Commit 1ad363c1 by Alan Mishchenko

Added switch &sim -g to enable flop grouping.

parent b7c8f918
......@@ -901,6 +901,7 @@ extern Gia_Man_t * Gia_ManDupFlip( Gia_Man_t * p, int * pInitState );
extern Gia_Man_t * Gia_ManDupCycled( Gia_Man_t * pAig, Abc_Cex_t * pCex, int nFrames );
extern Gia_Man_t * Gia_ManDup( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupPerm( Gia_Man_t * p, Vec_Int_t * vPiPerm );
extern Gia_Man_t * Gia_ManDupPermFlop( Gia_Man_t * p, Vec_Int_t * vFfPerm );
extern void Gia_ManDupAppend( Gia_Man_t * p, Gia_Man_t * pTwo );
extern void Gia_ManDupAppendShare( Gia_Man_t * p, Gia_Man_t * pTwo );
extern Gia_Man_t * Gia_ManDupAppendNew( Gia_Man_t * pOne, Gia_Man_t * pTwo );
......
......@@ -589,6 +589,42 @@ Gia_Man_t * Gia_ManDupPerm( Gia_Man_t * p, Vec_Int_t * vPiPerm )
Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
return pNew;
}
Gia_Man_t * Gia_ManDupPermFlop( Gia_Man_t * p, Vec_Int_t * vFfPerm )
{
Vec_Int_t * vLits;
Gia_Man_t * pNew;
Gia_Obj_t * pObj;
int i;
assert( Vec_IntSize(vFfPerm) == Gia_ManRegNum(p) );
pNew = Gia_ManStart( Gia_ManObjNum(p) );
pNew->pName = Abc_UtilStrsav( p->pName );
pNew->pSpec = Abc_UtilStrsav( p->pSpec );
Gia_ManConst0(p)->Value = 0;
Gia_ManForEachCi( p, pObj, i )
pObj->Value = Gia_ManAppendCi(pNew);
vLits = Vec_IntAlloc( Gia_ManRegNum(p) );
for ( i = 0; i < Gia_ManRegNum(p); i++ )
Vec_IntPush( vLits, Gia_ManRo(p, Vec_IntEntry(vFfPerm, i))->Value );
Gia_ManForEachRo( p, pObj, i )
pObj->Value = Vec_IntEntry(vLits, i);
Gia_ManForEachAnd( p, pObj, i )
pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
Gia_ManForEachPo( p, pObj, i )
pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
Vec_IntClear( vLits );
for ( i = 0; i < Gia_ManRegNum(p); i++ )
Vec_IntPush( vLits, Gia_ObjFanin0Copy( Gia_ManRi(p, Vec_IntEntry(vFfPerm, i)) ) );
Gia_ManForEachRi( p, pObj, i )
pObj->Value = Gia_ManAppendCo( pNew, Vec_IntEntry(vLits, i) );
Vec_IntFree( vLits );
Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
return pNew;
}
/**Function*************************************************************
......
......@@ -26008,7 +26008,7 @@ int Abc_CommandAbc9Sim3( Abc_Frame_t * pAbc, int argc, char ** argv )
Ssw_RarSetDefaultParams( pPars );
// parse command line
Extra_UtilGetoptReset();
while ( ( c = Extra_UtilGetopt( argc, argv, "FWBRSNTGvh" ) ) != EOF )
while ( ( c = Extra_UtilGetopt( argc, argv, "FWBRSNTGgvh" ) ) != EOF )
{
switch ( c )
{
......@@ -26100,6 +26100,9 @@ int Abc_CommandAbc9Sim3( Abc_Frame_t * pAbc, int argc, char ** argv )
if ( pPars->TimeOutGap < 0 )
goto usage;
break;
case 'g':
pPars->fUseFfGrouping ^= 1;
break;
case 'v':
pPars->fVerbose ^= 1;
break;
......@@ -26120,7 +26123,7 @@ int Abc_CommandAbc9Sim3( Abc_Frame_t * pAbc, int argc, char ** argv )
return 0;
usage:
Abc_Print( -2, "usage: &sim3 [-FWBRNT num] [-vh]\n" );
Abc_Print( -2, "usage: &sim3 [-FWBRNT num] [-gvh]\n" );
Abc_Print( -2, "\t performs random simulation of the sequential miter\n" );
Abc_Print( -2, "\t-F num : the number of frames to simulate [default = %d]\n", pPars->nFrames );
Abc_Print( -2, "\t-W num : the number of words to simulate [default = %d]\n", pPars->nWords );
......@@ -26129,6 +26132,7 @@ usage:
Abc_Print( -2, "\t-S num : the number of rounds before a restart [default = %d]\n", pPars->nRestart );
Abc_Print( -2, "\t-N num : random number seed (1 <= num <= 1000) [default = %d]\n", pPars->nRandSeed );
Abc_Print( -2, "\t-T num : approximate runtime limit in seconds [default = %d]\n", pPars->TimeOut );
Abc_Print( -2, "\t-g : toggle heuristic flop grouping [default = %s]\n", pPars->fUseFfGrouping? "yes": "no" );
Abc_Print( -2, "\t-v : toggle printing verbose information [default = %s]\n", pPars->fVerbose? "yes": "no" );
Abc_Print( -2, "\t-h : print the command usage\n");
return 1;
......@@ -105,6 +105,7 @@ struct Ssw_RarPars_t_
int fMiter;
int fUseCex;
int fLatchOnly;
int fUseFfGrouping;
int nSolved;
Abc_Cex_t * pCex;
int(*pFuncOnFail)(int,Abc_Cex_t*); // called for a failed output in MO mode
......
......@@ -1124,6 +1124,33 @@ finish:
/**Function*************************************************************
Synopsis [Derive random flop permutation.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Ssw_RarRandomPermFlop( int nFlops )
{
Vec_Int_t * vPerm;
int i, k, * pArray;
srand( 1 );
printf( "Generating random permutation of %d flops.\n", nFlops );
vPerm = Vec_IntStartNatural( nFlops );
pArray = Vec_IntArray( vPerm );
for ( i = 0; i < nFlops; i++ )
{
k = rand() % nFlops;
ABC_SWAP( int, pArray[i], pArray[k] );
}
return vPerm;
}
/**Function*************************************************************
Synopsis [Perform sequential simulation.]
Description []
......@@ -1137,7 +1164,16 @@ int Ssw_RarSimulateGia( Gia_Man_t * p, Ssw_RarPars_t * pPars )
{
Aig_Man_t * pAig;
int RetValue;
pAig = Gia_ManToAigSimple( p );
if ( pPars->fUseFfGrouping )
{
Vec_Int_t * vPerm = Ssw_RarRandomPermFlop( Gia_ManRegNum(p) );
Gia_Man_t * pTemp = Gia_ManDupPermFlop( p, vPerm );
Vec_IntFree( vPerm );
pAig = Gia_ManToAigSimple( pTemp );
Gia_ManStop( pTemp );
}
else
pAig = Gia_ManToAigSimple( p );
RetValue = Ssw_RarSimulate( pAig, pPars );
// save counter-example
Abc_CexFree( p->pCexSeq );
......
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