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lvzhengyang
abc
Commits
08d25f39
Commit
08d25f39
authored
Mar 26, 2023
by
Alan Mishchenko
Browse files
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Various unrelated changes.
parent
41c01e4f
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4 changed files
with
48 additions
and
21 deletions
+48
-21
src/aig/gia/gia.h
+9
-5
src/aig/gia/giaFanout.c
+16
-3
src/aig/gia/giaMf.c
+1
-1
src/misc/util/utilTruth.h
+22
-12
No files found.
src/aig/gia/gia.h
View file @
08d25f39
...
...
@@ -1105,10 +1105,12 @@ static inline Gia_Obj_t * Gia_ObjFanout( Gia_Man_t * p, Gia_Obj_t * pObj, int i
static
inline
void
Gia_ObjSetFanout
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
int
i
,
Gia_Obj_t
*
pFan
)
{
Vec_IntWriteEntry
(
p
->
vFanout
,
Gia_ObjFoffset
(
p
,
pObj
)
+
i
,
Gia_ObjId
(
p
,
pFan
)
);
}
static
inline
void
Gia_ObjSetFanoutInt
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
int
i
,
int
x
)
{
Vec_IntWriteEntry
(
p
->
vFanout
,
Gia_ObjFoffset
(
p
,
pObj
)
+
i
,
x
);
}
#define Gia_ObjForEachFanoutStatic( p, pObj, pFanout, i ) \
for ( i = 0; (i < Gia_ObjFanoutNum(p, pObj)) && (((pFanout) = Gia_ObjFanout(p, pObj, i)), 1); i++ )
#define Gia_ObjForEachFanoutStaticId( p, Id, FanId, i ) \
for ( i = 0; (i < Gia_ObjFanoutNumId(p, Id)) && (((FanId) = Gia_ObjFanoutId(p, Id, i)), 1); i++ )
#define Gia_ObjForEachFanoutStatic( p, pObj, pFanout, i ) \
for ( i = 0; (i < Gia_ObjFanoutNum(p, pObj)) && (((pFanout) = Gia_ObjFanout(p, pObj, i)), 1); i++ )
#define Gia_ObjForEachFanoutStaticId( p, Id, FanId, i ) \
for ( i = 0; (i < Gia_ObjFanoutNumId(p, Id)) && ((FanId = Gia_ObjFanoutId(p, Id, i)), 1); i++ )
#define Gia_ObjForEachFanoutStaticIndex( p, Id, FanId, i, Index ) \
for ( i = 0; (i < Gia_ObjFanoutNumId(p, Id)) && (Index = Vec_IntEntry(p->vFanout, Id)+i) && ((FanId = Vec_IntEntry(p->vFanout, Index)), 1); i++ )
static
inline
int
Gia_ManHasMapping
(
Gia_Man_t
*
p
)
{
return
p
->
vMapping
!=
NULL
;
}
static
inline
int
Gia_ObjIsLut
(
Gia_Man_t
*
p
,
int
Id
)
{
return
Vec_IntEntry
(
p
->
vMapping
,
Id
)
!=
0
;
}
...
...
@@ -1141,6 +1143,8 @@ static inline int Gia_ObjCellId( Gia_Man_t * p, int iLit ) { re
for ( i = Gia_ManObjNum(p) - 1; i > 0; i-- ) if ( !Gia_ObjIsLut(p, i) ) {} else
#define Gia_LutForEachFanin( p, i, iFan, k ) \
for ( k = 0; k < Gia_ObjLutSize(p,i) && ((iFan = Gia_ObjLutFanins(p,i)[k]),1); k++ )
#define Gia_LutForEachFaninIndex( p, i, iFan, k, Index ) \
for ( k = 0; k < Gia_ObjLutSize(p,i) && (Index = Vec_IntEntry(p->vMapping, i)+1+k) && ((iFan = Vec_IntEntry(p->vMapping, Index)),1); k++ )
#define Gia_LutForEachFaninObj( p, i, pFanin, k ) \
for ( k = 0; k < Gia_ObjLutSize(p,i) && ((pFanin = Gia_ManObj(p, Gia_ObjLutFanins(p,i)[k])),1); k++ )
...
...
@@ -1437,7 +1441,7 @@ extern void Gia_ManFanoutStart( Gia_Man_t * p );
extern
void
Gia_ManFanoutStop
(
Gia_Man_t
*
p
);
extern
void
Gia_ManStaticFanoutStart
(
Gia_Man_t
*
p
);
extern
void
Gia_ManStaticFanoutStop
(
Gia_Man_t
*
p
);
extern
void
Gia_ManStaticMappingFanoutStart
(
Gia_Man_t
*
p
);
extern
void
Gia_ManStaticMappingFanoutStart
(
Gia_Man_t
*
p
,
Vec_Int_t
**
pvIndex
);
/*=== giaForce.c =========================================================*/
extern
void
For_ManExperiment
(
Gia_Man_t
*
pGia
,
int
nIters
,
int
fClustered
,
int
fVerbose
);
/*=== giaFrames.c =========================================================*/
...
...
src/aig/gia/giaFanout.c
View file @
08d25f39
...
...
@@ -324,12 +324,20 @@ Vec_Int_t * Gia_ManStartMappingFanoutMap( Gia_Man_t * p, Vec_Int_t * vFanoutNums
SeeAlso []
***********************************************************************/
void
Gia_ManStaticMappingFanoutStart
(
Gia_Man_t
*
p
)
void
Gia_ObjCheckDupMappingFanins
(
Gia_Man_t
*
p
,
int
iObj
)
{
int
*
pFanins
=
Gia_ObjLutFanins
(
p
,
iObj
);
int
i
,
k
,
nFanins
=
Gia_ObjLutSize
(
p
,
iObj
);
for
(
i
=
0
;
i
<
nFanins
;
i
++
)
for
(
k
=
i
+
1
;
k
<
nFanins
;
k
++
)
assert
(
pFanins
[
i
]
!=
pFanins
[
k
]
);
}
void
Gia_ManStaticMappingFanoutStart
(
Gia_Man_t
*
p
,
Vec_Int_t
**
pvIndex
)
{
Vec_Int_t
*
vCounts
;
int
*
pRefsOld
;
Gia_Obj_t
*
pObj
,
*
pFanin
;
int
i
,
k
,
iFan
,
iFanout
;
int
i
,
k
,
iFan
,
iFanout
,
Index
;
assert
(
p
->
vFanoutNums
==
NULL
);
assert
(
p
->
vFanout
==
NULL
);
// recompute reference counters
...
...
@@ -339,17 +347,22 @@ void Gia_ManStaticMappingFanoutStart( Gia_Man_t * p )
p
->
pLutRefs
=
pRefsOld
;
// start the fanout maps
p
->
vFanout
=
Gia_ManStartMappingFanoutMap
(
p
,
p
->
vFanoutNums
);
if
(
pvIndex
)
*
pvIndex
=
Vec_IntStart
(
Vec_IntSize
(
p
->
vFanout
)
);
// incrementally add fanouts
vCounts
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
Gia_ManForEachLut
(
p
,
i
)
{
Gia_ObjCheckDupMappingFanins
(
p
,
i
);
pObj
=
Gia_ManObj
(
p
,
i
);
Gia_LutForEachFanin
(
p
,
i
,
iFan
,
k
)
Gia_LutForEachFanin
Index
(
p
,
i
,
iFan
,
k
,
Index
)
{
pFanin
=
Gia_ManObj
(
p
,
iFan
);
iFanout
=
Vec_IntEntry
(
vCounts
,
iFan
);
Gia_ObjSetFanout
(
p
,
pFanin
,
iFanout
,
pObj
);
Vec_IntAddToEntry
(
vCounts
,
iFan
,
1
);
if
(
pvIndex
)
Vec_IntWriteEntry
(
*
pvIndex
,
Vec_IntEntry
(
p
->
vFanout
,
iFan
)
+
iFanout
,
Index
);
}
}
Gia_ManForEachCo
(
p
,
pObj
,
i
)
...
...
src/aig/gia/giaMf.c
View file @
08d25f39
...
...
@@ -1789,7 +1789,7 @@ void Mf_ManOptimization( Mf_Man_t * p )
Gia_Man_t
*
pGia
=
p
->
pGia0
;
int
i
,
Count
,
nNodes
=
Mf_ManMappingFromMapping
(
p
);
Gia_ManLevelNum
(
pGia
);
Gia_ManStaticMappingFanoutStart
(
pGia
);
Gia_ManStaticMappingFanoutStart
(
pGia
,
NULL
);
Mf_ManPrintFanoutProfile
(
p
,
pGia
->
vFanoutNums
);
printf
(
"
\n
Individual logic cones for mapping with %d nodes:
\n
"
,
nNodes
);
Vec_IntForEachEntry
(
pGia
->
vFanoutNums
,
Count
,
i
)
...
...
src/misc/util/utilTruth.h
View file @
08d25f39
...
...
@@ -162,24 +162,34 @@ static inline int Abc_TtBitCount16( int i ) { return Abc_TtBitCount8[i & 0xFF] +
***********************************************************************/
// read/write/flip i-th bit of a bit string table:
static
inline
int
Abc_TtGetBit
(
word
*
p
,
int
i
)
{
return
(
int
)(
p
[
i
>>
6
]
>>
(
word
)(
i
&
63
))
&
1
;
}
static
inline
void
Abc_TtSetBit
(
word
*
p
,
int
i
)
{
p
[
i
>>
6
]
|=
(
word
)(((
word
)
1
)
<<
(
i
&
63
));
}
static
inline
void
Abc_TtXorBit
(
word
*
p
,
int
i
)
{
p
[
i
>>
6
]
^=
(
word
)(((
word
)
1
)
<<
(
i
&
63
));
}
static
inline
int
Abc_TtGetBit
(
word
*
p
,
int
k
)
{
return
(
int
)(
p
[
k
>>
6
]
>>
(
k
&
63
))
&
1
;
}
static
inline
void
Abc_TtSetBit
(
word
*
p
,
int
k
)
{
p
[
k
>>
6
]
|=
(((
word
)
1
)
<<
(
k
&
63
));
}
static
inline
void
Abc_TtXorBit
(
word
*
p
,
int
k
)
{
p
[
k
>>
6
]
^=
(((
word
)
1
)
<<
(
k
&
63
));
}
// read/write k-th digit d of a quaternary number:
static
inline
int
Abc_TtGetQua
(
word
*
p
,
int
k
)
{
return
(
int
)(
p
[
k
>>
5
]
>>
(
word
)((
k
<<
1
)
&
63
))
&
3
;
}
static
inline
void
Abc_TtSetQua
(
word
*
p
,
int
k
,
int
d
)
{
p
[
k
>>
5
]
|=
(
word
)(((
word
)
d
)
<<
((
k
<<
1
)
&
63
));
}
static
inline
void
Abc_TtXorQua
(
word
*
p
,
int
k
,
int
d
)
{
p
[
k
>>
5
]
^=
(
word
)(((
word
)
d
)
<<
((
k
<<
1
)
&
63
));
}
static
inline
int
Abc_TtGetQua
(
word
*
p
,
int
k
)
{
return
(
int
)(
p
[
k
>>
5
]
>>
((
k
<<
1
)
&
63
))
&
3
;
}
static
inline
void
Abc_TtSetQua
(
word
*
p
,
int
k
,
int
d
)
{
p
[
k
>>
5
]
|=
(((
word
)
d
)
<<
((
k
<<
1
)
&
63
));
}
static
inline
void
Abc_TtXorQua
(
word
*
p
,
int
k
,
int
d
)
{
p
[
k
>>
5
]
^=
(((
word
)
d
)
<<
((
k
<<
1
)
&
63
));
}
// read/write k-th digit d of a hexadecimal number:
static
inline
int
Abc_TtGetHex
(
word
*
p
,
int
k
)
{
return
(
int
)(
p
[
k
>>
4
]
>>
(
word
)((
k
<<
2
)
&
63
))
&
15
;
}
static
inline
void
Abc_TtSetHex
(
word
*
p
,
int
k
,
int
d
)
{
p
[
k
>>
4
]
|=
(
word
)(((
word
)
d
)
<<
((
k
<<
2
)
&
63
));
}
static
inline
void
Abc_TtXorHex
(
word
*
p
,
int
k
,
int
d
)
{
p
[
k
>>
4
]
^=
(
word
)(((
word
)
d
)
<<
((
k
<<
2
)
&
63
));
}
static
inline
int
Abc_TtGetHex
(
word
*
p
,
int
k
)
{
return
(
int
)(
p
[
k
>>
4
]
>>
((
k
<<
2
)
&
63
))
&
15
;
}
static
inline
void
Abc_TtSetHex
(
word
*
p
,
int
k
,
int
d
)
{
p
[
k
>>
4
]
|=
(((
word
)
d
)
<<
((
k
<<
2
)
&
63
));
}
static
inline
void
Abc_TtXorHex
(
word
*
p
,
int
k
,
int
d
)
{
p
[
k
>>
4
]
^=
(((
word
)
d
)
<<
((
k
<<
2
)
&
63
));
}
// read/write k-th digit d of a 256-base number:
static
inline
int
Abc_TtGet256
(
word
*
p
,
int
k
)
{
return
(
int
)(
p
[
k
>>
3
]
>>
(
word
)((
k
<<
3
)
&
63
))
&
255
;
}
static
inline
void
Abc_TtSet256
(
word
*
p
,
int
k
,
int
d
)
{
p
[
k
>>
3
]
|=
(
word
)(((
word
)
d
)
<<
((
k
<<
3
)
&
63
));
}
static
inline
void
Abc_TtXor256
(
word
*
p
,
int
k
,
int
d
)
{
p
[
k
>>
3
]
^=
(
word
)(((
word
)
d
)
<<
((
k
<<
3
)
&
63
));
}
static
inline
int
Abc_TtGet256
(
word
*
p
,
int
k
)
{
return
(
int
)(
p
[
k
>>
3
]
>>
((
k
<<
3
)
&
63
))
&
255
;
}
static
inline
void
Abc_TtSet256
(
word
*
p
,
int
k
,
int
d
)
{
p
[
k
>>
3
]
|=
(((
word
)
d
)
<<
((
k
<<
3
)
&
63
));
}
static
inline
void
Abc_TtXor256
(
word
*
p
,
int
k
,
int
d
)
{
p
[
k
>>
3
]
^=
(((
word
)
d
)
<<
((
k
<<
3
)
&
63
));
}
// read/write k-th digit d of a 2^16-base number:
static
inline
int
Abc_TtGet65536
(
word
*
p
,
int
k
)
{
return
(
int
)(
p
[
k
>>
2
]
>>
((
k
<<
4
)
&
63
))
&
0xFFFF
;
}
static
inline
void
Abc_TtSet65536
(
word
*
p
,
int
k
,
int
d
)
{
p
[
k
>>
2
]
|=
(((
word
)
d
)
<<
((
k
<<
4
)
&
63
));
}
static
inline
void
Abc_TtXor65536
(
word
*
p
,
int
k
,
int
d
)
{
p
[
k
>>
2
]
^=
(((
word
)
d
)
<<
((
k
<<
4
)
&
63
));
}
// read/write k-th digit d of a 2^2^v-base number:
static
inline
int
Abc_TtGetV
(
word
*
p
,
int
v
,
int
k
)
{
return
(
int
)((
p
[
k
>>
(
6
-
v
)]
<<
(
64
-
(
1
<<
v
)
-
((
k
<<
v
)
&
63
)))
>>
(
64
-
(
1
<<
v
)));}
static
inline
void
Abc_TtSetV
(
word
*
p
,
int
v
,
int
k
,
int
d
)
{
p
[
k
>>
(
6
-
v
)]
|=
(((
word
)
d
)
<<
((
k
<<
v
)
&
63
));
}
static
inline
void
Abc_TtXorV
(
word
*
p
,
int
v
,
int
k
,
int
d
)
{
p
[
k
>>
(
6
-
v
)]
^=
(((
word
)
d
)
<<
((
k
<<
v
)
&
63
));
}
/**Function*************************************************************
...
...
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