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lvzhengyang
abc
Commits
4bfb97d3
Commit
4bfb97d3
authored
Jan 10, 2017
by
Alan Mishchenko
Browse files
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Plain Diff
Updates to arithmetic verification.
parent
5fbc0cd7
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3 changed files
with
283 additions
and
4 deletions
+283
-4
src/proof/acec/acecCore.c
+6
-4
src/proof/acec/acecInt.h
+2
-0
src/proof/acec/acecTree.c
+275
-0
No files found.
src/proof/acec/acecCore.c
View file @
4bfb97d3
...
...
@@ -70,10 +70,12 @@ void Acec_ManCecSetDefaultParams( Acec_ParCec_t * p )
***********************************************************************/
void
Acec_BoxFree
(
Acec_Box_t
*
pBox
)
{
Vec_WecFree
(
pBox
->
vUnique
);
Vec_WecFree
(
pBox
->
vShared
);
Vec_WecFree
(
pBox
->
vLeafLits
);
Vec_WecFree
(
pBox
->
vRootLits
);
Vec_WecFreeP
(
&
pBox
->
vLeafs
);
Vec_WecFreeP
(
&
pBox
->
vRoots
);
Vec_WecFreeP
(
&
pBox
->
vLeafLits
);
Vec_WecFreeP
(
&
pBox
->
vRootLits
);
Vec_WecFreeP
(
&
pBox
->
vUnique
);
Vec_WecFreeP
(
&
pBox
->
vShared
);
ABC_FREE
(
pBox
);
}
void
Acec_BoxFreeP
(
Acec_Box_t
**
ppBox
)
...
...
src/proof/acec/acecInt.h
View file @
4bfb97d3
...
...
@@ -41,6 +41,8 @@ typedef struct Acec_Box_t_ Acec_Box_t;
struct
Acec_Box_t_
{
Gia_Man_t
*
pGia
;
// AIG manager
Vec_Wec_t
*
vLeafs
;
// leaf literals by rank
Vec_Wec_t
*
vRoots
;
// root literals by rank
Vec_Wec_t
*
vLeafLits
;
// leaf literals by rank
Vec_Wec_t
*
vRootLits
;
// root literals by rank
Vec_Wec_t
*
vShared
;
// shared leaves
...
...
src/proof/acec/acecTree.c
View file @
4bfb97d3
...
...
@@ -33,6 +33,281 @@ ABC_NAMESPACE_IMPL_START
/**Function*************************************************************
Synopsis [Find internal cut points with exactly one adder fanin/fanout.]
Description [Returns a map of point into its input/output adder.]
SideEffects []
SeeAlso []
***********************************************************************/
void
Acec_TreeAddInOutPoint
(
Vec_Int_t
*
vMap
,
int
iObj
,
int
iAdd
,
int
fOut
)
{
int
*
pPlace
=
Vec_IntEntryP
(
vMap
,
Abc_Var2Lit
(
iObj
,
fOut
)
);
if
(
*
pPlace
==
-
1
)
*
pPlace
=
iAdd
;
else
if
(
*
pPlace
>=
0
)
*
pPlace
=
-
2
;
}
Vec_Int_t
*
Acec_TreeFindPoints
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
)
{
Vec_Int_t
*
vMap
=
Vec_IntStartFull
(
2
*
Gia_ManObjNum
(
p
)
);
int
i
;
for
(
i
=
0
;
6
*
i
<
Vec_IntSize
(
vAdds
);
i
++
)
{
Acec_TreeAddInOutPoint
(
vMap
,
Vec_IntEntry
(
vAdds
,
6
*
i
+
0
),
i
,
0
);
Acec_TreeAddInOutPoint
(
vMap
,
Vec_IntEntry
(
vAdds
,
6
*
i
+
1
),
i
,
0
);
Acec_TreeAddInOutPoint
(
vMap
,
Vec_IntEntry
(
vAdds
,
6
*
i
+
2
),
i
,
0
);
Acec_TreeAddInOutPoint
(
vMap
,
Vec_IntEntry
(
vAdds
,
6
*
i
+
3
),
i
,
1
);
Acec_TreeAddInOutPoint
(
vMap
,
Vec_IntEntry
(
vAdds
,
6
*
i
+
4
),
i
,
1
);
}
return
vMap
;
}
/**Function*************************************************************
Synopsis [Find adder trees as groups of adders connected vis cut-points.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Acec_TreeWhichPoint
(
Vec_Int_t
*
vAdds
,
int
iAdd
,
int
iObj
)
{
int
k
;
for
(
k
=
0
;
k
<
5
;
k
++
)
if
(
Vec_IntEntry
(
vAdds
,
6
*
iAdd
+
k
)
==
iObj
)
return
k
;
assert
(
0
);
return
-
1
;
}
void
Acec_TreeFindTrees2_rec
(
Vec_Int_t
*
vAdds
,
Vec_Int_t
*
vMap
,
int
iAdd
,
int
Rank
,
Vec_Int_t
*
vTree
,
Vec_Bit_t
*
vFound
)
{
extern
void
Acec_TreeFindTrees_rec
(
Vec_Int_t
*
vAdds
,
Vec_Int_t
*
vMap
,
int
iObj
,
int
Rank
,
Vec_Int_t
*
vTree
,
Vec_Bit_t
*
vFound
);
int
k
;
if
(
Vec_BitEntry
(
vFound
,
iAdd
)
)
return
;
Vec_BitWriteEntry
(
vFound
,
iAdd
,
1
);
Vec_IntPush
(
vTree
,
iAdd
);
Vec_IntPush
(
vTree
,
Rank
);
//printf( "Assigning rank %d to (%d:%d).\n", Rank, Vec_IntEntry(vAdds, 6*iAdd+3), Vec_IntEntry(vAdds, 6*iAdd+4) );
for
(
k
=
0
;
k
<
5
;
k
++
)
Acec_TreeFindTrees_rec
(
vAdds
,
vMap
,
Vec_IntEntry
(
vAdds
,
6
*
iAdd
+
k
),
k
==
4
?
Rank
+
1
:
Rank
,
vTree
,
vFound
);
}
void
Acec_TreeFindTrees_rec
(
Vec_Int_t
*
vAdds
,
Vec_Int_t
*
vMap
,
int
iObj
,
int
Rank
,
Vec_Int_t
*
vTree
,
Vec_Bit_t
*
vFound
)
{
int
In
=
Vec_IntEntry
(
vMap
,
Abc_Var2Lit
(
iObj
,
1
)
);
int
Out
=
Vec_IntEntry
(
vMap
,
Abc_Var2Lit
(
iObj
,
0
)
);
if
(
In
<
0
||
Out
<
0
)
return
;
Acec_TreeFindTrees2_rec
(
vAdds
,
vMap
,
In
,
Acec_TreeWhichPoint
(
vAdds
,
In
,
iObj
)
==
4
?
Rank
-
1
:
Rank
,
vTree
,
vFound
);
Acec_TreeFindTrees2_rec
(
vAdds
,
vMap
,
Out
,
Rank
,
vTree
,
vFound
);
}
Vec_Wec_t
*
Acec_TreeFindTrees
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
)
{
Vec_Wec_t
*
vTrees
=
Vec_WecAlloc
(
10
);
Vec_Int_t
*
vMap
=
Acec_TreeFindPoints
(
p
,
vAdds
);
Vec_Bit_t
*
vFound
=
Vec_BitStart
(
Vec_IntSize
(
vAdds
)
/
6
);
Vec_Int_t
*
vTree
;
int
i
,
k
,
In
,
Out
,
Box
,
Rank
,
MinRank
;
// go through the cut-points
Vec_IntForEachEntryDouble
(
vMap
,
In
,
Out
,
i
)
{
if
(
In
<
0
||
Out
<
0
)
continue
;
assert
(
Vec_BitEntry
(
vFound
,
In
)
==
Vec_BitEntry
(
vFound
,
Out
)
);
if
(
Vec_BitEntry
(
vFound
,
In
)
)
continue
;
vTree
=
Vec_WecPushLevel
(
vTrees
);
Acec_TreeFindTrees_rec
(
vAdds
,
vMap
,
i
/
2
,
0
,
vTree
,
vFound
);
// normalize rank
MinRank
=
ABC_INFINITY
;
Vec_IntForEachEntryDouble
(
vTree
,
Box
,
Rank
,
k
)
MinRank
=
Abc_MinInt
(
MinRank
,
Rank
);
Vec_IntForEachEntryDouble
(
vTree
,
Box
,
Rank
,
k
)
Vec_IntWriteEntry
(
vTree
,
k
+
1
,
Rank
-
MinRank
);
}
Vec_BitFree
(
vFound
);
Vec_IntFree
(
vMap
);
// sort by size
Vec_WecSort
(
vTrees
,
1
);
return
vTrees
;
}
void
Acec_TreeFindTreesTest
(
Gia_Man_t
*
p
)
{
Vec_Wec_t
*
vTrees
;
abctime
clk
=
Abc_Clock
();
Vec_Int_t
*
vAdds
=
Ree_ManComputeCuts
(
p
,
NULL
,
1
);
int
nFadds
=
Ree_ManCountFadds
(
vAdds
);
printf
(
"Detected %d adders (%d FAs and %d HAs). "
,
Vec_IntSize
(
vAdds
)
/
6
,
nFadds
,
Vec_IntSize
(
vAdds
)
/
6
-
nFadds
);
Abc_PrintTime
(
1
,
"Time"
,
Abc_Clock
()
-
clk
);
clk
=
Abc_Clock
();
vTrees
=
Acec_TreeFindTrees
(
p
,
vAdds
);
printf
(
"Collected %d trees with %d adders in them. "
,
Vec_WecSize
(
vTrees
),
Vec_WecSizeSize
(
vTrees
)
/
2
);
Abc_PrintTime
(
1
,
"Time"
,
Abc_Clock
()
-
clk
);
Vec_WecPrint
(
vTrees
,
0
);
Vec_WecFree
(
vTrees
);
Vec_IntFree
(
vAdds
);
}
/**Function*************************************************************
Synopsis [Creates leaves and roots.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Acec_PrintRootLits
(
Vec_Wec_t
*
vRoots
)
{
Vec_Int_t
*
vLevel
;
int
i
,
k
,
iObj
;
Vec_WecForEachLevel
(
vRoots
,
vLevel
,
i
)
{
printf
(
"Rank %d : "
,
i
);
Vec_IntForEachEntry
(
vLevel
,
iObj
,
k
)
{
int
fFadd
=
Abc_LitIsCompl
(
iObj
);
int
fCout
=
Abc_LitIsCompl
(
Abc_Lit2Var
(
iObj
));
int
Node
=
Abc_Lit2Var
(
Abc_Lit2Var
(
iObj
));
printf
(
"%d%s%s "
,
Node
,
fCout
?
"*"
:
""
,
(
fCout
&&
fFadd
)
?
"*"
:
""
);
}
printf
(
"
\n
"
);
}
}
int
Acec_CreateBoxMaxRank
(
Vec_Int_t
*
vTree
)
{
int
k
,
Box
,
Rank
,
MaxRank
=
0
;
Vec_IntForEachEntryDouble
(
vTree
,
Box
,
Rank
,
k
)
MaxRank
=
Abc_MaxInt
(
MaxRank
,
Rank
);
return
MaxRank
;
}
void
Acec_BoxInsOuts
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
,
Vec_Int_t
*
vTree
,
Vec_Wec_t
*
vLeaves
,
Vec_Wec_t
*
vRoots
)
{
Vec_Bit_t
*
vIsLeaf
=
Vec_BitStart
(
Gia_ManObjNum
(
p
)
);
Vec_Bit_t
*
vIsRoot
=
Vec_BitStart
(
Gia_ManObjNum
(
p
)
);
Vec_Int_t
*
vLevel
;
int
i
,
k
,
Box
,
Rank
;
Vec_BitWriteEntry
(
vIsLeaf
,
0
,
1
);
Vec_BitWriteEntry
(
vIsRoot
,
0
,
1
);
Vec_IntForEachEntryDouble
(
vTree
,
Box
,
Rank
,
i
)
{
Vec_BitWriteEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
0
),
1
);
Vec_BitWriteEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
1
),
1
);
Vec_BitWriteEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
2
),
1
);
Vec_BitWriteEntry
(
vIsRoot
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
3
),
1
);
Vec_BitWriteEntry
(
vIsRoot
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
4
),
1
);
}
Vec_IntForEachEntryDouble
(
vTree
,
Box
,
Rank
,
i
)
{
for
(
k
=
0
;
k
<
3
;
k
++
)
{
if
(
Vec_BitEntry
(
vIsRoot
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
)
)
)
continue
;
Vec_BitWriteEntry
(
vIsRoot
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
),
1
);
Vec_WecPush
(
vLeaves
,
Rank
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
)
);
}
for
(
k
=
3
;
k
<
5
;
k
++
)
{
if
(
Vec_BitEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
)
)
)
continue
;
Vec_BitWriteEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
),
1
);
Vec_WecPush
(
vRoots
,
k
==
4
?
Rank
+
1
:
Rank
,
Abc_Var2Lit
(
Abc_Var2Lit
(
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
),
k
==
4
),
Vec_IntEntry
(
vAdds
,
6
*
Box
+
2
)
!=
0
)
);
}
}
Vec_BitFree
(
vIsLeaf
);
Vec_BitFree
(
vIsRoot
);
// sort each level
Vec_WecForEachLevel
(
vLeaves
,
vLevel
,
i
)
Vec_IntSort
(
vLevel
,
0
);
Vec_WecForEachLevel
(
vRoots
,
vLevel
,
i
)
Vec_IntSort
(
vLevel
,
0
);
}
/**Function*************************************************************
Synopsis [Creates polarity.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Acec_BoxPhases
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
,
Vec_Int_t
*
vTree
,
Vec_Wec_t
*
vLeaves
,
Vec_Wec_t
*
vRoots
,
Vec_Wec_t
*
vLeafLits
,
Vec_Wec_t
*
vRootLits
)
{
}
/**Function*************************************************************
Synopsis [Derives one adder tree.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Acec_Box_t
*
Acec_CreateBox
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
,
Vec_Int_t
*
vTree
)
{
Acec_Box_t
*
pBox
=
ABC_CALLOC
(
Acec_Box_t
,
1
);
pBox
->
pGia
=
p
;
pBox
->
vLeafs
=
Vec_WecStart
(
Acec_CreateBoxMaxRank
(
vTree
)
+
1
);
pBox
->
vRoots
=
Vec_WecStart
(
Vec_WecSize
(
pBox
->
vLeafs
)
+
1
);
Acec_BoxInsOuts
(
p
,
vAdds
,
vTree
,
pBox
->
vLeafs
,
pBox
->
vRoots
);
pBox
->
vLeafLits
=
Vec_WecStart
(
Vec_WecSize
(
pBox
->
vLeafs
)
);
pBox
->
vRootLits
=
Vec_WecStart
(
Vec_WecSize
(
pBox
->
vRoots
)
);
Acec_BoxPhases
(
p
,
vAdds
,
vTree
,
pBox
->
vLeafs
,
pBox
->
vRoots
,
pBox
->
vLeafLits
,
pBox
->
vRootLits
);
return
pBox
;
}
void
Acec_CreateBoxTest
(
Gia_Man_t
*
p
)
{
extern
void
Acec_BoxFree
(
Acec_Box_t
*
pBox
);
Acec_Box_t
*
pBox
;
Vec_Wec_t
*
vTrees
;
abctime
clk
=
Abc_Clock
();
Vec_Int_t
*
vAdds
=
Ree_ManComputeCuts
(
p
,
NULL
,
1
);
int
nFadds
=
Ree_ManCountFadds
(
vAdds
);
printf
(
"Detected %d adders (%d FAs and %d HAs). "
,
Vec_IntSize
(
vAdds
)
/
6
,
nFadds
,
Vec_IntSize
(
vAdds
)
/
6
-
nFadds
);
Abc_PrintTime
(
1
,
"Time"
,
Abc_Clock
()
-
clk
);
clk
=
Abc_Clock
();
vTrees
=
Acec_TreeFindTrees
(
p
,
vAdds
);
printf
(
"Collected %d trees with %d adders in them. "
,
Vec_WecSize
(
vTrees
),
Vec_WecSizeSize
(
vTrees
)
/
2
);
Abc_PrintTime
(
1
,
"Time"
,
Abc_Clock
()
-
clk
);
Vec_WecPrint
(
vTrees
,
0
);
pBox
=
Acec_CreateBox
(
p
,
vAdds
,
Vec_WecEntry
(
vTrees
,
0
)
);
Vec_WecPrint
(
pBox
->
vLeafs
,
0
);
Vec_WecPrint
(
pBox
->
vRoots
,
0
);
Acec_PrintRootLits
(
pBox
->
vRoots
);
Acec_BoxFree
(
pBox
);
Vec_WecFree
(
vTrees
);
Vec_IntFree
(
vAdds
);
}
/**Function*************************************************************
Synopsis []
Description []
...
...
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