Commit 42f8082c by Alan Mishchenko

Added switch &sim -g to enable flop grouping.

parent 1ad363c1
...@@ -591,37 +591,27 @@ Gia_Man_t * Gia_ManDupPerm( Gia_Man_t * p, Vec_Int_t * vPiPerm ) ...@@ -591,37 +591,27 @@ Gia_Man_t * Gia_ManDupPerm( Gia_Man_t * p, Vec_Int_t * vPiPerm )
} }
Gia_Man_t * Gia_ManDupPermFlop( Gia_Man_t * p, Vec_Int_t * vFfPerm ) Gia_Man_t * Gia_ManDupPermFlop( Gia_Man_t * p, Vec_Int_t * vFfPerm )
{ {
Vec_Int_t * vLits; Vec_Int_t * vPermInv;
Gia_Man_t * pNew; Gia_Man_t * pNew;
Gia_Obj_t * pObj; Gia_Obj_t * pObj;
int i; int i;
assert( Vec_IntSize(vFfPerm) == Gia_ManRegNum(p) ); assert( Vec_IntSize(vFfPerm) == Gia_ManRegNum(p) );
vPermInv = Vec_IntInvert( vFfPerm, -1 );
pNew = Gia_ManStart( Gia_ManObjNum(p) ); pNew = Gia_ManStart( Gia_ManObjNum(p) );
pNew->pName = Abc_UtilStrsav( p->pName ); pNew->pName = Abc_UtilStrsav( p->pName );
pNew->pSpec = Abc_UtilStrsav( p->pSpec ); pNew->pSpec = Abc_UtilStrsav( p->pSpec );
Gia_ManConst0(p)->Value = 0; Gia_ManConst0(p)->Value = 0;
Gia_ManForEachCi( p, pObj, i ) Gia_ManForEachPi( p, pObj, i )
pObj->Value = Gia_ManAppendCi(pNew); pObj->Value = Gia_ManAppendCi(pNew);
vLits = Vec_IntAlloc( Gia_ManRegNum(p) );
for ( i = 0; i < Gia_ManRegNum(p); i++ )
Vec_IntPush( vLits, Gia_ManRo(p, Vec_IntEntry(vFfPerm, i))->Value );
Gia_ManForEachRo( p, pObj, i ) Gia_ManForEachRo( p, pObj, i )
pObj->Value = Vec_IntEntry(vLits, i); Gia_ManRo(p, Vec_IntEntry(vPermInv, i))->Value = Gia_ManAppendCi(pNew);
Gia_ManForEachAnd( p, pObj, i ) Gia_ManForEachAnd( p, pObj, i )
pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) ); pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
Gia_ManForEachPo( p, pObj, i ) Gia_ManForEachPo( p, pObj, i )
pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) ); pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
Vec_IntClear( vLits );
for ( i = 0; i < Gia_ManRegNum(p); i++ )
Vec_IntPush( vLits, Gia_ObjFanin0Copy( Gia_ManRi(p, Vec_IntEntry(vFfPerm, i)) ) );
Gia_ManForEachRi( p, pObj, i ) Gia_ManForEachRi( p, pObj, i )
pObj->Value = Gia_ManAppendCo( pNew, Vec_IntEntry(vLits, i) ); pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy( Gia_ManRi(p, Vec_IntEntry(vPermInv, i)) ) );
Vec_IntFree( vLits ); Vec_IntFree( vPermInv );
Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) ); Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
return pNew; return pNew;
} }
......
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