Commit 7a85a0ee by Alan Mishchenko

Improvements to &b -das.

parent 815dfdc0
......@@ -1228,6 +1228,7 @@ extern int Gia_ManHashMaj( Gia_Man_t * p, int iData0, int iData1
extern int Gia_ManHashAndTry( Gia_Man_t * p, int iLit0, int iLit1 );
extern Gia_Man_t * Gia_ManRehash( Gia_Man_t * p, int fAddStrash );
extern void Gia_ManHashProfile( Gia_Man_t * p );
extern int Gia_ManHashLookupInt( Gia_Man_t * p, int iLit0, int iLit1 );
extern int Gia_ManHashLookup( Gia_Man_t * p, Gia_Obj_t * p0, Gia_Obj_t * p1 );
extern int Gia_ManHashAndMulti( Gia_Man_t * p, Vec_Int_t * vLits );
/*=== giaIf.c ===========================================================*/
......
......@@ -128,11 +128,11 @@ void Gia_ManSimplifyAnd( Vec_Int_t * vSuper )
void Gia_ManSuperCollectXor_rec( Gia_Man_t * p, Gia_Obj_t * pObj, int fStrict )
{
assert( !Gia_IsComplement(pObj) );
if ( !Gia_ObjIsXor(pObj) ||
if ( !Gia_ObjIsXor(pObj) ||
(fStrict && Gia_ObjRefNum(p, pObj) > 1) ||
Gia_ObjRefNum(p, pObj) > 2 ||
(Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) ||
Vec_IntSize(p->vSuper) > 100 )
Vec_IntSize(p->vSuper) > 10000 )
{
Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
return;
......@@ -148,7 +148,7 @@ void Gia_ManSuperCollectAnd_rec( Gia_Man_t * p, Gia_Obj_t * pObj, int fStrict )
(fStrict && Gia_ObjRefNum(p, pObj) > 1) ||
Gia_ObjRefNum(p, pObj) > 2 ||
(Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) ||
Vec_IntSize(p->vSuper) > 100 )
Vec_IntSize(p->vSuper) > 10000 )
{
Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
return;
......@@ -201,10 +201,67 @@ void Gia_ManSuperCollect( Gia_Man_t * p, Gia_Obj_t * pObj, int fStrict )
SeeAlso []
***********************************************************************/
int Gia_ManFindSharedNode( Gia_Man_t * pNew, Vec_Int_t * vSuper, int iLit0 )
{
int i, iLit1 = Vec_IntEntryLast(vSuper);
// iterate through the nodes whose level is equal to that of the last one
int iLit1Level = Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit1));
for ( i = Vec_IntSize(vSuper)-1; i >= 0; i-- )
{
int iLit2 = Vec_IntEntry(vSuper, i);
if ( iLit1Level != Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit2)) )
break;
if ( Abc_Lit2Var(iLit0) != Abc_Lit2Var(iLit2) && !Gia_ManHashLookupInt(pNew, iLit0, iLit2) ) // new node
continue;
// swap iLit2 and iLit1
if ( iLit2 != iLit1 )
{
Vec_IntWriteEntry( vSuper, i, iLit1 );
Vec_IntWriteEntry( vSuper, Vec_IntSize(vSuper)-1, iLit2 );
}
break;
}
return Vec_IntPop(vSuper);
}
void Gia_ManPrepareLastTwo( Gia_Man_t * pNew, Vec_Int_t * vSuper )
{
int i, k, Stop, Lit1, Lit2, Level1, Level2, * pArray;
int nSize = Vec_IntSize(vSuper);
if ( nSize == 2 )
return;
assert( nSize > 2 );
Level1 = Gia_ObjLevelId( pNew, Abc_Lit2Var(Vec_IntEntry(vSuper, nSize-2)) );
// find the first one with Level1
for ( Stop = nSize-3; Stop >= 0; Stop-- )
{
Level2 = Gia_ObjLevelId( pNew, Abc_Lit2Var(Vec_IntEntry(vSuper, Stop)) );
if ( Level1 != Level2 )
break;
}
if ( Stop == nSize-3 )
return;
// avoid worst-case quadratic behavior by looking at the last 8 nodes
Stop = Abc_MaxInt( Stop, nSize - 9 );
for ( i = nSize - 1; i > Stop; i-- )
for ( k = i - 1; k > Stop; k-- )
{
Lit1 = Vec_IntEntry(vSuper, i);
Lit2 = Vec_IntEntry(vSuper, k);
if ( Abc_Lit2Var(Lit1) != Abc_Lit2Var(Lit2) && !Gia_ManHashLookupInt(pNew, Lit1, Lit2) ) // new node
continue;
// move Lit1 to be last and Lit2 to be the one before
pArray = Vec_IntArray( vSuper );
if ( i != nSize-1 )
ABC_SWAP( int, pArray[i], pArray[nSize-1] );
if ( k != nSize-2 )
ABC_SWAP( int, pArray[k], pArray[nSize-2] );
}
}
void Gia_ManCreateGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper )
{
int iLit0 = Vec_IntPop(vSuper);
int iLit1 = Vec_IntPop(vSuper);
// int iLit1 = Gia_ManFindSharedNode(pNew, vSuper, iLit0);
int iLit, i;
if ( !Gia_ObjIsXor(pObj) )
iLit = Gia_ManHashAnd( pNew, iLit0, iLit1 );
......@@ -240,7 +297,7 @@ int Gia_ManBalanceGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper,
else if ( nLits > 2 )
{
// collect levels
int i, * pArray, * pPerm;
int i, * pArray, * pPerm; //int iLit;
for ( i = 0; i < nLits; i++ )
Vec_IntPush( vSuper, Gia_ObjLevelId(pNew, Abc_Lit2Var(pLits[i])) );
// sort by level
......@@ -252,12 +309,18 @@ int Gia_ManBalanceGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper,
for ( i = 0; i < nLits; i++ )
Vec_IntWriteEntry( vSuper, i, pLits[pPerm[i]] );
Vec_IntShrink( vSuper, nLits );
// Vec_IntForEachEntry( vSuper, iLit, i )
// printf( "%d ", Gia_ObjLevel(pNew, Gia_ManObj( pNew, Abc_Lit2Var(iLit) )) );
// printf( "\n" );
/*
Vec_IntForEachEntry( vSuper, iLit, i )
printf( "%d ", Gia_ObjLevel(pNew, Gia_ManObj( pNew, Abc_Lit2Var(iLit) )) );
printf( "\n" );
*/
// perform incremental extraction
while ( Vec_IntSize(vSuper) > 1 )
{
if ( !Gia_ObjIsXor(pObj) )
Gia_ManPrepareLastTwo( pNew, vSuper );
Gia_ManCreateGate( pNew, pObj, vSuper );
}
}
// consider trivial case
assert( Vec_IntSize(vSuper) == 1 );
......
......@@ -76,14 +76,18 @@ static inline int * Gia_ManHashFind( Gia_Man_t * p, int iLit0, int iLit1, int iL
SeeAlso []
***********************************************************************/
int Gia_ManHashLookup( Gia_Man_t * p, Gia_Obj_t * p0, Gia_Obj_t * p1 )
int Gia_ManHashLookupInt( Gia_Man_t * p, int iLit0, int iLit1 )
{
int iLit0 = Gia_ObjToLit( p, p0 );
int iLit1 = Gia_ObjToLit( p, p1 );
if ( iLit0 > iLit1 )
iLit0 ^= iLit1, iLit1 ^= iLit0, iLit0 ^= iLit1;
return *Gia_ManHashFind( p, iLit0, iLit1, -1 );
}
int Gia_ManHashLookup( Gia_Man_t * p, Gia_Obj_t * p0, Gia_Obj_t * p1 )
{
int iLit0 = Gia_ObjToLit( p, p0 );
int iLit1 = Gia_ObjToLit( p, p1 );
return Gia_ManHashLookupInt( p, iLit0, iLit1 );
}
/**Function*************************************************************
......
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