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lvzhengyang
abc
Commits
7285f105
Commit
7285f105
authored
Mar 28, 2017
by
Alan Mishchenko
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Plain Diff
Experiments with multipliers.
parent
fdfb8888
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2 changed files
with
101 additions
and
30 deletions
+101
-30
src/base/wlc/wlcGraft.c
+98
-29
src/proof/acec/acec2Mult.c
+3
-1
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src/base/wlc/wlcGraft.c
View file @
7285f105
...
...
@@ -307,28 +307,31 @@ void Sbc_Mult( word a, word b, word r[2] )
word
pM2
=
(
a
>>
32
)
*
(
b
&
0xFFFFFFFF
);
word
pH
=
(
a
>>
32
)
*
(
b
>>
32
);
word
Car
=
(
pM1
&
0xFFFFFFFF
)
+
(
pM2
&
0xFFFFFFFF
)
+
(
pL
>>
32
);
r
[
0
]
=
pL
;
r
[
0
]
=
a
*
b
;
r
[
1
]
=
pH
+
(
pM1
>>
32
)
+
(
pM2
>>
32
)
+
(
Car
>>
32
);
}
void
Sbc_SimMult
(
word
A
[
64
],
word
B
[
64
],
word
R
[
64
][
2
]
)
void
Sbc_SimMult
(
word
A
[
64
],
word
B
[
64
],
word
R
[
128
],
int
nIns
)
{
word
a
,
b
,
r
[
2
];
int
i
,
k
;
word
a
,
b
,
r
[
2
]
,
Mask
=
Abc_Tt6Mask
(
nIns
)
;
int
i
,
k
;
for
(
i
=
0
;
i
<
64
;
i
++
)
A
[
i
]
=
B
[
i
]
=
R
[
0
][
i
]
=
R
[
1
][
i
]
=
0
;
A
[
i
]
=
B
[
i
]
=
R
[
i
]
=
R
[
i
+
64
]
=
0
;
Gia_ManRandom
(
1
);
for
(
i
=
0
;
i
<
64
;
i
++
)
{
a
=
Gia_ManRandom
(
0
);
b
=
Gia_ManRandom
(
0
);
a
=
Mask
&
Gia_ManRandomW
(
0
);
b
=
Mask
&
Gia_ManRandomW
(
0
);
Sbc_Mult
(
a
,
b
,
r
);
for
(
k
=
0
;
k
<
64
;
k
++
)
{
if
(
(
a
>>
k
)
&
1
)
A
[
k
]
|=
(
1
<<
i
);
if
(
(
b
>>
k
)
&
1
)
B
[
k
]
|=
(
1
<<
i
);
if
(
(
r
[
0
]
>>
k
)
&
1
)
R
[
0
][
k
]
|=
(
1
<<
i
);
if
(
(
r
[
1
]
>>
k
)
&
1
)
R
[
1
][
k
]
|=
(
1
<<
i
);
if
(
(
a
>>
k
)
&
1
)
A
[
k
]
|=
((
word
)
1
<<
i
);
if
(
(
b
>>
k
)
&
1
)
B
[
k
]
|=
((
word
)
1
<<
i
);
if
(
(
r
[
0
]
>>
k
)
&
1
)
R
[
k
]
|=
((
word
)
1
<<
i
);
if
(
(
r
[
1
]
>>
k
)
&
1
)
R
[
k
+
64
]
|=
((
word
)
1
<<
i
);
}
}
// for ( i = 0; i < 128; i++ )
// for ( k = 0; k < 64; k++, printf( "\n" ) )
// printf( "%d", (R[i] >> k) & 1 );
}
/**Function*************************************************************
...
...
@@ -347,31 +350,37 @@ Vec_Int_t * Sbc_ManDetectMult( Gia_Man_t * p, Vec_Int_t * vIns )
int
nWords
=
1
;
Vec_Int_t
*
vNodes
=
Vec_IntStart
(
Vec_IntSize
(
vIns
)
);
Gia_Obj_t
*
pObj
;
int
i
,
Entry
,
nIns
=
Vec_IntSize
(
vIns
)
/
2
;
word
A
[
64
],
B
[
64
],
R
[
64
][
2
]
,
*
pInfoObj
;
word
A
[
64
],
B
[
64
],
R
[
128
],
Z
=
0
,
*
pInfoObj
;
//
alloc simulation info
//
create hash table
Vec_Mem_t
*
vTtMem
=
Vec_MemAlloc
(
nWords
,
10
);
Vec_MemHashAlloc
(
vTtMem
,
10000
);
Vec_MemHashAlloc
(
vTtMem
,
1000
);
Vec_MemHashInsert
(
vTtMem
,
&
Z
);
Sbc_SimMult
(
A
,
B
,
R
,
nIns
);
for
(
i
=
0
;
i
<
2
*
nIns
;
i
++
)
Vec_MemHashInsert
(
vTtMem
,
R
+
i
);
assert
(
Vec_MemEntryNum
(
vTtMem
)
==
2
*
nIns
+
1
);
// alloc simulation info
Vec_WrdFreeP
(
&
p
->
vSims
);
p
->
vSims
=
Vec_WrdStart
(
Gia_ManObjNum
(
p
)
*
nWords
);
p
->
nSimWords
=
nWords
;
// prepare simulation manager
pInfoObj
=
Wlc_ObjSim
(
p
,
0
);
Vec_MemHashInsert
(
vTtMem
,
pInfoObj
);
// mark inputs
Gia_ManIncrementTravId
(
p
);
Gia_ObjSetTravIdCurrentId
(
p
,
0
);
Gia_ManForEachCi
(
p
,
pObj
,
i
)
Gia_ObjSetTravIdCurrent
(
p
,
pObj
);
// set internal nodes
assert
(
Vec_IntSize
(
vIns
)
%
2
);
Sbc_SimMult
(
A
,
B
,
R
);
Gia_ManIncrementTravId
(
p
);
// assign inputs
assert
(
Vec_IntSize
(
vIns
)
%
2
==
0
);
Gia_ManForEachObjVec
(
vIns
,
p
,
pObj
,
i
)
{
Gia_ObjSetTravIdCurrent
(
p
,
pObj
);
pInfoObj
=
Wlc_ObjSim
(
p
,
Gia_ObjId
(
p
,
pObj
)
);
*
pInfoObj
=
i
<
nIns
?
A
[
i
]
:
B
[
nIns
-
i
];
*
pInfoObj
=
i
<
nIns
?
A
[
i
]
:
B
[
i
-
nIns
];
}
// perform simulation
Gia_ManForEachObj1
(
p
,
pObj
,
i
)
{
...
...
@@ -388,8 +397,8 @@ Vec_Int_t * Sbc_ManDetectMult( Gia_Man_t * p, Vec_Int_t * vIns )
Entry
=
*
Vec_MemHashLookup
(
vTtMem
,
pInfoObj
);
if
(
Entry
>
0
)
{
if
(
Vec_IntEntry
(
vNodes
,
Entry
)
==
0
)
// new
Vec_IntWriteEntry
(
vNodes
,
Entry
,
Abc_Var2Lit
(
i
,
0
)
);
if
(
Vec_IntEntry
(
vNodes
,
Entry
-
1
)
==
0
)
// new
Vec_IntWriteEntry
(
vNodes
,
Entry
-
1
,
Abc_Var2Lit
(
i
,
0
)
);
continue
;
}
Abc_TtNot
(
pInfoObj
,
nWords
);
...
...
@@ -397,8 +406,8 @@ Vec_Int_t * Sbc_ManDetectMult( Gia_Man_t * p, Vec_Int_t * vIns )
Abc_TtNot
(
pInfoObj
,
nWords
);
if
(
Entry
>
0
)
{
if
(
Vec_IntEntry
(
vNodes
,
Entry
)
==
0
)
// new
Vec_IntWriteEntry
(
vNodes
,
Entry
,
Abc_Var2Lit
(
i
,
1
)
);
if
(
Vec_IntEntry
(
vNodes
,
Entry
-
1
)
==
0
)
// new
Vec_IntWriteEntry
(
vNodes
,
Entry
-
1
,
Abc_Var2Lit
(
i
,
1
)
);
continue
;
}
}
...
...
@@ -409,6 +418,44 @@ Vec_Int_t * Sbc_ManDetectMult( Gia_Man_t * p, Vec_Int_t * vIns )
p
->
nSimWords
=
0
;
return
vNodes
;
}
Vec_Int_t
*
Sbc_ManWlcNodes
(
Wlc_Ntk_t
*
pNtk
,
Gia_Man_t
*
p
,
Vec_Int_t
*
vGiaLits
)
{
Wlc_Obj_t
*
pObj
;
int
i
,
k
,
iGiaLit
,
iFirst
,
nBits
;
Vec_Int_t
*
vRes
=
Vec_IntAlloc
(
100
);
Vec_Int_t
*
vMap
=
Vec_IntStartFull
(
Gia_ManObjNum
(
p
)
);
Vec_IntForEachEntry
(
vGiaLits
,
iGiaLit
,
i
)
Vec_IntWriteEntry
(
vMap
,
Abc_Lit2Var
(
iGiaLit
),
Abc_Var2Lit
(
i
,
Abc_LitIsCompl
(
iGiaLit
))
);
Wlc_NtkForEachObj
(
pNtk
,
pObj
,
i
)
{
iFirst
=
Vec_IntEntry
(
&
pNtk
->
vCopies
,
i
);
nBits
=
Wlc_ObjRange
(
pObj
);
for
(
k
=
0
;
k
<
nBits
;
k
++
)
{
int
iLitGia
=
Vec_IntEntry
(
&
pNtk
->
vBits
,
iFirst
+
k
);
int
iLitOut
=
Vec_IntEntry
(
vMap
,
Abc_Lit2Var
(
iLitGia
)
);
if
(
iLitOut
==
-
1
)
continue
;
Vec_IntWriteEntry
(
vMap
,
Abc_Lit2Var
(
iLitGia
),
-
1
);
iLitOut
=
Abc_LitNotCond
(
iLitOut
,
Abc_LitIsCompl
(
iLitGia
)
);
printf
(
"Matched out %d in phase %d with object %d (%s) bit %d (out of %d).
\n
"
,
Abc_Lit2Var
(
iLitOut
),
Abc_LitIsCompl
(
iLitOut
),
i
,
Wlc_ObjName
(
pNtk
,
Wlc_ObjId
(
pNtk
,
pObj
)),
k
,
nBits
);
Vec_IntPushUnique
(
vRes
,
i
);
}
}
Vec_IntFree
(
vMap
);
// consider the last one
pObj
=
Wlc_NtkObj
(
pNtk
,
Vec_IntEntryLast
(
vRes
)
);
iFirst
=
Vec_IntEntry
(
&
pNtk
->
vCopies
,
Wlc_ObjId
(
pNtk
,
pObj
)
);
nBits
=
Wlc_ObjRange
(
pObj
);
printf
(
"Considering object %d (%s):
\n
"
,
Wlc_ObjId
(
pNtk
,
pObj
),
Wlc_ObjName
(
pNtk
,
Wlc_ObjId
(
pNtk
,
pObj
))
);
for
(
k
=
0
;
k
<
nBits
;
k
++
)
{
int
iLitGia
=
Vec_IntEntry
(
&
pNtk
->
vBits
,
iFirst
+
k
);
int
iLitOutP
=
Vec_IntFind
(
vGiaLits
,
iLitGia
);
int
iLitOutN
=
Vec_IntFind
(
vGiaLits
,
Abc_LitNot
(
iLitGia
)
);
printf
(
"Matching bit %d with output %d / %d.
\n
"
,
k
,
iLitOutP
,
iLitOutN
);
}
return
vRes
;
}
/**Function*************************************************************
...
...
@@ -421,17 +468,39 @@ Vec_Int_t * Sbc_ManDetectMult( Gia_Man_t * p, Vec_Int_t * vIns )
SeeAlso []
***********************************************************************/
void
Sbc_ManDetectMultTest
(
Gia_Man_t
*
p
)
void
Sbc_ManDetectMultTest
(
Wlc_Ntk_t
*
pNtk
,
int
fVerbose
)
{
extern
Vec_Int_t
*
Sdb_StoComputeCutsDetect
(
Gia_Man_t
*
pGia
);
Gia_Man_t
*
p
=
Wlc_NtkBitBlast
(
pNtk
,
NULL
,
-
1
,
0
,
0
,
0
,
0
,
1
);
Vec_Int_t
*
vIns
,
*
vNodes
,
*
vNodesNew
;
// Gia_Obj_t * pObj; int i;
// Gia_ManForEachCo( p, pObj, i )
// printf( "Output %2d - driver %5d (%d)\n", i, Gia_ObjFaninId0p(p, pObj), Gia_ObjFaninC0(pObj) );
vIns
=
Sdb_StoComputeCutsDetect
(
p
);
if
(
vIns
==
NULL
||
Vec_IntSize
(
vIns
)
==
0
||
(
Vec_IntSize
(
vIns
)
%
2
)
!=
0
)
{
printf
(
"Input identification did not work out.
\n
"
);
return
;
}
Vec_Int_t
*
vIns
=
Sdb_StoComputeCutsDetect
(
p
);
Vec_Int_t
*
vNodes
=
Sbc_ManDetectMult
(
p
,
vIns
);
vNodes
=
Sbc_ManDetectMult
(
p
,
vIns
);
if
(
vNodes
==
NULL
||
Vec_IntSize
(
vNodes
)
==
0
)
{
printf
(
"Output identification did not work out.
\n
"
);
return
;
}
Vec_IntPrint
(
vNodes
);
vNodesNew
=
Sbc_ManWlcNodes
(
pNtk
,
p
,
vNodes
);
Vec_IntPrint
(
vNodesNew
);
Vec_IntFree
(
vNodes
);
Vec_IntFree
(
vNodesNew
);
Vec_IntFree
(
vIns
);
Gia_ManStop
(
p
);
}
////////////////////////////////////////////////////////////////////////
...
...
src/proof/acec/acec2Mult.c
View file @
7285f105
...
...
@@ -880,7 +880,7 @@ int Sdb_StoDiffExactlyOne2( Vec_Int_t * vAll, int * pCut )
}
Vec_Int_t
*
Sdb_StoFindInputs
(
Vec_Wec_t
*
vCuts
,
int
Front
)
{
int
fVerbose
=
1
;
int
fVerbose
=
0
;
Vec_Int_t
*
vCut
,
*
vCounts
;
Vec_Int_t
*
vRes
=
Vec_IntAlloc
(
100
);
Vec_Int_t
*
vResA
=
Vec_IntAlloc
(
100
);
...
...
@@ -906,6 +906,8 @@ Vec_Int_t * Sdb_StoFindInputs( Vec_Wec_t * vCuts, int Front )
Vec_IntForEachEntry
(
vCounts
,
Entry
,
k
)
if
(
Entry
)
MinValue
=
Abc_MinInt
(
MinValue
,
Entry
);
if
(
MinValue
==
ABC_INFINITY
)
return
vRes
;
Min
=
Vec_IntFind
(
vCounts
,
MinValue
);
Vec_IntPush
(
vResA
,
Min
);
Vec_IntWriteEntry
(
vCounts
,
Min
,
0
);
...
...
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