Commit 08d25f39 by Alan Mishchenko

Various unrelated changes.

parent 41c01e4f
...@@ -1105,10 +1105,12 @@ static inline Gia_Obj_t * Gia_ObjFanout( Gia_Man_t * p, Gia_Obj_t * pObj, int i ...@@ -1105,10 +1105,12 @@ static inline Gia_Obj_t * Gia_ObjFanout( Gia_Man_t * p, Gia_Obj_t * pObj, int i
static inline void Gia_ObjSetFanout( Gia_Man_t * p, Gia_Obj_t * pObj, int i, Gia_Obj_t * pFan ) { Vec_IntWriteEntry( p->vFanout, Gia_ObjFoffset(p, pObj) + i, Gia_ObjId(p, pFan) ); } static inline void Gia_ObjSetFanout( Gia_Man_t * p, Gia_Obj_t * pObj, int i, Gia_Obj_t * pFan ) { Vec_IntWriteEntry( p->vFanout, Gia_ObjFoffset(p, pObj) + i, Gia_ObjId(p, pFan) ); }
static inline void Gia_ObjSetFanoutInt( Gia_Man_t * p, Gia_Obj_t * pObj, int i, int x ) { Vec_IntWriteEntry( p->vFanout, Gia_ObjFoffset(p, pObj) + i, x ); } static inline void Gia_ObjSetFanoutInt( Gia_Man_t * p, Gia_Obj_t * pObj, int i, int x ) { Vec_IntWriteEntry( p->vFanout, Gia_ObjFoffset(p, pObj) + i, x ); }
#define Gia_ObjForEachFanoutStatic( p, pObj, pFanout, i ) \ #define Gia_ObjForEachFanoutStatic( p, pObj, pFanout, i ) \
for ( i = 0; (i < Gia_ObjFanoutNum(p, pObj)) && (((pFanout) = Gia_ObjFanout(p, pObj, i)), 1); i++ ) for ( i = 0; (i < Gia_ObjFanoutNum(p, pObj)) && (((pFanout) = Gia_ObjFanout(p, pObj, i)), 1); i++ )
#define Gia_ObjForEachFanoutStaticId( p, Id, FanId, i ) \ #define Gia_ObjForEachFanoutStaticId( p, Id, FanId, i ) \
for ( i = 0; (i < Gia_ObjFanoutNumId(p, Id)) && (((FanId) = Gia_ObjFanoutId(p, Id, i)), 1); i++ ) for ( i = 0; (i < Gia_ObjFanoutNumId(p, Id)) && ((FanId = Gia_ObjFanoutId(p, Id, i)), 1); i++ )
#define Gia_ObjForEachFanoutStaticIndex( p, Id, FanId, i, Index ) \
for ( i = 0; (i < Gia_ObjFanoutNumId(p, Id)) && (Index = Vec_IntEntry(p->vFanout, Id)+i) && ((FanId = Vec_IntEntry(p->vFanout, Index)), 1); i++ )
static inline int Gia_ManHasMapping( Gia_Man_t * p ) { return p->vMapping != NULL; } static inline int Gia_ManHasMapping( Gia_Man_t * p ) { return p->vMapping != NULL; }
static inline int Gia_ObjIsLut( Gia_Man_t * p, int Id ) { return Vec_IntEntry(p->vMapping, Id) != 0; } static inline int Gia_ObjIsLut( Gia_Man_t * p, int Id ) { return Vec_IntEntry(p->vMapping, Id) != 0; }
...@@ -1141,6 +1143,8 @@ static inline int Gia_ObjCellId( Gia_Man_t * p, int iLit ) { re ...@@ -1141,6 +1143,8 @@ static inline int Gia_ObjCellId( Gia_Man_t * p, int iLit ) { re
for ( i = Gia_ManObjNum(p) - 1; i > 0; i-- ) if ( !Gia_ObjIsLut(p, i) ) {} else for ( i = Gia_ManObjNum(p) - 1; i > 0; i-- ) if ( !Gia_ObjIsLut(p, i) ) {} else
#define Gia_LutForEachFanin( p, i, iFan, k ) \ #define Gia_LutForEachFanin( p, i, iFan, k ) \
for ( k = 0; k < Gia_ObjLutSize(p,i) && ((iFan = Gia_ObjLutFanins(p,i)[k]),1); k++ ) for ( k = 0; k < Gia_ObjLutSize(p,i) && ((iFan = Gia_ObjLutFanins(p,i)[k]),1); k++ )
#define Gia_LutForEachFaninIndex( p, i, iFan, k, Index ) \
for ( k = 0; k < Gia_ObjLutSize(p,i) && (Index = Vec_IntEntry(p->vMapping, i)+1+k) && ((iFan = Vec_IntEntry(p->vMapping, Index)),1); k++ )
#define Gia_LutForEachFaninObj( p, i, pFanin, k ) \ #define Gia_LutForEachFaninObj( p, i, pFanin, k ) \
for ( k = 0; k < Gia_ObjLutSize(p,i) && ((pFanin = Gia_ManObj(p, Gia_ObjLutFanins(p,i)[k])),1); k++ ) for ( k = 0; k < Gia_ObjLutSize(p,i) && ((pFanin = Gia_ManObj(p, Gia_ObjLutFanins(p,i)[k])),1); k++ )
...@@ -1437,7 +1441,7 @@ extern void Gia_ManFanoutStart( Gia_Man_t * p ); ...@@ -1437,7 +1441,7 @@ extern void Gia_ManFanoutStart( Gia_Man_t * p );
extern void Gia_ManFanoutStop( Gia_Man_t * p ); extern void Gia_ManFanoutStop( Gia_Man_t * p );
extern void Gia_ManStaticFanoutStart( Gia_Man_t * p ); extern void Gia_ManStaticFanoutStart( Gia_Man_t * p );
extern void Gia_ManStaticFanoutStop( Gia_Man_t * p ); extern void Gia_ManStaticFanoutStop( Gia_Man_t * p );
extern void Gia_ManStaticMappingFanoutStart( Gia_Man_t * p ); extern void Gia_ManStaticMappingFanoutStart( Gia_Man_t * p, Vec_Int_t ** pvIndex );
/*=== giaForce.c =========================================================*/ /*=== giaForce.c =========================================================*/
extern void For_ManExperiment( Gia_Man_t * pGia, int nIters, int fClustered, int fVerbose ); extern void For_ManExperiment( Gia_Man_t * pGia, int nIters, int fClustered, int fVerbose );
/*=== giaFrames.c =========================================================*/ /*=== giaFrames.c =========================================================*/
......
...@@ -324,12 +324,20 @@ Vec_Int_t * Gia_ManStartMappingFanoutMap( Gia_Man_t * p, Vec_Int_t * vFanoutNums ...@@ -324,12 +324,20 @@ Vec_Int_t * Gia_ManStartMappingFanoutMap( Gia_Man_t * p, Vec_Int_t * vFanoutNums
SeeAlso [] SeeAlso []
***********************************************************************/ ***********************************************************************/
void Gia_ManStaticMappingFanoutStart( Gia_Man_t * p ) void Gia_ObjCheckDupMappingFanins( Gia_Man_t * p, int iObj )
{
int * pFanins = Gia_ObjLutFanins( p, iObj );
int i, k, nFanins = Gia_ObjLutSize( p, iObj );
for ( i = 0; i < nFanins; i++ )
for ( k = i + 1; k < nFanins; k++ )
assert( pFanins[i] != pFanins[k] );
}
void Gia_ManStaticMappingFanoutStart( Gia_Man_t * p, Vec_Int_t ** pvIndex )
{ {
Vec_Int_t * vCounts; Vec_Int_t * vCounts;
int * pRefsOld; int * pRefsOld;
Gia_Obj_t * pObj, * pFanin; Gia_Obj_t * pObj, * pFanin;
int i, k, iFan, iFanout; int i, k, iFan, iFanout, Index;
assert( p->vFanoutNums == NULL ); assert( p->vFanoutNums == NULL );
assert( p->vFanout == NULL ); assert( p->vFanout == NULL );
// recompute reference counters // recompute reference counters
...@@ -339,17 +347,22 @@ void Gia_ManStaticMappingFanoutStart( Gia_Man_t * p ) ...@@ -339,17 +347,22 @@ void Gia_ManStaticMappingFanoutStart( Gia_Man_t * p )
p->pLutRefs = pRefsOld; p->pLutRefs = pRefsOld;
// start the fanout maps // start the fanout maps
p->vFanout = Gia_ManStartMappingFanoutMap( p, p->vFanoutNums ); p->vFanout = Gia_ManStartMappingFanoutMap( p, p->vFanoutNums );
if ( pvIndex )
*pvIndex = Vec_IntStart( Vec_IntSize(p->vFanout) );
// incrementally add fanouts // incrementally add fanouts
vCounts = Vec_IntStart( Gia_ManObjNum(p) ); vCounts = Vec_IntStart( Gia_ManObjNum(p) );
Gia_ManForEachLut( p, i ) Gia_ManForEachLut( p, i )
{ {
Gia_ObjCheckDupMappingFanins( p, i );
pObj = Gia_ManObj( p, i ); pObj = Gia_ManObj( p, i );
Gia_LutForEachFanin( p, i, iFan, k ) Gia_LutForEachFaninIndex( p, i, iFan, k, Index )
{ {
pFanin = Gia_ManObj( p, iFan ); pFanin = Gia_ManObj( p, iFan );
iFanout = Vec_IntEntry( vCounts, iFan ); iFanout = Vec_IntEntry( vCounts, iFan );
Gia_ObjSetFanout( p, pFanin, iFanout, pObj ); Gia_ObjSetFanout( p, pFanin, iFanout, pObj );
Vec_IntAddToEntry( vCounts, iFan, 1 ); Vec_IntAddToEntry( vCounts, iFan, 1 );
if ( pvIndex )
Vec_IntWriteEntry( *pvIndex, Vec_IntEntry(p->vFanout, iFan) + iFanout, Index );
} }
} }
Gia_ManForEachCo( p, pObj, i ) Gia_ManForEachCo( p, pObj, i )
......
...@@ -1789,7 +1789,7 @@ void Mf_ManOptimization( Mf_Man_t * p ) ...@@ -1789,7 +1789,7 @@ void Mf_ManOptimization( Mf_Man_t * p )
Gia_Man_t * pGia = p->pGia0; Gia_Man_t * pGia = p->pGia0;
int i, Count, nNodes = Mf_ManMappingFromMapping( p ); int i, Count, nNodes = Mf_ManMappingFromMapping( p );
Gia_ManLevelNum( pGia ); Gia_ManLevelNum( pGia );
Gia_ManStaticMappingFanoutStart( pGia ); Gia_ManStaticMappingFanoutStart( pGia, NULL );
Mf_ManPrintFanoutProfile( p, pGia->vFanoutNums ); Mf_ManPrintFanoutProfile( p, pGia->vFanoutNums );
printf( "\nIndividual logic cones for mapping with %d nodes:\n", nNodes ); printf( "\nIndividual logic cones for mapping with %d nodes:\n", nNodes );
Vec_IntForEachEntry( pGia->vFanoutNums, Count, i ) Vec_IntForEachEntry( pGia->vFanoutNums, Count, i )
......
...@@ -162,24 +162,34 @@ static inline int Abc_TtBitCount16( int i ) { return Abc_TtBitCount8[i & 0xFF] + ...@@ -162,24 +162,34 @@ static inline int Abc_TtBitCount16( int i ) { return Abc_TtBitCount8[i & 0xFF] +
***********************************************************************/ ***********************************************************************/
// read/write/flip i-th bit of a bit string table: // read/write/flip i-th bit of a bit string table:
static inline int Abc_TtGetBit( word * p, int i ) { return (int)(p[i>>6] >> (word)(i & 63)) & 1; } static inline int Abc_TtGetBit( word * p, int k ) { return (int)(p[k>>6] >> (k & 63)) & 1; }
static inline void Abc_TtSetBit( word * p, int i ) { p[i>>6] |= (word)(((word)1)<<(i & 63)); } static inline void Abc_TtSetBit( word * p, int k ) { p[k>>6] |= (((word)1)<<(k & 63)); }
static inline void Abc_TtXorBit( word * p, int i ) { p[i>>6] ^= (word)(((word)1)<<(i & 63)); } static inline void Abc_TtXorBit( word * p, int k ) { p[k>>6] ^= (((word)1)<<(k & 63)); }
// read/write k-th digit d of a quaternary number: // read/write k-th digit d of a quaternary number:
static inline int Abc_TtGetQua( word * p, int k ) { return (int)(p[k>>5] >> (word)((k<<1) & 63)) & 3; } static inline int Abc_TtGetQua( word * p, int k ) { return (int)(p[k>>5] >> ((k<<1) & 63)) & 3; }
static inline void Abc_TtSetQua( word * p, int k, int d ) { p[k>>5] |= (word)(((word)d)<<((k<<1) & 63)); } static inline void Abc_TtSetQua( word * p, int k, int d ) { p[k>>5] |= (((word)d)<<((k<<1) & 63)); }
static inline void Abc_TtXorQua( word * p, int k, int d ) { p[k>>5] ^= (word)(((word)d)<<((k<<1) & 63)); } static inline void Abc_TtXorQua( word * p, int k, int d ) { p[k>>5] ^= (((word)d)<<((k<<1) & 63)); }
// read/write k-th digit d of a hexadecimal number: // read/write k-th digit d of a hexadecimal number:
static inline int Abc_TtGetHex( word * p, int k ) { return (int)(p[k>>4] >> (word)((k<<2) & 63)) & 15; } static inline int Abc_TtGetHex( word * p, int k ) { return (int)(p[k>>4] >> ((k<<2) & 63)) & 15; }
static inline void Abc_TtSetHex( word * p, int k, int d ) { p[k>>4] |= (word)(((word)d)<<((k<<2) & 63)); } static inline void Abc_TtSetHex( word * p, int k, int d ) { p[k>>4] |= (((word)d)<<((k<<2) & 63)); }
static inline void Abc_TtXorHex( word * p, int k, int d ) { p[k>>4] ^= (word)(((word)d)<<((k<<2) & 63)); } static inline void Abc_TtXorHex( word * p, int k, int d ) { p[k>>4] ^= (((word)d)<<((k<<2) & 63)); }
// read/write k-th digit d of a 256-base number: // read/write k-th digit d of a 256-base number:
static inline int Abc_TtGet256( word * p, int k ) { return (int)(p[k>>3] >> (word)((k<<3) & 63)) & 255; } static inline int Abc_TtGet256( word * p, int k ) { return (int)(p[k>>3] >> ((k<<3) & 63)) & 255; }
static inline void Abc_TtSet256( word * p, int k, int d ) { p[k>>3] |= (word)(((word)d)<<((k<<3) & 63)); } static inline void Abc_TtSet256( word * p, int k, int d ) { p[k>>3] |= (((word)d)<<((k<<3) & 63)); }
static inline void Abc_TtXor256( word * p, int k, int d ) { p[k>>3] ^= (word)(((word)d)<<((k<<3) & 63)); } static inline void Abc_TtXor256( word * p, int k, int d ) { p[k>>3] ^= (((word)d)<<((k<<3) & 63)); }
// read/write k-th digit d of a 2^16-base number:
static inline int Abc_TtGet65536( word * p, int k ) { return (int)(p[k>>2] >> ((k<<4) & 63))&0xFFFF; }
static inline void Abc_TtSet65536( word * p, int k, int d ) { p[k>>2] |= (((word)d)<<((k<<4) & 63)); }
static inline void Abc_TtXor65536( word * p, int k, int d ) { p[k>>2] ^= (((word)d)<<((k<<4) & 63)); }
// read/write k-th digit d of a 2^2^v-base number:
static inline int Abc_TtGetV( word * p, int v, int k ) { return (int)((p[k>>(6-v)] << (64-(1<<v)-((k<<v) & 63))) >> (64-(1<<v)));}
static inline void Abc_TtSetV( word * p, int v, int k, int d ) { p[k>>(6-v)] |= (((word)d)<<((k<<v) & 63)); }
static inline void Abc_TtXorV( word * p, int v, int k, int d ) { p[k>>(6-v)] ^= (((word)d)<<((k<<v) & 63)); }
/**Function************************************************************* /**Function*************************************************************
......
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