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lvzhengyang
abc
Commits
7a85a0ee
Commit
7a85a0ee
authored
Sep 18, 2015
by
Alan Mishchenko
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Plain Diff
Improvements to &b -das.
parent
815dfdc0
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Showing
3 changed files
with
77 additions
and
9 deletions
+77
-9
src/aig/gia/gia.h
+1
-0
src/aig/gia/giaBalAig.c
+69
-6
src/aig/gia/giaHash.c
+7
-3
No files found.
src/aig/gia/gia.h
View file @
7a85a0ee
...
...
@@ -1228,6 +1228,7 @@ extern int Gia_ManHashMaj( Gia_Man_t * p, int iData0, int iData1
extern
int
Gia_ManHashAndTry
(
Gia_Man_t
*
p
,
int
iLit0
,
int
iLit1
);
extern
Gia_Man_t
*
Gia_ManRehash
(
Gia_Man_t
*
p
,
int
fAddStrash
);
extern
void
Gia_ManHashProfile
(
Gia_Man_t
*
p
);
extern
int
Gia_ManHashLookupInt
(
Gia_Man_t
*
p
,
int
iLit0
,
int
iLit1
);
extern
int
Gia_ManHashLookup
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
p0
,
Gia_Obj_t
*
p1
);
extern
int
Gia_ManHashAndMulti
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vLits
);
/*=== giaIf.c ===========================================================*/
...
...
src/aig/gia/giaBalAig.c
View file @
7a85a0ee
...
...
@@ -132,7 +132,7 @@ void Gia_ManSuperCollectXor_rec( Gia_Man_t * p, Gia_Obj_t * pObj, int fStrict )
(
fStrict
&&
Gia_ObjRefNum
(
p
,
pObj
)
>
1
)
||
Gia_ObjRefNum
(
p
,
pObj
)
>
2
||
(
Gia_ObjRefNum
(
p
,
pObj
)
==
2
&&
(
Gia_ObjRefNum
(
p
,
Gia_ObjFanin0
(
pObj
))
==
1
||
Gia_ObjRefNum
(
p
,
Gia_ObjFanin1
(
pObj
))
==
1
))
||
Vec_IntSize
(
p
->
vSuper
)
>
100
)
Vec_IntSize
(
p
->
vSuper
)
>
100
00
)
{
Vec_IntPush
(
p
->
vSuper
,
Gia_ObjToLit
(
p
,
pObj
)
);
return
;
...
...
@@ -148,7 +148,7 @@ void Gia_ManSuperCollectAnd_rec( Gia_Man_t * p, Gia_Obj_t * pObj, int fStrict )
(
fStrict
&&
Gia_ObjRefNum
(
p
,
pObj
)
>
1
)
||
Gia_ObjRefNum
(
p
,
pObj
)
>
2
||
(
Gia_ObjRefNum
(
p
,
pObj
)
==
2
&&
(
Gia_ObjRefNum
(
p
,
Gia_ObjFanin0
(
pObj
))
==
1
||
Gia_ObjRefNum
(
p
,
Gia_ObjFanin1
(
pObj
))
==
1
))
||
Vec_IntSize
(
p
->
vSuper
)
>
100
)
Vec_IntSize
(
p
->
vSuper
)
>
100
00
)
{
Vec_IntPush
(
p
->
vSuper
,
Gia_ObjToLit
(
p
,
pObj
)
);
return
;
...
...
@@ -201,10 +201,67 @@ void Gia_ManSuperCollect( Gia_Man_t * p, Gia_Obj_t * pObj, int fStrict )
SeeAlso []
***********************************************************************/
int
Gia_ManFindSharedNode
(
Gia_Man_t
*
pNew
,
Vec_Int_t
*
vSuper
,
int
iLit0
)
{
int
i
,
iLit1
=
Vec_IntEntryLast
(
vSuper
);
// iterate through the nodes whose level is equal to that of the last one
int
iLit1Level
=
Gia_ObjLevelId
(
pNew
,
Abc_Lit2Var
(
iLit1
));
for
(
i
=
Vec_IntSize
(
vSuper
)
-
1
;
i
>=
0
;
i
--
)
{
int
iLit2
=
Vec_IntEntry
(
vSuper
,
i
);
if
(
iLit1Level
!=
Gia_ObjLevelId
(
pNew
,
Abc_Lit2Var
(
iLit2
))
)
break
;
if
(
Abc_Lit2Var
(
iLit0
)
!=
Abc_Lit2Var
(
iLit2
)
&&
!
Gia_ManHashLookupInt
(
pNew
,
iLit0
,
iLit2
)
)
// new node
continue
;
// swap iLit2 and iLit1
if
(
iLit2
!=
iLit1
)
{
Vec_IntWriteEntry
(
vSuper
,
i
,
iLit1
);
Vec_IntWriteEntry
(
vSuper
,
Vec_IntSize
(
vSuper
)
-
1
,
iLit2
);
}
break
;
}
return
Vec_IntPop
(
vSuper
);
}
void
Gia_ManPrepareLastTwo
(
Gia_Man_t
*
pNew
,
Vec_Int_t
*
vSuper
)
{
int
i
,
k
,
Stop
,
Lit1
,
Lit2
,
Level1
,
Level2
,
*
pArray
;
int
nSize
=
Vec_IntSize
(
vSuper
);
if
(
nSize
==
2
)
return
;
assert
(
nSize
>
2
);
Level1
=
Gia_ObjLevelId
(
pNew
,
Abc_Lit2Var
(
Vec_IntEntry
(
vSuper
,
nSize
-
2
))
);
// find the first one with Level1
for
(
Stop
=
nSize
-
3
;
Stop
>=
0
;
Stop
--
)
{
Level2
=
Gia_ObjLevelId
(
pNew
,
Abc_Lit2Var
(
Vec_IntEntry
(
vSuper
,
Stop
))
);
if
(
Level1
!=
Level2
)
break
;
}
if
(
Stop
==
nSize
-
3
)
return
;
// avoid worst-case quadratic behavior by looking at the last 8 nodes
Stop
=
Abc_MaxInt
(
Stop
,
nSize
-
9
);
for
(
i
=
nSize
-
1
;
i
>
Stop
;
i
--
)
for
(
k
=
i
-
1
;
k
>
Stop
;
k
--
)
{
Lit1
=
Vec_IntEntry
(
vSuper
,
i
);
Lit2
=
Vec_IntEntry
(
vSuper
,
k
);
if
(
Abc_Lit2Var
(
Lit1
)
!=
Abc_Lit2Var
(
Lit2
)
&&
!
Gia_ManHashLookupInt
(
pNew
,
Lit1
,
Lit2
)
)
// new node
continue
;
// move Lit1 to be last and Lit2 to be the one before
pArray
=
Vec_IntArray
(
vSuper
);
if
(
i
!=
nSize
-
1
)
ABC_SWAP
(
int
,
pArray
[
i
],
pArray
[
nSize
-
1
]
);
if
(
k
!=
nSize
-
2
)
ABC_SWAP
(
int
,
pArray
[
k
],
pArray
[
nSize
-
2
]
);
}
}
void
Gia_ManCreateGate
(
Gia_Man_t
*
pNew
,
Gia_Obj_t
*
pObj
,
Vec_Int_t
*
vSuper
)
{
int
iLit0
=
Vec_IntPop
(
vSuper
);
int
iLit1
=
Vec_IntPop
(
vSuper
);
// int iLit1 = Gia_ManFindSharedNode(pNew, vSuper, iLit0);
int
iLit
,
i
;
if
(
!
Gia_ObjIsXor
(
pObj
)
)
iLit
=
Gia_ManHashAnd
(
pNew
,
iLit0
,
iLit1
);
...
...
@@ -240,7 +297,7 @@ int Gia_ManBalanceGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper,
else
if
(
nLits
>
2
)
{
// collect levels
int
i
,
*
pArray
,
*
pPerm
;
int
i
,
*
pArray
,
*
pPerm
;
//int iLit;
for
(
i
=
0
;
i
<
nLits
;
i
++
)
Vec_IntPush
(
vSuper
,
Gia_ObjLevelId
(
pNew
,
Abc_Lit2Var
(
pLits
[
i
]))
);
// sort by level
...
...
@@ -252,13 +309,19 @@ int Gia_ManBalanceGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper,
for
(
i
=
0
;
i
<
nLits
;
i
++
)
Vec_IntWriteEntry
(
vSuper
,
i
,
pLits
[
pPerm
[
i
]]
);
Vec_IntShrink
(
vSuper
,
nLits
);
// Vec_IntForEachEntry( vSuper, iLit, i )
// printf( "%d ", Gia_ObjLevel(pNew, Gia_ManObj( pNew, Abc_Lit2Var(iLit) )) );
// printf( "\n" );
/*
Vec_IntForEachEntry( vSuper, iLit, i )
printf( "%d ", Gia_ObjLevel(pNew, Gia_ManObj( pNew, Abc_Lit2Var(iLit) )) );
printf( "\n" );
*/
// perform incremental extraction
while
(
Vec_IntSize
(
vSuper
)
>
1
)
{
if
(
!
Gia_ObjIsXor
(
pObj
)
)
Gia_ManPrepareLastTwo
(
pNew
,
vSuper
);
Gia_ManCreateGate
(
pNew
,
pObj
,
vSuper
);
}
}
// consider trivial case
assert
(
Vec_IntSize
(
vSuper
)
==
1
);
return
Vec_IntEntry
(
vSuper
,
0
);
...
...
src/aig/gia/giaHash.c
View file @
7a85a0ee
...
...
@@ -76,14 +76,18 @@ static inline int * Gia_ManHashFind( Gia_Man_t * p, int iLit0, int iLit1, int iL
SeeAlso []
***********************************************************************/
int
Gia_ManHashLookup
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
p0
,
Gia_Obj_t
*
p
1
)
int
Gia_ManHashLookup
Int
(
Gia_Man_t
*
p
,
int
iLit0
,
int
iLit
1
)
{
int
iLit0
=
Gia_ObjToLit
(
p
,
p0
);
int
iLit1
=
Gia_ObjToLit
(
p
,
p1
);
if
(
iLit0
>
iLit1
)
iLit0
^=
iLit1
,
iLit1
^=
iLit0
,
iLit0
^=
iLit1
;
return
*
Gia_ManHashFind
(
p
,
iLit0
,
iLit1
,
-
1
);
}
int
Gia_ManHashLookup
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
p0
,
Gia_Obj_t
*
p1
)
{
int
iLit0
=
Gia_ObjToLit
(
p
,
p0
);
int
iLit1
=
Gia_ObjToLit
(
p
,
p1
);
return
Gia_ManHashLookupInt
(
p
,
iLit0
,
iLit1
);
}
/**Function*************************************************************
...
...
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