Commit 4bfb97d3 by Alan Mishchenko

Updates to arithmetic verification.

parent 5fbc0cd7
......@@ -70,10 +70,12 @@ void Acec_ManCecSetDefaultParams( Acec_ParCec_t * p )
***********************************************************************/
void Acec_BoxFree( Acec_Box_t * pBox )
{
Vec_WecFree( pBox->vUnique );
Vec_WecFree( pBox->vShared );
Vec_WecFree( pBox->vLeafLits );
Vec_WecFree( pBox->vRootLits );
Vec_WecFreeP( &pBox->vLeafs );
Vec_WecFreeP( &pBox->vRoots );
Vec_WecFreeP( &pBox->vLeafLits );
Vec_WecFreeP( &pBox->vRootLits );
Vec_WecFreeP( &pBox->vUnique );
Vec_WecFreeP( &pBox->vShared );
ABC_FREE( pBox );
}
void Acec_BoxFreeP( Acec_Box_t ** ppBox )
......
......@@ -41,6 +41,8 @@ typedef struct Acec_Box_t_ Acec_Box_t;
struct Acec_Box_t_
{
Gia_Man_t * pGia; // AIG manager
Vec_Wec_t * vLeafs; // leaf literals by rank
Vec_Wec_t * vRoots; // root literals by rank
Vec_Wec_t * vLeafLits; // leaf literals by rank
Vec_Wec_t * vRootLits; // root literals by rank
Vec_Wec_t * vShared; // shared leaves
......
......@@ -33,6 +33,281 @@ ABC_NAMESPACE_IMPL_START
/**Function*************************************************************
Synopsis [Find internal cut points with exactly one adder fanin/fanout.]
Description [Returns a map of point into its input/output adder.]
SideEffects []
SeeAlso []
***********************************************************************/
void Acec_TreeAddInOutPoint( Vec_Int_t * vMap, int iObj, int iAdd, int fOut )
{
int * pPlace = Vec_IntEntryP( vMap, Abc_Var2Lit(iObj, fOut) );
if ( *pPlace == -1 )
*pPlace = iAdd;
else if ( *pPlace >= 0 )
*pPlace = -2;
}
Vec_Int_t * Acec_TreeFindPoints( Gia_Man_t * p, Vec_Int_t * vAdds )
{
Vec_Int_t * vMap = Vec_IntStartFull( 2*Gia_ManObjNum(p) );
int i;
for ( i = 0; 6*i < Vec_IntSize(vAdds); i++ )
{
Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+0), i, 0 );
Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+1), i, 0 );
Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+2), i, 0 );
Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+3), i, 1 );
Acec_TreeAddInOutPoint( vMap, Vec_IntEntry(vAdds, 6*i+4), i, 1 );
}
return vMap;
}
/**Function*************************************************************
Synopsis [Find adder trees as groups of adders connected vis cut-points.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Acec_TreeWhichPoint( Vec_Int_t * vAdds, int iAdd, int iObj )
{
int k;
for ( k = 0; k < 5; k++ )
if ( Vec_IntEntry(vAdds, 6*iAdd+k) == iObj )
return k;
assert( 0 );
return -1;
}
void Acec_TreeFindTrees2_rec( Vec_Int_t * vAdds, Vec_Int_t * vMap, int iAdd, int Rank, Vec_Int_t * vTree, Vec_Bit_t * vFound )
{
extern void Acec_TreeFindTrees_rec( Vec_Int_t * vAdds, Vec_Int_t * vMap, int iObj, int Rank, Vec_Int_t * vTree, Vec_Bit_t * vFound );
int k;
if ( Vec_BitEntry(vFound, iAdd) )
return;
Vec_BitWriteEntry( vFound, iAdd, 1 );
Vec_IntPush( vTree, iAdd );
Vec_IntPush( vTree, Rank );
//printf( "Assigning rank %d to (%d:%d).\n", Rank, Vec_IntEntry(vAdds, 6*iAdd+3), Vec_IntEntry(vAdds, 6*iAdd+4) );
for ( k = 0; k < 5; k++ )
Acec_TreeFindTrees_rec( vAdds, vMap, Vec_IntEntry(vAdds, 6*iAdd+k), k == 4 ? Rank + 1 : Rank, vTree, vFound );
}
void Acec_TreeFindTrees_rec( Vec_Int_t * vAdds, Vec_Int_t * vMap, int iObj, int Rank, Vec_Int_t * vTree, Vec_Bit_t * vFound )
{
int In = Vec_IntEntry( vMap, Abc_Var2Lit(iObj, 1) );
int Out = Vec_IntEntry( vMap, Abc_Var2Lit(iObj, 0) );
if ( In < 0 || Out < 0 )
return;
Acec_TreeFindTrees2_rec( vAdds, vMap, In, Acec_TreeWhichPoint(vAdds, In, iObj) == 4 ? Rank-1 : Rank, vTree, vFound );
Acec_TreeFindTrees2_rec( vAdds, vMap, Out, Rank, vTree, vFound );
}
Vec_Wec_t * Acec_TreeFindTrees( Gia_Man_t * p, Vec_Int_t * vAdds )
{
Vec_Wec_t * vTrees = Vec_WecAlloc( 10 );
Vec_Int_t * vMap = Acec_TreeFindPoints( p, vAdds );
Vec_Bit_t * vFound = Vec_BitStart( Vec_IntSize(vAdds)/6 );
Vec_Int_t * vTree;
int i, k, In, Out, Box, Rank, MinRank;
// go through the cut-points
Vec_IntForEachEntryDouble( vMap, In, Out, i )
{
if ( In < 0 || Out < 0 )
continue;
assert( Vec_BitEntry(vFound, In) == Vec_BitEntry(vFound, Out) );
if ( Vec_BitEntry(vFound, In) )
continue;
vTree = Vec_WecPushLevel( vTrees );
Acec_TreeFindTrees_rec( vAdds, vMap, i/2, 0, vTree, vFound );
// normalize rank
MinRank = ABC_INFINITY;
Vec_IntForEachEntryDouble( vTree, Box, Rank, k )
MinRank = Abc_MinInt( MinRank, Rank );
Vec_IntForEachEntryDouble( vTree, Box, Rank, k )
Vec_IntWriteEntry( vTree, k+1, Rank - MinRank );
}
Vec_BitFree( vFound );
Vec_IntFree( vMap );
// sort by size
Vec_WecSort( vTrees, 1 );
return vTrees;
}
void Acec_TreeFindTreesTest( Gia_Man_t * p )
{
Vec_Wec_t * vTrees;
abctime clk = Abc_Clock();
Vec_Int_t * vAdds = Ree_ManComputeCuts( p, NULL, 1 );
int nFadds = Ree_ManCountFadds( vAdds );
printf( "Detected %d adders (%d FAs and %d HAs). ", Vec_IntSize(vAdds)/6, nFadds, Vec_IntSize(vAdds)/6-nFadds );
Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
clk = Abc_Clock();
vTrees = Acec_TreeFindTrees( p, vAdds );
printf( "Collected %d trees with %d adders in them. ", Vec_WecSize(vTrees), Vec_WecSizeSize(vTrees)/2 );
Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
Vec_WecPrint( vTrees, 0 );
Vec_WecFree( vTrees );
Vec_IntFree( vAdds );
}
/**Function*************************************************************
Synopsis [Creates leaves and roots.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Acec_PrintRootLits( Vec_Wec_t * vRoots )
{
Vec_Int_t * vLevel;
int i, k, iObj;
Vec_WecForEachLevel( vRoots, vLevel, i )
{
printf( "Rank %d : ", i );
Vec_IntForEachEntry( vLevel, iObj, k )
{
int fFadd = Abc_LitIsCompl(iObj);
int fCout = Abc_LitIsCompl(Abc_Lit2Var(iObj));
int Node = Abc_Lit2Var(Abc_Lit2Var(iObj));
printf( "%d%s%s ", Node, fCout ? "*" : "", (fCout && fFadd) ? "*" : "" );
}
printf( "\n" );
}
}
int Acec_CreateBoxMaxRank( Vec_Int_t * vTree )
{
int k, Box, Rank, MaxRank = 0;
Vec_IntForEachEntryDouble( vTree, Box, Rank, k )
MaxRank = Abc_MaxInt( MaxRank, Rank );
return MaxRank;
}
void Acec_BoxInsOuts( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vTree, Vec_Wec_t * vLeaves, Vec_Wec_t * vRoots )
{
Vec_Bit_t * vIsLeaf = Vec_BitStart( Gia_ManObjNum(p) );
Vec_Bit_t * vIsRoot = Vec_BitStart( Gia_ManObjNum(p) );
Vec_Int_t * vLevel;
int i, k, Box, Rank;
Vec_BitWriteEntry( vIsLeaf, 0, 1 );
Vec_BitWriteEntry( vIsRoot, 0, 1 );
Vec_IntForEachEntryDouble( vTree, Box, Rank, i )
{
Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+0), 1 );
Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+1), 1 );
Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+2), 1 );
Vec_BitWriteEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+3), 1 );
Vec_BitWriteEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+4), 1 );
}
Vec_IntForEachEntryDouble( vTree, Box, Rank, i )
{
for ( k = 0; k < 3; k++ )
{
if ( Vec_BitEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+k) ) )
continue;
Vec_BitWriteEntry( vIsRoot, Vec_IntEntry(vAdds, 6*Box+k), 1 );
Vec_WecPush( vLeaves, Rank, Vec_IntEntry(vAdds, 6*Box+k) );
}
for ( k = 3; k < 5; k++ )
{
if ( Vec_BitEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+k) ) )
continue;
Vec_BitWriteEntry( vIsLeaf, Vec_IntEntry(vAdds, 6*Box+k), 1 );
Vec_WecPush( vRoots, k == 4 ? Rank + 1 : Rank, Abc_Var2Lit(Abc_Var2Lit(Vec_IntEntry(vAdds, 6*Box+k), k==4), Vec_IntEntry(vAdds, 6*Box+2)!=0) );
}
}
Vec_BitFree( vIsLeaf );
Vec_BitFree( vIsRoot );
// sort each level
Vec_WecForEachLevel( vLeaves, vLevel, i )
Vec_IntSort( vLevel, 0 );
Vec_WecForEachLevel( vRoots, vLevel, i )
Vec_IntSort( vLevel, 0 );
}
/**Function*************************************************************
Synopsis [Creates polarity.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Acec_BoxPhases( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vTree, Vec_Wec_t * vLeaves, Vec_Wec_t * vRoots, Vec_Wec_t * vLeafLits, Vec_Wec_t * vRootLits )
{
}
/**Function*************************************************************
Synopsis [Derives one adder tree.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Acec_Box_t * Acec_CreateBox( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vTree )
{
Acec_Box_t * pBox = ABC_CALLOC( Acec_Box_t, 1 );
pBox->pGia = p;
pBox->vLeafs = Vec_WecStart( Acec_CreateBoxMaxRank(vTree) + 1 );
pBox->vRoots = Vec_WecStart( Vec_WecSize(pBox->vLeafs) + 1 );
Acec_BoxInsOuts( p, vAdds, vTree, pBox->vLeafs, pBox->vRoots );
pBox->vLeafLits = Vec_WecStart( Vec_WecSize(pBox->vLeafs) );
pBox->vRootLits = Vec_WecStart( Vec_WecSize(pBox->vRoots) );
Acec_BoxPhases( p, vAdds, vTree, pBox->vLeafs, pBox->vRoots, pBox->vLeafLits, pBox->vRootLits );
return pBox;
}
void Acec_CreateBoxTest( Gia_Man_t * p )
{
extern void Acec_BoxFree( Acec_Box_t * pBox );
Acec_Box_t * pBox;
Vec_Wec_t * vTrees;
abctime clk = Abc_Clock();
Vec_Int_t * vAdds = Ree_ManComputeCuts( p, NULL, 1 );
int nFadds = Ree_ManCountFadds( vAdds );
printf( "Detected %d adders (%d FAs and %d HAs). ", Vec_IntSize(vAdds)/6, nFadds, Vec_IntSize(vAdds)/6-nFadds );
Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
clk = Abc_Clock();
vTrees = Acec_TreeFindTrees( p, vAdds );
printf( "Collected %d trees with %d adders in them. ", Vec_WecSize(vTrees), Vec_WecSizeSize(vTrees)/2 );
Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
Vec_WecPrint( vTrees, 0 );
pBox = Acec_CreateBox( p, vAdds, Vec_WecEntry(vTrees, 0) );
Vec_WecPrint( pBox->vLeafs, 0 );
Vec_WecPrint( pBox->vRoots, 0 );
Acec_PrintRootLits( pBox->vRoots );
Acec_BoxFree( pBox );
Vec_WecFree( vTrees );
Vec_IntFree( vAdds );
}
/**Function*************************************************************
Synopsis []
Description []
......
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