giaBalAig.c 35.8 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
/**CFile****************************************************************

  FileName    [giaBalance.c]

  SystemName  [ABC: Logic synthesis and verification system.]

  PackageName [Scalable AIG package.]

  Synopsis    [AIG balancing.]

  Author      [Alan Mishchenko]
  
  Affiliation [UC Berkeley]

  Date        [Ver. 1.0. Started - June 20, 2005.]

  Revision    [$Id: giaBalance.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]

***********************************************************************/

#include "gia.h"
22 23
#include "misc/vec/vecHash.h"
#include "misc/vec/vecQue.h"
24
#include "opt/dau/dau.h"
25 26 27 28 29 30 31 32

ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

33 34 35 36 37 38
// operation manager
typedef struct Dam_Man_t_ Dam_Man_t;
struct Dam_Man_t_
{
    Gia_Man_t *      pGia;      // user's AIG
    Vec_Int_t *      vNod2Set;  // node ID into fanin set
39 40 41
    Vec_Int_t *      vDiv2Nod;  // div ID into root node set
    Vec_Int_t *      vSetStore; // fanin set storage
    Vec_Int_t *      vNodStore; // root node set storage
42
    Vec_Flt_t *      vCounts;   // occur counts
43 44
    Vec_Int_t *      vNodLevR;  // node reverse level
    Vec_Int_t *      vDivLevR;  // divisor reverse level
45 46
    Vec_Int_t *      vVisit;    // visited MUXes
    Vec_Que_t *      vQue;      // pairs by their weight
47 48
    Hash_IntMan_t *  vHash;     // pair hash table
    abctime          clkStart;  // starting the clock
49
    int              nLevelMax; // maximum level
50 51 52 53 54 55 56 57 58 59 60 61 62
    int              nDivs;     // extracted divisor count
    int              nAnds;     // total AND node count
    int              nGain;     // total gain in AND nodes
    int              nGainX;    // gain from XOR nodes
};

static inline int    Dam_ObjHand( Dam_Man_t * p, int i )     { return i < Vec_IntSize(p->vNod2Set) ? Vec_IntEntry(p->vNod2Set, i) : 0;                      }
static inline int *  Dam_ObjSet( Dam_Man_t * p, int i )      { int h = Dam_ObjHand(p, i); if ( h == 0 ) return NULL; return Vec_IntEntryP(p->vSetStore, h); }

static inline int    Dam_DivHand( Dam_Man_t * p, int d )     { return d < Vec_IntSize(p->vDiv2Nod) ? Vec_IntEntry(p->vDiv2Nod, d) : 0;                      }
static inline int *  Dam_DivSet( Dam_Man_t * p, int d )      { int h = Dam_DivHand(p, d); if ( h == 0 ) return NULL; return Vec_IntEntryP(p->vNodStore, h); }


63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Simplify multi-input AND/XOR.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ManSimplifyXor( Vec_Int_t * vSuper )
{
    int i, k = 0, Prev = -1, This, fCompl = 0;
    Vec_IntForEachEntry( vSuper, This, i )
    {
        if ( This == 0 )
            continue;
        if ( This == 1 )
            fCompl ^= 1; 
        else if ( Prev != This )
            Vec_IntWriteEntry( vSuper, k++, This ), Prev = This;
        else
            Prev = -1, k--;
    }
    Vec_IntShrink( vSuper, k );
    if ( Vec_IntSize( vSuper ) == 0 )
94 95
        Vec_IntPush( vSuper, fCompl );
    else if ( fCompl )
96 97 98 99 100 101 102 103
        Vec_IntWriteEntry( vSuper, 0, Abc_LitNot(Vec_IntEntry(vSuper, 0)) );
}
void Gia_ManSimplifyAnd( Vec_Int_t * vSuper )
{
    int i, k = 0, Prev = -1, This;
    Vec_IntForEachEntry( vSuper, This, i )
    {
        if ( This == 0 )
104
            { Vec_IntFill(vSuper, 1, 0); return; }
105 106 107 108 109
        if ( This == 1 )
            continue;
        if ( Prev == -1 || Abc_Lit2Var(Prev) != Abc_Lit2Var(This) )
            Vec_IntWriteEntry( vSuper, k++, This ), Prev = This;
        else if ( Prev != This )
110
            { Vec_IntFill(vSuper, 1, 0); return; }
111 112
    }
    Vec_IntShrink( vSuper, k );
113 114
    if ( Vec_IntSize( vSuper ) == 0 )
        Vec_IntPush( vSuper, 1 );
115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130
}

/**Function*************************************************************

  Synopsis    [Collect multi-input AND/XOR.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ManSuperCollectXor_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
{
    assert( !Gia_IsComplement(pObj) );
131
    if ( !Gia_ObjIsXor(pObj) || 
132 133 134
//        Gia_ObjRefNum(p, pObj) > 1 || 
        Gia_ObjRefNum(p, pObj) > 2 || 
        (Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) || 
135
        Vec_IntSize(p->vSuper) > 100 )
136 137 138 139 140 141 142 143 144 145
    {
        Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
        return;
    }
    assert( !Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) );
    Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin0(pObj) );
    Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin1(pObj) );
}
void Gia_ManSuperCollectAnd_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
{
146 147
    if ( Gia_IsComplement(pObj) || 
        !Gia_ObjIsAndReal(p, pObj) || 
148 149 150
//        Gia_ObjRefNum(p, pObj) > 1 || 
        Gia_ObjRefNum(p, pObj) > 2 || 
        (Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) || 
151
        Vec_IntSize(p->vSuper) > 100 )
152 153 154 155 156 157 158 159 160
    {
        Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
        return;
    }
    Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild0(pObj) );
    Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild1(pObj) );
}
void Gia_ManSuperCollect( Gia_Man_t * p, Gia_Obj_t * pObj )
{
161 162 163 164 165
//    int nSize;
    if ( p->vSuper == NULL )
        p->vSuper = Vec_IntAlloc( 1000 );
    else
        Vec_IntClear( p->vSuper );
166 167 168 169 170
    if ( Gia_ObjIsXor(pObj) )
    {
        assert( !Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) );
        Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin0(pObj) );
        Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin1(pObj) );
171
//        nSize = Vec_IntSize(vSuper);
172 173
        Vec_IntSort( p->vSuper, 0 );
        Gia_ManSimplifyXor( p->vSuper );
174 175
//        if ( nSize != Vec_IntSize(vSuper) )
//            printf( "X %d->%d  ", nSize, Vec_IntSize(vSuper) );
176 177 178 179 180
    }
    else if ( Gia_ObjIsAndReal(p, pObj) )
    {
        Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild0(pObj) );
        Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild1(pObj) );
181
//        nSize = Vec_IntSize(vSuper);
182 183
        Vec_IntSort( p->vSuper, 0 );
        Gia_ManSimplifyAnd( p->vSuper );
184 185
//        if ( nSize != Vec_IntSize(vSuper) )
//            printf( "A %d->%d  ", nSize, Vec_IntSize(vSuper) );
186 187
    }
    else assert( 0 );
188 189 190
//    if ( nSize > 10 )
//        printf( "%d ", nSize );
    assert( Vec_IntSize(p->vSuper) > 0 );
191 192 193 194 195 196 197 198 199 200 201 202 203
}

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
204
void Gia_ManCreateGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper )
205 206 207 208
{
    int iLit0 = Vec_IntPop(vSuper);
    int iLit1 = Vec_IntPop(vSuper);
    int iLit, i;
209
    if ( !Gia_ObjIsXor(pObj) )
210
        iLit = Gia_ManHashAnd( pNew, iLit0, iLit1 );
211 212 213 214
    else if ( pNew->pMuxes )
        iLit = Gia_ManHashXorReal( pNew, iLit0, iLit1 );
    else 
        iLit = Gia_ManHashXor( pNew, iLit0, iLit1 );
215 216 217 218 219 220 221
    Vec_IntPush( vSuper, iLit );
    Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(iLit)) );
    // shift to the corrent location
    for ( i = Vec_IntSize(vSuper)-1; i > 0; i-- )
    {
        int iLit1 = Vec_IntEntry(vSuper, i);
        int iLit2 = Vec_IntEntry(vSuper, i-1);
222
        if ( Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit1)) <= Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit2)) )
223 224 225 226 227
            break;
        Vec_IntWriteEntry( vSuper, i,   iLit2 );
        Vec_IntWriteEntry( vSuper, i-1, iLit1 );
    }
}
228 229
int Gia_ManBalanceGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper, int * pLits, int nLits )
{
230
    assert( !Gia_ObjIsBuf(pObj) );
231 232 233 234
    Vec_IntClear( vSuper );
    if ( nLits == 1 )
        Vec_IntPush( vSuper, pLits[0] );
    else if ( nLits == 2 )
235 236 237 238 239 240 241 242
    {
        Vec_IntPush( vSuper, pLits[0] );
        Vec_IntPush( vSuper, pLits[1] );
        Gia_ManCreateGate( pNew, pObj, vSuper );
    }
    else if ( nLits > 2 )
    {
        // collect levels
243
        int i, * pArray, * pPerm;
244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265
        for ( i = 0; i < nLits; i++ )
            Vec_IntPush( vSuper, Gia_ObjLevelId(pNew, Abc_Lit2Var(pLits[i])) );
        // sort by level
        Vec_IntGrow( vSuper, 4 * nLits );        
        pArray = Vec_IntArray( vSuper );
        pPerm = pArray + nLits;
        Abc_QuickSortCostData( pArray, nLits, 1, (word *)(pArray + 2 * nLits), pPerm );
        // collect in the increasing order of level
        for ( i = 0; i < nLits; i++ )
            Vec_IntWriteEntry( vSuper, i, pLits[pPerm[i]] );
        Vec_IntShrink( vSuper, nLits );
//        Vec_IntForEachEntry( vSuper, iLit, i )
//            printf( "%d ", Gia_ObjLevel(pNew, Gia_ManObj( pNew, Abc_Lit2Var(iLit) )) );
//        printf( "\n" );
        // perform incremental extraction
        while ( Vec_IntSize(vSuper) > 1 )
            Gia_ManCreateGate( pNew, pObj, vSuper );
    }
    // consider trivial case
    assert( Vec_IntSize(vSuper) == 1 );
    return Vec_IntEntry(vSuper, 0);
}
266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ManBalance_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj )
{
    int i, iLit, iBeg, iEnd;
    if ( ~pObj->Value )
        return;
    assert( Gia_ObjIsAnd(pObj) );
284
    assert( !Gia_ObjIsBuf(pObj) );
285 286 287 288 289 290 291 292 293 294 295 296 297
    // handle MUX
    if ( Gia_ObjIsMux(p, pObj) )
    {
        Gia_ManBalance_rec( pNew, p, Gia_ObjFanin0(pObj) );
        Gia_ManBalance_rec( pNew, p, Gia_ObjFanin1(pObj) );
        Gia_ManBalance_rec( pNew, p, Gia_ObjFanin2(p, pObj) );
        pObj->Value = Gia_ManHashMuxReal( pNew, Gia_ObjFanin2Copy(p, pObj), Gia_ObjFanin1Copy(pObj), Gia_ObjFanin0Copy(pObj) );
        Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value)) );
        return;
    }
    // find supergate
    Gia_ManSuperCollect( p, pObj );
    // save entries
298 299
    if ( p->vStore == NULL )
        p->vStore = Vec_IntAlloc( 1000 );
300 301 302 303 304 305 306 307 308 309 310 311
    iBeg = Vec_IntSize( p->vStore );
    Vec_IntAppend( p->vStore, p->vSuper );
    iEnd = Vec_IntSize( p->vStore );
    // call recursively
    Vec_IntForEachEntryStartStop( p->vStore, iLit, i, iBeg, iEnd )
    {
        Gia_Obj_t * pTemp = Gia_ManObj( p, Abc_Lit2Var(iLit) );
        Gia_ManBalance_rec( pNew, p, pTemp );
        Vec_IntWriteEntry( p->vStore, i, Abc_LitNotCond(pTemp->Value, Abc_LitIsCompl(iLit)) );
    }
    assert( Vec_IntSize(p->vStore) == iEnd );
    // consider general case
312
    pObj->Value = Gia_ManBalanceGate( pNew, pObj, p->vSuper, Vec_IntEntryP(p->vStore, iBeg), iEnd-iBeg );
313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333
    Vec_IntShrink( p->vStore, iBeg );
}
Gia_Man_t * Gia_ManBalanceInt( Gia_Man_t * p )
{
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj;
    int i;
    Gia_ManFillValue( p );
    Gia_ManCreateRefs( p ); 
    // start the new manager
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc );
    pNew->vLevels = Vec_IntStart( pNew->nObjsAlloc );
    // create constant and inputs
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachCi( p, pObj, i )
        pObj->Value = Gia_ManAppendCi( pNew );
    // create internal nodes
    Gia_ManHashStart( pNew );
334 335 336 337 338 339
    Gia_ManForEachBuf( p, pObj, i )
    {
        Gia_ManBalance_rec( pNew, p, Gia_ObjFanin0(pObj) );
        pObj->Value = Gia_ManAppendBuf( pNew, Gia_ObjFanin0Copy(pObj) );
        Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value)) );
    }
340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368
    Gia_ManForEachCo( p, pObj, i )
    {
        Gia_ManBalance_rec( pNew, p, Gia_ObjFanin0(pObj) );
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    }
    assert( Gia_ManObjNum(pNew) <= Gia_ManObjNum(p) );
    Gia_ManHashStop( pNew );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    // perform cleanup
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    return pNew;
}

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManBalance( Gia_Man_t * p, int fSimpleAnd, int fVerbose )
{
    Gia_Man_t * pNew, * pNew1, * pNew2;
    if ( fVerbose )      Gia_ManPrintStats( p, NULL );
Alan Mishchenko committed
369
    pNew = fSimpleAnd ? Gia_ManDup( p ) : Gia_ManDupMuxes( p, 2 );
370 371 372 373 374 375 376 377 378 379
    if ( fVerbose )      Gia_ManPrintStats( pNew, NULL );
    pNew1 = Gia_ManBalanceInt( pNew );
    if ( fVerbose )      Gia_ManPrintStats( pNew1, NULL );
    Gia_ManStop( pNew );
    pNew2 = Gia_ManDupNoMuxes( pNew1 );
    if ( fVerbose )      Gia_ManPrintStats( pNew2, NULL );
    Gia_ManStop( pNew1 );
    return pNew2;
}

380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399




/**Function*************************************************************

  Synopsis    []

  Description []

  SideEffects []

  SeeAlso     []

***********************************************************************/
Dam_Man_t * Dam_ManAlloc( Gia_Man_t * pGia )
{
    Dam_Man_t * p;
    p = ABC_CALLOC( Dam_Man_t, 1 );
    p->clkStart = Abc_Clock();
400
    p->vVisit = Vec_IntAlloc( 1000 );
401 402 403 404 405
    p->pGia = pGia;
    return p;
}
void Dam_ManFree( Dam_Man_t * p )
{   
406
    Vec_IntFreeP( &p->vVisit );
407 408
    Vec_IntFreeP( &p->vDivLevR );
    Vec_IntFreeP( &p->vNodLevR );
409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438
    Vec_IntFreeP( &p->vNod2Set );
    Vec_IntFreeP( &p->vDiv2Nod );
    Vec_IntFreeP( &p->vSetStore );
    Vec_IntFreeP( &p->vNodStore );
    Vec_FltFreeP( &p->vCounts );
    Vec_QueFreeP( &p->vQue );
    Hash_IntManStop( p->vHash );
    ABC_FREE( p );
}

/**Function*************************************************************

  Synopsis    [Collect initial multi-input gates.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Dam_ManCollectSets_rec( Dam_Man_t * p, int Id )
{
    Gia_Obj_t * pObj;
    int i, iBeg, iEnd, iLit;
    if ( Dam_ObjHand(p, Id) || Id == 0 )
        return;
    pObj = Gia_ManObj(p->pGia, Id);
    if ( Gia_ObjIsCi(pObj) )
        return;
439 440 441 442 443
    if ( Gia_ObjIsBuf(pObj) )
    {
        Dam_ManCollectSets_rec( p, Gia_ObjFaninId0(pObj, Id) );
        return;
    }
444 445
    if ( Gia_ObjIsMux(p->pGia, pObj) )
    {
446 447 448 449
        if ( pObj->fMark0 )
            return;
        pObj->fMark0 = 1;
        Vec_IntPush( p->vVisit, Id );
450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471
        Dam_ManCollectSets_rec( p, Gia_ObjFaninId0(pObj, Id) );
        Dam_ManCollectSets_rec( p, Gia_ObjFaninId1(pObj, Id) );
        Dam_ManCollectSets_rec( p, Gia_ObjFaninId2(p->pGia, Id) );
        p->nAnds += 3;
        return;
    }
    Gia_ManSuperCollect( p->pGia, pObj );
    Vec_IntWriteEntry( p->vNod2Set, Id, Vec_IntSize(p->vSetStore) );
    Vec_IntPush( p->vSetStore, Vec_IntSize(p->pGia->vSuper) );
    p->nAnds += (1 + 2 * Gia_ObjIsXor(pObj)) * (Vec_IntSize(p->pGia->vSuper) - 1);
    // save entries
    iBeg = Vec_IntSize( p->vSetStore );
    Vec_IntAppend( p->vSetStore, p->pGia->vSuper );
    iEnd = Vec_IntSize( p->vSetStore );
    // call recursively
    Vec_IntForEachEntryStartStop( p->vSetStore, iLit, i, iBeg, iEnd )
        Dam_ManCollectSets_rec( p, Abc_Lit2Var(iLit) );
}
void Dam_ManCollectSets( Dam_Man_t * p )
{
    Gia_Obj_t * pObj;
    int i;
472
    Gia_ManCreateRefs( p->pGia );
473 474 475
    p->vNod2Set  = Vec_IntStart( Gia_ManObjNum(p->pGia) );
    p->vSetStore = Vec_IntAlloc( Gia_ManObjNum(p->pGia) );
    Vec_IntPush( p->vSetStore, -1 );
476
    Vec_IntClear( p->vVisit );
477 478 479
    Gia_ManForEachCo( p->pGia, pObj, i )
        Dam_ManCollectSets_rec( p, Gia_ObjFaninId0p(p->pGia, pObj) );
    ABC_FREE( p->pGia->pRefs );
480 481
    Gia_ManForEachObjVec( p->vVisit, p->pGia, pObj, i )
        pObj->fMark0 = 0;
482 483 484 485 486 487 488 489 490 491 492 493 494
}

/**Function*************************************************************

  Synopsis    [Create divisors.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
495
int Dam_ManDivSlack( Dam_Man_t * p, int iLit0, int iLit1, int LevR )
496
{
497 498
    int Lev0 = Gia_ObjLevel(p->pGia, Gia_ManObj(p->pGia, Abc_Lit2Var(iLit0)));
    int Lev1 = Gia_ObjLevel(p->pGia, Gia_ManObj(p->pGia, Abc_Lit2Var(iLit1)));
499 500
    int Slack = p->nLevelMax - LevR - Abc_MaxInt(Lev0, Lev1) - 1 - (int)(iLit0 > iLit1);
    return Abc_MinInt( Slack, 100 );
501
}
502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527
void Dam_ManCreateMultiRefs( Dam_Man_t * p, Vec_Int_t ** pvRefsAnd, Vec_Int_t ** pvRefsXor )  
{
    Vec_Int_t * vRefsAnd, * vRefsXor;
    Gia_Obj_t * pObj;
    int i, k, * pSet;
    vRefsAnd = Vec_IntStart( 2 * Gia_ManObjNum(p->pGia) );
    vRefsXor = Vec_IntStart( Gia_ManObjNum(p->pGia) );
    Gia_ManForEachAnd( p->pGia, pObj, i )
    {
        if ( !Dam_ObjHand(p, i) )
            continue;
        pSet = Dam_ObjSet(p, i);
        if ( Gia_ObjIsXor(pObj) )
            for ( k = 1; k <= pSet[0]; k++ )
            {
                assert( !Abc_LitIsCompl(pSet[k]) );
                Vec_IntAddToEntry( vRefsXor, Abc_Lit2Var(pSet[k]), 1 );
            }
        else if ( Gia_ObjIsAndReal(p->pGia, pObj) )
            for ( k = 1; k <= pSet[0]; k++ )
                Vec_IntAddToEntry( vRefsAnd, pSet[k], 1 );
        else assert( 0 );
    }
    *pvRefsAnd = vRefsAnd;
    *pvRefsXor = vRefsXor;
}
528
void Dam_ManCreatePairs( Dam_Man_t * p, int fVerbose )
529 530 531
{
    Gia_Obj_t * pObj;
    Hash_IntMan_t * vHash;
532
    Vec_Int_t * vRefsAnd, * vRefsXor, * vSuper, * vDivs, * vRemap, * vLevRMax;
533 534 535 536 537 538
    int i, j, k, Num, FanK, FanJ, nRefs, iNode, iDiv, * pSet;
    int nPairsAll = 0, nPairsTried = 0, nPairsUsed = 0, nPairsXor = 0;
    int nDivsAll = 0, nDivsUsed = 0, nDivsXor = 0;
    Dam_ManCollectSets( p );
    vSuper = p->pGia->vSuper;
    vDivs  = Vec_IntAlloc( Gia_ManObjNum(p->pGia) );
539
    vHash  = Hash_IntManStart( Gia_ManObjNum(p->pGia)/2 );
540
    vLevRMax = Vec_IntStart( 1000 );
541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579
    Dam_ManCreateMultiRefs( p, &vRefsAnd, &vRefsXor );
    Gia_ManForEachAnd( p->pGia, pObj, i )
    {
        if ( !Dam_ObjHand(p, i) )
            continue;
        pSet = Dam_ObjSet(p, i);
        nPairsAll += pSet[0] * (pSet[0] - 1) / 2;
        Vec_IntClear(vSuper);
        if ( Gia_ObjIsXor(pObj) )
        {
            for ( k = 1; k <= pSet[0]; k++ )
                if ( Vec_IntEntry(vRefsXor, Abc_Lit2Var(pSet[k])) > 1 )
                    Vec_IntPush( vSuper, pSet[k] );
        }
        else if ( Gia_ObjIsAndReal(p->pGia, pObj) )
        {
            for ( k = 1; k <= pSet[0]; k++ )
                if ( Vec_IntEntry(vRefsAnd, pSet[k]) > 1 )
                    Vec_IntPush( vSuper, pSet[k] );
        }
        else assert( 0 );
        if ( Vec_IntSize(vSuper) < 2 )
            continue;
        // enumerate pairs
        nPairsTried += Vec_IntSize(vSuper) * (Vec_IntSize(vSuper) - 1) / 2;
        Vec_IntPush( vDivs, -i ); // remember node
        Vec_IntForEachEntry( vSuper, FanK, k )
        Vec_IntForEachEntryStart( vSuper, FanJ, j, k+1 )
        {
            if ( (FanK > FanJ) ^ Gia_ObjIsXor(pObj) )
                Num = Hash_Int2ManInsert( vHash, FanJ, FanK, 0 );
            else
                Num = Hash_Int2ManInsert( vHash, FanK, FanJ, 0 );
            if ( Hash_Int2ObjInc( vHash, Num ) == 1 )
            {
                nDivsUsed++;
                nDivsXor += Gia_ObjIsXor(pObj);
            }
            Vec_IntPush( vDivs, Num ); // remember devisor
580 581 582 583
            // update reverse level
            if ( Num >= Vec_IntSize(vLevRMax) )
                Vec_IntFillExtra( vLevRMax, 3 * Vec_IntSize(vLevRMax) / 2, 0 );
            Vec_IntUpdateEntry( vLevRMax, Num, Vec_IntEntry(p->vNodLevR, i) );
584 585 586 587
        }
    }
    Vec_IntFree( vRefsAnd );
    Vec_IntFree( vRefsXor );
588
//    Hash_IntManProfile( vHash );
589
    // remove entries that appear only once
590
    p->vHash     = Hash_IntManStart( 3 * nDivsUsed /2 );
591 592
    p->vCounts   = Vec_FltAlloc( 2 * nDivsUsed );           Vec_FltPush( p->vCounts, ABC_INFINITY );
    p->vQue      = Vec_QueAlloc( Vec_FltCap(p->vCounts) );
593
    Vec_QueSetPriority( p->vQue, Vec_FltArrayP(p->vCounts) );
594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609
    // mapping div to node
    p->vDiv2Nod  = Vec_IntAlloc( 2 * nDivsUsed );           Vec_IntPush( p->vDiv2Nod, ABC_INFINITY );
    p->vNodStore = Vec_IntAlloc( Gia_ManObjNum(p->pGia) );  Vec_IntPush( p->vNodStore, -1 );
    nDivsAll     = Hash_IntManEntryNum(vHash);
    vRemap       = Vec_IntStartFull( nDivsAll+1 );
    for ( i = 1; i <= nDivsAll; i++ )
    {
        nRefs = Hash_IntObjData2(vHash, i);
        if ( nRefs < 2 )
            continue;
        nPairsUsed += nRefs;
        if ( Hash_IntObjData0(vHash, i) > Hash_IntObjData1(vHash, i) )
            nPairsXor += nRefs; 
        Num = Hash_Int2ManInsert( p->vHash, Hash_IntObjData0(vHash, i), Hash_IntObjData1(vHash, i), 0 );
        assert( Num == Hash_IntManEntryNum(p->vHash) );
        assert( Num == Vec_FltSize(p->vCounts) );
610
        Vec_FltPush( p->vCounts, nRefs + 0.005*Dam_ManDivSlack(p, Hash_IntObjData0(vHash, i), Hash_IntObjData1(vHash, i), Vec_IntEntry(vLevRMax, i)) );
611 612 613 614 615 616 617 618 619 620 621 622
        Vec_QuePush( p->vQue, Num );
        // remember divisors
        assert( Num == Vec_IntSize(p->vDiv2Nod) );
        Vec_IntPush( p->vDiv2Nod, Vec_IntSize(p->vNodStore) );
        Vec_IntPush( p->vNodStore, 0 );
        Vec_IntFillExtra( p->vNodStore, Vec_IntSize(p->vNodStore) + nRefs, -1 );
        // remember entry
        Vec_IntWriteEntry( vRemap, i, Num );
    }
    assert( Vec_FltSize(p->vCounts) == Hash_IntManEntryNum(p->vHash)+1 );
    assert( Vec_IntSize(p->vDiv2Nod) == nDivsUsed+1 );
    Hash_IntManStop( vHash );
623
    Vec_IntFree( vLevRMax );
624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640
    // fill in the divisors
    iNode = -1;
    Vec_IntForEachEntry( vDivs, iDiv, i )
    {
        if ( iDiv < 0 )
        {
            iNode = -iDiv;
            continue;
        }
        Num = Vec_IntEntry( vRemap, iDiv );
        if ( Num == -1 )
            continue;
        pSet = Dam_DivSet( p, Num );
        pSet[++pSet[0]] = iNode;
    }
    Vec_IntFree( vRemap );
    Vec_IntFree( vDivs );
641 642
    // create storage for reverse level of divisor during update
    p->vDivLevR = Vec_IntStart( 2 * nDivsUsed );
643
    // make sure divisors are added correctly
644 645
//    for ( i = 1; i <= nDivsUsed; i++ )
//        assert( Dam_DivSet(p, i)[0] == Vec_FltEntry(p->vCounts, i)+1 );
646 647
    if ( !fVerbose )
        return;
648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714
    // print stats
    printf( "Pairs:" );
    printf( "  Total =%9d (%6.2f %%)", nPairsAll,   100.0 * nPairsAll   / Abc_MaxInt(nPairsAll, 1) );
    printf( "  Tried =%9d (%6.2f %%)", nPairsTried, 100.0 * nPairsTried / Abc_MaxInt(nPairsAll, 1) );
    printf( "  Used =%9d (%6.2f %%)",  nPairsUsed,  100.0 * nPairsUsed  / Abc_MaxInt(nPairsAll, 1) );
    printf( "  Xor =%9d (%6.2f %%)",   nPairsXor,   100.0 * nPairsXor   / Abc_MaxInt(nPairsAll, 1) );
    printf( "\n" );
    printf( "Div:  " );
    printf( "  Total =%9d (%6.2f %%)", nDivsAll,    100.0 * nDivsAll    / Abc_MaxInt(nDivsAll, 1) );
    printf( "  Tried =%9d (%6.2f %%)", nDivsAll,    100.0 * nDivsAll    / Abc_MaxInt(nDivsAll, 1) );
    printf( "  Used =%9d (%6.2f %%)",  nDivsUsed,   100.0 * nDivsUsed   / Abc_MaxInt(nDivsAll, 1) );
    printf( "  Xor =%9d (%6.2f %%)",   nDivsXor,    100.0 * nDivsXor    / Abc_MaxInt(nDivsAll, 1) );
    printf( "\n" );
}

/**Function*************************************************************

  Synopsis    [Derives new AIG.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Dam_ManMultiAig_rec( Dam_Man_t * pMan, Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj )
{
    int i, * pSet;
    if ( ~pObj->Value )
        return;
    assert( Gia_ObjIsAnd(pObj) );
    pSet = Dam_ObjSet(pMan, Gia_ObjId(p, pObj));
    if ( pSet == NULL )
    {
        Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin0(pObj) );
        Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin1(pObj) );
        if ( Gia_ObjIsMux(p, pObj) )
        {
            Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin2(p, pObj) );
            pObj->Value = Gia_ManHashMuxReal( pNew, Gia_ObjFanin2Copy(p, pObj), Gia_ObjFanin1Copy(pObj), Gia_ObjFanin0Copy(pObj) );
        }
        else if ( Gia_ObjIsXor(pObj) )
            pObj->Value = Gia_ManHashXorReal( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        else 
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value)) );
        return;
    }
    assert( Gia_ObjIsXor(pObj) || Gia_ObjIsAndReal(p, pObj) );
    // call recursively
    for ( i = 1; i <= pSet[0]; i++ )
    {
        Gia_Obj_t * pTemp = Gia_ManObj( p, Abc_Lit2Var(pSet[i]) );
        Dam_ManMultiAig_rec( pMan, pNew, p, pTemp );
        pSet[i] = Abc_LitNotCond( pTemp->Value, Abc_LitIsCompl(pSet[i]) );
    }
    // create balanced gate
    pObj->Value = Gia_ManBalanceGate( pNew, pObj, p->vSuper, pSet + 1, pSet[0] );
}
Gia_Man_t * Dam_ManMultiAig( Dam_Man_t * pMan )
{
    Gia_Man_t * p = pMan->pGia;
    Gia_Man_t * pNew, * pTemp;
    Gia_Obj_t * pObj;
    int i;
    // start the new manager
715
    pNew = Gia_ManStart( 2*Gia_ManObjNum(p) );
716 717 718 719 720 721 722 723
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc );
    pNew->vLevels = Vec_IntStart( pNew->nObjsAlloc );
    // create constant and inputs
    Gia_ManFillValue( p );
    Gia_ManConst0(p)->Value = 0;
    Gia_ManForEachCi( p, pObj, i )
724
    {
725
        pObj->Value = Gia_ManAppendCi( pNew );
726 727
        Vec_IntWriteEntry( pNew->vLevels, Abc_Lit2Var(pObj->Value), Gia_ObjLevel(p, pObj) );
    }
728 729
    // create internal nodes
    Gia_ManHashStart( pNew );
730 731 732 733 734 735
    Gia_ManForEachBuf( p, pObj, i )
    {
        Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin0(pObj) );
        pObj->Value = Gia_ManAppendBuf( pNew, Gia_ObjFanin0Copy(pObj) );
        Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value)) );
    }
736 737 738 739 740
    Gia_ManForEachCo( p, pObj, i )
    {
        Dam_ManMultiAig_rec( pMan, pNew, p, Gia_ObjFanin0(pObj) );
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    }
Alan Mishchenko committed
741
//    assert( Gia_ManObjNum(pNew) <= Gia_ManObjNum(p) );
742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763
    Gia_ManHashStop( pNew );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    // perform cleanup
    pNew = Gia_ManCleanup( pTemp = pNew );
    Gia_ManStop( pTemp );
    return pNew;
}

/**Function*************************************************************

  Synopsis    [Updates the data-structure after extracting one divisor.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Dam_PrintDiv( Dam_Man_t * p, int iDiv )
{
    if ( iDiv == 0 )
764
        printf( "Final statistics after extracting %6d divisors:          ", p->nDivs );
765 766
    else
    {
767
        char Buffer[100];
768 769
        int iData0 = Hash_IntObjData0(p->vHash, iDiv);
        int iData1 = Hash_IntObjData1(p->vHash, iDiv);
770 771 772 773 774 775 776
        printf( "Div%5d : ",  p->nDivs+1 );
        printf( "D%-8d = ",   iDiv );
        sprintf( Buffer, "%c%d", Abc_LitIsCompl(iData0)? '!':' ', Abc_Lit2Var(iData0) );
        printf( "%8s ",   Buffer );
        printf( "%c  ",     (iData0 < iData1) ? '*' : '+' );
        sprintf( Buffer, "%c%d", Abc_LitIsCompl(iData1)? '!':' ', Abc_Lit2Var(iData1) );
        printf( "%8s   ", Buffer );
777
        printf( "Weight %9.2f  ", Vec_FltEntry(p->vCounts, iDiv) );
778 779
    }
    printf( "Divs =%8d  ",  Hash_IntManEntryNum(p->vHash) );
780
    printf( "Ands =%8d  ",  p->nAnds - p->nGain );
781 782 783 784 785 786 787 788 789 790
    Abc_PrintTime( 1, "Time", Abc_Clock() - p->clkStart );
}
void Dam_PrintQue( Dam_Man_t * p )
{
    int i;
    printf( "Divisor queue: \n" );
    for ( i = 1; i <= Hash_IntManEntryNum(p->vHash); i++ )
    {
        int iLit0 = Hash_IntObjData0(p->vHash, i);
        int iLit1 = Hash_IntObjData1(p->vHash, i);
791 792 793 794 795
        printf( "Div %7d : ",     i );
        printf( "Weight %9.2f  ", Vec_FltEntry(p->vCounts, i) );
        printf( "F = %c%c ",      Abc_LitIsCompl(iLit0) ? '!': ' ', 'a' + Abc_Lit2Var(iLit0)-1 );
        printf( "%c ",            (Hash_IntObjData0(p->vHash, i) < Hash_IntObjData1(p->vHash, i)) ? '*':'+' );
        printf( "%c%c   ",        Abc_LitIsCompl(iLit1) ? '!': ' ', 'a' + Abc_Lit2Var(iLit1)-1 );
796 797 798
        printf( "\n" );
    }
}
799
int Dam_ManUpdateNode( Dam_Man_t * p, int iObj, int iLit0, int iLit1, int iLitNew, Vec_Int_t * vDivs )
800 801
{
    int * pSet = Dam_ObjSet( p, iObj );
802
    int i, k, c, Num, iLit, iLit2, fPres;
803 804 805 806 807 808 809 810 811 812 813 814 815
    // check if literal can be found
    for ( i = 1; i <= pSet[0]; i++ )
        if ( pSet[i] == iLit0 )
            break;
    if ( i > pSet[0] )
        return 0;
    // check if literal can be found
    for ( i = 1; i <= pSet[0]; i++ )
        if ( pSet[i] == iLit1 )
            break;
    if ( i > pSet[0] )
        return 0;
    // compact literals
816
    Vec_IntPush( vDivs, -iObj );
817 818 819 820 821 822
    for ( k = i = 1; i <= pSet[0]; i++ )
    {
        if ( iLit0 == pSet[i] || iLit1 == pSet[i] )
            continue;
        pSet[k++] = iLit = pSet[i];
        // reduce weights of the divisors
823
        fPres = 0;
824 825 826 827 828 829 830 831 832 833
        for ( c = 0; c < 2; c++ )
        {
            iLit2 = c ? iLit1 : iLit0;
            if ( (iLit > iLit2) ^ (iLit0 > iLit1) )
                Num = *Hash_Int2ManLookup( p->vHash, iLit2, iLit );
            else
                Num = *Hash_Int2ManLookup( p->vHash, iLit, iLit2 );
            if ( Num > 0 )
            {
                Vec_FltAddToEntry( p->vCounts, Num, -1 );
834
                if ( Vec_QueIsMember(p->vQue, Num) )
835
                {
836
                    Vec_QueUpdate( p->vQue, Num );
837 838
                    fPres |= (1 << c);
                }
839 840
            }
        }
841 842 843 844 845 846 847 848
        if ( fPres != 3 )
            continue;
        if ( (iLit > iLitNew) ^ (iLit0 > iLit1) )
            Num = Hash_Int2ManInsert( p->vHash, iLitNew, iLit, 0 );
        else
            Num = Hash_Int2ManInsert( p->vHash, iLit, iLitNew, 0 );
        Hash_Int2ObjInc( p->vHash, Num );
        Vec_IntPush( vDivs, Num );
849 850 851 852
        // update reverse level
        if ( Num >= Vec_IntSize(p->vDivLevR) )
            Vec_IntFillExtra( p->vDivLevR, 3 * Vec_IntSize(p->vDivLevR) / 2, 0 );
        Vec_IntUpdateEntry( p->vDivLevR, Num, Vec_IntEntry(p->vNodLevR, iObj) );
853 854 855
    }
    pSet[k] = iLitNew;
    pSet[0] = k;
856
    return 1;
857 858 859
}
void Dam_ManUpdate( Dam_Man_t * p, int iDiv )
{
860
    Vec_Int_t * vDivs = p->pGia->vSuper;
861 862
    int iLit0 = Hash_IntObjData0(p->vHash, iDiv);
    int iLit1 = Hash_IntObjData1(p->vHash, iDiv);
863 864 865
    int i, iLitNew, * pSet, * pNods = Dam_DivSet( p, iDiv );
    int nPresent = 0, nPairsStart, nPairsStop, pPairsNew, nRefs;
    int fThisIsXor = (iLit0 > iLit1), iDivTemp, iNode;
866 867 868 869 870
//    Dam_PrintQue( p );
    if ( fThisIsXor )
        iLitNew = Gia_ManAppendXorReal( p->pGia, iLit0, iLit1 );
    else
        iLitNew = Gia_ManAppendAnd( p->pGia, iLit0, iLit1 );
871 872
    Gia_ObjSetGateLevel( p->pGia, Gia_ManObj(p->pGia, Abc_Lit2Var(iLitNew)) );
//    printf( "%d ", Gia_ObjLevel(p->pGia, Gia_ManObj(p->pGia, Abc_Lit2Var(iLitNew))) );
873 874
    // replace entries
    assert( pNods[0] >= 2 );
875 876
    nPairsStart = Hash_IntManEntryNum(p->vHash) + 1;
    Vec_IntClear( vDivs );
877
    for ( i = 1; i <= pNods[0]; i++ )
878 879 880 881 882 883 884 885 886 887 888
        nPresent += Dam_ManUpdateNode( p, pNods[i], iLit0, iLit1, iLitNew, vDivs );
    nPairsStop = Hash_IntManEntryNum(p->vHash) + 1;
    // extend arrayvs
    pPairsNew = 0;
    Vec_FltFillExtra( p->vCounts, nPairsStop, 0 );
    Vec_IntFillExtra( p->vDiv2Nod, nPairsStop, -1 );
    for ( i = nPairsStart; i < nPairsStop; i++ )
    {
        nRefs = Hash_IntObjData2(p->vHash, i);
        if ( nRefs < 2 )
            continue;
889
        Vec_FltWriteEntry( p->vCounts, i, nRefs + 0.001*Dam_ManDivSlack(p, Hash_IntObjData0(p->vHash, i), Hash_IntObjData1(p->vHash, i), Vec_IntEntry(p->vDivLevR, i)) );
890 891 892 893 894 895 896
        Vec_QuePush( p->vQue, i );
        // remember divisors
        Vec_IntWriteEntry( p->vDiv2Nod, i, Vec_IntSize(p->vNodStore) );
        Vec_IntPush( p->vNodStore, 0 );
        Vec_IntFillExtra( p->vNodStore, Vec_IntSize(p->vNodStore) + nRefs, -1 );
        pPairsNew++;
    }
897
//    printf( "Added %d new pairs\n", pPairsNew );
898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914
    // fill in the divisors
    iNode = -1;
    Vec_IntForEachEntry( vDivs, iDivTemp, i )
    {
        if ( iDivTemp < 0 )
        {
            iNode = -iDivTemp;
            continue;
        }
        if ( Vec_IntEntry(p->vDiv2Nod, iDivTemp) == -1 )
            continue;
        pSet = Dam_DivSet( p, iDivTemp );
        pSet[++pSet[0]] = iNode;
    }
    // make sure divisors are added correctly
    for ( i = nPairsStart; i < nPairsStop; i++ )
        if ( Vec_IntEntry(p->vDiv2Nod, i) > 0 )
915
            assert( Dam_DivSet(p, i)[0] == Hash_IntObjData2(p->vHash, i) );
916 917
    // update costs
    Vec_FltWriteEntry( p->vCounts, iDiv, 0 );
918 919
    p->nGain += (1 + 2 * fThisIsXor) * (nPresent - 1);
    p->nGainX += 3 * fThisIsXor * (nPresent - 1);
920 921 922 923 924 925 926 927 928 929 930 931 932 933
    p->nDivs++;
}

/**Function*************************************************************

  Synopsis    [Perform extraction for multi-input AND/XOR.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
934
Gia_Man_t * Dam_ManAreaBalanceInt( Gia_Man_t * pGia, Vec_Int_t * vCiLevels, int nNewNodesMax, int fVerbose, int fVeryVerbose )
935 936
{
    Gia_Man_t * pNew;
937
    Dam_Man_t * p;
938
    int i, iDiv;
939
    p = Dam_ManAlloc( pGia );
940 941 942
    p->nLevelMax = Gia_ManSetLevels( p->pGia, vCiLevels );
    p->vNodLevR = Gia_ManReverseLevel( p->pGia );
    Vec_IntFillExtra( p->pGia->vLevels, 3*Gia_ManObjNum(p->pGia)/2, 0 );
943
    Dam_ManCreatePairs( p, fVerbose );
944
    for ( i = 0; i < nNewNodesMax && Vec_QueTopPriority(p->vQue) >= 2; i++ )
945
    {
946 947 948 949
        iDiv = Vec_QuePop(p->vQue);
        if ( fVeryVerbose )
            Dam_PrintDiv( p, iDiv );
        Dam_ManUpdate( p, iDiv );
950
    }
951 952 953
    if ( fVeryVerbose )
        Dam_PrintDiv( p, 0 );
    pNew = Dam_ManMultiAig( p );
954
    if ( fVerbose )
955 956 957 958 959 960 961 962 963 964 965
    {
        int nDivsAll = Hash_IntManEntryNum(p->vHash);
        int nDivsUsed = p->nDivs;
        printf( "Div:  " );
        printf( "  Total =%9d (%6.2f %%) ",   nDivsAll,   100.0 * nDivsAll    / Abc_MaxInt(nDivsAll, 1) );
        printf( "  Used =%9d (%6.2f %%)",     nDivsUsed,  100.0 * nDivsUsed   / Abc_MaxInt(nDivsAll, 1) );
        printf( "  Gain =%6d (%6.2f %%)",     p->nGain,   100.0 * p->nGain / Abc_MaxInt(p->nAnds, 1) );
        printf( "  GainX = %d  ",             p->nGainX  );
        Abc_PrintTime( 1, "Time", Abc_Clock() - p->clkStart );
    }
    Dam_ManFree( p );
966 967
    return pNew;
}
968
Gia_Man_t * Gia_ManAreaBalance( Gia_Man_t * p, int fSimpleAnd, int nNewNodesMax, int fVerbose, int fVeryVerbose )
969
{
970
    Gia_Man_t * pNew0, * pNew, * pNew1, * pNew2;
971 972 973 974 975
    Vec_Int_t * vCiLevels;
    // determine CI levels
    if ( p->pManTime && p->vLevels == NULL )
        Gia_ManLevelWithBoxes( p );
    vCiLevels = Gia_ManGetCiLevels( p );
976
    // get the starting manager
977
    pNew0 = Gia_ManHasMapping(p) ? (Gia_Man_t *)Dsm_ManDeriveGia(p, 0) : p;
978 979
    if ( fVerbose )     Gia_ManPrintStats( pNew0, NULL );
    // derive internal manager
Alan Mishchenko committed
980
    pNew = fSimpleAnd ? Gia_ManDup( pNew0 ) : Gia_ManDupMuxes( pNew0, 2 );
981
    if ( fVerbose )     Gia_ManPrintStats( pNew, NULL );
982 983
    if ( pNew0 != p ) Gia_ManStop( pNew0 );
    // perform the operation
984
    pNew1 = Dam_ManAreaBalanceInt( pNew, vCiLevels, nNewNodesMax, fVerbose, fVeryVerbose );
985 986
    if ( fVerbose )     Gia_ManPrintStats( pNew1, NULL );
    Gia_ManStop( pNew );
987
    Vec_IntFreeP( &vCiLevels );
988
    // derive the final result
989 990 991
    pNew2 = Gia_ManDupNoMuxes( pNew1 );
    if ( fVerbose )     Gia_ManPrintStats( pNew2, NULL );
    Gia_ManStop( pNew1 );
992 993 994 995 996 997
    // normalize if needed
    if ( !Gia_ManIsNormalized(pNew2) )
    {
        pNew2 = Gia_ManDupNormalize( pNew1 = pNew2 );
        Gia_ManStop( pNew1 );
    }
998
    Gia_ManTransferTiming( pNew2, p );
999 1000 1001
    return pNew2;
}

1002 1003 1004 1005 1006 1007 1008
////////////////////////////////////////////////////////////////////////
///                       END OF FILE                                ///
////////////////////////////////////////////////////////////////////////


ABC_NAMESPACE_IMPL_END