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lvzhengyang
abc
Commits
96056c37
Commit
96056c37
authored
Mar 30, 2017
by
Alan Mishchenko
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Plain Diff
Experiments with multipliers.
parent
7285f105
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1 changed file
with
96 additions
and
35 deletions
+96
-35
src/base/wlc/wlcGraft.c
+96
-35
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src/base/wlc/wlcGraft.c
View file @
96056c37
...
...
@@ -302,11 +302,12 @@ Wlc_Ntk_t * Wlc_NtkGraftMulti( Wlc_Ntk_t * p, int fVerbose )
***********************************************************************/
void
Sbc_Mult
(
word
a
,
word
b
,
word
r
[
2
]
)
{
word
pL
=
(
a
&
0xFFFFFFFF
)
*
(
b
&
0xFFFFFFFF
);
word
pM1
=
(
a
&
0xFFFFFFFF
)
*
(
b
>>
32
);
word
pM2
=
(
a
>>
32
)
*
(
b
&
0xFFFFFFFF
);
word
Msk
=
0xFFFFFFFF
;
word
pL
=
(
a
&
Msk
)
*
(
b
&
Msk
);
word
pM1
=
(
a
&
Msk
)
*
(
b
>>
32
);
word
pM2
=
(
a
>>
32
)
*
(
b
&
Msk
);
word
pH
=
(
a
>>
32
)
*
(
b
>>
32
);
word
Car
=
(
pM1
&
0xFFFFFFFF
)
+
(
pM2
&
0xFFFFFFFF
)
+
(
pL
>>
32
);
word
Car
=
(
pM1
&
Msk
)
+
(
pM2
&
Msk
)
+
(
pL
>>
32
);
r
[
0
]
=
a
*
b
;
r
[
1
]
=
pH
+
(
pM1
>>
32
)
+
(
pM2
>>
32
)
+
(
Car
>>
32
);
}
...
...
@@ -318,8 +319,8 @@ void Sbc_SimMult( word A[64], word B[64], word R[128], int nIns )
Gia_ManRandom
(
1
);
for
(
i
=
0
;
i
<
64
;
i
++
)
{
a
=
Mask
&
Gia_ManRandomW
(
0
)
;
b
=
Mask
&
Gia_ManRandomW
(
0
)
;
a
=
i
?
(
Mask
&
Gia_ManRandomW
(
0
))
:
0
;
b
=
i
?
(
Mask
&
Gia_ManRandomW
(
0
))
:
0
;
Sbc_Mult
(
a
,
b
,
r
);
for
(
k
=
0
;
k
<
64
;
k
++
)
{
...
...
@@ -348,18 +349,21 @@ void Sbc_SimMult( word A[64], word B[64], word R[128], int nIns )
Vec_Int_t
*
Sbc_ManDetectMult
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vIns
)
{
int
nWords
=
1
;
Vec_Int_t
*
v
Nodes
=
Vec_IntStart
(
Vec_IntSize
(
vIns
)
);
Vec_Int_t
*
v
Gia2Out
=
Vec_IntStartFull
(
Gia_ManObjNum
(
p
)
);
Gia_Obj_t
*
pObj
;
int
i
,
Entry
,
nIns
=
Vec_IntSize
(
vIns
)
/
2
;
word
A
[
64
],
B
[
64
],
R
[
128
],
Z
=
0
,
*
pInfoObj
;
word
A
[
64
],
B
[
64
],
R
[
128
],
*
pInfoObj
;
word
Temp
;
// create hash table
Vec_Mem_t
*
vTtMem
=
Vec_MemAlloc
(
nWords
,
10
);
Vec_MemHashAlloc
(
vTtMem
,
1000
);
Vec_MemHashInsert
(
vTtMem
,
&
Z
);
Sbc_SimMult
(
A
,
B
,
R
,
nIns
);
for
(
i
=
0
;
i
<
2
*
nIns
;
i
++
)
{
Vec_MemHashInsert
(
vTtMem
,
R
+
i
);
assert
(
Vec_MemEntryNum
(
vTtMem
)
==
2
*
nIns
+
1
);
//printf( "Out %2d : ", i );
//Extra_PrintHex( stdout, (unsigned *)(R+i), 6 ); printf( "\n" );
}
assert
(
Vec_MemEntryNum
(
vTtMem
)
==
2
*
nIns
);
// alloc simulation info
Vec_WrdFreeP
(
&
p
->
vSims
);
...
...
@@ -370,7 +374,10 @@ Vec_Int_t * Sbc_ManDetectMult( Gia_Man_t * p, Vec_Int_t * vIns )
Gia_ManIncrementTravId
(
p
);
Gia_ObjSetTravIdCurrentId
(
p
,
0
);
Gia_ManForEachCi
(
p
,
pObj
,
i
)
{
Gia_ObjSetTravIdCurrent
(
p
,
pObj
);
//Wlc_ObjSimPi( p, Gia_ObjId(p, pObj) );
}
// assign inputs
assert
(
Vec_IntSize
(
vIns
)
%
2
==
0
);
...
...
@@ -386,45 +393,57 @@ Vec_Int_t * Sbc_ManDetectMult( Gia_Man_t * p, Vec_Int_t * vIns )
{
if
(
Gia_ObjIsTravIdCurrent
(
p
,
pObj
)
)
continue
;
if
(
Gia_ObjIsAnd
(
pObj
)
)
Wlc_ObjSimAnd
(
p
,
i
);
else
if
(
Gia_ObjIsCo
(
pObj
)
)
Wlc_ObjSimCo
(
p
,
i
);
else
assert
(
0
);
// mark
each first node
// mark
direct polarity
pInfoObj
=
Wlc_ObjSim
(
p
,
i
);
Entry
=
*
Vec_MemHashLookup
(
vTtMem
,
pInfoObj
);
if
(
Entry
>
0
)
if
(
Entry
>
=
0
)
{
if
(
Vec_IntEntry
(
vNodes
,
Entry
-
1
)
==
0
)
// new
Vec_IntWriteEntry
(
vNodes
,
Entry
-
1
,
Abc_Var2Lit
(
i
,
0
)
);
Vec_IntWriteEntry
(
vGia2Out
,
i
,
Abc_Var2Lit
(
Entry
,
0
)
);
continue
;
}
// mark negated polarity
Temp
=
*
pInfoObj
;
Abc_TtNot
(
pInfoObj
,
nWords
);
Entry
=
*
Vec_MemHashLookup
(
vTtMem
,
pInfoObj
);
Abc_TtNot
(
pInfoObj
,
nWords
);
if
(
Entry
>
0
)
assert
(
Temp
==
*
pInfoObj
);
if
(
Entry
>=
0
)
{
if
(
Vec_IntEntry
(
vNodes
,
Entry
-
1
)
==
0
)
// new
Vec_IntWriteEntry
(
vNodes
,
Entry
-
1
,
Abc_Var2Lit
(
i
,
1
)
);
Vec_IntWriteEntry
(
vGia2Out
,
i
,
Abc_Var2Lit
(
Entry
,
1
)
);
continue
;
}
}
Gia_ManForEachCo
(
p
,
pObj
,
i
)
{
pInfoObj
=
Wlc_ObjSim
(
p
,
Gia_ObjId
(
p
,
pObj
)
);
//printf( "Out %2d : Driver = %5d(%d)", i, Gia_ObjFaninId0p(p, pObj), Gia_ObjFaninC0(pObj) );
//Extra_PrintHex( stdout, (unsigned *)pInfoObj, 6 ); printf( "\n" );
}
// cleanup
Vec_MemHashFree
(
vTtMem
);
Vec_MemFreeP
(
&
vTtMem
);
Vec_WrdFreeP
(
&
p
->
vSims
);
p
->
nSimWords
=
0
;
return
v
Nodes
;
//
Vec_WrdFreeP( &p->vSims );
//
p->nSimWords = 0;
return
v
Gia2Out
;
}
Vec_Int_t
*
Sbc_ManWlcNodes
(
Wlc_Ntk_t
*
pNtk
,
Gia_Man_t
*
p
,
Vec_Int_t
*
vGiaLits
)
Vec_Int_t
*
Sbc_ManWlcNodes
2
(
Wlc_Ntk_t
*
pNtk
,
Gia_Man_t
*
p
,
Vec_Int_t
*
vGiaLits
)
{
Wlc_Obj_t
*
pObj
;
int
i
,
k
,
iGiaLit
,
iFirst
,
nBits
;
Vec_Int_t
*
vRes
=
Vec_IntAlloc
(
100
);
Vec_Int_t
*
vMap
=
Vec_IntStartFull
(
Gia_ManObjNum
(
p
)
);
Vec_IntForEachEntry
(
vGiaLits
,
iGiaLit
,
i
)
Vec_IntWriteEntry
(
vMap
,
Abc_Lit2Var
(
iGiaLit
),
Abc_Var2Lit
(
i
,
Abc_LitIsCompl
(
iGiaLit
))
);
if
(
iGiaLit
!=
-
1
)
Vec_IntWriteEntry
(
vMap
,
Abc_Lit2Var
(
iGiaLit
),
Abc_Var2Lit
(
i
,
Abc_LitIsCompl
(
iGiaLit
))
);
Wlc_NtkForEachObj
(
pNtk
,
pObj
,
i
)
{
iFirst
=
Vec_IntEntry
(
&
pNtk
->
vCopies
,
i
);
...
...
@@ -442,6 +461,7 @@ Vec_Int_t * Sbc_ManWlcNodes( Wlc_Ntk_t * pNtk, Gia_Man_t * p, Vec_Int_t * vGiaLi
}
}
Vec_IntFree
(
vMap
);
Vec_IntSort
(
vRes
,
0
);
// consider the last one
pObj
=
Wlc_NtkObj
(
pNtk
,
Vec_IntEntryLast
(
vRes
)
);
iFirst
=
Vec_IntEntry
(
&
pNtk
->
vCopies
,
Wlc_ObjId
(
pNtk
,
pObj
)
);
...
...
@@ -453,9 +473,58 @@ Vec_Int_t * Sbc_ManWlcNodes( Wlc_Ntk_t * pNtk, Gia_Man_t * p, Vec_Int_t * vGiaLi
int
iLitOutP
=
Vec_IntFind
(
vGiaLits
,
iLitGia
);
int
iLitOutN
=
Vec_IntFind
(
vGiaLits
,
Abc_LitNot
(
iLitGia
)
);
printf
(
"Matching bit %d with output %d / %d.
\n
"
,
k
,
iLitOutP
,
iLitOutN
);
// print simulation signature
{
word
*
pInfoObj
=
Wlc_ObjSim
(
p
,
Abc_Lit2Var
(
iLitGia
)
);
Extra_PrintHex
(
stdout
,
(
unsigned
*
)
pInfoObj
,
6
);
printf
(
"
\n
"
);
}
}
return
vRes
;
}
int
Sbc_ManWlcNodes
(
Wlc_Ntk_t
*
pNtk
,
Gia_Man_t
*
p
,
Vec_Int_t
*
vGia2Out
,
int
nOuts
)
{
Wlc_Obj_t
*
pObj
;
int
i
,
k
,
iLitGia
,
iLitOut
,
iFirst
,
nBits
,
iObjFound
=
-
1
;
Vec_Int_t
*
vMatched
=
Vec_IntAlloc
(
100
);
Wlc_NtkForEachObj
(
pNtk
,
pObj
,
i
)
{
iFirst
=
Vec_IntEntry
(
&
pNtk
->
vCopies
,
i
);
nBits
=
Wlc_ObjRange
(
pObj
);
Vec_IntClear
(
vMatched
);
for
(
k
=
0
;
k
<
nBits
;
k
++
)
{
iLitGia
=
Vec_IntEntry
(
&
pNtk
->
vBits
,
iFirst
+
k
);
iLitOut
=
Vec_IntEntry
(
vGia2Out
,
Abc_Lit2Var
(
iLitGia
)
);
if
(
iLitOut
==
-
1
)
continue
;
iLitOut
=
Abc_LitNotCond
(
iLitOut
,
Abc_LitIsCompl
(
iLitGia
)
);
printf
(
"Matched node %5d (%10s) bit %3d (out of %3d) with output %3d(%d).
\n
"
,
i
,
Wlc_ObjName
(
pNtk
,
Wlc_ObjId
(
pNtk
,
pObj
)),
k
,
nBits
,
Abc_Lit2Var
(
iLitOut
),
Abc_LitIsCompl
(
iLitOut
)
);
Vec_IntPushOrder
(
vMatched
,
Abc_Lit2Var
(
iLitOut
)
);
}
if
(
Vec_IntSize
(
vMatched
)
>
0
)
printf
(
"
\n
"
);
if
(
Vec_IntSize
(
vMatched
)
==
nOuts
)
{
if
(
iObjFound
==
-
1
)
iObjFound
=
i
;
printf
(
"Found object %d with all bits matched.
\n
"
,
i
);
/*
for ( k = nBits-2; k < nBits; k++ )
{
iLitGia = Vec_IntEntry( &pNtk->vBits, iFirst + k );
{
word * pInfoObj = Wlc_ObjSim( p, Abc_Lit2Var(iLitGia) );
Extra_PrintHex( stdout, (unsigned *)pInfoObj, 6 ); printf( "\n" );
}
}
*/
break
;
}
}
Vec_IntFree
(
vMatched
);
return
iObjFound
;
}
/**Function*************************************************************
...
...
@@ -472,7 +541,8 @@ void Sbc_ManDetectMultTest( Wlc_Ntk_t * pNtk, int fVerbose )
{
extern
Vec_Int_t
*
Sdb_StoComputeCutsDetect
(
Gia_Man_t
*
pGia
);
Gia_Man_t
*
p
=
Wlc_NtkBitBlast
(
pNtk
,
NULL
,
-
1
,
0
,
0
,
0
,
0
,
1
);
Vec_Int_t
*
vIns
,
*
vNodes
,
*
vNodesNew
;
Vec_Int_t
*
vIns
,
*
vGia2Out
;
int
iObjFound
=
-
1
;
// Gia_Obj_t * pObj; int i;
// Gia_ManForEachCo( p, pObj, i )
// printf( "Output %2d - driver %5d (%d)\n", i, Gia_ObjFaninId0p(p, pObj), Gia_ObjFaninC0(pObj) );
...
...
@@ -484,20 +554,11 @@ void Sbc_ManDetectMultTest( Wlc_Ntk_t * pNtk, int fVerbose )
return
;
}
vNodes
=
Sbc_ManDetectMult
(
p
,
vIns
);
if
(
vNodes
==
NULL
||
Vec_IntSize
(
vNodes
)
==
0
)
{
printf
(
"Output identification did not work out.
\n
"
);
return
;
}
Vec_IntPrint
(
vNodes
);
vNodesNew
=
Sbc_ManWlcNodes
(
pNtk
,
p
,
vNodes
);
vGia2Out
=
Sbc_ManDetectMult
(
p
,
vIns
);
Vec_IntPrint
(
vNodesNew
);
iObjFound
=
Sbc_ManWlcNodes
(
pNtk
,
p
,
vGia2Out
,
Vec_IntSize
(
vIns
)
);
Vec_IntFree
(
vNodes
);
Vec_IntFree
(
vNodesNew
);
Vec_IntFree
(
vGia2Out
);
Vec_IntFree
(
vIns
);
Gia_ManStop
(
p
);
...
...
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