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lvzhengyang
abc
Commits
7b99370e
Commit
7b99370e
authored
Oct 02, 2013
by
Alan Mishchenko
Browse files
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Plain Diff
Changing default values.
parent
f2fab579
Hide whitespace changes
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Side-by-side
Showing
6 changed files
with
33 additions
and
25 deletions
+33
-25
src/aig/gia/giaBalance.c
+2
-2
src/base/abci/abc.c
+5
-1
src/base/abci/abcFx.c
+10
-6
src/map/scl/sclBuffer.c
+1
-1
src/map/scl/sclSize.h
+2
-2
src/misc/vec/vecQue.h
+13
-13
No files found.
src/aig/gia/giaBalance.c
View file @
7b99370e
...
...
@@ -568,7 +568,7 @@ void Dam_ManCreatePairs( Dam_Man_t * p, int fVerbose )
p
->
vHash
=
Hash_IntManStart
(
3
*
nDivsUsed
/
2
);
p
->
vCounts
=
Vec_FltAlloc
(
2
*
nDivsUsed
);
Vec_FltPush
(
p
->
vCounts
,
ABC_INFINITY
);
p
->
vQue
=
Vec_QueAlloc
(
Vec_FltCap
(
p
->
vCounts
)
);
Vec_QueSet
Costs
(
p
->
vQue
,
Vec_FltArrayP
(
p
->
vCounts
)
);
Vec_QueSet
Priority
(
p
->
vQue
,
Vec_FltArrayP
(
p
->
vCounts
)
);
// mapping div to node
p
->
vDiv2Nod
=
Vec_IntAlloc
(
2
*
nDivsUsed
);
Vec_IntPush
(
p
->
vDiv2Nod
,
ABC_INFINITY
);
p
->
vNodStore
=
Vec_IntAlloc
(
Gia_ManObjNum
(
p
->
pGia
)
);
Vec_IntPush
(
p
->
vNodStore
,
-
1
);
...
...
@@ -907,7 +907,7 @@ Gia_Man_t * Dam_ManMultiExtractInt( Gia_Man_t * pGia, int nNewNodesMax, int fVer
int
i
,
iDiv
;
p
=
Dam_ManAlloc
(
pGia
);
Dam_ManCreatePairs
(
p
,
fVerbose
);
for
(
i
=
0
;
i
<
nNewNodesMax
&&
Vec_QueTop
Cost
(
p
->
vQue
)
>
2
;
i
++
)
for
(
i
=
0
;
i
<
nNewNodesMax
&&
Vec_QueTop
Priority
(
p
->
vQue
)
>=
2
;
i
++
)
{
iDiv
=
Vec_QuePop
(
p
->
vQue
);
if
(
fVeryVerbose
)
...
...
src/base/abci/abc.c
View file @
7b99370e
...
...
@@ -27436,7 +27436,7 @@ int Abc_CommandAbc9Fx( Abc_Frame_t * pAbc, int argc, char ** argv )
int
fVeryVerbose
=
0
;
// set the defaults
Extra_UtilGetoptReset
();
while
(
(
c
=
Extra_UtilGetopt
(
argc
,
argv
,
"NMrvh"
))
!=
EOF
)
while
(
(
c
=
Extra_UtilGetopt
(
argc
,
argv
,
"NMrv
w
h"
))
!=
EOF
)
{
switch
(
c
)
{
...
...
@@ -27468,6 +27468,9 @@ int Abc_CommandAbc9Fx( Abc_Frame_t * pAbc, int argc, char ** argv )
case
'v'
:
fVerbose
^=
1
;
break
;
case
'w'
:
fVeryVerbose
^=
1
;
break
;
case
'h'
:
goto
usage
;
break
;
...
...
@@ -27499,6 +27502,7 @@ usage:
Abc_Print
(
-
2
,
"
\t
-M <num> : upper bound on literal count of divisors to extract [default = %d]
\n
"
,
LitCountMax
);
Abc_Print
(
-
2
,
"
\t
-r : reversing variable order during ISOP computation [default = %s]
\n
"
,
fReverse
?
"yes"
:
"no"
);
Abc_Print
(
-
2
,
"
\t
-v : print verbose information [default = %s]
\n
"
,
fVerbose
?
"yes"
:
"no"
);
Abc_Print
(
-
2
,
"
\t
-w : toggle printing additional information [default = %s]
\n
"
,
fVeryVerbose
?
"yes"
:
"no"
);
Abc_Print
(
-
2
,
"
\t
-h : print the command usage
\n
"
);
return
1
;
}
src/base/abci/abcFx.c
View file @
7b99370e
...
...
@@ -395,7 +395,7 @@ static inline int Fx_ManComputeLevelDiv( Fx_Man_t * p, Vec_Int_t * vCubeFree )
int
i
,
Lit
,
Level
=
0
;
Vec_IntForEachEntry
(
vCubeFree
,
Lit
,
i
)
Level
=
Abc_MaxInt
(
Level
,
Vec_IntEntry
(
p
->
vLevels
,
Abc_Lit2Var
(
Abc_Lit2Var
(
Lit
)))
);
return
Abc_MinInt
(
Level
,
2
00
);
return
Abc_MinInt
(
Level
,
8
00
);
}
static
inline
int
Fx_ManComputeLevelCube
(
Fx_Man_t
*
p
,
Vec_Int_t
*
vCube
)
{
...
...
@@ -473,7 +473,7 @@ static inline void Fx_PrintDiv( Fx_Man_t * p, int iDiv )
int
i
;
printf
(
"%4d : "
,
p
->
nDivs
);
printf
(
"Div %7d : "
,
iDiv
);
printf
(
"Weight %
5d "
,
(
int
)
Vec_FltEntry
(
p
->
vWeights
,
iDiv
)
);
printf
(
"Weight %
12.5f "
,
Vec_FltEntry
(
p
->
vWeights
,
iDiv
)
);
// printf( "Compl %4d ", p->nCompls );
Fx_PrintDivOne
(
Hsh_VecReadEntry
(
p
->
pHash
,
iDiv
)
);
for
(
i
=
Vec_IntSize
(
Hsh_VecReadEntry
(
p
->
pHash
,
iDiv
))
+
3
;
i
<
16
;
i
++
)
...
...
@@ -503,6 +503,8 @@ static void Fx_PrintMatrix( Fx_Man_t * p )
Vec_Int_t
*
vCube
;
int
i
,
v
,
Lit
,
nObjs
;
char
*
pLine
;
if
(
Vec_WecSize
(
p
->
vLits
)
/
2
>
26
)
return
;
printf
(
" "
);
nObjs
=
Vec_WecSize
(
p
->
vLits
)
/
2
;
for
(
i
=
0
;
i
<
Abc_MinInt
(
nObjs
,
26
);
i
++
)
...
...
@@ -794,7 +796,7 @@ int Fx_ManCubeSingleCubeDivisors( Fx_Man_t * p, Vec_Int_t * vPivot, int fRemove,
{
if
(
Vec_FltSize
(
p
->
vWeights
)
==
iDiv
)
{
Vec_FltPush
(
p
->
vWeights
,
-
2
-
0
.
001
*
Fx_ManComputeLevelDiv
(
p
,
p
->
vCubeFree
));
Vec_FltPush
(
p
->
vWeights
,
-
2
+
0
.
9
-
0
.
001
*
Fx_ManComputeLevelDiv
(
p
,
p
->
vCubeFree
));
p
->
nDivsS
++
;
}
assert
(
iDiv
<
Vec_FltSize
(
p
->
vWeights
)
);
...
...
@@ -846,7 +848,7 @@ void Fx_ManCubeDoubleCubeDivisors( Fx_Man_t * p, int iFirst, Vec_Int_t * vPivot,
if
(
!
fRemove
)
{
if
(
iDiv
==
Vec_FltSize
(
p
->
vWeights
)
)
Vec_FltPush
(
p
->
vWeights
,
-
Vec_IntSize
(
p
->
vCubeFree
)
-
0
.
001
*
Fx_ManComputeLevelDiv
(
p
,
p
->
vCubeFree
));
Vec_FltPush
(
p
->
vWeights
,
-
Vec_IntSize
(
p
->
vCubeFree
)
+
0
.
9
-
0
.
000
9
*
Fx_ManComputeLevelDiv
(
p
,
p
->
vCubeFree
));
assert
(
iDiv
<
Vec_FltSize
(
p
->
vWeights
)
);
Vec_FltAddToEntry
(
p
->
vWeights
,
iDiv
,
Base
+
Vec_IntSize
(
p
->
vCubeFree
)
-
1
);
p
->
nPairsD
++
;
...
...
@@ -884,7 +886,7 @@ void Fx_ManCreateDivisors( Fx_Man_t * p )
Fx_ManCubeDoubleCubeDivisors
(
p
,
i
+
1
,
vCube
,
0
,
0
);
// add - no update
// create queue with all divisors
p
->
vPrio
=
Vec_QueAlloc
(
Vec_FltSize
(
p
->
vWeights
)
);
Vec_QueSet
Costs
(
p
->
vPrio
,
Vec_FltArrayP
(
p
->
vWeights
)
);
Vec_QueSet
Priority
(
p
->
vPrio
,
Vec_FltArrayP
(
p
->
vWeights
)
);
Vec_FltForEachEntry
(
p
->
vWeights
,
Weight
,
i
)
if
(
Weight
>
0
.
0
)
Vec_QuePush
(
p
->
vPrio
,
i
);
...
...
@@ -985,6 +987,8 @@ void Fx_ManUpdate( Fx_Man_t * p, int iDiv )
Vec_Int_t
*
vDiv
=
p
->
vDiv
;
int
nLitsNew
=
p
->
nLits
-
(
int
)
Vec_FltEntry
(
p
->
vWeights
,
iDiv
);
int
i
,
k
,
Lit0
,
Lit1
,
iVarNew
,
RetValue
,
Level
;
float
Diff
=
Vec_FltEntry
(
p
->
vWeights
,
iDiv
)
-
(
float
)((
int
)
Vec_FltEntry
(
p
->
vWeights
,
iDiv
));
assert
(
Diff
>
0
.
0
&&
Diff
<
1
.
0
);
// get the divisor and select pivot variables
p
->
nDivs
++
;
...
...
@@ -1179,7 +1183,7 @@ int Fx_FastExtract( Vec_Wec_t * vCubes, int ObjIdMax, int nNewNodesMax, int LitC
Fx_PrintStats
(
p
,
Abc_Clock
()
-
clk
);
// perform extraction
p
->
timeStart
=
Abc_Clock
();
for
(
i
=
0
;
i
<
nNewNodesMax
&&
Vec_QueTop
Cost
(
p
->
vPrio
)
>
0
.
0
;
i
++
)
for
(
i
=
0
;
i
<
nNewNodesMax
&&
Vec_QueTop
Priority
(
p
->
vPrio
)
>
0
.
0
;
i
++
)
{
iDiv
=
Vec_QuePop
(
p
->
vPrio
);
if
(
fVeryVerbose
)
...
...
src/map/scl/sclBuffer.c
View file @
7b99370e
...
...
@@ -689,7 +689,7 @@ Buf_Man_t * Buf_ManStart( Abc_Ntk_t * pNtk, int FanMin, int FanMax, int fBufPis
Vec_IntFill
(
p
->
vArr
,
p
->
nObjAlloc
,
0
);
Vec_IntFill
(
p
->
vDep
,
p
->
nObjAlloc
,
0
);
Vec_FltFill
(
p
->
vCounts
,
p
->
nObjAlloc
,
-
ABC_INFINITY
);
Vec_QueSet
Costs
(
p
->
vQue
,
Vec_FltArrayP
(
p
->
vCounts
)
);
Vec_QueSet
Priority
(
p
->
vQue
,
Vec_FltArrayP
(
p
->
vCounts
)
);
// collect edge delays
p
->
DelayInv
=
Mio_GateReadPinDelay
(
Mio_LibraryReadInv
((
Mio_Library_t
*
)
pNtk
->
pManFunc
),
0
);
p
->
vEdges
=
Vec_IntAlloc
(
1000
);
...
...
src/map/scl/sclSize.h
View file @
7b99370e
...
...
@@ -161,7 +161,7 @@ static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk )
p
->
vBestFans
=
Vec_IntStart
(
p
->
nObjs
);
p
->
vTimesOut
=
Vec_FltStart
(
Abc_NtkCoNum
(
pNtk
)
);
p
->
vQue
=
Vec_QueAlloc
(
Abc_NtkCoNum
(
pNtk
)
);
Vec_QueSet
Costs
(
p
->
vQue
,
Vec_FltArrayP
(
p
->
vTimesOut
)
);
Vec_QueSet
Priority
(
p
->
vQue
,
Vec_FltArrayP
(
p
->
vTimesOut
)
);
for
(
i
=
0
;
i
<
Abc_NtkCoNum
(
pNtk
);
i
++
)
Vec_QuePush
(
p
->
vQue
,
i
);
p
->
vUpdates
=
Vec_IntAlloc
(
1000
);
...
...
@@ -174,7 +174,7 @@ static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk )
p
->
vNode2Gain
=
Vec_FltStart
(
p
->
nObjs
);
p
->
vNode2Gate
=
Vec_IntStart
(
p
->
nObjs
);
p
->
vNodeByGain
=
Vec_QueAlloc
(
p
->
nObjs
);
Vec_QueSet
Costs
(
p
->
vNodeByGain
,
Vec_FltArrayP
(
p
->
vNode2Gain
)
);
Vec_QueSet
Priority
(
p
->
vNodeByGain
,
Vec_FltArrayP
(
p
->
vNode2Gain
)
);
p
->
vNodeIter
=
Vec_IntStartFull
(
p
->
nObjs
);
p
->
vLevels
=
Vec_WecStart
(
2
*
Abc_NtkLevel
(
pNtk
)
);
p
->
vChanged
=
Vec_IntAlloc
(
100
);
...
...
src/misc/vec/vecQue.h
View file @
7b99370e
...
...
@@ -47,7 +47,7 @@ struct Vec_Que_t_
float
**
pCostsFlt
;
// owned by the caller
};
static
inline
float
Vec_Que
Cost
(
Vec_Que_t
*
p
,
int
v
)
{
return
*
p
->
pCostsFlt
?
(
*
p
->
pCostsFlt
)[
v
]
:
v
;
}
static
inline
float
Vec_Que
Prio
(
Vec_Que_t
*
p
,
int
v
)
{
return
*
p
->
pCostsFlt
?
(
*
p
->
pCostsFlt
)[
v
]
:
v
;
}
////////////////////////////////////////////////////////////////////////
/// MACRO DEFINITIONS ///
...
...
@@ -92,7 +92,7 @@ static inline void Vec_QueFreeP( Vec_Que_t ** p )
Vec_QueFree
(
*
p
);
*
p
=
NULL
;
}
static
inline
void
Vec_QueSet
Costs
(
Vec_Que_t
*
p
,
float
**
pCosts
)
static
inline
void
Vec_QueSet
Priority
(
Vec_Que_t
*
p
,
float
**
pCosts
)
{
assert
(
p
->
pCostsFlt
==
NULL
);
p
->
pCostsFlt
=
pCosts
;
...
...
@@ -140,9 +140,9 @@ static inline int Vec_QueTop( Vec_Que_t * p )
{
return
Vec_QueSize
(
p
)
>
0
?
p
->
pHeap
[
1
]
:
-
1
;
}
static
inline
float
Vec_QueTop
Cost
(
Vec_Que_t
*
p
)
static
inline
float
Vec_QueTop
Priority
(
Vec_Que_t
*
p
)
{
return
Vec_QueSize
(
p
)
>
0
?
Vec_Que
Cost
(
p
,
p
->
pHeap
[
1
])
:
-
ABC_INFINITY
;
return
Vec_QueSize
(
p
)
>
0
?
Vec_Que
Prio
(
p
,
p
->
pHeap
[
1
])
:
-
ABC_INFINITY
;
}
/**Function*************************************************************
...
...
@@ -158,13 +158,13 @@ static inline float Vec_QueTopCost( Vec_Que_t * p )
***********************************************************************/
static
inline
int
Vec_QueMoveUp
(
Vec_Que_t
*
p
,
int
v
)
{
float
Cost
=
Vec_Que
Cost
(
p
,
v
);
float
Cost
=
Vec_Que
Prio
(
p
,
v
);
int
i
=
p
->
pOrder
[
v
];
int
parent
=
i
>>
1
;
int
fMoved
=
0
;
assert
(
p
->
pOrder
[
v
]
!=
-
1
);
assert
(
p
->
pHeap
[
i
]
==
v
);
while
(
i
>
1
&&
Cost
>
Vec_Que
Cost
(
p
,
p
->
pHeap
[
parent
])
)
while
(
i
>
1
&&
Cost
>
Vec_Que
Prio
(
p
,
p
->
pHeap
[
parent
])
)
{
p
->
pHeap
[
i
]
=
p
->
pHeap
[
parent
];
p
->
pOrder
[
p
->
pHeap
[
i
]]
=
i
;
...
...
@@ -178,15 +178,15 @@ static inline int Vec_QueMoveUp( Vec_Que_t * p, int v )
}
static
inline
void
Vec_QueMoveDown
(
Vec_Que_t
*
p
,
int
v
)
{
float
Cost
=
Vec_Que
Cost
(
p
,
v
);
float
Cost
=
Vec_Que
Prio
(
p
,
v
);
int
i
=
p
->
pOrder
[
v
];
int
child
=
i
<<
1
;
while
(
child
<
p
->
nSize
)
{
if
(
child
+
1
<
p
->
nSize
&&
Vec_Que
Cost
(
p
,
p
->
pHeap
[
child
])
<
Vec_QueCost
(
p
,
p
->
pHeap
[
child
+
1
])
)
if
(
child
+
1
<
p
->
nSize
&&
Vec_Que
Prio
(
p
,
p
->
pHeap
[
child
])
<
Vec_QuePrio
(
p
,
p
->
pHeap
[
child
+
1
])
)
child
++
;
assert
(
child
<
p
->
nSize
);
if
(
Cost
>=
Vec_Que
Cost
(
p
,
p
->
pHeap
[
child
]))
if
(
Cost
>=
Vec_Que
Prio
(
p
,
p
->
pHeap
[
child
]))
break
;
p
->
pHeap
[
i
]
=
p
->
pHeap
[
child
];
p
->
pOrder
[
p
->
pHeap
[
i
]]
=
i
;
...
...
@@ -269,7 +269,7 @@ static inline void Vec_QuePrint( Vec_Que_t * p )
printf
(
"
\n
"
);
for
(
m
=
0
;
m
<
k
;
m
++
)
if
(
i
+
m
<
p
->
nSize
)
printf
(
"%-5.0f"
,
Vec_Que
Cost
(
p
,
p
->
pHeap
[
i
+
m
])
);
printf
(
"%-5.0f"
,
Vec_Que
Prio
(
p
,
p
->
pHeap
[
i
+
m
])
);
printf
(
"
\n
"
);
printf
(
"
\n
"
);
}
...
...
@@ -307,10 +307,10 @@ static inline void Vec_QueCheck( Vec_Que_t * p )
{
child
=
i
<<
1
;
if
(
child
<
p
->
nSize
)
assert
(
Vec_Que
Cost
(
p
,
p
->
pHeap
[
i
])
>=
Vec_QueCost
(
p
,
p
->
pHeap
[
child
])
);
assert
(
Vec_Que
Prio
(
p
,
p
->
pHeap
[
i
])
>=
Vec_QuePrio
(
p
,
p
->
pHeap
[
child
])
);
child
++
;
if
(
child
<
p
->
nSize
)
assert
(
Vec_Que
Cost
(
p
,
p
->
pHeap
[
i
])
>=
Vec_QueCost
(
p
,
p
->
pHeap
[
child
])
);
assert
(
Vec_Que
Prio
(
p
,
p
->
pHeap
[
i
])
>=
Vec_QuePrio
(
p
,
p
->
pHeap
[
child
])
);
}
}
...
...
@@ -333,7 +333,7 @@ static inline void Vec_QueTest( Vec_Flt_t * vCosts )
// start the queue
p
=
Vec_QueAlloc
(
Vec_FltSize
(
vCosts
)
);
Vec_QueSet
Costs
(
p
,
Vec_FltArrayP
(
vCosts
)
);
Vec_QueSet
Priority
(
p
,
Vec_FltArrayP
(
vCosts
)
);
for
(
i
=
0
;
i
<
Vec_FltSize
(
vCosts
);
i
++
)
Vec_QuePush
(
p
,
i
);
// Vec_QuePrint( p );
...
...
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