giaBalance.c 38.5 KB
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/**CFile****************************************************************

  FileName    [giaBalance.c]

  SystemName  [ABC: Logic synthesis and verification system.]

  PackageName [Scalable AIG package.]

  Synopsis    [AIG balancing.]

  Author      [Alan Mishchenko]
  
  Affiliation [UC Berkeley]

  Date        [Ver. 1.0. Started - June 20, 2005.]

  Revision    [$Id: giaBalance.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]

***********************************************************************/

#include "gia.h"
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#include "misc/vec/vecHash.h"
#include "misc/vec/vecQue.h"
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#include "opt/dau/dau.h"
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ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

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// operation manager
typedef struct Dam_Man_t_ Dam_Man_t;
struct Dam_Man_t_
{
    Gia_Man_t *      pGia;      // user's AIG
    Vec_Int_t *      vNod2Set;  // node ID into fanin set
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    Vec_Int_t *      vDiv2Nod;  // div ID into root node set
    Vec_Int_t *      vSetStore; // fanin set storage
    Vec_Int_t *      vNodStore; // root node set storage
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    Vec_Flt_t *      vCounts;   // occur counts
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    Vec_Int_t *      vNodLevR;  // node reverse level
    Vec_Int_t *      vDivLevR;  // divisor reverse level
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    Vec_Int_t *      vVisit;    // visited MUXes
    Vec_Que_t *      vQue;      // pairs by their weight
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    Hash_IntMan_t *  vHash;     // pair hash table
    abctime          clkStart;  // starting the clock
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    int              nLevelMax; // maximum level
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    int              nDivs;     // extracted divisor count
    int              nAnds;     // total AND node count
    int              nGain;     // total gain in AND nodes
    int              nGainX;    // gain from XOR nodes
};

static inline int    Dam_ObjHand( Dam_Man_t * p, int i )     { return i < Vec_IntSize(p->vNod2Set) ? Vec_IntEntry(p->vNod2Set, i) : 0;                      }
static inline int *  Dam_ObjSet( Dam_Man_t * p, int i )      { int h = Dam_ObjHand(p, i); if ( h == 0 ) return NULL; return Vec_IntEntryP(p->vSetStore, h); }

static inline int    Dam_DivHand( Dam_Man_t * p, int d )     { return d < Vec_IntSize(p->vDiv2Nod) ? Vec_IntEntry(p->vDiv2Nod, d) : 0;                      }
static inline int *  Dam_DivSet( Dam_Man_t * p, int d )      { int h = Dam_DivHand(p, d); if ( h == 0 ) return NULL; return Vec_IntEntryP(p->vNodStore, h); }


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////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Simplify multi-input AND/XOR.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ManSimplifyXor( Vec_Int_t * vSuper )
{
    int i, k = 0, Prev = -1, This, fCompl = 0;
    Vec_IntForEachEntry( vSuper, This, i )
    {
        if ( This == 0 )
            continue;
        if ( This == 1 )
            fCompl ^= 1; 
        else if ( Prev != This )
            Vec_IntWriteEntry( vSuper, k++, This ), Prev = This;
        else
            Prev = -1, k--;
    }
    Vec_IntShrink( vSuper, k );
    if ( Vec_IntSize( vSuper ) == 0 )
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        Vec_IntPush( vSuper, fCompl );
    else if ( fCompl )
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        Vec_IntWriteEntry( vSuper, 0, Abc_LitNot(Vec_IntEntry(vSuper, 0)) );
}
void Gia_ManSimplifyAnd( Vec_Int_t * vSuper )
{
    int i, k = 0, Prev = -1, This;
    Vec_IntForEachEntry( vSuper, This, i )
    {
        if ( This == 0 )
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            { Vec_IntFill(vSuper, 1, 0); return; }
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        if ( This == 1 )
            continue;
        if ( Prev == -1 || Abc_Lit2Var(Prev) != Abc_Lit2Var(This) )
            Vec_IntWriteEntry( vSuper, k++, This ), Prev = This;
        else if ( Prev != This )
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            { Vec_IntFill(vSuper, 1, 0); return; }
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    }
    Vec_IntShrink( vSuper, k );
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    if ( Vec_IntSize( vSuper ) == 0 )
        Vec_IntPush( vSuper, 1 );
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}

/**Function*************************************************************

  Synopsis    [Collect multi-input AND/XOR.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ManSuperCollectXor_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
{
    assert( !Gia_IsComplement(pObj) );
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    if ( !Gia_ObjIsXor(pObj) || 
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//        Gia_ObjRefNum(p, pObj) > 1 || 
        Gia_ObjRefNum(p, pObj) > 2 || 
        (Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) || 
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        Vec_IntSize(p->vSuper) > 100 )
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    {
        Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
        return;
    }
    assert( !Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) );
    Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin0(pObj) );
    Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin1(pObj) );
}
void Gia_ManSuperCollectAnd_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
{
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    if ( Gia_IsComplement(pObj) || 
        !Gia_ObjIsAndReal(p, pObj) || 
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//        Gia_ObjRefNum(p, pObj) > 1 || 
        Gia_ObjRefNum(p, pObj) > 2 || 
        (Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) || 
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        Vec_IntSize(p->vSuper) > 100 )
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    {
        Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
        return;
    }
    Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild0(pObj) );
    Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild1(pObj) );
}
void Gia_ManSuperCollect( Gia_Man_t * p, Gia_Obj_t * pObj )
{
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//    int nSize;
    if ( p->vSuper == NULL )
        p->vSuper = Vec_IntAlloc( 1000 );
    else
        Vec_IntClear( p->vSuper );
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    if ( Gia_ObjIsXor(pObj) )
    {
        assert( !Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) );
        Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin0(pObj) );
        Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin1(pObj) );
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//        nSize = Vec_IntSize(vSuper);
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        Vec_IntSort( p->vSuper, 0 );
        Gia_ManSimplifyXor( p->vSuper );
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//        if ( nSize != Vec_IntSize(vSuper) )
//            printf( "X %d->%d  ", nSize, Vec_IntSize(vSuper) );
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    }
    else if ( Gia_ObjIsAndReal(p, pObj) )
    {
        Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild0(pObj) );
        Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild1(pObj) );
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//        nSize = Vec_IntSize(vSuper);
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        Vec_IntSort( p->vSuper, 0 );
        Gia_ManSimplifyAnd( p->vSuper );
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//        if ( nSize != Vec_IntSize(vSuper) )
//            printf( "A %d->%d  ", nSize, Vec_IntSize(vSuper) );
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    }
    else assert( 0 );
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//    if ( nSize > 10 )
//        printf( "%d ", nSize );
    assert( Vec_IntSize(p->vSuper) > 0 );
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}

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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void Gia_ManCreateGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper )
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{
    int iLit0 = Vec_IntPop(vSuper);
    int iLit1 = Vec_IntPop(vSuper);
    int iLit, i;
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    if ( !Gia_ObjIsXor(pObj) )
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        iLit = Gia_ManHashAnd( pNew, iLit0, iLit1 );
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    else if ( pNew->pMuxes )
        iLit = Gia_ManHashXorReal( pNew, iLit0, iLit1 );
    else 
        iLit = Gia_ManHashXor( pNew, iLit0, iLit1 );
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    Vec_IntPush( vSuper, iLit );
    Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(iLit)) );
    // shift to the corrent location
    for ( i = Vec_IntSize(vSuper)-1; i > 0; i-- )
    {
        int iLit1 = Vec_IntEntry(vSuper, i);
        int iLit2 = Vec_IntEntry(vSuper, i-1);
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        if ( Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit1)) <= Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit2)) )
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            break;
        Vec_IntWriteEntry( vSuper, i,   iLit2 );
        Vec_IntWriteEntry( vSuper, i-1, iLit1 );
    }
}
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int Gia_ManBalanceGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper, int * pLits, int nLits )
{
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    Vec_IntClear( vSuper );
    if ( nLits == 1 )
        Vec_IntPush( vSuper, pLits[0] );
    else if ( nLits == 2 )
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    {
        Vec_IntPush( vSuper, pLits[0] );
        Vec_IntPush( vSuper, pLits[1] );
        Gia_ManCreateGate( pNew, pObj, vSuper );
    }
    else if ( nLits > 2 )
    {
        // collect levels
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        int i, * pArray, * pPerm;
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        for ( i = 0; i < nLits; i++ )
            Vec_IntPush( vSuper, Gia_ObjLevelId(pNew, Abc_Lit2Var(pLits[i])) );
        // sort by level
        Vec_IntGrow( vSuper, 4 * nLits );        
        pArray = Vec_IntArray( vSuper );
        pPerm = pArray + nLits;
        Abc_QuickSortCostData( pArray, nLits, 1, (word *)(pArray + 2 * nLits), pPerm );
        // collect in the increasing order of level
        for ( i = 0; i < nLits; i++ )
            Vec_IntWriteEntry( vSuper, i, pLits[pPerm[i]] );
        Vec_IntShrink( vSuper, nLits );
//        Vec_IntForEachEntry( vSuper, iLit, i )
//            printf( "%d ", Gia_ObjLevel(pNew, Gia_ManObj( pNew, Abc_Lit2Var(iLit) )) );
//        printf( "\n" );
        // perform incremental extraction
        while ( Vec_IntSize(vSuper) > 1 )
            Gia_ManCreateGate( pNew, pObj, vSuper );
    }
    // consider trivial case
    assert( Vec_IntSize(vSuper) == 1 );
    return Vec_IntEntry(vSuper, 0);
}
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/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ManBalance_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj )
{
    int i, iLit, iBeg, iEnd;
    if ( ~pObj->Value )
        return;
    assert( Gia_ObjIsAnd(pObj) );
    // handle MUX
    if ( Gia_ObjIsMux(p, pObj) )
    {
        Gia_ManBalance_rec( pNew, p, Gia_ObjFanin0(pObj) );
        Gia_ManBalance_rec( pNew, p, Gia_ObjFanin1(pObj) );
        Gia_ManBalance_rec( pNew, p, Gia_ObjFanin2(p, pObj) );
        pObj->Value = Gia_ManHashMuxReal( pNew, Gia_ObjFanin2Copy(p, pObj), Gia_ObjFanin1Copy(pObj), Gia_ObjFanin0Copy(pObj) );
        Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value)) );
        return;
    }
    // find supergate
    Gia_ManSuperCollect( p, pObj );
    // save entries
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    if ( p->vStore == NULL )
        p->vStore = Vec_IntAlloc( 1000 );
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    iBeg = Vec_IntSize( p->vStore );
    Vec_IntAppend( p->vStore, p->vSuper );
    iEnd = Vec_IntSize( p->vStore );
    // call recursively
    Vec_IntForEachEntryStartStop( p->vStore, iLit, i, iBeg, iEnd )
    {
        Gia_Obj_t * pTemp = Gia_ManObj( p, Abc_Lit2Var(iLit) );
        Gia_ManBalance_rec( pNew, p, pTemp );
        Vec_IntWriteEntry( p->vStore, i, Abc_LitNotCond(pTemp->Value, Abc_LitIsCompl(iLit)) );
    }
    assert( Vec_IntSize(p->vStore) == iEnd );
    // consider general case
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    pObj->Value = Gia_ManBalanceGate( pNew, pObj, p->vSuper, Vec_IntEntryP(p->vStore, iBeg), iEnd-iBeg );
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    Vec_IntShrink( p->vStore, iBeg );
}
Gia_Man_t * Gia_ManBalanceInt( Gia_Man_t * p )
{
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj;
    int i;
    Gia_ManFillValue( p );
    Gia_ManCreateRefs( p ); 
    // start the new manager
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc );
    pNew->vLevels = Vec_IntStart( pNew->nObjsAlloc );
    // create constant and inputs
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachCi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    // create internal nodes
    Gia_ManHashStart( pNew );
    Gia_ManForEachCo( p, pObj, i )
    {
        Gia_ManBalance_rec( pNew, p, Gia_ObjFanin0(pObj) );
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    }
    assert( Gia_ManObjNum(pNew) <= Gia_ManObjNum(p) );
    Gia_ManHashStop( pNew );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    // perform cleanup
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    return pNew;
}

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManBalance( Gia_Man_t * p, int fSimpleAnd, int fVerbose )
{
    Gia_Man_t * pNew, * pNew1, * pNew2;
    if ( fVerbose )      Gia_ManPrintStats( p, NULL );
    pNew = fSimpleAnd ? Gia_ManDup( p ) : Gia_ManDupMuxes( p );
    if ( fVerbose )      Gia_ManPrintStats( pNew, NULL );
    pNew1 = Gia_ManBalanceInt( pNew );
    if ( fVerbose )      Gia_ManPrintStats( pNew1, NULL );
    Gia_ManStop( pNew );
    pNew2 = Gia_ManDupNoMuxes( pNew1 );
    if ( fVerbose )      Gia_ManPrintStats( pNew2, NULL );
    Gia_ManStop( pNew1 );
    return pNew2;
}

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/**Function*************************************************************

  Synopsis    []

  Description []

  SideEffects []

  SeeAlso     []

***********************************************************************/
Dam_Man_t * Dam_ManAlloc( Gia_Man_t * pGia )
{
    Dam_Man_t * p;
    p = ABC_CALLOC( Dam_Man_t, 1 );
    p->clkStart = Abc_Clock();
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    p->vVisit = Vec_IntAlloc( 1000 );
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    p->pGia = pGia;
    return p;
}
void Dam_ManFree( Dam_Man_t * p )
{   
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    Vec_IntFreeP( &p->vVisit );
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    Vec_IntFreeP( &p->vDivLevR );
    Vec_IntFreeP( &p->vNodLevR );
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    Vec_IntFreeP( &p->vNod2Set );
    Vec_IntFreeP( &p->vDiv2Nod );
    Vec_IntFreeP( &p->vSetStore );
    Vec_IntFreeP( &p->vNodStore );
    Vec_FltFreeP( &p->vCounts );
    Vec_QueFreeP( &p->vQue );
    Hash_IntManStop( p->vHash );
    ABC_FREE( p );
}

/**Function*************************************************************

  Synopsis    [Collect initial multi-input gates.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Dam_ManCollectSets_rec( Dam_Man_t * p, int Id )
{
    Gia_Obj_t * pObj;
    int i, iBeg, iEnd, iLit;
    if ( Dam_ObjHand(p, Id) || Id == 0 )
        return;
    pObj = Gia_ManObj(p->pGia, Id);
    if ( Gia_ObjIsCi(pObj) )
        return;
    if ( Gia_ObjIsMux(p->pGia, pObj) )
    {
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        if ( pObj->fMark0 )
            return;
        pObj->fMark0 = 1;
        Vec_IntPush( p->vVisit, Id );
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        Dam_ManCollectSets_rec( p, Gia_ObjFaninId0(pObj, Id) );
        Dam_ManCollectSets_rec( p, Gia_ObjFaninId1(pObj, Id) );
        Dam_ManCollectSets_rec( p, Gia_ObjFaninId2(p->pGia, Id) );
        p->nAnds += 3;
        return;
    }
    Gia_ManSuperCollect( p->pGia, pObj );
    Vec_IntWriteEntry( p->vNod2Set, Id, Vec_IntSize(p->vSetStore) );
    Vec_IntPush( p->vSetStore, Vec_IntSize(p->pGia->vSuper) );
    p->nAnds += (1 + 2 * Gia_ObjIsXor(pObj)) * (Vec_IntSize(p->pGia->vSuper) - 1);
    // save entries
    iBeg = Vec_IntSize( p->vSetStore );
    Vec_IntAppend( p->vSetStore, p->pGia->vSuper );
    iEnd = Vec_IntSize( p->vSetStore );
    // call recursively
    Vec_IntForEachEntryStartStop( p->vSetStore, iLit, i, iBeg, iEnd )
        Dam_ManCollectSets_rec( p, Abc_Lit2Var(iLit) );
}
void Dam_ManCollectSets( Dam_Man_t * p )
{
    Gia_Obj_t * pObj;
    int i;
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    Gia_ManCreateRefs( p->pGia );
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    p->vNod2Set  = Vec_IntStart( Gia_ManObjNum(p->pGia) );
    p->vSetStore = Vec_IntAlloc( Gia_ManObjNum(p->pGia) );
    Vec_IntPush( p->vSetStore, -1 );
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    Vec_IntClear( p->vVisit );
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    Gia_ManForEachCo( p->pGia, pObj, i )
        Dam_ManCollectSets_rec( p, Gia_ObjFaninId0p(p->pGia, pObj) );
    ABC_FREE( p->pGia->pRefs );
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    Gia_ManForEachObjVec( p->vVisit, p->pGia, pObj, i )
        pObj->fMark0 = 0;
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}

/**Function*************************************************************

  Synopsis    [Create divisors.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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int Dam_ManDivSlack( Dam_Man_t * p, int iLit0, int iLit1, int LevR )
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{
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    int Lev0 = Gia_ObjLevel(p->pGia, Gia_ManObj(p->pGia, Abc_Lit2Var(iLit0)));
    int Lev1 = Gia_ObjLevel(p->pGia, Gia_ManObj(p->pGia, Abc_Lit2Var(iLit1)));
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    int Slack = p->nLevelMax - LevR - Abc_MaxInt(Lev0, Lev1) - 1 - (int)(iLit0 > iLit1);
    return Abc_MinInt( Slack, 100 );
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}
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void Dam_ManCreateMultiRefs( Dam_Man_t * p, Vec_Int_t ** pvRefsAnd, Vec_Int_t ** pvRefsXor )  
{
    Vec_Int_t * vRefsAnd, * vRefsXor;
    Gia_Obj_t * pObj;
    int i, k, * pSet;
    vRefsAnd = Vec_IntStart( 2 * Gia_ManObjNum(p->pGia) );
    vRefsXor = Vec_IntStart( Gia_ManObjNum(p->pGia) );
    Gia_ManForEachAnd( p->pGia, pObj, i )
    {
        if ( !Dam_ObjHand(p, i) )
            continue;
        pSet = Dam_ObjSet(p, i);
        if ( Gia_ObjIsXor(pObj) )
            for ( k = 1; k <= pSet[0]; k++ )
            {
                assert( !Abc_LitIsCompl(pSet[k]) );
                Vec_IntAddToEntry( vRefsXor, Abc_Lit2Var(pSet[k]), 1 );
            }
        else if ( Gia_ObjIsAndReal(p->pGia, pObj) )
            for ( k = 1; k <= pSet[0]; k++ )
                Vec_IntAddToEntry( vRefsAnd, pSet[k], 1 );
        else assert( 0 );
    }
    *pvRefsAnd = vRefsAnd;
    *pvRefsXor = vRefsXor;
}
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void Dam_ManCreatePairs( Dam_Man_t * p, int fVerbose )
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{
    Gia_Obj_t * pObj;
    Hash_IntMan_t * vHash;
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    Vec_Int_t * vRefsAnd, * vRefsXor, * vSuper, * vDivs, * vRemap, * vLevRMax;
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    int i, j, k, Num, FanK, FanJ, nRefs, iNode, iDiv, * pSet;
    int nPairsAll = 0, nPairsTried = 0, nPairsUsed = 0, nPairsXor = 0;
    int nDivsAll = 0, nDivsUsed = 0, nDivsXor = 0;
    Dam_ManCollectSets( p );
    vSuper = p->pGia->vSuper;
    vDivs  = Vec_IntAlloc( Gia_ManObjNum(p->pGia) );
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    vHash  = Hash_IntManStart( Gia_ManObjNum(p->pGia)/2 );
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    vLevRMax = Vec_IntStart( 1000 );
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    Dam_ManCreateMultiRefs( p, &vRefsAnd, &vRefsXor );
    Gia_ManForEachAnd( p->pGia, pObj, i )
    {
        if ( !Dam_ObjHand(p, i) )
            continue;
        pSet = Dam_ObjSet(p, i);
        nPairsAll += pSet[0] * (pSet[0] - 1) / 2;
        Vec_IntClear(vSuper);
        if ( Gia_ObjIsXor(pObj) )
        {
            for ( k = 1; k <= pSet[0]; k++ )
                if ( Vec_IntEntry(vRefsXor, Abc_Lit2Var(pSet[k])) > 1 )
                    Vec_IntPush( vSuper, pSet[k] );
        }
        else if ( Gia_ObjIsAndReal(p->pGia, pObj) )
        {
            for ( k = 1; k <= pSet[0]; k++ )
                if ( Vec_IntEntry(vRefsAnd, pSet[k]) > 1 )
                    Vec_IntPush( vSuper, pSet[k] );
        }
        else assert( 0 );
        if ( Vec_IntSize(vSuper) < 2 )
            continue;
        // enumerate pairs
        nPairsTried += Vec_IntSize(vSuper) * (Vec_IntSize(vSuper) - 1) / 2;
        Vec_IntPush( vDivs, -i ); // remember node
        Vec_IntForEachEntry( vSuper, FanK, k )
        Vec_IntForEachEntryStart( vSuper, FanJ, j, k+1 )
        {
            if ( (FanK > FanJ) ^ Gia_ObjIsXor(pObj) )
                Num = Hash_Int2ManInsert( vHash, FanJ, FanK, 0 );
            else
                Num = Hash_Int2ManInsert( vHash, FanK, FanJ, 0 );
            if ( Hash_Int2ObjInc( vHash, Num ) == 1 )
            {
                nDivsUsed++;
                nDivsXor += Gia_ObjIsXor(pObj);
            }
            Vec_IntPush( vDivs, Num ); // remember devisor
567 568 569 570
            // update reverse level
            if ( Num >= Vec_IntSize(vLevRMax) )
                Vec_IntFillExtra( vLevRMax, 3 * Vec_IntSize(vLevRMax) / 2, 0 );
            Vec_IntUpdateEntry( vLevRMax, Num, Vec_IntEntry(p->vNodLevR, i) );
571 572 573 574
        }
    }
    Vec_IntFree( vRefsAnd );
    Vec_IntFree( vRefsXor );
575
//    Hash_IntManProfile( vHash );
576
    // remove entries that appear only once
577
    p->vHash     = Hash_IntManStart( 3 * nDivsUsed /2 );
578 579
    p->vCounts   = Vec_FltAlloc( 2 * nDivsUsed );           Vec_FltPush( p->vCounts, ABC_INFINITY );
    p->vQue      = Vec_QueAlloc( Vec_FltCap(p->vCounts) );
580
    Vec_QueSetPriority( p->vQue, Vec_FltArrayP(p->vCounts) );
581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596
    // mapping div to node
    p->vDiv2Nod  = Vec_IntAlloc( 2 * nDivsUsed );           Vec_IntPush( p->vDiv2Nod, ABC_INFINITY );
    p->vNodStore = Vec_IntAlloc( Gia_ManObjNum(p->pGia) );  Vec_IntPush( p->vNodStore, -1 );
    nDivsAll     = Hash_IntManEntryNum(vHash);
    vRemap       = Vec_IntStartFull( nDivsAll+1 );
    for ( i = 1; i <= nDivsAll; i++ )
    {
        nRefs = Hash_IntObjData2(vHash, i);
        if ( nRefs < 2 )
            continue;
        nPairsUsed += nRefs;
        if ( Hash_IntObjData0(vHash, i) > Hash_IntObjData1(vHash, i) )
            nPairsXor += nRefs; 
        Num = Hash_Int2ManInsert( p->vHash, Hash_IntObjData0(vHash, i), Hash_IntObjData1(vHash, i), 0 );
        assert( Num == Hash_IntManEntryNum(p->vHash) );
        assert( Num == Vec_FltSize(p->vCounts) );
597
        Vec_FltPush( p->vCounts, nRefs + 0.005*Dam_ManDivSlack(p, Hash_IntObjData0(vHash, i), Hash_IntObjData1(vHash, i), Vec_IntEntry(vLevRMax, i)) );
598 599 600 601 602 603 604 605 606 607 608 609
        Vec_QuePush( p->vQue, Num );
        // remember divisors
        assert( Num == Vec_IntSize(p->vDiv2Nod) );
        Vec_IntPush( p->vDiv2Nod, Vec_IntSize(p->vNodStore) );
        Vec_IntPush( p->vNodStore, 0 );
        Vec_IntFillExtra( p->vNodStore, Vec_IntSize(p->vNodStore) + nRefs, -1 );
        // remember entry
        Vec_IntWriteEntry( vRemap, i, Num );
    }
    assert( Vec_FltSize(p->vCounts) == Hash_IntManEntryNum(p->vHash)+1 );
    assert( Vec_IntSize(p->vDiv2Nod) == nDivsUsed+1 );
    Hash_IntManStop( vHash );
610
    Vec_IntFree( vLevRMax );
611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627
    // fill in the divisors
    iNode = -1;
    Vec_IntForEachEntry( vDivs, iDiv, i )
    {
        if ( iDiv < 0 )
        {
            iNode = -iDiv;
            continue;
        }
        Num = Vec_IntEntry( vRemap, iDiv );
        if ( Num == -1 )
            continue;
        pSet = Dam_DivSet( p, Num );
        pSet[++pSet[0]] = iNode;
    }
    Vec_IntFree( vRemap );
    Vec_IntFree( vDivs );
628 629
    // create storage for reverse level of divisor during update
    p->vDivLevR = Vec_IntStart( 2 * nDivsUsed );
630
    // make sure divisors are added correctly
631 632
//    for ( i = 1; i <= nDivsUsed; i++ )
//        assert( Dam_DivSet(p, i)[0] == Vec_FltEntry(p->vCounts, i)+1 );
633 634
    if ( !fVerbose )
        return;
635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710
    // print stats
    printf( "Pairs:" );
    printf( "  Total =%9d (%6.2f %%)", nPairsAll,   100.0 * nPairsAll   / Abc_MaxInt(nPairsAll, 1) );
    printf( "  Tried =%9d (%6.2f %%)", nPairsTried, 100.0 * nPairsTried / Abc_MaxInt(nPairsAll, 1) );
    printf( "  Used =%9d (%6.2f %%)",  nPairsUsed,  100.0 * nPairsUsed  / Abc_MaxInt(nPairsAll, 1) );
    printf( "  Xor =%9d (%6.2f %%)",   nPairsXor,   100.0 * nPairsXor   / Abc_MaxInt(nPairsAll, 1) );
    printf( "\n" );
    printf( "Div:  " );
    printf( "  Total =%9d (%6.2f %%)", nDivsAll,    100.0 * nDivsAll    / Abc_MaxInt(nDivsAll, 1) );
    printf( "  Tried =%9d (%6.2f %%)", nDivsAll,    100.0 * nDivsAll    / Abc_MaxInt(nDivsAll, 1) );
    printf( "  Used =%9d (%6.2f %%)",  nDivsUsed,   100.0 * nDivsUsed   / Abc_MaxInt(nDivsAll, 1) );
    printf( "  Xor =%9d (%6.2f %%)",   nDivsXor,    100.0 * nDivsXor    / Abc_MaxInt(nDivsAll, 1) );
    printf( "\n" );
}

/**Function*************************************************************

  Synopsis    [Derives new AIG.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Dam_ManMultiAig_rec( Dam_Man_t * pMan, Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj )
{
    int i, * pSet;
    if ( ~pObj->Value )
        return;
    assert( Gia_ObjIsAnd(pObj) );
    pSet = Dam_ObjSet(pMan, Gia_ObjId(p, pObj));
    if ( pSet == NULL )
    {
        Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin0(pObj) );
        Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin1(pObj) );
        if ( Gia_ObjIsMux(p, pObj) )
        {
            Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin2(p, pObj) );
            pObj->Value = Gia_ManHashMuxReal( pNew, Gia_ObjFanin2Copy(p, pObj), Gia_ObjFanin1Copy(pObj), Gia_ObjFanin0Copy(pObj) );
        }
        else if ( Gia_ObjIsXor(pObj) )
            pObj->Value = Gia_ManHashXorReal( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        else 
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value)) );
        return;
    }
    assert( Gia_ObjIsXor(pObj) || Gia_ObjIsAndReal(p, pObj) );
    // call recursively
    for ( i = 1; i <= pSet[0]; i++ )
    {
        Gia_Obj_t * pTemp = Gia_ManObj( p, Abc_Lit2Var(pSet[i]) );
        Dam_ManMultiAig_rec( pMan, pNew, p, pTemp );
        pSet[i] = Abc_LitNotCond( pTemp->Value, Abc_LitIsCompl(pSet[i]) );
    }
    // create balanced gate
    pObj->Value = Gia_ManBalanceGate( pNew, pObj, p->vSuper, pSet + 1, pSet[0] );
}
Gia_Man_t * Dam_ManMultiAig( Dam_Man_t * pMan )
{
    Gia_Man_t * p = pMan->pGia;
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj;
    int i;
    // start the new manager
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc );
    pNew->vLevels = Vec_IntStart( pNew->nObjsAlloc );
    // create constant and inputs
    Gia_ManFillValue( p );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachCi( p, pObj, i )
711
    {
712
        pObj->Value = Gia_ManAppendCi( pNew );
713 714
        Vec_IntWriteEntry( pNew->vLevels, Abc_Lit2Var(pObj->Value), Gia_ObjLevel(p, pObj) );
    }
715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744
    // create internal nodes
    Gia_ManHashStart( pNew );
    Gia_ManForEachCo( p, pObj, i )
    {
        Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin0(pObj) );
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    }
    assert( Gia_ManObjNum(pNew) <= Gia_ManObjNum(p) );
    Gia_ManHashStop( pNew );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    // perform cleanup
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    return pNew;
}

/**Function*************************************************************

  Synopsis    [Updates the data-structure after extracting one divisor.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Dam_PrintDiv( Dam_Man_t * p, int iDiv )
{
    if ( iDiv == 0 )
745
        printf( "Final statistics after extracting %6d divisors:          ", p->nDivs );
746 747
    else
    {
748
        char Buffer[100];
749 750
        int iData0 = Hash_IntObjData0(p->vHash, iDiv);
        int iData1 = Hash_IntObjData1(p->vHash, iDiv);
751 752 753 754 755 756 757
        printf( "Div%5d : ",  p->nDivs+1 );
        printf( "D%-8d = ",   iDiv );
        sprintf( Buffer, "%c%d", Abc_LitIsCompl(iData0)? '!':' ', Abc_Lit2Var(iData0) );
        printf( "%8s ",   Buffer );
        printf( "%c  ",     (iData0 < iData1) ? '*' : '+' );
        sprintf( Buffer, "%c%d", Abc_LitIsCompl(iData1)? '!':' ', Abc_Lit2Var(iData1) );
        printf( "%8s   ", Buffer );
758
        printf( "Weight %9.2f  ", Vec_FltEntry(p->vCounts, iDiv) );
759 760
    }
    printf( "Divs =%8d  ",  Hash_IntManEntryNum(p->vHash) );
761
    printf( "Ands =%8d  ",  p->nAnds - p->nGain );
762 763 764 765 766 767 768 769 770 771
    Abc_PrintTime( 1, "Time", Abc_Clock() - p->clkStart );
}
void Dam_PrintQue( Dam_Man_t * p )
{
    int i;
    printf( "Divisor queue: \n" );
    for ( i = 1; i <= Hash_IntManEntryNum(p->vHash); i++ )
    {
        int iLit0 = Hash_IntObjData0(p->vHash, i);
        int iLit1 = Hash_IntObjData1(p->vHash, i);
772 773 774 775 776
        printf( "Div %7d : ",     i );
        printf( "Weight %9.2f  ", Vec_FltEntry(p->vCounts, i) );
        printf( "F = %c%c ",      Abc_LitIsCompl(iLit0) ? '!': ' ', 'a' + Abc_Lit2Var(iLit0)-1 );
        printf( "%c ",            (Hash_IntObjData0(p->vHash, i) < Hash_IntObjData1(p->vHash, i)) ? '*':'+' );
        printf( "%c%c   ",        Abc_LitIsCompl(iLit1) ? '!': ' ', 'a' + Abc_Lit2Var(iLit1)-1 );
777 778 779
        printf( "\n" );
    }
}
780
int Dam_ManUpdateNode( Dam_Man_t * p, int iObj, int iLit0, int iLit1, int iLitNew, Vec_Int_t * vDivs )
781 782
{
    int * pSet = Dam_ObjSet( p, iObj );
783
    int i, k, c, Num, iLit, iLit2, fPres;
784 785 786 787 788 789 790 791 792 793 794 795 796
    // check if literal can be found
    for ( i = 1; i <= pSet[0]; i++ )
        if ( pSet[i] == iLit0 )
            break;
    if ( i > pSet[0] )
        return 0;
    // check if literal can be found
    for ( i = 1; i <= pSet[0]; i++ )
        if ( pSet[i] == iLit1 )
            break;
    if ( i > pSet[0] )
        return 0;
    // compact literals
797
    Vec_IntPush( vDivs, -iObj );
798 799 800 801 802 803
    for ( k = i = 1; i <= pSet[0]; i++ )
    {
        if ( iLit0 == pSet[i] || iLit1 == pSet[i] )
            continue;
        pSet[k++] = iLit = pSet[i];
        // reduce weights of the divisors
804
        fPres = 0;
805 806 807 808 809 810 811 812 813 814
        for ( c = 0; c < 2; c++ )
        {
            iLit2 = c ? iLit1 : iLit0;
            if ( (iLit > iLit2) ^ (iLit0 > iLit1) )
                Num = *Hash_Int2ManLookup( p->vHash, iLit2, iLit );
            else
                Num = *Hash_Int2ManLookup( p->vHash, iLit, iLit2 );
            if ( Num > 0 )
            {
                Vec_FltAddToEntry( p->vCounts, Num, -1 );
815
                if ( Vec_QueIsMember(p->vQue, Num) )
816
                {
817
                    Vec_QueUpdate( p->vQue, Num );
818 819
                    fPres |= (1 << c);
                }
820 821
            }
        }
822 823 824 825 826 827 828 829
        if ( fPres != 3 )
            continue;
        if ( (iLit > iLitNew) ^ (iLit0 > iLit1) )
            Num = Hash_Int2ManInsert( p->vHash, iLitNew, iLit, 0 );
        else
            Num = Hash_Int2ManInsert( p->vHash, iLit, iLitNew, 0 );
        Hash_Int2ObjInc( p->vHash, Num );
        Vec_IntPush( vDivs, Num );
830 831 832 833
        // update reverse level
        if ( Num >= Vec_IntSize(p->vDivLevR) )
            Vec_IntFillExtra( p->vDivLevR, 3 * Vec_IntSize(p->vDivLevR) / 2, 0 );
        Vec_IntUpdateEntry( p->vDivLevR, Num, Vec_IntEntry(p->vNodLevR, iObj) );
834 835 836
    }
    pSet[k] = iLitNew;
    pSet[0] = k;
837
    return 1;
838 839 840
}
void Dam_ManUpdate( Dam_Man_t * p, int iDiv )
{
841
    Vec_Int_t * vDivs = p->pGia->vSuper;
842 843
    int iLit0 = Hash_IntObjData0(p->vHash, iDiv);
    int iLit1 = Hash_IntObjData1(p->vHash, iDiv);
844 845 846
    int i, iLitNew, * pSet, * pNods = Dam_DivSet( p, iDiv );
    int nPresent = 0, nPairsStart, nPairsStop, pPairsNew, nRefs;
    int fThisIsXor = (iLit0 > iLit1), iDivTemp, iNode;
847 848 849 850 851
//    Dam_PrintQue( p );
    if ( fThisIsXor )
        iLitNew = Gia_ManAppendXorReal( p->pGia, iLit0, iLit1 );
    else
        iLitNew = Gia_ManAppendAnd( p->pGia, iLit0, iLit1 );
852 853
    Gia_ObjSetGateLevel( p->pGia, Gia_ManObj(p->pGia, Abc_Lit2Var(iLitNew)) );
//    printf( "%d ", Gia_ObjLevel(p->pGia, Gia_ManObj(p->pGia, Abc_Lit2Var(iLitNew))) );
854 855
    // replace entries
    assert( pNods[0] >= 2 );
856 857
    nPairsStart = Hash_IntManEntryNum(p->vHash) + 1;
    Vec_IntClear( vDivs );
858
    for ( i = 1; i <= pNods[0]; i++ )
859 860 861 862 863 864 865 866 867 868 869
        nPresent += Dam_ManUpdateNode( p, pNods[i], iLit0, iLit1, iLitNew, vDivs );
    nPairsStop = Hash_IntManEntryNum(p->vHash) + 1;
    // extend arrayvs
    pPairsNew = 0;
    Vec_FltFillExtra( p->vCounts, nPairsStop, 0 );
    Vec_IntFillExtra( p->vDiv2Nod, nPairsStop, -1 );
    for ( i = nPairsStart; i < nPairsStop; i++ )
    {
        nRefs = Hash_IntObjData2(p->vHash, i);
        if ( nRefs < 2 )
            continue;
870
        Vec_FltWriteEntry( p->vCounts, i, nRefs + 0.001*Dam_ManDivSlack(p, Hash_IntObjData0(p->vHash, i), Hash_IntObjData1(p->vHash, i), Vec_IntEntry(p->vDivLevR, i)) );
871 872 873 874 875 876 877
        Vec_QuePush( p->vQue, i );
        // remember divisors
        Vec_IntWriteEntry( p->vDiv2Nod, i, Vec_IntSize(p->vNodStore) );
        Vec_IntPush( p->vNodStore, 0 );
        Vec_IntFillExtra( p->vNodStore, Vec_IntSize(p->vNodStore) + nRefs, -1 );
        pPairsNew++;
    }
878
//    printf( "Added %d new pairs\n", pPairsNew );
879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895
    // fill in the divisors
    iNode = -1;
    Vec_IntForEachEntry( vDivs, iDivTemp, i )
    {
        if ( iDivTemp < 0 )
        {
            iNode = -iDivTemp;
            continue;
        }
        if ( Vec_IntEntry(p->vDiv2Nod, iDivTemp) == -1 )
            continue;
        pSet = Dam_DivSet( p, iDivTemp );
        pSet[++pSet[0]] = iNode;
    }
    // make sure divisors are added correctly
    for ( i = nPairsStart; i < nPairsStop; i++ )
        if ( Vec_IntEntry(p->vDiv2Nod, i) > 0 )
896
            assert( Dam_DivSet(p, i)[0] == Hash_IntObjData2(p->vHash, i) );
897 898
    // update costs
    Vec_FltWriteEntry( p->vCounts, iDiv, 0 );
899 900
    p->nGain += (1 + 2 * fThisIsXor) * (nPresent - 1);
    p->nGainX += 3 * fThisIsXor * (nPresent - 1);
901 902 903 904 905 906 907 908 909 910 911 912 913 914
    p->nDivs++;
}

/**Function*************************************************************

  Synopsis    [Perform extraction for multi-input AND/XOR.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
915
Gia_Man_t * Dam_ManAreaBalanceInt( Gia_Man_t * pGia, Vec_Int_t * vCiLevels, int nNewNodesMax, int fVerbose, int fVeryVerbose )
916 917
{
    Gia_Man_t * pNew;
918
    Dam_Man_t * p;
919
    int i, iDiv;
920
    p = Dam_ManAlloc( pGia );
921 922 923
    p->nLevelMax = Gia_ManSetLevels( p->pGia, vCiLevels );
    p->vNodLevR = Gia_ManReverseLevel( p->pGia );
    Vec_IntFillExtra( p->pGia->vLevels, 3*Gia_ManObjNum(p->pGia)/2, 0 );
924
    Dam_ManCreatePairs( p, fVerbose );
925
    for ( i = 0; i < nNewNodesMax && Vec_QueTopPriority(p->vQue) >= 2; i++ )
926
    {
927 928 929 930
        iDiv = Vec_QuePop(p->vQue);
        if ( fVeryVerbose )
            Dam_PrintDiv( p, iDiv );
        Dam_ManUpdate( p, iDiv );
931
    }
932 933 934
    if ( fVeryVerbose )
        Dam_PrintDiv( p, 0 );
    pNew = Dam_ManMultiAig( p );
935
    if ( fVerbose )
936 937 938 939 940 941 942 943 944 945 946
    {
        int nDivsAll = Hash_IntManEntryNum(p->vHash);
        int nDivsUsed = p->nDivs;
        printf( "Div:  " );
        printf( "  Total =%9d (%6.2f %%) ",   nDivsAll,   100.0 * nDivsAll    / Abc_MaxInt(nDivsAll, 1) );
        printf( "  Used =%9d (%6.2f %%)",     nDivsUsed,  100.0 * nDivsUsed   / Abc_MaxInt(nDivsAll, 1) );
        printf( "  Gain =%6d (%6.2f %%)",     p->nGain,   100.0 * p->nGain / Abc_MaxInt(p->nAnds, 1) );
        printf( "  GainX = %d  ",             p->nGainX  );
        Abc_PrintTime( 1, "Time", Abc_Clock() - p->clkStart );
    }
    Dam_ManFree( p );
947 948
    return pNew;
}
949
Gia_Man_t * Gia_ManAreaBalance( Gia_Man_t * p, int fSimpleAnd, int nNewNodesMax, int fVerbose, int fVeryVerbose )
950
{
951
    Gia_Man_t * pNew0, * pNew, * pNew1, * pNew2;
952 953 954 955 956
    Vec_Int_t * vCiLevels;
    // determine CI levels
    if ( p->pManTime && p->vLevels == NULL )
        Gia_ManLevelWithBoxes( p );
    vCiLevels = Gia_ManGetCiLevels( p );
957
    // get the starting manager
958
    pNew0 = Gia_ManHasMapping(p) ? (Gia_Man_t *)Dsm_ManDeriveGia(p, 0) : p;
959 960 961
    if ( fVerbose )     Gia_ManPrintStats( pNew0, NULL );
    // derive internal manager
    pNew = fSimpleAnd ? Gia_ManDup( pNew0 ) : Gia_ManDupMuxes( pNew0 );
962
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
963 964
    if ( pNew0 != p ) Gia_ManStop( pNew0 );
    // perform the operation
965
    pNew1 = Dam_ManAreaBalanceInt( pNew, vCiLevels, nNewNodesMax, fVerbose, fVeryVerbose );
966 967
    if ( fVerbose )     Gia_ManPrintStats( pNew1, NULL );
    Gia_ManStop( pNew );
968
    Vec_IntFreeP( &vCiLevels );
969
    // derive the final result
970 971 972 973 974 975
    pNew2 = Gia_ManDupNoMuxes( pNew1 );
    if ( fVerbose )     Gia_ManPrintStats( pNew2, NULL );
    Gia_ManStop( pNew1 );
    return pNew2;
}

976 977 978 979 980 981 982 983 984 985 986
/**Function*************************************************************

  Synopsis    [Synthesis script.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
987
Gia_Man_t * Gia_ManAigSyn2( Gia_Man_t * p, int fVerbose, int fVeryVerbose )
988 989 990 991
{
    Gia_Man_t * pNew, * pTemp;
    Jf_Par_t Pars, * pPars = &Pars;
    Jf_ManSetDefaultPars( pPars );
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    if ( fVerbose )     Gia_ManPrintStats( p, NULL );
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    // perform balancing
    pNew = Gia_ManAreaBalance( p, 0, ABC_INFINITY, fVeryVerbose, 0 );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
    // perform mapping
    pNew = Jf_ManPerformMapping( pTemp = pNew, pPars );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
//    Gia_ManStop( pTemp );
    // perform balancing
    pNew = Gia_ManAreaBalance( pTemp = pNew, 0, ABC_INFINITY, fVeryVerbose, 0 );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
    Gia_ManStop( pTemp );
    return pNew;
}
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Gia_Man_t * Gia_ManAigSyn3( Gia_Man_t * p, int fVerbose, int fVeryVerbose )
{
    Gia_Man_t * pNew, * pTemp;
    Jf_Par_t Pars, * pPars = &Pars;
    Jf_ManSetDefaultPars( pPars );
    if ( fVerbose )     Gia_ManPrintStats( p, NULL );
    // perform balancing
    pNew = Gia_ManAreaBalance( p, 0, ABC_INFINITY, fVeryVerbose, 0 );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
    // perform mapping
    pPars->nLutSize = 6;
    pNew = Jf_ManPerformMapping( pTemp = pNew, pPars );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
//    Gia_ManStop( pTemp );
    // perform balancing
    pNew = Gia_ManAreaBalance( pTemp = pNew, 0, ABC_INFINITY, fVeryVerbose, 0 );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
    Gia_ManStop( pTemp );
    // perform mapping
    pPars->nLutSize = 4;
    pNew = Jf_ManPerformMapping( pTemp = pNew, pPars );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
//    Gia_ManStop( pTemp );
    // perform balancing
    pNew = Gia_ManAreaBalance( pTemp = pNew, 0, ABC_INFINITY, fVeryVerbose, 0 );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
    Gia_ManStop( pTemp );
    return pNew;
}
Gia_Man_t * Gia_ManAigSyn4( Gia_Man_t * p, int fVerbose, int fVeryVerbose )
{
    Gia_Man_t * pNew, * pTemp;
    Jf_Par_t Pars, * pPars = &Pars;
    Jf_ManSetDefaultPars( pPars );
    if ( fVerbose )     Gia_ManPrintStats( p, NULL );
    // perform balancing
    pNew = Gia_ManAreaBalance( p, 0, ABC_INFINITY, fVeryVerbose, 0 );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
    // perform mapping
    pPars->nLutSize = 7;
    pNew = Jf_ManPerformMapping( pTemp = pNew, pPars );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
//    Gia_ManStop( pTemp );
    // perform extraction
    pNew = Gia_ManPerformFx( pTemp = pNew, ABC_INFINITY, 0, 0, fVeryVerbose, 0 );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
    Gia_ManStop( pTemp );
    // perform balancing
    pNew = Gia_ManAreaBalance( pTemp = pNew, 0, ABC_INFINITY, fVeryVerbose, 0 );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
    Gia_ManStop( pTemp );
    // perform mapping
    pPars->nLutSize = 5;
    pNew = Jf_ManPerformMapping( pTemp = pNew, pPars );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
//    Gia_ManStop( pTemp );
    // perform extraction
    pNew = Gia_ManPerformFx( pTemp = pNew, ABC_INFINITY, 0, 0, fVeryVerbose, 0 );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
    Gia_ManStop( pTemp );
    // perform balancing
    pNew = Gia_ManAreaBalance( pTemp = pNew, 0, ABC_INFINITY, fVeryVerbose, 0 );
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
    Gia_ManStop( pTemp );
    return pNew;
}
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////////////////////////////////////////////////////////////////////////
///                       END OF FILE                                ///
////////////////////////////////////////////////////////////////////////


ABC_NAMESPACE_IMPL_END