem variables
    int             nLits;      // the number of SOP literals
    int             nDivs;      // the number of extracted divisors
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    int             nCompls;    // the number of complements
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    int             nPairsS;    // number of lit pairs
    int             nPairsD;    // number of cube pairs
    int             nDivsS;     // single cube divisors
    int             nDivMux[3]; // 0 = mux, 1 = compl mux, 2 = no mux
};
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static inline int Fx_ManGetFirstVarCube( Fx_Man_t * p, Vec_Int_t * vCube ) { return Vec_IntEntry( p->vVarCube, Vec_IntEntry(vCube, 0) ); }
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#define Fx_ManForEachCubeVec( vVec, vCubes, vCube, i )           \
    for ( i = 0; (i < Vec_IntSize(vVec)) && ((vCube) = Vec_WecEntry(vCubes, Vec_IntEntry(vVec, i))); i++ )
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////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////
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/**Function*************************************************************

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  Synopsis    [Retrieves SOP information for fast_extract.]
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  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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Vec_Wec_t * Abc_NtkFxRetrieve( Abc_Ntk_t * pNtk )
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{
    Vec_Wec_t * vCubes;
    Vec_Int_t * vCube;
    Abc_Obj_t * pNode;
    char * pCube, * pSop;
    int nVars, i, v, Lit;
    assert( Abc_NtkIsSopLogic(pNtk) );
    vCubes = Vec_WecAlloc( 1000 );
    Abc_NtkForEachNode( pNtk, pNode, i )
    {
        pSop = (char *)pNode->pData;
        nVars = Abc_SopGetVarNum(pSop);
        assert( nVars == Abc_ObjFaninNum(pNode) );
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//        if ( nVars < 2 ) continue;
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        Abc_SopForEachCube( pSop, nVars, pCube )
        {
            vCube = Vec_WecPushLevel( vCubes );
            Vec_IntPush( vCube, Abc_ObjId(pNode) );
            Abc_CubeForEachVar( pCube, Lit, v )
            {
                if ( Lit == '0' )
                    Vec_IntPush( vCube, Abc_Var2Lit(Abc_ObjFaninId(pNode, v), 1) );
                else if ( Lit == '1' )
                    Vec_IntPush( vCube, Abc_Var2Lit(Abc_ObjFaninId(pNode, v), 0) );
            }
            Vec_IntSelectSort( Vec_IntArray(vCube) + 1, Vec_IntSize(vCube) - 1 );
        }
    }
    return vCubes;
}

/**Function*************************************************************

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  Synopsis    [Inserts SOP information after fast_extract.]
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  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Abc_NtkFxInsert( Abc_Ntk_t * pNtk, Vec_Wec_t * vCubes )
{
    Vec_Int_t * vCube, * vPres, * vFirst, * vCount;
    Abc_Obj_t * pNode, * pFanin;
    char * pCube, * pSop;
    int i, k, v, Lit, iFanin, iNodeMax = 0;
    assert( Abc_NtkIsSopLogic(pNtk) );
    // check that cubes have no gaps and are ordered by first node
    Lit = -1;
    Vec_WecForEachLevel( vCubes, vCube, i )
    {
        assert( Vec_IntSize(vCube) > 0 );
        assert( Lit <= Vec_IntEntry(vCube, 0) );
        Lit = Vec_IntEntry(vCube, 0);
    }
    // find the largest index
    Vec_WecForEachLevel( vCubes, vCube, i )
        iNodeMax = Abc_MaxInt( iNodeMax, Vec_IntEntry(vCube, 0) );
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    // quit if nothing changes
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    if ( iNodeMax < Abc_NtkObjNumMax(pNtk) )
    {
        printf( "The network is unchanged by fast extract.\n" );
        return;
    }
    // create new nodes
    for ( i = Abc_NtkObjNumMax(pNtk); i <= iNodeMax; i++ )
    {
        pNode = Abc_NtkCreateNode( pNtk );
        assert( i == (int)Abc_ObjId(pNode) );
    }
    // create node fanins
    vFirst = Vec_IntStart( Abc_NtkObjNumMax(pNtk) );
    vCount = Vec_IntStart( Abc_NtkObjNumMax(pNtk) );
    Vec_WecForEachLevel( vCubes, vCube, i )
    {
        iFanin = Vec_IntEntry( vCube, 0 );
        if ( Vec_IntEntry(vCount, iFanin) == 0 )
            Vec_IntWriteEntry( vFirst, iFanin, i );
        Vec_IntAddToEntry( vCount, iFanin, 1 );
    }
    // create node SOPs
    vPres = Vec_IntStartFull( Abc_NtkObjNumMax(pNtk) );
    Abc_NtkForEachNode( pNtk, pNode, i )
    {
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//        if ( Vec_IntEntry(vCount, i) == 0 ) continue;
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        Abc_ObjRemoveFanins( pNode );
        // create fanins
        assert( Vec_IntEntry(vCount, i) > 0 );
        for ( k = 0; k < Vec_IntEntry(vCount, i); k++ )
        {
            vCube = Vec_WecEntry( vCubes, Vec_IntEntry(vFirst, i) + k );
            assert( Vec_IntEntry( vCube, 0 ) == i );
            Vec_IntForEachEntryStart( vCube, Lit, v, 1 )
            {
                pFanin = Abc_NtkObj(pNtk, Abc_Lit2Var(Lit));
                if ( Vec_IntEntry(vPres, Abc_ObjId(pFanin)) >= 0 )
                    continue;
                Vec_IntWriteEntry(vPres, Abc_ObjId(pFanin), Abc_ObjFaninNum(pNode));
                Abc_ObjAddFanin( pNode, pFanin );
            }
        }
        // create SOP
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        pSop = pCube = Abc_SopStart( (Mem_Flex_t *)pNtk->pManFunc, Vec_IntEntry(vCount, i), Abc_ObjFaninNum(pNode) );
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        for ( k = 0; k < Vec_IntEntry(vCount, i); k++ )
        {
            vCube = Vec_WecEntry( vCubes, Vec_IntEntry(vFirst, i) + k );
            assert( Vec_IntEntry( vCube, 0 ) == i );
            Vec_IntForEachEntryStart( vCube, Lit, v, 1 )
            {
                pFanin = Abc_NtkObj(pNtk, Abc_Lit2Var(Lit));
                iFanin = Vec_IntEntry(vPres, Abc_ObjId(pFanin));
                assert( iFanin >= 0 && iFanin < Abc_ObjFaninNum(pNode) );
                pCube[iFanin] = Abc_LitIsCompl(Lit) ? '0' : '1';
            }
            pCube += Abc_ObjFaninNum(pNode) + 3;
        }
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        // complement SOP if the original one was complemented
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        if ( pNode->pData && Abc_SopIsComplement((char *)pNode->pData) )
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            Abc_SopComplement( pSop );
        pNode->pData = pSop;
        // clean fanins
        Abc_ObjForEachFanin( pNode, pFanin, v )
            Vec_IntWriteEntry( vPres, Abc_ObjId(pFanin), -1 );
    }
    Vec_IntFree( vFirst );
    Vec_IntFree( vCount );
    Vec_IntFree( vPres );
}

/**Function*************************************************************

  Synopsis    [Makes sure the nodes do not have complemented and duplicated fanins.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Abc_NtkFxCheck( Abc_Ntk_t * pNtk )
{
    Abc_Obj_t * pNode;
    int i;
//    Abc_NtkForEachObj( pNtk, pNode, i )
//        Abc_ObjPrint( stdout, pNode );
    Abc_NtkForEachNode( pNtk, pNode, i )
        if ( !Vec_IntCheckUniqueSmall( &pNode->vFanins ) )
            return 0;
    return 1;
}

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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int Abc_NtkFxPerform( Abc_Ntk_t * pNtk, int nNewNodesMax, int LitCountMax, int fVerbose, int fVeryVerbose )
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{
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    extern int Fx_FastExtract( Vec_Wec_t * vCubes, int ObjIdMax, int nNewNodesMax, int LitCountMax, int fVerbose, int fVeryVerbose );
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    Vec_Wec_t * vCubes;
    assert( Abc_NtkIsSopLogic(pNtk) );
    // check unique fanins
    if ( !Abc_NtkFxCheck(pNtk) )
    {
        printf( "Abc_NtkFastExtract: Nodes have duplicated fanins. FX is not performed.\n" );
        return 0;
    }
    // sweep removes useless nodes
    Abc_NtkCleanup( pNtk, 0 );
//    Abc_NtkOrderFanins( pNtk );
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    // makes sure the SOPs are SCC-free and D1C-free
    Abc_NtkMakeLegit( pNtk );
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    // collect information about the covers
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    vCubes = Abc_NtkFxRetrieve( pNtk );
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    // call the fast extract procedure
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    if ( Fx_FastExtract( vCubes, Abc_NtkObjNumMax(pNtk), nNewNodesMax, LitCountMax, fVerbose, fVeryVerbose ) > 0 )
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    {
        // update the network
        Abc_NtkFxInsert( pNtk, vCubes );
        Vec_WecFree( vCubes );
        if ( !Abc_NtkCheck( pNtk ) )
            printf( "Abc_NtkFxPerform: The network check has failed.\n" );
        return 1;
    }
    else
        printf( "Warning: The network has not been changed by \"fx\".\n" );
    Vec_WecFree( vCubes );
    return 0;
}



/**Function*************************************************************

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  Synopsis    [Starting the manager.]
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  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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Fx_Man_t * Fx_ManStart( Vec_Wec_t * vCubes )
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{
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    Fx_Man_t * p;
    p = ABC_CALLOC( Fx_Man_t, 1 );
    p->vCubes   = vCubes;
    // temporary data
    p->vCubesS   = Vec_IntAlloc( 100 );
    p->vCubesD   = Vec_IntAlloc( 100 );
    p->vCompls   = Vec_IntAlloc( 100 );
    p->vCubeFree = Vec_IntAlloc( 100 );
    p->vDiv      = Vec_IntAlloc( 100 );
    return p;
}
void Fx_ManStop( Fx_Man_t * p )
{
//    Vec_WecFree( p->vCubes );
    Vec_WecFree( p->vLits );
    Vec_IntFree( p->vCounts );
    Hsh_VecManStop( p->pHash );
    Vec_FltFree( p->vWeights );
    Vec_QueFree( p->vPrio );
    Vec_IntFree( p->vVarCube );
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    Vec_IntFree( p->vLevels );
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    // temporary data
    Vec_IntFree( p->vCubesS );
    Vec_IntFree( p->vCubesD );
    Vec_IntFree( p->vCompls );
    Vec_IntFree( p->vCubeFree );
    Vec_IntFree( p->vDiv );
    ABC_FREE( p );
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}

/**Function*************************************************************

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  Synopsis    [Compute levels of the nodes.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline int Fx_ManComputeLevelDiv( Fx_Man_t * p, Vec_Int_t * vCubeFree )
{
    int i, Lit, Level = 0;
    Vec_IntForEachEntry( vCubeFree, Lit, i )
        Level = Abc_MaxInt( Level, Vec_IntEntry(p->vLevels, Abc_Lit2Var(Abc_Lit2Var(Lit))) );
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    return Abc_MinInt( Level, 800 );
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}
static inline int Fx_ManComputeLevelCube( Fx_Man_t * p, Vec_Int_t * vCube )
{
    int k, Lit, Level = 0;
    Vec_IntForEachEntryStart( vCube, Lit, k, 1 )
        Level = Abc_MaxInt( Level, Vec_IntEntry(p->vLevels, Abc_Lit2Var(Lit)) );
    return Level;
}
void Fx_ManComputeLevel( Fx_Man_t * p )
{
    Vec_Int_t * vCube;
    int i, iVar, iFirst = 0;
    iVar = Vec_IntEntry( Vec_WecEntry(p->vCubes,0), 0 );
    p->vLevels = Vec_IntStart( p->nVars );
    Vec_WecForEachLevel( p->vCubes, vCube, i )
    {
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        if ( iVar != Vec_IntEntry(vCube, 0) )
        {
            // add the number of cubes
            Vec_IntAddToEntry( p->vLevels, iVar, i - iFirst );
            iVar = Vec_IntEntry(vCube, 0);
            iFirst = i;
        }
        Vec_IntUpdateEntry( p->vLevels, iVar, Fx_ManComputeLevelCube(p, vCube) );
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    }
}

/**Function*************************************************************

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  Synopsis    [Printing procedures.]
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  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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static inline char Fx_PrintDivLit( int Lit ) { return (Abc_LitIsCompl(Lit) ? 'A' : 'a') + Abc_Lit2Var(Lit); }
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static inline void Fx_PrintDivOneReal( Vec_Int_t * vDiv )
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{
    int i, Lit;
    Vec_IntForEachEntry( vDiv, Lit, i )
        if ( !Abc_LitIsCompl(Lit) )
            printf( "%c", Fx_PrintDivLit(Abc_Lit2Var(Lit)) );
    printf( " + " );
    Vec_IntForEachEntry( vDiv, Lit, i )
        if ( Abc_LitIsCompl(Lit) )
            printf( "%c", Fx_PrintDivLit(Abc_Lit2Var(Lit)) );
}
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static inline void Fx_PrintDivOne( Vec_Int_t * vDiv )
{
    int i, Lit;
    Vec_IntForEachEntry( vDiv, Lit, i )
        if ( !Abc_LitIsCompl(Lit) )
            printf( "%c", Fx_PrintDivLit( Abc_Var2Lit(i, Abc_LitIsCompl(Lit)) ) );
    printf( " + " );
    Vec_IntForEachEntry( vDiv, Lit, i )
        if ( Abc_LitIsCompl(Lit) )
            printf( "%c", Fx_PrintDivLit( Abc_Var2Lit(i, Abc_LitIsCompl(Lit)) ) );
}
static inline void Fx_PrintDivArray( Vec_Int_t * vDiv )
{
    int i, Lit;
    Vec_IntForEachEntry( vDiv, Lit, i )
        if ( !Abc_LitIsCompl(Lit) )
            printf( "%d(1) ", Abc_Lit2Var(Lit) );
    printf( " + " );
    Vec_IntForEachEntry( vDiv, Lit, i )
        if ( Abc_LitIsCompl(Lit) )
            printf( "%d(2) ", Abc_Lit2Var(Lit) );
}
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static inline void Fx_PrintDiv( Fx_Man_t * p, int iDiv )
{
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    int i;
    printf( "%4d : ", p->nDivs );
    printf( "Div %7d : ", iDiv );
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    printf( "Weight %12.5f  ", Vec_FltEntry(p->vWeights, iDiv) );
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//    printf( "Compl %4d  ", p->nCompls );
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    Fx_PrintDivOne( Hsh_VecReadEntry(p->pHash, iDiv) );
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    for ( i = Vec_IntSize(Hsh_VecReadEntry(p->pHash, iDiv)) + 3; i < 16; i++ )
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        printf( " " );
    printf( "Lits =%7d  ", p->nLits );
    printf( "Divs =%8d  ", Hsh_VecSize(p->pHash) );
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    Abc_PrintTime( 1, "Time", Abc_Clock() - p->timeStart );
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}
static void Fx_PrintDivisors( Fx_Man_t * p )
{
    int iDiv;
    for ( iDiv = 0; iDiv < Vec_FltSize(p->vWeights); iDiv++ )
        Fx_PrintDiv( p, iDiv );
}
static void Fx_PrintLiterals( Fx_Man_t * p )
{
    Vec_Int_t * vTemp;
    int i;
    Vec_WecForEachLevel( p->vLits, vTemp, i )
    {
        printf( "%c : ", Fx_PrintDivLit(i) );
        Vec_IntPrint( vTemp );
    }
}
static void Fx_PrintMatrix( Fx_Man_t * p )
{
    Vec_Int_t * vCube;
    int i, v, Lit, nObjs;
    char * pLine;
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    if ( Vec_WecSize(p->vLits)/2 > 26 )
        return;
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    printf( "         " );
    nObjs = Vec_WecSize(p->vLits)/2;
    for ( i = 0; i < Abc_MinInt(nObjs, 26); i++ )
        printf( "%c", 'a' + i );
    printf( "\n" );
    pLine = ABC_CALLOC( char, nObjs+1 );
    Vec_WecForEachLevel( p->vCubes, vCube, i )
    {
        if ( Vec_IntSize(vCube) == 0 )
            continue;
        memset( pLine, '-', nObjs );
        Vec_IntForEachEntryStart( vCube, Lit, v, 1 )
        {
            assert( Abc_Lit2Var(Lit) < nObjs );
            pLine[Abc_Lit2Var(Lit)] = Abc_LitIsCompl(Lit) ? '0' : '1';
        }
        printf( "%6d : %s %4d\n", i, pLine, Vec_IntEntry(vCube, 0) );
    }
    ABC_FREE( pLine );
    Fx_PrintLiterals( p );
    Fx_PrintDivisors( p );
}
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static void Fx_PrintStats( Fx_Man_t * p, abctime clk )
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    printf( "Cubes =%8d  ", Vec_WecSizeUsed(p->vCubes) );
    printf( "Lits  =%8d  ", Vec_WecSizeUsed(p->vLits) );
    printf( "Divs  =%8d  ", Hsh_VecSize(p->pHash) );
    printf( "Divs+ =%8d  ", Vec_QueSize(p->vPrio) );
    printf( "Compl =%8d  ", p->nDivMux[1] );
    printf( "Extr  =%7d  ", p->nDivs );
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//    printf( "DivsS =%6d  ", p->nDivsS );
//    printf( "PairS =%6d  ", p->nPairsS );
//    printf( "PairD =%6d  ", p->nPairsD );
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    Abc_PrintTime( 1, "Time", clk );
//    printf( "\n" );
}

/**Function*************************************************************

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  Synopsis    [Returns 1 if the divisor should be complemented.]

  Description [Normalizes the divisor by putting, first, positive control 
  literal first and, second, positive data1 literal. As the result, 
  a MUX divisor is (ab + !ac) and an XOR divisor is (ab + !a!b).]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static int Fx_ManDivNormalize( Vec_Int_t * vCubeFree ) // return 1 if complemented
{
    int * L = Vec_IntArray(vCubeFree);
    int RetValue = 0, LitA0 = -1, LitB0 = -1, LitA1 = -1, LitB1 = -1;
    assert( Vec_IntSize(vCubeFree) == 4 );
    if ( Abc_LitIsCompl(L[0]) != Abc_LitIsCompl(L[1]) && (L[0] >> 2) == (L[1] >> 2) ) // diff cubes, same vars
    {
        if ( Abc_LitIsCompl(L[2]) == Abc_LitIsCompl(L[3]) )
            return -1;
        LitA0 = Abc_Lit2Var(L[0]), LitB0 = Abc_Lit2Var(L[1]);
        if ( Abc_LitIsCompl(L[0]) == Abc_LitIsCompl(L[2]) )
        {
            assert( Abc_LitIsCompl(L[1]) == Abc_LitIsCompl(L[3]) );
            LitA1 = Abc_Lit2Var(L[2]), LitB1 = Abc_Lit2Var(L[3]);
        }
        else
        {
            assert( Abc_LitIsCompl(L[0]) == Abc_LitIsCompl(L[3]) );
            assert( Abc_LitIsCompl(L[1]) == Abc_LitIsCompl(L[2]) );
            LitA1 = Abc_Lit2Var(L[3]), LitB1 = Abc_Lit2Var(L[2]);
        }
    }
    else if ( Abc_LitIsCompl(L[1]) != Abc_LitIsCompl(L[2]) && (L[1] >> 2) == (L[2] >> 2) )
    {
        if ( Abc_LitIsCompl(L[0]) == Abc_LitIsCompl(L[3]) )
            return -1;
        LitA0 = Abc_Lit2Var(L[1]), LitB0 = Abc_Lit2Var(L[2]);
        if ( Abc_LitIsCompl(L[1]) == Abc_LitIsCompl(L[0]) )
            LitA1 = Abc_Lit2Var(L[0]), LitB1 = Abc_Lit2Var(L[3]);
        else
            LitA1 = Abc_Lit2Var(L[3]), LitB1 = Abc_Lit2Var(L[0]);
    }
    else if ( Abc_LitIsCompl(L[2]) != Abc_LitIsCompl(L[3]) && (L[2] >> 2) == (L[3] >> 2) )
    {
        if ( Abc_LitIsCompl(L[0]) == Abc_LitIsCompl(L[1]) )
            return -1;
        LitA0 = Abc_Lit2Var(L[2]), LitB0 = Abc_Lit2Var(L[3]);
        if ( Abc_LitIsCompl(L[2]) == Abc_LitIsCompl(L[0]) )
            LitA1 = Abc_Lit2Var(L[0]), LitB1 = Abc_Lit2Var(L[1]);
        else
            LitA1 = Abc_Lit2Var(L[1]), LitB1 = Abc_Lit2Var(L[0]);
    }
    else 
        return -1;
    assert( LitA0 == Abc_LitNot(LitB0) );
    if ( Abc_LitIsCompl(LitA0) )
    {
        ABC_SWAP( int, LitA0, LitB0 );
        ABC_SWAP( int, LitA1, LitB1 );
    }
    assert( !Abc_LitIsCompl(LitA0) );
    if ( Abc_LitIsCompl(LitA1) )
    {
        LitA1 = Abc_LitNot(LitA1);
        LitB1 = Abc_LitNot(LitB1);
        RetValue = 1;
    }
    assert( !Abc_LitIsCompl(LitA1) );
    // arrange literals in such as a way that
    // - the first two literals are control literals from different cubes
    // - the third literal is non-complented data input
    // - the forth literal is possibly complemented data input
    L[0] = Abc_Var2Lit( LitA0, 0 );
    L[1] = Abc_Var2Lit( LitB0, 1 );
    L[2] = Abc_Var2Lit( LitA1, 0 );
    L[3] = Abc_Var2Lit( LitB1, 1 );
    return RetValue;
}

/**Function*************************************************************

  Synopsis    [Find a cube-free divisor of the two cubes.]
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  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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int Fx_ManDivFindCubeFree( Vec_Int_t * vArr1, Vec_Int_t * vArr2, Vec_Int_t * vCubeFree, int * fWarning )
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{
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    int * pBeg1 = vArr1->pArray + 1;  // skip variable ID
    int * pBeg2 = vArr2->pArray + 1;  // skip variable ID
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    int * pEnd1 = vArr1->pArray + vArr1->nSize;
    int * pEnd2 = vArr2->pArray + vArr2->nSize;
    int Counter = 0, fAttr0 = 0, fAttr1 = 1;
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    Vec_IntClear( vCubeFree );
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    while ( pBeg1 < pEnd1 && pBeg2 < pEnd2 )
    {
        if ( *pBeg1 == *pBeg2 )
            pBeg1++, pBeg2++, Counter++;
        else if ( *pBeg1 < *pBeg2 )
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            Vec_IntPush( vCubeFree, Abc_Var2Lit(*pBeg1++, fAttr0) );
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        else  
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        {
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            if ( Vec_IntSize(vCubeFree) == 0 )
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                fAttr0 = 1, fAttr1 = 0;
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            Vec_IntPush( vCubeFree, Abc_Var2Lit(*pBeg2++, fAttr1) );
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        }
    }
    while ( pBeg1 < pEnd1 )
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        Vec_IntPush( vCubeFree, Abc_Var2Lit(*pBeg1++, fAttr0) );
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    while ( pBeg2 < pEnd2 )
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        Vec_IntPush( vCubeFree, Abc_Var2Lit(*pBeg2++, fAttr1) );
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    if ( Vec_IntSize(vCubeFree) == 0 )
        printf( "The SOP has duplicated cubes.\n" );
    else if ( Vec_IntSize(vCubeFree) == 1 )
        printf( "The SOP has contained cubes.\n" );
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    else if ( Vec_IntSize(vCubeFree) == 2 && Abc_Lit2Var(Abc_Lit2Var(Vec_IntEntry(vCubeFree, 0))) == Abc_Lit2Var(Abc_Lit2Var(Vec_IntEntry(vCubeFree, 1))) && !*fWarning )
        printf( "The SOP has distance-1 cubes or it is not a prime cover.  Please make sure the result verifies.\n" ), *fWarning = 1;
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    assert( !Abc_LitIsCompl(Vec_IntEntry(vCubeFree, 0)) );
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    return Counter;
}

/**Function*************************************************************

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  Synopsis    [Procedures operating on a two-cube divisor.]
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  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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static inline void Fx_ManDivFindPivots( Vec_Int_t * vDiv, int * pLit0, int * pLit1 )
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{
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    int i, Lit;
    *pLit0 = -1;
    *pLit1 = -1;
    Vec_IntForEachEntry( vDiv, Lit, i )
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    {
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        if ( Abc_LitIsCompl(Lit) )
        {
            if ( *pLit1 == -1 )
                *pLit1 = Abc_Lit2Var(Lit);
        }
        else
        {
            if ( *pLit0 == -1 )
                *pLit0 = Abc_Lit2Var(Lit);
        }
        if ( *pLit0 >= 0 && *pLit1 >= 0 )
            return;
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    }
}
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static inline int Fx_ManDivRemoveLits( Vec_Int_t * vCube, Vec_Int_t * vDiv, int fCompl )
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{
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    int i, Lit, Count = 0;
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    assert( !fCompl || Vec_IntSize(vDiv) == 4 );
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    Vec_IntForEachEntry( vDiv, Lit, i )
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        Count += Vec_IntRemove1( vCube, Abc_Lit2Var(Lit) ^ (fCompl && i > 1) );  // the last two lits can be complemented
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    return Count;
}
static inline void Fx_ManDivAddLits( Vec_Int_t * vCube, Vec_Int_t * vCube2, Vec_Int_t * vDiv )
{
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    int i, Lit, * pArray;
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//    Vec_IntClear( vCube );
//    Vec_IntClear( vCube2 );
    Vec_IntForEachEntry( vDiv, Lit, i )
        if ( Abc_LitIsCompl(Lit) )
            Vec_IntPush( vCube2, Abc_Lit2Var(Lit) );
        else
            Vec_IntPush( vCube, Abc_Lit2Var(Lit) );
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    if ( Vec_IntSize(vDiv) == 4 && Vec_IntSize(vCube) == 3 )
    {
        assert( Vec_IntSize(vCube2) == 3 );
        pArray = Vec_IntArray(vCube);
        if ( pArray[1] > pArray[2] )
            ABC_SWAP( int, pArray[1], pArray[2] );
        pArray = Vec_IntArray(vCube2);
        if ( pArray[1] > pArray[2] )
            ABC_SWAP( int, pArray[1], pArray[2] );
    }
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}

/**Function*************************************************************

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  Synopsis    [Setting up the data-structure.]
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  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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void Fx_ManCreateLiterals( Fx_Man_t * p, int nVars )
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{
    Vec_Int_t * vCube;
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    int i, k, Lit, Count;
    // find the number of variables
    p->nVars = p->nLits = 0;
    Vec_WecForEachLevel( p->vCubes, vCube, i )
    {
        assert( Vec_IntSize(vCube) > 0 );
        p->nVars = Abc_MaxInt( p->nVars, Vec_IntEntry(vCube, 0) );
        p->nLits += Vec_IntSize(vCube) - 1;
        Vec_IntForEachEntryStart( vCube, Lit, k, 1 )
            p->nVars = Abc_MaxInt( p->nVars, Abc_Lit2Var(Lit) );
    }
//    p->nVars++;
    assert( p->nVars < nVars );
    p->nVars = nVars;
    // count literals
    p->vCounts = Vec_IntStart( 2*p->nVars );
    Vec_WecForEachLevel( p->vCubes, vCube, i )
        Vec_IntForEachEntryStart( vCube, Lit, k, 1 )
            Vec_IntAddToEntry( p->vCounts, Lit, 1 );
    // start literals
    p->vLits = Vec_WecStart( 2*p->nVars );
    Vec_IntForEachEntry( p->vCounts, Count, Lit )
        Vec_IntGrow( Vec_WecEntry(p->vLits, Lit), Count );
    // fill out literals
    Vec_WecForEachLevel( p->vCubes, vCube, i )
        Vec_IntForEachEntryStart( vCube, Lit, k, 1 )
            Vec_WecPush( p->vLits, Lit, i );
    // create mapping of variable into the first cube
    p->vVarCube = Vec_IntStartFull( p->nVars );
    Vec_WecForEachLevel( p->vCubes, vCube, i )
        if ( Vec_IntEntry(p->vVarCube, Vec_IntEntry(vCube, 0)) == -1 )
            Vec_IntWriteEntry( p->vVarCube, Vec_IntEntry(vCube, 0), i );
}
int Fx_ManCubeSingleCubeDivisors( Fx_Man_t * p, Vec_Int_t * vPivot, int fRemove, int fUpdate )
{
    int k, n, Lit, Lit2, iDiv;
    if ( Vec_IntSize(vPivot) < 2 )
        return 0;
    Vec_IntForEachEntryStart( vPivot, Lit, k, 1 )
    Vec_IntForEachEntryStart( vPivot, Lit2, n, k+1 )
    {
        assert( Lit < Lit2 );
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        Vec_IntClear( p->vCubeFree );
        Vec_IntPush( p->vCubeFree, Abc_Var2Lit(Abc_LitNot(Lit), 0) );
        Vec_IntPush( p->vCubeFree, Abc_Var2Lit(Abc_LitNot(Lit2), 1) );
        iDiv = Hsh_VecManAdd( p->pHash, p->vCubeFree );
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        if ( !fRemove )
        {
            if ( Vec_FltSize(p->vWeights) == iDiv )
            {
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                Vec_FltPush(p->vWeights, -2 + 0.9 - 0.001 * Fx_ManComputeLevelDiv(p, p->vCubeFree));
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                p->nDivsS++;
            }
            assert( iDiv < Vec_FltSize(p->vWeights) );
            Vec_FltAddToEntry( p->vWeights, iDiv, 1 );
            p->nPairsS++;
        }
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        else
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        {
            assert( iDiv < Vec_FltSize(p->vWeights) );
            Vec_FltAddToEntry( p->vWeights, iDiv, -1 );
            p->nPairsS--;
        }
        if ( fUpdate )
        {
            if ( Vec_QueIsMember(p->vPrio, iDiv) )
                Vec_QueUpdate( p->vPrio, iDiv );
            else if ( !fRemove )
                Vec_QuePush( p->vPrio, iDiv );
        }
    }
    return Vec_IntSize(vPivot) * (Vec_IntSize(vPivot) - 1) / 2;
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}
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void Fx_ManCubeDoubleCubeDivisors( Fx_Man_t * p, int iFirst, Vec_Int_t * vPivot, int fRemove, int fUpdate, int * fWarning )
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{
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    Vec_Int_t * vCube;
    int i, iDiv, Base;
    Vec_WecForEachLevelStart( p->vCubes, vCube, i, iFirst )
    {
        if ( Vec_IntSize(vCube) == 0 || vCube == vPivot )
            continue;
        if ( Vec_WecIntHasMark(vCube) && Vec_WecIntHasMark(vPivot) && vCube > vPivot )
            continue;
        if ( Vec_IntEntry(vCube, 0) != Vec_IntEntry(vPivot, 0) )
            break;
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        Base = Fx_ManDivFindCubeFree( vCube, vPivot, p->vCubeFree, fWarning );
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        if ( Vec_IntSize(p->vCubeFree) == 4 )
        { 
            int Value = Fx_ManDivNormalize( p->vCubeFree );
            if ( Value == 0 )
                p->nDivMux[0]++;
            else if ( Value == 1 )
                p->nDivMux[1]++;
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            else
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                p->nDivMux[2]++;
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        }
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        if ( p->LitCountMax && p->LitCountMax < Vec_IntSize(p->vCubeFree) )
            continue;
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        iDiv = Hsh_VecManAdd( p->pHash, p->vCubeFree );
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        if ( !fRemove )
        {
            if ( iDiv == Vec_FltSize(p->vWeights) )
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                Vec_FltPush(p->vWeights, -Vec_IntSize(p->vCubeFree) + 0.9 - 0.0009 * Fx_ManComputeLevelDiv(p, p->vCubeFree));
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            assert( iDiv < Vec_FltSize(p->vWeights) );
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            Vec_FltAddToEntry( p->vWeights, iDiv, Base + Vec_IntSize(p->vCubeFree) - 1 );
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            p->nPairsD++;
        }
        else
        {
            assert( iDiv < Vec_FltSize(p->vWeights) );
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            Vec_FltAddToEntry( p->vWeights, iDiv, -(Base + Vec_IntSize(p->vCubeFree) - 1) );
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            p->nPairsD--;
        }
        if ( fUpdate )
        {
            if ( Vec_QueIsMember(p->vPrio, iDiv) )
                Vec_QueUpdate( p->vPrio, iDiv );
            else if ( !fRemove )
                Vec_QuePush( p->vPrio, iDiv );
        }
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    } 
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}
void Fx_ManCreateDivisors( Fx_Man_t * p )
{
    Vec_Int_t * vCube;
    float Weight;
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    int i, fWarning = 0;
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    // alloc hash table
    assert( p->pHash == NULL );
    p->pHash = Hsh_VecManStart( 1000 );
    p->vWeights = Vec_FltAlloc( 1000 );
    // create single-cube two-literal divisors
    Vec_WecForEachLevel( p->vCubes, vCube, i )
        Fx_ManCubeSingleCubeDivisors( p, vCube, 0, 0 ); // add - no update
    assert( p->nDivsS == Vec_FltSize(p->vWeights) );
    // create two-cube divisors
    Vec_WecForEachLevel( p->vCubes, vCube, i )
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        Fx_ManCubeDoubleCubeDivisors( p, i+1, vCube, 0, 0, &fWarning ); // add - no update
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    // create queue with all divisors
    p->vPrio = Vec_QueAlloc( Vec_FltSize(p->vWeights) );
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    Vec_QueSetPriority( p->vPrio, Vec_FltArrayP(p->vWeights) );
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    Vec_FltForEachEntry( p->vWeights, Weight, i )
        if ( Weight > 0.0 )
            Vec_QuePush( p->vPrio, i );
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}


/**Function*************************************************************

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  Synopsis    [Compress the cubes by removing unused ones.]
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  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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static inline void Fx_ManCompressCubes( Vec_Wec_t * vCubes, Vec_Int_t * vLit2Cube )
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{
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    int i, CubeId, k = 0;
    Vec_IntForEachEntry( vLit2Cube, CubeId, i )
        if ( Vec_IntSize(Vec_WecEntry(vCubes, CubeId)) > 0 )
            Vec_IntWriteEntry( vLit2Cube, k++, CubeId );
    Vec_IntShrink( vLit2Cube, k );
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}

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/**Function*************************************************************

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  Synopsis    [Find command cube pairs.]
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  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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static inline int Fx_ManGetCubeVar( Vec_Wec_t * vCubes, int iCube )  { return Vec_IntEntry( Vec_WecEntry(vCubes, iCube), 0 );      }
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void Fx_ManFindCommonPairs( Vec_Wec_t * vCubes, Vec_Int_t * vPart0, Vec_Int_t * vPart1, Vec_Int_t * vPairs, Vec_Int_t * vCompls, Vec_Int_t * vDiv, Vec_Int_t * vCubeFree, int * fWarning )
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{
    int * pBeg1 = vPart0->pArray;
    int * pBeg2 = vPart1->pArray;
    int * pEnd1 = vPart0->pArray + vPart0->nSize;
    int * pEnd2 = vPart1->pArray + vPart1->nSize;
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    int i, k, i_, k_, fCompl, CubeId1, CubeId2;
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    Vec_IntClear( vPairs );
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    Vec_IntClear( vCompls );
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    while ( pBeg1 < pEnd1 && pBeg2 < pEnd2 )
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    {
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        CubeId1 = Fx_ManGetCubeVar(vCubes, *pBeg1);
        CubeId2 = Fx_ManGetCubeVar(vCubes, *pBeg2);
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        if ( CubeId1 == CubeId2 )
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        {
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            for ( i = 1; pBeg1+i < pEnd1; i++ )
                if ( CubeId1 != Fx_ManGetCubeVar(vCubes, pBeg1[i]) )
                    break;
            for ( k = 1; pBeg2+k < pEnd2; k++ )
                if ( CubeId1 != Fx_ManGetCubeVar(vCubes, pBeg2[k]) )
                    break;
            for ( i_ = 0; i_ < i; i_++ )
            for ( k_ = 0; k_ < k; k_++ )
            {
                if ( pBeg1[i_] == pBeg2[k_] )
                    continue;
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                Fx_ManDivFindCubeFree( Vec_WecEntry(vCubes, pBeg1[i_]), Vec_WecEntry(vCubes, pBeg2[k_]), vCubeFree, fWarning );
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                fCompl = (Vec_IntSize(vCubeFree) == 4 && Fx_ManDivNormalize(vCubeFree) == 1);
                if ( !Vec_IntEqual( vDiv, vCubeFree ) )
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                    continue;
                Vec_IntPush( vPairs, pBeg1[i_] );
                Vec_IntPush( vPairs, pBeg2[k_] );
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                Vec_IntPush( vCompls, fCompl );
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            }
            pBeg1 += i;
            pBeg2 += k;
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        }
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        else if ( CubeId1 < CubeId2 )
            pBeg1++;
        else 
            pBeg2++;
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    }
}
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/**Function*************************************************************

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  Synopsis    [Updates the data-structure when one divisor is selected.]
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  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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void Fx_ManUpdate( Fx_Man_t * p, int iDiv, int * fWarning )
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{
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    Vec_Int_t * vCube, * vCube2, * vLitP, * vLitN;
    Vec_Int_t * vDiv = p->vDiv;
    int nLitsNew = p->nLits - (int)Vec_FltEntry(p->vWeights, iDiv);
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    int i, k, Lit0, Lit1, iVarNew, RetValue, Level;
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    float Diff = Vec_FltEntry(p->vWeights, iDiv) - (float)((int)Vec_FltEntry(p->vWeights, iDiv));
    assert( Diff > 0.0 && Diff < 1.0 );
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    // get the divisor and select pivot variables
    p->nDivs++;
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    Vec_IntClear( vDiv );
    Vec_IntAppend( vDiv, Hsh_VecReadEntry(p->pHash, iDiv) );
    Fx_ManDivFindPivots( vDiv, &Lit0, &Lit1 );
    assert( Lit0 >= 0 && Lit1 >= 0 );

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    // if the input cover is not prime, it may happen that we are extracting divisor (x + !x)
    // although it is not strictly correct, it seems to be fine to just skip such divisors
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    if ( Abc_Lit2Var(Lit0) == Abc_Lit2Var(Lit1) && Vec_IntSize(Hsh_VecReadEntry(p->pHash, iDiv)) == 2 )
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        return;

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    // collect single-cube-divisor cubes
    Vec_IntClear( p->vCubesS );
    if ( Vec_IntSize(vDiv) == 2 )
    {
        Fx_ManCompressCubes( p->vCubes, Vec_WecEntry(p->vLits, Abc_LitNot(Lit0)) );
        Fx_ManCompressCubes( p->vCubes, Vec_WecEntry(p->vLits, Abc_LitNot(Lit1)) );
        Vec_IntTwoRemoveCommon( Vec_WecEntry(p->vLits, Abc_LitNot(Lit0)), Vec_WecEntry(p->vLits, Abc_LitNot(Lit1)), p->vCubesS );
    }

    // collect double-cube-divisor cube pairs
    Fx_ManCompressCubes( p->vCubes, Vec_WecEntry(p->vLits, Lit0) );
    Fx_ManCompressCubes( p->vCubes, Vec_WecEntry(p->vLits, Lit1) );
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    Fx_ManFindCommonPairs( p->vCubes, Vec_WecEntry(p->vLits, Lit0), Vec_WecEntry(p->vLits, Lit1), p->vCubesD, p->vCompls, vDiv, p->vCubeFree, fWarning );
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    // subtract cost of single-cube divisors
    Fx_ManForEachCubeVec( p->vCubesS, p->vCubes, vCube, i )
        Fx_ManCubeSingleCubeDivisors( p, vCube, 1, 1 );  // remove - update
    Fx_ManForEachCubeVec( p->vCubesD, p->vCubes, vCube, i )
        Fx_ManCubeSingleCubeDivisors( p, vCube, 1, 1 );  // remove - update

    // mark the cubes to be removed
    Vec_WecMarkLevels( p->vCubes, p->vCubesS );
    Vec_WecMarkLevels( p->vCubes, p->vCubesD );

    // subtract cost of double-cube divisors
    Fx_ManForEachCubeVec( p->vCubesS, p->vCubes, vCube, i )
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        Fx_ManCubeDoubleCubeDivisors( p, Fx_ManGetFirstVarCube(p, vCube), vCube, 1, 1, fWarning );  // remove - update
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    Fx_ManForEachCubeVec( p->vCubesD, p->vCubes, vCube, i )
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        Fx_ManCubeDoubleCubeDivisors( p, Fx_ManGetFirstVarCube(p, vCube), vCube, 1, 1, fWarning );  // remove - update
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    // unmark the cubes to be removed
    Vec_WecUnmarkLevels( p->vCubes, p->vCubesS );
    Vec_WecUnmarkLevels( p->vCubes, p->vCubesD );

    // create new divisor
    iVarNew = Vec_WecSize( p->vLits ) / 2;
    assert( Vec_IntSize(p->vVarCube) == iVarNew );
    Vec_IntPush( p->vVarCube, Vec_WecSize(p->vCubes) );
    vCube = Vec_WecPushLevel( p->vCubes );
    Vec_IntPush( vCube, iVarNew );
    if ( Vec_IntSize(vDiv) == 2 )
    {
        Vec_IntPush( vCube, Abc_LitNot(Lit0) );
        Vec_IntPush( vCube, Abc_LitNot(Lit1) );
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        Level = 1 + Fx_ManComputeLevelCube( p, vCube );
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    }
    else
    {
        vCube2 = Vec_WecPushLevel( p->vCubes );
        vCube = Vec_WecEntry( p->vCubes, Vec_WecSize(p->vCubes) - 2 );
        Vec_IntPush( vCube2, iVarNew );
        Fx_ManDivAddLits( vCube, vCube2, vDiv );
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        Level = 2 + Abc_MaxInt( Fx_ManComputeLevelCube(p, vCube), Fx_ManComputeLevelCube(p, vCube2) );
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    }
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    assert( Vec_IntSize(p->vLevels) == iVarNew );
    Vec_IntPush( p->vLevels, Level );
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    // do not add new cubes to the matrix 
    p->nLits += Vec_IntSize( vDiv );
    // create new literals
    vLitP = Vec_WecPushLevel( p->vLits );
    vLitN = Vec_WecPushLevel( p->vLits );
    vLitP = Vec_WecEntry( p->vLits, Vec_WecSize(p->vLits) - 2 );
    // create updated single-cube divisor cubes
    Fx_ManForEachCubeVec( p->vCubesS, p->vCubes, vCube, i )
    {
        RetValue  = Vec_IntRemove1( vCube, Abc_LitNot(Lit0) );
        RetValue += Vec_IntRemove1( vCube, Abc_LitNot(Lit1) );
        assert( RetValue == 2 );
        Vec_IntPush( vCube, Abc_Var2Lit(iVarNew, 0) );
        Vec_IntPush( vLitP, Vec_WecLevelId(p->vCubes, vCube) );
        p->nLits--;
    }
    // create updated double-cube divisor cube pairs
    k = 0;
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    p->nCompls = 0;
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    assert( Vec_IntSize(p->vCubesD) % 2 == 0 );
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    assert( Vec_IntSize(p->vCubesD) == 2 * Vec_IntSize(p->vCompls) );
    for ( i = 0; i < Vec_IntSize(p->vCubesD); i += 2 )
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    {
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        int fCompl = Vec_IntEntry(p->vCompls, i/2);
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        p->nCompls += fCompl;
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        vCube  = Vec_WecEntry( p->vCubes, Vec_IntEntry(p->vCubesD, i) );
        vCube2 = Vec_WecEntry( p->vCubes, Vec_IntEntry(p->vCubesD, i+1) );
        RetValue  = Fx_ManDivRemoveLits( vCube, vDiv, fCompl );  // cube 2*i
        RetValue += Fx_ManDivRemoveLits( vCube2, vDiv, fCompl ); // cube 2*i+1
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        assert( RetValue == Vec_IntSize(vDiv) );
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        if ( Vec_IntSize(vDiv) == 2 || fCompl )
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        {
            Vec_IntPush( vCube, Abc_Var2Lit(iVarNew, 1) );
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            Vec_IntPush( vLitN, Vec_WecLevelId(p->vCubes, vCube) ); // MAKE SURE vCube IS SORTED BY ID
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        }
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        else 
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        {
            Vec_IntPush( vCube, Abc_Var2Lit(iVarNew, 0) );
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            Vec_IntPush( vLitP, Vec_WecLevelId(p->vCubes, vCube) ); // MAKE SURE vCube IS SORTED BY ID
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        }
        p->nLits -= Vec_IntSize(vDiv) + Vec_IntSize(vCube2) - 2;
        // remove second cube
        Vec_IntWriteEntry( p->vCubesD, k++, Vec_WecLevelId(p->vCubes, vCube) );
        Vec_IntClear( vCube2 ); 
    }
    assert( k == Vec_IntSize(p->vCubesD) / 2 );
    Vec_IntShrink( p->vCubesD, k );
    Vec_IntSort( p->vCubesD, 0 );
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    //Vec_IntSort( vLitN, 0 );
    //Vec_IntSort( vLitP, 0 );
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    // add cost of single-cube divisors
    Fx_ManForEachCubeVec( p->vCubesS, p->vCubes, vCube, i )
        Fx_ManCubeSingleCubeDivisors( p, vCube, 0, 1 );  // add - update
    Fx_ManForEachCubeVec( p->vCubesD, p->vCubes, vCube, i )
        Fx_ManCubeSingleCubeDivisors( p, vCube, 0, 1 );  // add - update

    // mark the cubes to be removed
    Vec_WecMarkLevels( p->vCubes, p->vCubesS );
    Vec_WecMarkLevels( p->vCubes, p->vCubesD );

    // add cost of double-cube divisors
    Fx_ManForEachCubeVec( p->vCubesS, p->vCubes, vCube, i )
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        Fx_ManCubeDoubleCubeDivisors( p, Fx_ManGetFirstVarCube(p, vCube), vCube, 0, 1, fWarning );  // add - update
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    Fx_ManForEachCubeVec( p->vCubesD, p->vCubes, vCube, i )
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        Fx_ManCubeDoubleCubeDivisors( p, Fx_ManGetFirstVarCube(p, vCube), vCube, 0, 1, fWarning );  // add - update
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    // unmark the cubes to be removed
    Vec_WecUnmarkLevels( p->vCubes, p->vCubesS );
    Vec_WecUnmarkLevels( p->vCubes, p->vCubesD );

    // add cost of the new divisor
    if ( Vec_IntSize(vDiv) > 2 )
    {
        vCube  = Vec_WecEntry( p->vCubes, Vec_WecSize(p->vCubes) - 2 );
        vCube2 = Vec_WecEntry( p->vCubes, Vec_WecSize(p->vCubes) - 1 );
        Fx_ManCubeSingleCubeDivisors( p, vCube,  0, 1 );  // add - update
        Fx_ManCubeSingleCubeDivisors( p, vCube2, 0, 1 );  // add - update
        Vec_IntForEachEntryStart( vCube, Lit0, i, 1 )
            Vec_WecPush( p->vLits, Lit0, Vec_WecLevelId(p->vCubes, vCube) );
        Vec_IntForEachEntryStart( vCube2, Lit0, i, 1 )
            Vec_WecPush( p->vLits, Lit0, Vec_WecLevelId(p->vCubes, vCube2) );
    }

    // remove these cubes from the lit array of the divisor
    Vec_IntForEachEntry( vDiv, Lit0, i )
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    {
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        Vec_IntTwoRemove( Vec_WecEntry(p->vLits, Abc_Lit2Var(Lit0)), p->vCubesD );
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        if ( p->nCompls && i > 1 ) // the last two lits are possibly complemented
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            Vec_IntTwoRemove( Vec_WecEntry(p->vLits, Abc_LitNot(Abc_Lit2Var(Lit0))), p->vCubesD );
    }
    
    // check predicted improvement: (new SOP lits == old SOP lits - divisor weight)
    assert( p->nLits == nLitsNew );
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}

/**Function*************************************************************

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  Synopsis    [Implements the traditional fast_extract algorithm.]
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  Description [J. Rajski and J. Vasudevamurthi, "The testability-
  preserving concurrent decomposition and factorization of Boolean
  expressions", IEEE TCAD, Vol. 11, No. 6, June 1992, pp. 778-793.]
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  SideEffects []

  SeeAlso     []

***********************************************************************/
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int Fx_FastExtract( Vec_Wec_t * vCubes, int ObjIdMax, int nNewNodesMax, int LitCountMax, int fVerbose, int fVeryVerbose )
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{
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    int fVeryVeryVerbose = 0;
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    int i, iDiv, fWarning = 0;
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    Fx_Man_t * p;
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    abctime clk = Abc_Clock();
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    // initialize the data-structure
    p = Fx_ManStart( vCubes );
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    p->LitCountMax = LitCountMax;
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    Fx_ManCreateLiterals( p, ObjIdMax );
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    Fx_ManComputeLevel( p );
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    Fx_ManCreateDivisors( p );
    if ( fVeryVerbose )
        Fx_PrintMatrix( p );
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    if ( fVerbose )
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        Fx_PrintStats( p, Abc_Clock() - clk );
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    // perform extraction
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    p->timeStart = Abc_Clock();
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    for ( i = 0; i < nNewNodesMax && Vec_QueTopPriority(p->vPrio) > 0.0; i++ )
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    {
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        iDiv = Vec_QuePop(p->vPrio);
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        if ( fVeryVerbose )
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            Fx_PrintDiv( p, iDiv );
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        Fx_ManUpdate( p, iDiv, &fWarning );
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        if ( fVeryVeryVerbose )
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            Fx_PrintMatrix( p );
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    }
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    if ( fVerbose )
        Fx_PrintStats( p, Abc_Clock() - clk );
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    Fx_ManStop( p );
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    // return the result
    Vec_WecRemoveEmpty( vCubes );
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    return 1;
}



////////////////////////////////////////////////////////////////////////
///                       END OF FILE                                ///
////////////////////////////////////////////////////////////////////////


ABC_NAMESPACE_IMPL_END