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lvzhengyang
abc
Commits
b98345ce
Commit
b98345ce
authored
Aug 09, 2013
by
Alan Mishchenko
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Plain Diff
Improvements to buffering and sizing.
parent
95684b04
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
26 additions
and
67 deletions
+26
-67
src/map/scl/sclDnsize.c
+1
-15
src/map/scl/sclSize.h
+22
-38
src/map/scl/sclUpsize.c
+3
-14
No files found.
src/map/scl/sclDnsize.c
View file @
b98345ce
...
...
@@ -102,7 +102,7 @@ int Abc_SclCheckImprovement( SC_Man * p, Abc_Obj_t * pObj, Vec_Int_t * vNodes, V
{
Abc_Obj_t
*
pTemp
;
SC_Cell
*
pCellOld
,
*
pCellNew
;
float
dGain
,
dGainBest
,
gGainCur
;
float
dGain
,
dGainBest
;
int
i
,
k
,
gateBest
;
abctime
clk
;
clk
=
Abc_Clock
();
...
...
@@ -132,20 +132,6 @@ clk = Abc_Clock();
Abc_SclObjSetCell
(
pObj
,
pCellOld
);
Abc_SclLoadRestore
(
p
,
pObj
);
// evaluate gain
/*
dGain = 0.0;
Abc_NtkForEachObjVec( vEvals, p->pNtk, pTemp, k )
if ( Abc_SclObjLegal(p, pTemp, p->MaxDelay0) )
{
gGainCur = Abc_SclObjGain( p, pTemp );
dGain += (gGainCur > 0) ? gGainCur : 1.0 * gGainCur;
}
else
break;
if ( k < Vec_IntSize(vEvals) )
continue;
dGain /= Vec_IntSize(vEvals);
*/
dGain
=
Abc_SclEvalPerformLegal
(
p
,
vEvals
,
p
->
MaxDelay0
);
if
(
dGain
==
-
1
)
continue
;
...
...
src/map/scl/sclSize.h
View file @
b98345ce
...
...
@@ -47,27 +47,24 @@ struct SC_Man_
Abc_Ntk_t
*
pNtk
;
// network
int
nObjs
;
// allocated size
// get assignment
// Vec_Int_t * vGates; // mapping of objId into gateId
Vec_Int_t
*
vGatesBest
;
// best gate sizes found so far
Vec_Int_t
*
vUpdates
;
// sizing updates in this round
Vec_Int_t
*
vUpdates2
;
// sizing updates in this round
// timing information
SC_WireLoad
*
pWLoadUsed
;
// name of the used WireLoad model
SC_Pair
*
pLoads
;
// loads for each gate
SC_Pair
*
pDepts
;
// departures for each gate
SC_Pair
*
pTimes
;
// arrivals for each gate
SC_Pair
*
pSlews
;
// slews for each gate
SC_Pair
*
pTimes2
;
// arrivals for each gate
SC_Pair
*
pSlews2
;
// slews for each gate
Vec_Flt_t
*
vTimes2
;
// backup storage for times
Vec_Flt_t
*
vTimes3
;
// backup storage for slews
Vec_Flt_t
*
vLoads2
;
// backup storage for loads
Vec_Flt_t
*
vLoads3
;
// backup storage for loads
float
*
pSlack
;
// slacks for each gatt
float
*
pInDrive
;
// maximum input drive strength
Vec_Int_t
*
vBestFans
;
// best fanouts
Vec_Flt_t
*
vTimesOut
;
// output arrival times
Vec_Que_t
*
vQue
;
// outputs by their time
SC_WireLoad
*
pWLoadUsed
;
// name of the used WireLoad model
Vec_Flt_t
*
vTimesOut
;
// output arrival times
// backup information
Vec_Flt_t
*
vLoads2
;
// backup storage for loads
Vec_Flt_t
*
vLoads3
;
// backup storage for loads
Vec_Flt_t
*
vTimes2
;
// backup storage for times
Vec_Flt_t
*
vTimes3
;
// backup storage for slews
// buffer trees
float
EstLoadMax
;
// max ratio of Cout/Cin when this kicks in
float
EstLoadAve
;
// average load of the gate
...
...
@@ -78,6 +75,7 @@ struct SC_Man_
Vec_Flt_t
*
vNode2Gain
;
// mapping node into its gain
Vec_Int_t
*
vNode2Gate
;
// mapping node into its best gate
Vec_Int_t
*
vNodeIter
;
// the last iteration the node was upsized
Vec_Int_t
*
vBestFans
;
// best fanouts
// optimization parameters
float
SumArea
;
// total area
float
MaxDelay
;
// max delay
...
...
@@ -109,8 +107,6 @@ static inline SC_Pair * Abc_SclObjLoad( SC_Man * p, Abc_Obj_t * pObj )
static
inline
SC_Pair
*
Abc_SclObjDept
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
)
{
return
p
->
pDepts
+
Abc_ObjId
(
pObj
);
}
static
inline
SC_Pair
*
Abc_SclObjTime
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
)
{
return
p
->
pTimes
+
Abc_ObjId
(
pObj
);
}
static
inline
SC_Pair
*
Abc_SclObjSlew
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
)
{
return
p
->
pSlews
+
Abc_ObjId
(
pObj
);
}
static
inline
SC_Pair
*
Abc_SclObjTime2
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
)
{
return
p
->
pTimes2
+
Abc_ObjId
(
pObj
);
}
static
inline
SC_Pair
*
Abc_SclObjSlew2
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
)
{
return
p
->
pSlews2
+
Abc_ObjId
(
pObj
);
}
static
inline
float
Abc_SclObjTimeMax
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
)
{
return
Abc_MaxFloat
(
Abc_SclObjTime
(
p
,
pObj
)
->
rise
,
Abc_SclObjTime
(
p
,
pObj
)
->
fall
);
}
static
inline
float
Abc_SclObjDepthMax
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
)
{
return
Abc_MaxFloat
(
Abc_SclObjDept
(
p
,
pObj
)
->
rise
,
Abc_SclObjDept
(
p
,
pObj
)
->
fall
);
}
...
...
@@ -119,10 +115,7 @@ static inline float Abc_SclObjGetSlackR( SC_Man * p, Abc_Obj_t * pObj, float
static
inline
float
Abc_SclObjGetSlackF
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
,
float
D
){
return
D
-
(
Abc_SclObjTime
(
p
,
pObj
)
->
fall
+
Abc_SclObjDept
(
p
,
pObj
)
->
fall
);
}
static
inline
float
Abc_SclObjSlack
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
)
{
return
p
->
pSlack
[
Abc_ObjId
(
pObj
)];
}
static
inline
float
Abc_SclObjLoadAve
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
)
{
return
0
.
5
*
Abc_SclObjLoad
(
p
,
pObj
)
->
rise
+
0
.
5
*
Abc_SclObjLoad
(
p
,
pObj
)
->
fall
;
}
static
inline
void
Abc_SclObjDupFanin
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
)
{
assert
(
Abc_ObjIsCo
(
pObj
)
);
*
Abc_SclObjTime
(
p
,
pObj
)
=
*
Abc_SclObjTime
(
p
,
Abc_ObjFanin0
(
pObj
));
}
static
inline
float
Abc_SclObjGain
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
)
{
return
0
.
5
*
((
Abc_SclObjTime2
(
p
,
pObj
)
->
rise
-
Abc_SclObjTime
(
p
,
pObj
)
->
rise
)
+
(
Abc_SclObjTime2
(
p
,
pObj
)
->
fall
-
Abc_SclObjTime
(
p
,
pObj
)
->
fall
));
}
//static inline int Abc_SclObjLegal( SC_Man * p, Abc_Obj_t * pObj, float D ) { return Abc_SclObjTime(p, pObj)->rise <= Abc_SclObjTime2(p, pObj)->rise + Abc_SclObjGetSlackR(p, pObj, D) && Abc_SclObjTime(p, pObj)->fall <= Abc_SclObjTime2(p, pObj)->fall + Abc_SclObjGetSlackF(p, pObj, D); }
static
inline
double
Abc_SclObjLoadFf
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
,
int
fRise
)
{
return
SC_LibCapFf
(
p
->
pLib
,
fRise
?
Abc_SclObjLoad
(
p
,
pObj
)
->
rise
:
Abc_SclObjLoad
(
p
,
pObj
)
->
fall
);
}
static
inline
double
Abc_SclObjTimePs
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
,
int
fRise
)
{
return
SC_LibTimePs
(
p
->
pLib
,
fRise
?
Abc_SclObjTime
(
p
,
pObj
)
->
rise
:
Abc_SclObjTime
(
p
,
pObj
)
->
fall
);
}
...
...
@@ -157,8 +150,6 @@ static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk )
p
->
pDepts
=
ABC_CALLOC
(
SC_Pair
,
p
->
nObjs
);
p
->
pTimes
=
ABC_CALLOC
(
SC_Pair
,
p
->
nObjs
);
p
->
pSlews
=
ABC_CALLOC
(
SC_Pair
,
p
->
nObjs
);
p
->
pTimes2
=
ABC_CALLOC
(
SC_Pair
,
p
->
nObjs
);
p
->
pSlews2
=
ABC_CALLOC
(
SC_Pair
,
p
->
nObjs
);
p
->
pSlack
=
ABC_FALLOC
(
float
,
p
->
nObjs
);
p
->
vBestFans
=
Vec_IntStart
(
p
->
nObjs
);
p
->
vTimesOut
=
Vec_FltStart
(
Abc_NtkCoNum
(
pNtk
)
);
...
...
@@ -189,10 +180,10 @@ static inline void Abc_SclManFree( SC_Man * p )
Vec_FltFreeP
(
&
p
->
vNode2Gain
);
Vec_IntFreeP
(
&
p
->
vNode2Gate
);
// intermediate data
Vec_FltFreeP
(
&
p
->
vTimes2
);
Vec_FltFreeP
(
&
p
->
vTimes3
);
Vec_FltFreeP
(
&
p
->
vLoads2
);
Vec_FltFreeP
(
&
p
->
vLoads3
);
Vec_FltFreeP
(
&
p
->
vTimes2
);
Vec_FltFreeP
(
&
p
->
vTimes3
);
Vec_IntFreeP
(
&
p
->
vUpdates
);
Vec_IntFreeP
(
&
p
->
vUpdates2
);
Vec_IntFreeP
(
&
p
->
vGatesBest
);
...
...
@@ -200,14 +191,11 @@ static inline void Abc_SclManFree( SC_Man * p )
Vec_QueCheck
(
p
->
vQue
);
Vec_QueFreeP
(
&
p
->
vQue
);
Vec_FltFreeP
(
&
p
->
vTimesOut
);
// Vec_IntFreeP( &p->vGates );
Vec_IntFreeP
(
&
p
->
vBestFans
);
ABC_FREE
(
p
->
pLoads
);
ABC_FREE
(
p
->
pDepts
);
ABC_FREE
(
p
->
pTimes
);
ABC_FREE
(
p
->
pSlews
);
ABC_FREE
(
p
->
pTimes2
);
ABC_FREE
(
p
->
pSlews2
);
ABC_FREE
(
p
->
pSlack
);
ABC_FREE
(
p
->
pInDrive
);
ABC_FREE
(
p
);
...
...
@@ -297,17 +285,6 @@ static inline void Abc_SclLoadRestore3( SC_Man * p, Abc_Obj_t * pObj )
}
assert
(
Vec_FltSize
(
p
->
vLoads3
)
==
k
);
}
static
inline
void
Abc_SclConeClear
(
SC_Man
*
p
,
Vec_Int_t
*
vCone
)
{
SC_Pair
Zero
=
{
0
.
0
,
0
.
0
};
Abc_Obj_t
*
pObj
;
int
i
;
Abc_NtkForEachObjVec
(
vCone
,
p
->
pNtk
,
pObj
,
i
)
{
*
Abc_SclObjTime
(
p
,
pObj
)
=
Zero
;
*
Abc_SclObjSlew
(
p
,
pObj
)
=
Zero
;
}
}
static
inline
void
Abc_SclConeStore
(
SC_Man
*
p
,
Vec_Int_t
*
vCone
)
{
Abc_Obj_t
*
pObj
;
...
...
@@ -319,8 +296,6 @@ static inline void Abc_SclConeStore( SC_Man * p, Vec_Int_t * vCone )
Vec_FltPush
(
p
->
vTimes2
,
Abc_SclObjTime
(
p
,
pObj
)
->
fall
);
Vec_FltPush
(
p
->
vTimes2
,
Abc_SclObjSlew
(
p
,
pObj
)
->
rise
);
Vec_FltPush
(
p
->
vTimes2
,
Abc_SclObjSlew
(
p
,
pObj
)
->
fall
);
*
Abc_SclObjTime2
(
p
,
pObj
)
=
*
Abc_SclObjTime
(
p
,
pObj
);
*
Abc_SclObjSlew2
(
p
,
pObj
)
=
*
Abc_SclObjSlew
(
p
,
pObj
);
}
}
static
inline
void
Abc_SclConeRestore
(
SC_Man
*
p
,
Vec_Int_t
*
vCone
)
...
...
@@ -333,8 +308,6 @@ static inline void Abc_SclConeRestore( SC_Man * p, Vec_Int_t * vCone )
Abc_SclObjTime
(
p
,
pObj
)
->
fall
=
Vec_FltEntry
(
p
->
vTimes2
,
k
++
);
Abc_SclObjSlew
(
p
,
pObj
)
->
rise
=
Vec_FltEntry
(
p
->
vTimes2
,
k
++
);
Abc_SclObjSlew
(
p
,
pObj
)
->
fall
=
Vec_FltEntry
(
p
->
vTimes2
,
k
++
);
*
Abc_SclObjTime
(
p
,
pObj
)
=
*
Abc_SclObjTime2
(
p
,
pObj
);
*
Abc_SclObjSlew
(
p
,
pObj
)
=
*
Abc_SclObjSlew2
(
p
,
pObj
);
}
assert
(
Vec_FltSize
(
p
->
vTimes2
)
==
k
);
}
...
...
@@ -374,11 +347,22 @@ static inline float Abc_SclEvalPerformLegal( SC_Man * p, Vec_Int_t * vCone, floa
Fall
=
Vec_FltEntry
(
p
->
vTimes3
,
k
++
)
-
Abc_SclObjTime
(
p
,
pObj
)
->
fall
;
if
(
Rise
+
Abc_SclObjGetSlackR
(
p
,
pObj
,
D
)
<
0
||
Fall
+
Abc_SclObjGetSlackF
(
p
,
pObj
,
D
)
<
0
)
return
-
1
;
Eval
=
0
.
5
*
Rise
+
0
.
5
*
Fall
;
Eval
+
=
0
.
5
*
Rise
+
0
.
5
*
Fall
;
}
assert
(
Vec_FltSize
(
p
->
vTimes3
)
==
k
);
return
Eval
/
Vec_IntSize
(
vCone
);
}
static
inline
void
Abc_SclConeClear
(
SC_Man
*
p
,
Vec_Int_t
*
vCone
)
{
SC_Pair
Zero
=
{
0
.
0
,
0
.
0
};
Abc_Obj_t
*
pObj
;
int
i
;
Abc_NtkForEachObjVec
(
vCone
,
p
->
pNtk
,
pObj
,
i
)
{
*
Abc_SclObjTime
(
p
,
pObj
)
=
Zero
;
*
Abc_SclObjSlew
(
p
,
pObj
)
=
Zero
;
}
}
/**Function*************************************************************
...
...
src/map/scl/sclUpsize.c
View file @
b98345ce
...
...
@@ -271,9 +271,8 @@ void Abc_SclFindNodesToUpdate( Abc_Obj_t * pPivot, Vec_Int_t ** pvNodes, Vec_Int
int
Abc_SclFindBestCell
(
SC_Man
*
p
,
Abc_Obj_t
*
pObj
,
Vec_Int_t
*
vRecalcs
,
Vec_Int_t
*
vEvals
,
int
Notches
,
int
DelayGap
,
float
*
pGainBest
)
{
SC_Cell
*
pCellOld
,
*
pCellNew
;
Abc_Obj_t
*
pTemp
;
float
dGain
,
dGainBest
,
gGainCur
;
int
k
,
n
,
gateBest
;
float
dGain
,
dGainBest
;
int
k
,
gateBest
;
// save old gate, timing, fanin load
pCellOld
=
Abc_SclObjCell
(
pObj
);
Abc_SclConeStore
(
p
,
vRecalcs
);
...
...
@@ -298,18 +297,8 @@ int Abc_SclFindBestCell( SC_Man * p, Abc_Obj_t * pObj, Vec_Int_t * vRecalcs, Vec
// set old cell
Abc_SclObjSetCell
(
pObj
,
pCellOld
);
Abc_SclLoadRestore
(
p
,
pObj
);
// evaluate gain
dGain
=
0
.
0
;
Abc_NtkForEachObjVec
(
vEvals
,
p
->
pNtk
,
pTemp
,
n
)
{
gGainCur
=
Abc_SclObjGain
(
p
,
pTemp
);
dGain
+=
(
gGainCur
>
0
)
?
gGainCur
:
2
.
0
*
gGainCur
;
}
dGain
/=
Vec_IntSize
(
vEvals
);
// dGain = Abc_SclEvalPerform( p, vEvals );
// save best gain
dGain
=
Abc_SclEvalPerform
(
p
,
vEvals
);
if
(
dGainBest
<
dGain
)
{
dGainBest
=
dGain
;
...
...
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