giaShow.c 42.2 KB
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/**CFile****************************************************************

  FileName    [giaShow.c]

  SystemName  [ABC: Logic synthesis and verification system.]

  PackageName [And-Inverter Graph package.]

  Synopsis    [AIG visualization.]

  Author      [Alan Mishchenko]
  
  Affiliation [UC Berkeley]

  Date        [Ver. 1.0. Started - May 11, 2006.]

  Revision    [$Id: giaShow.c,v 1.00 2006/05/11 00:00:00 alanmi Exp $]

***********************************************************************/

#include "gia.h"
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#include "proof/cec/cec.h"
#include "proof/acec/acec.h"
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#include "misc/extra/extra.h"
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ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

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#define NODE_MAX 2000

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////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Writes the graph structure of AIG for DOT.]

  Description [Useful for graph visualization using tools such as GraphViz: 
  http://www.graphviz.org/]
  
  SideEffects []

  SeeAlso     []

***********************************************************************/
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void Gia_ShowPath( Gia_Man_t * p, char * pFileName )
{
    FILE * pFile;
    Gia_Obj_t * pNode;
    Vec_Bit_t * vPath = Vec_BitStart( Gia_ManObjNum(p) );
    int i, k, iFan, LevelMax, nLevels, * pLevels, Level, Prev;
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    int nLuts = 0, nNodes = 0, nEdges = 0;
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    assert( Gia_ManHasMapping(p) );

    // set critical CO drivers
    nLevels = Gia_ManLutLevel( p, &pLevels );
    Gia_ManForEachCoDriverId( p, iFan, i )
        if ( pLevels[iFan] == nLevels )
            Vec_BitWriteEntry( vPath, iFan, 1 );

    // set critical internal nodes
    Gia_ManForEachLutReverse( p, i )
    { 
        nLuts++;
        if ( !Vec_BitEntry(vPath, i) )
            continue;
        nNodes++;
        Gia_LutForEachFanin( p, i, iFan, k )
        {
            if ( pLevels[iFan] +1 < pLevels[i] )
                continue;
            assert( pLevels[iFan] + 1 == pLevels[i] );
            Vec_BitWriteEntry( vPath, iFan, 1 );
            nEdges++;
            //printf( "%d -> %d\n", i, iFan );
        }
    }

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    if ( nNodes > NODE_MAX )
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    {
        ABC_FREE( pLevels );
        Vec_BitFree( vPath );
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        fprintf( stdout, "Cannot visualize AIG with more than %d critical nodes.\n", NODE_MAX );
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        return;
    }
    if ( (pFile = fopen( pFileName, "w" )) == NULL )
    {
        ABC_FREE( pLevels );
        Vec_BitFree( vPath );
        fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName );
        return;
    }

    Vec_IntFreeP( &p->vLevels );
    p->vLevels = Vec_IntAllocArray( pLevels, Gia_ManObjNum(p) );

    // compute CO levels
    LevelMax = 1 + nLevels;
    Gia_ManForEachCo( p, pNode, i )
        Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax );

    // write the DOT header
    fprintf( pFile, "# %s\n",  "AIG structure generated by GIA package" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "digraph AIG {\n" );
    fprintf( pFile, "size = \"7.5,10\";\n" );
//  fprintf( pFile, "ranksep = 0.5;\n" );
//  fprintf( pFile, "nodesep = 0.5;\n" );
    fprintf( pFile, "center = true;\n" );
//  fprintf( pFile, "orientation = landscape;\n" );
//  fprintf( pFile, "edge [fontsize = 10];\n" );
//  fprintf( pFile, "edge [dir = none];\n" );
    fprintf( pFile, "edge [dir = back];\n" );
    fprintf( pFile, "\n" );

    // labels on the left of the picture
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  node [shape = plaintext];\n" );
    fprintf( pFile, "  edge [style = invis];\n" );
    fprintf( pFile, "  LevelTitle1 [label=\"\"];\n" );
    fprintf( pFile, "  LevelTitle2 [label=\"\"];\n" );
    // generate node names with labels
    for ( Level = LevelMax; Level >= 0; Level-- )
    {
        // the visible node name
        fprintf( pFile, "  Level%d", Level );
        fprintf( pFile, " [label = " );
        // label name
        fprintf( pFile, "\"" );
        fprintf( pFile, "\"" );
        fprintf( pFile, "];\n" );
    }

    // genetate the sequence of visible/invisible nodes to mark levels
    fprintf( pFile, "  LevelTitle1 ->  LevelTitle2 ->" );
    for ( Level = LevelMax; Level >= 0; Level-- )
    {
        // the visible node name
        fprintf( pFile, "  Level%d",  Level );
        // the connector
        if ( Level != 0 )
            fprintf( pFile, " ->" );
        else
            fprintf( pFile, ";" );
    }
    fprintf( pFile, "\n" );
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );

    // generate title box on top
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  rank = same;\n" );
    fprintf( pFile, "  LevelTitle1;\n" );
    fprintf( pFile, "  title1 [shape=plaintext,\n" );
    fprintf( pFile, "          fontsize=20,\n" );
    fprintf( pFile, "          fontname = \"Times-Roman\",\n" );
    fprintf( pFile, "          label=\"" );
    fprintf( pFile, "%s", "AIG structure visualized by ABC" );
    fprintf( pFile, "\\n" );
    fprintf( pFile, "Benchmark \\\"%s\\\". ", "aig" );
//    fprintf( pFile, "Time was %s. ",  Extra_TimeStamp() );
    fprintf( pFile, "\"\n" );
    fprintf( pFile, "         ];\n" );
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );

    // generate statistics box
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  rank = same;\n" );
    fprintf( pFile, "  LevelTitle2;\n" );
    fprintf( pFile, "  title2 [shape=plaintext,\n" );
    fprintf( pFile, "          fontsize=18,\n" );
    fprintf( pFile, "          fontname = \"Times-Roman\",\n" );
    fprintf( pFile, "          label=\"" );
    fprintf( pFile, "The critical path contains %d LUTs with %d critical edges and spans %d levels.", nNodes, nEdges, nLevels );
    fprintf( pFile, "\\n" );
    fprintf( pFile, "\"\n" );
    fprintf( pFile, "         ];\n" );
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );

    // generate the COs
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  rank = same;\n" );
    // the labeling node of this level
    fprintf( pFile, "  Level%d;\n",  LevelMax );
    // generate the CO nodes
    Gia_ManForEachCo( p, pNode, i )
    {
        if ( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) < nLevels )
            continue;
        assert( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) == nLevels );
        fprintf( pFile, "  Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) ); 
        fprintf( pFile, ", shape = %s", "invtriangle" );
        fprintf( pFile, ", color = coral, fillcolor = coral" );
        fprintf( pFile, "];\n" );
    }
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );

    // generate nodes of each rank
    for ( Level = LevelMax - 1; Level > 0; Level-- )
    {
        fprintf( pFile, "{\n" );
        fprintf( pFile, "  rank = same;\n" );
        // the labeling node of this level
        fprintf( pFile, "  Level%d;\n",  Level );
        Gia_ManForEachObj( p, pNode, i )
        {
            if ( (int)Gia_ObjLevel(p, pNode) != Level || !Vec_BitEntry(vPath, i) )
                continue;
            fprintf( pFile, "  Node%d [label = \"%d:%d\"", i, i, Gia_ObjIsAnd(pNode)? Gia_ObjLutSize(p, i) : 0 ); 
            fprintf( pFile, ", shape = ellipse" );
            if ( pNode->fMark0 )
                fprintf( pFile, ", style = filled" );
            fprintf( pFile, "];\n" );
        }
        fprintf( pFile, "}" );
        fprintf( pFile, "\n" );
        fprintf( pFile, "\n" );
    }

    // generate the CI nodes
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  rank = same;\n" );
    // the labeling node of this level
    fprintf( pFile, "  Level%d;\n",  0 );
    // generate the CI nodes
    Gia_ManForEachCi( p, pNode, i )
    {
        if ( !Vec_BitEntry(vPath, Gia_ObjId(p, pNode)) )
            continue;
        fprintf( pFile, "  Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) ); 
        fprintf( pFile, ", shape = %s", "triangle" );
        fprintf( pFile, ", color = coral, fillcolor = coral" );
        fprintf( pFile, "];\n" );
    }
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );

    // generate invisible edges from the square down
    fprintf( pFile, "title1 -> title2 [style = invis];\n" );
    Gia_ManForEachCo( p, pNode, i )
    {
        if ( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) < nLevels )
            continue;
        fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(p, pNode) );
    }
    // generate invisible edges among the COs
    Prev = -1;
    Gia_ManForEachCo( p, pNode, i )
    {
        if ( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) < nLevels )
            continue;
        assert( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) == nLevels );
        if ( Prev >= 0 )
            fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
        Prev = Gia_ObjId(p, pNode);
    }
    // generate invisible edges among the CIs
    Prev = -1;
    Gia_ManForEachCi( p, pNode, i )
    {
        if ( !Vec_BitEntry(vPath, Gia_ObjId(p, pNode)) )
            continue;
        if ( Prev >= 0 )
            fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
        Prev = Gia_ObjId(p, pNode);
    }

    // generate edges
    Gia_ManForEachObj( p, pNode, i )
    {
        if ( Gia_ObjIsCo(pNode) )
        {
            if ( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) == nLevels )
            {
                // generate the edge from this node to the next
                fprintf( pFile, "Node%d",  i );
                fprintf( pFile, " -> " );
                fprintf( pFile, "Node%d",  Gia_ObjFaninId0p(p, pNode) );
                fprintf( pFile, " [" );
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                fprintf( pFile, "style = %s", "solid" );
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                fprintf( pFile, "]" );
                fprintf( pFile, ";\n" );
            }
            continue;
        }
        if ( !Gia_ObjIsAnd(pNode) || !Vec_BitEntry(vPath, i) )
            continue;
        Gia_LutForEachFanin( p, i, iFan, k )
        {
            if ( pLevels[iFan] + 1 < pLevels[i] )
                continue;
            assert( pLevels[iFan] + 1 == pLevels[i] );
            // generate the edge from this node to the next
            fprintf( pFile, "Node%d",  i );
            fprintf( pFile, " -> " );
            fprintf( pFile, "Node%d",  iFan );
            fprintf( pFile, " [" );
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            fprintf( pFile, "style = %s", "solid" );
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            fprintf( pFile, "]" );
            fprintf( pFile, ";\n" );
        }
    }

    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );
    fclose( pFile );

    Vec_IntFreeP( &p->vLevels );
    Vec_BitFree( vPath );
}


/**Function*************************************************************

  Synopsis    [Writes the graph structure of AIG for DOT.]

  Description [Useful for graph visualization using tools such as GraphViz: 
  http://www.graphviz.org/]
  
  SideEffects []

  SeeAlso     []

***********************************************************************/
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void Gia_WriteDotAigSimple( Gia_Man_t * p, char * pFileName, Vec_Int_t * vBold )
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{
    FILE * pFile;
    Gia_Obj_t * pNode;//, * pTemp, * pPrev;
    int LevelMax, Prev, Level, i;
    int fConstIsUsed = 0;

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    if ( Gia_ManAndNum(p) > NODE_MAX )
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    {
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        fprintf( stdout, "Cannot visualize AIG with more than %d nodes.\n", NODE_MAX );
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        return;
    }
    if ( (pFile = fopen( pFileName, "w" )) == NULL )
    {
        fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName );
        return;
    }

    // mark the nodes
    if ( vBold )
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        Gia_ManForEachObjVec( vBold, p, pNode, i )
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            pNode->fMark0 = 1;
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    else if ( p->nXors || p->nMuxes )
        Gia_ManForEachObj( p, pNode, i )
            if ( Gia_ObjIsXor(pNode) || Gia_ObjIsMux(p, pNode) )
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                pNode->fMark0 = 1;
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    // compute levels
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    LevelMax = 1 + Gia_ManLevelNum( p );
    Gia_ManForEachCo( p, pNode, i )
        Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax );
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    // write the DOT header
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    fprintf( pFile, "# %s\n",  "AIG structure generated by GIA package" );
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    fprintf( pFile, "\n" );
    fprintf( pFile, "digraph AIG {\n" );
    fprintf( pFile, "size = \"7.5,10\";\n" );
//  fprintf( pFile, "ranksep = 0.5;\n" );
//  fprintf( pFile, "nodesep = 0.5;\n" );
    fprintf( pFile, "center = true;\n" );
//  fprintf( pFile, "orientation = landscape;\n" );
//  fprintf( pFile, "edge [fontsize = 10];\n" );
//  fprintf( pFile, "edge [dir = none];\n" );
    fprintf( pFile, "edge [dir = back];\n" );
    fprintf( pFile, "\n" );

    // labels on the left of the picture
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  node [shape = plaintext];\n" );
    fprintf( pFile, "  edge [style = invis];\n" );
    fprintf( pFile, "  LevelTitle1 [label=\"\"];\n" );
    fprintf( pFile, "  LevelTitle2 [label=\"\"];\n" );
    // generate node names with labels
    for ( Level = LevelMax; Level >= 0; Level-- )
    {
        // the visible node name
        fprintf( pFile, "  Level%d", Level );
        fprintf( pFile, " [label = " );
        // label name
        fprintf( pFile, "\"" );
        fprintf( pFile, "\"" );
        fprintf( pFile, "];\n" );
    }

    // genetate the sequence of visible/invisible nodes to mark levels
    fprintf( pFile, "  LevelTitle1 ->  LevelTitle2 ->" );
    for ( Level = LevelMax; Level >= 0; Level-- )
    {
        // the visible node name
        fprintf( pFile, "  Level%d",  Level );
        // the connector
        if ( Level != 0 )
            fprintf( pFile, " ->" );
        else
            fprintf( pFile, ";" );
    }
    fprintf( pFile, "\n" );
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );

    // generate title box on top
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  rank = same;\n" );
    fprintf( pFile, "  LevelTitle1;\n" );
    fprintf( pFile, "  title1 [shape=plaintext,\n" );
    fprintf( pFile, "          fontsize=20,\n" );
    fprintf( pFile, "          fontname = \"Times-Roman\",\n" );
    fprintf( pFile, "          label=\"" );
    fprintf( pFile, "%s", "AIG structure visualized by ABC" );
    fprintf( pFile, "\\n" );
    fprintf( pFile, "Benchmark \\\"%s\\\". ", "aig" );
//    fprintf( pFile, "Time was %s. ",  Extra_TimeStamp() );
    fprintf( pFile, "\"\n" );
    fprintf( pFile, "         ];\n" );
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );

    // generate statistics box
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  rank = same;\n" );
    fprintf( pFile, "  LevelTitle2;\n" );
    fprintf( pFile, "  title2 [shape=plaintext,\n" );
    fprintf( pFile, "          fontsize=18,\n" );
    fprintf( pFile, "          fontname = \"Times-Roman\",\n" );
    fprintf( pFile, "          label=\"" );
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    fprintf( pFile, "The AIG contains %d nodes and spans %d levels.", Gia_ManAndNum(p), LevelMax-1 );
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    fprintf( pFile, "\\n" );
    fprintf( pFile, "\"\n" );
    fprintf( pFile, "         ];\n" );
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );

    // generate the COs
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  rank = same;\n" );
    // the labeling node of this level
    fprintf( pFile, "  Level%d;\n",  LevelMax );
    // generate the CO nodes
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    Gia_ManForEachCo( p, pNode, i )
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    {
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        if ( Gia_ObjFaninId0p(p, pNode) == 0 )
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            fConstIsUsed = 1;
/*
        if ( fHaig || pNode->pEquiv == NULL )
            fprintf( pFile, "  Node%d%s [label = \"%d%s\"", pNode->Id, 
                (Gia_ObjIsLatch(pNode)? "_in":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_in":"") );
        else
            fprintf( pFile, "  Node%d%s [label = \"%d%s(%d%s)\"", pNode->Id, 
                (Gia_ObjIsLatch(pNode)? "_in":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_in":""), 
                    Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" );
*/
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        fprintf( pFile, "  Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) ); 
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        fprintf( pFile, ", shape = %s", "invtriangle" );
        fprintf( pFile, ", color = coral, fillcolor = coral" );
        fprintf( pFile, "];\n" );
    }
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );

    // generate nodes of each rank
    for ( Level = LevelMax - 1; Level > 0; Level-- )
    {
        fprintf( pFile, "{\n" );
        fprintf( pFile, "  rank = same;\n" );
        // the labeling node of this level
        fprintf( pFile, "  Level%d;\n",  Level );
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        Gia_ManForEachObj( p, pNode, i )
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        {
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            if ( (int)Gia_ObjLevel(p, pNode) != Level )
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                continue;
/*
            if ( fHaig || pNode->pEquiv == NULL )
                fprintf( pFile, "  Node%d [label = \"%d\"", pNode->Id, pNode->Id );
            else 
                fprintf( pFile, "  Node%d [label = \"%d(%d%s)\"", pNode->Id, pNode->Id, 
                    Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" );
*/
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            fprintf( pFile, "  Node%d [label = \"%d\"", i, i ); 

            if ( Gia_ObjIsXor(pNode) )
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                fprintf( pFile, ", shape = doublecircle" );
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            else if ( Gia_ObjIsMux(p, pNode) )
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                fprintf( pFile, ", shape = trapezium" );
            else
                fprintf( pFile, ", shape = ellipse" );

            if ( pNode->fMark0 )
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                fprintf( pFile, ", style = filled" );
            fprintf( pFile, "];\n" );
        }
        fprintf( pFile, "}" );
        fprintf( pFile, "\n" );
        fprintf( pFile, "\n" );
    }

    // generate the CI nodes
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  rank = same;\n" );
    // the labeling node of this level
    fprintf( pFile, "  Level%d;\n",  0 );
    // generate constant node
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    if ( fConstIsUsed )
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    {
        // check if the costant node is present
        fprintf( pFile, "  Node%d [label = \"Const0\"", 0 );
        fprintf( pFile, ", shape = ellipse" );
        fprintf( pFile, ", color = coral, fillcolor = coral" );
        fprintf( pFile, "];\n" );
    }
    // generate the CI nodes
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    Gia_ManForEachCi( p, pNode, i )
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    {
/*
        if ( fHaig || pNode->pEquiv == NULL )
            fprintf( pFile, "  Node%d%s [label = \"%d%s\"", pNode->Id, 
                (Gia_ObjIsLatch(pNode)? "_out":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_out":"") );
        else
            fprintf( pFile, "  Node%d%s [label = \"%d%s(%d%s)\"", pNode->Id, 
                (Gia_ObjIsLatch(pNode)? "_out":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_out":""), 
                    Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" );
*/
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        fprintf( pFile, "  Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) ); 
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        fprintf( pFile, ", shape = %s", "triangle" );
        fprintf( pFile, ", color = coral, fillcolor = coral" );
        fprintf( pFile, "];\n" );
    }
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );

    // generate invisible edges from the square down
    fprintf( pFile, "title1 -> title2 [style = invis];\n" );
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    Gia_ManForEachCo( p, pNode, i )
        fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(p, pNode) );
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    // generate invisible edges among the COs
    Prev = -1;
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    Gia_ManForEachCo( p, pNode, i )
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    {
        if ( i > 0 )
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            fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
        Prev = Gia_ObjId(p, pNode);
    }
    // generate invisible edges among the CIs
    Prev = -1;
    Gia_ManForEachCi( p, pNode, i )
    {
        if ( i > 0 )
            fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
        Prev = Gia_ObjId(p, pNode);
574 575 576
    }

    // generate edges
577
    Gia_ManForEachObj( p, pNode, i )
578 579 580 581 582 583
    {
        if ( !Gia_ObjIsAnd(pNode) && !Gia_ObjIsCo(pNode) && !Gia_ObjIsBuf(pNode) )
            continue;
        // generate the edge from this node to the next
        fprintf( pFile, "Node%d",  i );
        fprintf( pFile, " -> " );
584
        fprintf( pFile, "Node%d",  Gia_ObjFaninId0(pNode, i) );
585
        fprintf( pFile, " [" );
586
        fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "solid" );
587
//        if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL0(pNode) > 0 )
588 589 590 591 592 593 594 595
//        fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,0) );
        fprintf( pFile, "]" );
        fprintf( pFile, ";\n" );
        if ( !Gia_ObjIsAnd(pNode) )
            continue;
        // generate the edge from this node to the next
        fprintf( pFile, "Node%d",  i );
        fprintf( pFile, " -> " );
596
        fprintf( pFile, "Node%d",  Gia_ObjFaninId1(pNode, i) );
597
        fprintf( pFile, " [" );
598
        fprintf( pFile, "style = %s", Gia_ObjFaninC1(pNode)? "dotted" : "solid" );
599
//        if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL1(pNode) > 0 )
600 601 602
//        fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,1) );
        fprintf( pFile, "]" );
        fprintf( pFile, ";\n" );
603

604
        if ( !Gia_ObjIsMux(p, pNode) )
605 606 607 608
            continue;
        // generate the edge from this node to the next
        fprintf( pFile, "Node%d",  i );
        fprintf( pFile, " -> " );
609
        fprintf( pFile, "Node%d",  Gia_ObjFaninId2(p, i) );
610
        fprintf( pFile, " [" );
611 612
        fprintf( pFile, "style = %s", Gia_ObjFaninC2(p, pNode)? "dotted" : "bold" );
//        if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL1(pNode) > 0 )
613 614 615 616
//        fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,1) );
        fprintf( pFile, "]" );
        fprintf( pFile, ";\n" );

617 618 619 620 621 622 623 624 625 626
/*
        // generate the edges between the equivalent nodes
        if ( fHaig && pNode->pEquiv && Gia_ObjRefs(pNode) > 0 )
        {
            pPrev = pNode;
            for ( pTemp = pNode->pEquiv; pTemp != pNode; pTemp = Gia_Regular(pTemp->pEquiv) )
            {
                fprintf( pFile, "Node%d",  pPrev->Id );
                fprintf( pFile, " -> " );
                fprintf( pFile, "Node%d",  pTemp->Id );
627
                fprintf( pFile, " [style = %s]", Gia_IsComplement(pTemp->pEquiv)? "dotted" : "solid" );
628 629 630 631 632 633 634
                fprintf( pFile, ";\n" );
                pPrev = pTemp;
            }
            // connect the last node with the first
            fprintf( pFile, "Node%d",  pPrev->Id );
            fprintf( pFile, " -> " );
            fprintf( pFile, "Node%d",  pNode->Id );
635
            fprintf( pFile, " [style = %s]", Gia_IsComplement(pPrev->pEquiv)? "dotted" : "solid" );
636 637 638 639 640 641 642 643 644 645 646 647
            fprintf( pFile, ";\n" );
        }
*/
    }

    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );
    fclose( pFile );

    // unmark nodes
    if ( vBold )
648
        Gia_ManForEachObjVec( vBold, p, pNode, i )
649
            pNode->fMark0 = 0;
650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671
    else if ( p->nXors || p->nMuxes )
        Gia_ManCleanMark0( p );

    Vec_IntFreeP( &p->vLevels );
}

/**Function*************************************************************

  Synopsis    [Writes the graph structure of AIG for DOT.]

  Description [Useful for graph visualization using tools such as GraphViz: 
  http://www.graphviz.org/]
  
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Gia_ShowAddOut( Vec_Int_t * vAdds, Vec_Int_t * vMapAdds, int Node )
{
    int iBox = Vec_IntEntry( vMapAdds, Node );
    if ( iBox >= 0 )
672
        return Vec_IntEntry( vAdds, 6*iBox+4 );
673 674
    return Node;
}
675
void Gia_WriteDotAig( Gia_Man_t * p, char * pFileName, Vec_Int_t * vBold, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors, Vec_Int_t * vOrder )
676 677 678 679 680
{
    FILE * pFile;
    Gia_Obj_t * pNode;//, * pTemp, * pPrev;
    int LevelMax, Prev, Level, i;
    int fConstIsUsed = 0;
681
    int nFadds = Ree_ManCountFadds( vAdds );
682

683
    if ( Gia_ManAndNum(p) > NODE_MAX )
684
    {
685
        fprintf( stdout, "Cannot visualize AIG with more than %d nodes.\n", NODE_MAX );
686 687 688 689 690 691 692 693
        return;
    }
    if ( (pFile = fopen( pFileName, "w" )) == NULL )
    {
        fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName );
        return;
    }

694 695 696 697 698
    // mark the nodes
    if ( vBold )
        Gia_ManForEachObjVec( vBold, p, pNode, i )
            pNode->fMark0 = 1;

699 700 701 702 703 704
    // compute levels
    LevelMax = 1 + p->nLevels;
    Gia_ManForEachCo( p, pNode, i )
        Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax );

    // write the DOT header
705
    fprintf( pFile, "# %s\n",  "AIG structure generated by GIA package" );
706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778
    fprintf( pFile, "\n" );
    fprintf( pFile, "digraph AIG {\n" );
    fprintf( pFile, "size = \"7.5,10\";\n" );
//  fprintf( pFile, "ranksep = 0.5;\n" );
//  fprintf( pFile, "nodesep = 0.5;\n" );
    fprintf( pFile, "center = true;\n" );
//  fprintf( pFile, "orientation = landscape;\n" );
//  fprintf( pFile, "edge [fontsize = 10];\n" );
//  fprintf( pFile, "edge [dir = none];\n" );
    fprintf( pFile, "edge [dir = back];\n" );
    fprintf( pFile, "\n" );

    // labels on the left of the picture
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  node [shape = plaintext];\n" );
    fprintf( pFile, "  edge [style = invis];\n" );
    fprintf( pFile, "  LevelTitle1 [label=\"\"];\n" );
    fprintf( pFile, "  LevelTitle2 [label=\"\"];\n" );
    // generate node names with labels
    for ( Level = LevelMax; Level >= 0; Level-- )
    {
        // the visible node name
        fprintf( pFile, "  Level%d", Level );
        fprintf( pFile, " [label = " );
        // label name
        fprintf( pFile, "\"" );
        fprintf( pFile, "\"" );
        fprintf( pFile, "];\n" );
    }

    // genetate the sequence of visible/invisible nodes to mark levels
    fprintf( pFile, "  LevelTitle1 ->  LevelTitle2 ->" );
    for ( Level = LevelMax; Level >= 0; Level-- )
    {
        // the visible node name
        fprintf( pFile, "  Level%d",  Level );
        // the connector
        if ( Level != 0 )
            fprintf( pFile, " ->" );
        else
            fprintf( pFile, ";" );
    }
    fprintf( pFile, "\n" );
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );

    // generate title box on top
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  rank = same;\n" );
    fprintf( pFile, "  LevelTitle1;\n" );
    fprintf( pFile, "  title1 [shape=plaintext,\n" );
    fprintf( pFile, "          fontsize=20,\n" );
    fprintf( pFile, "          fontname = \"Times-Roman\",\n" );
    fprintf( pFile, "          label=\"" );
    fprintf( pFile, "%s", "AIG structure visualized by ABC" );
    fprintf( pFile, "\\n" );
    fprintf( pFile, "Benchmark \\\"%s\\\". ", "aig" );
//    fprintf( pFile, "Time was %s. ",  Extra_TimeStamp() );
    fprintf( pFile, "\"\n" );
    fprintf( pFile, "         ];\n" );
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );

    // generate statistics box
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  rank = same;\n" );
    fprintf( pFile, "  LevelTitle2;\n" );
    fprintf( pFile, "  title2 [shape=plaintext,\n" );
    fprintf( pFile, "          fontsize=18,\n" );
    fprintf( pFile, "          fontname = \"Times-Roman\",\n" );
    fprintf( pFile, "          label=\"" );
779 780
    fprintf( pFile, "The AIG contains %d nodes, %d full-adders, and %d half-adders, and spans %d levels.", 
        Gia_ManAndNum(p), nFadds, Vec_IntSize(vAdds)/6-nFadds, LevelMax-1 );
781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828
    fprintf( pFile, "\\n" );
    fprintf( pFile, "\"\n" );
    fprintf( pFile, "         ];\n" );
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );

    // generate the COs
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  rank = same;\n" );
    // the labeling node of this level
    fprintf( pFile, "  Level%d;\n",  LevelMax );
    // generate the CO nodes
    Gia_ManForEachCo( p, pNode, i )
    {
        if ( Gia_ObjFaninId0p(p, pNode) == 0 )
            fConstIsUsed = 1;
        fprintf( pFile, "  Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) ); 

        fprintf( pFile, ", shape = %s", "invtriangle" );
        fprintf( pFile, ", color = coral, fillcolor = coral" );
        fprintf( pFile, "];\n" );
    }
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );

    // generate nodes of each rank
    for ( Level = LevelMax - 1; Level > 0; Level-- )
    {
        fprintf( pFile, "{\n" );
        fprintf( pFile, "  rank = same;\n" );
        // the labeling node of this level
        fprintf( pFile, "  Level%d;\n",  Level );
        Gia_ManForEachObjVec( vOrder, p, pNode, i )
        {
            int iNode = Gia_ObjId( p, pNode );
            if ( (int)Gia_ObjLevel(p, pNode) != Level )
                continue;
/*
            fprintf( pFile, "  Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) ); 
            if ( Gia_ObjIsXor(pNode) )
                fprintf( pFile, ", shape = doublecircle" );
            else if ( Gia_ObjIsMux(p, pNode) )
                fprintf( pFile, ", shape = trapezium" );
            else
                fprintf( pFile, ", shape = ellipse" );
*/
829
            if ( !pNode->fMark0 && Vec_IntEntry(vMapAdds, iNode) >= 0 )
830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857
            {
                int iBox = Vec_IntEntry(vMapAdds, iNode);
                fprintf( pFile, "  Node%d [label = \"%d_%d\"", Gia_ShowAddOut(vAdds, vMapAdds, iNode), Vec_IntEntry(vAdds, 6*iBox+3), Vec_IntEntry(vAdds, 6*iBox+4) ); 
                if ( Vec_IntEntry(vAdds, 6*iBox+2) == 0 )
                    fprintf( pFile, ", shape = octagon" );
                else 
                    fprintf( pFile, ", shape = doubleoctagon" );
            }
            else if ( Vec_IntEntry(vMapXors, iNode) >= 0 )
            {
                fprintf( pFile, "  Node%d [label = \"%d\"", iNode, iNode ); 
                fprintf( pFile, ", shape = doublecircle" );
            }
            else if ( Gia_ObjIsXor(pNode) )
            {
                fprintf( pFile, "  Node%d [label = \"%d\"", iNode, iNode ); 
                fprintf( pFile, ", shape = doublecircle" );
            }
            else if ( Gia_ObjIsMux(p, pNode) )
            {
                fprintf( pFile, "  Node%d [label = \"%d\"", iNode, iNode ); 
                fprintf( pFile, ", shape = trapezium" );
            }
            else
            {
                fprintf( pFile, "  Node%d [label = \"%d\"", iNode, iNode ); 
                fprintf( pFile, ", shape = ellipse" );
            }
858 859
            if ( pNode->fMark0 )
                fprintf( pFile, ", style = filled" );
860 861 862 863 864 865
            fprintf( pFile, "];\n" );
        }
        fprintf( pFile, "}" );
        fprintf( pFile, "\n" );
        fprintf( pFile, "\n" );
    }
866

867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892
    // generate the CI nodes
    fprintf( pFile, "{\n" );
    fprintf( pFile, "  rank = same;\n" );
    // the labeling node of this level
    fprintf( pFile, "  Level%d;\n",  0 );
    // generate constant node
    if ( fConstIsUsed )
    {
        // check if the costant node is present
        fprintf( pFile, "  Node%d [label = \"Const0\"", 0 );
        fprintf( pFile, ", shape = ellipse" );
        fprintf( pFile, ", color = coral, fillcolor = coral" );
        fprintf( pFile, "];\n" );
    }
    // generate the CI nodes
    Gia_ManForEachCi( p, pNode, i )
    {
        fprintf( pFile, "  Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) ); 

        fprintf( pFile, ", shape = %s", "triangle" );
        fprintf( pFile, ", color = coral, fillcolor = coral" );
        fprintf( pFile, "];\n" );
    }
    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );
893

894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922
    // generate invisible edges from the square down
    fprintf( pFile, "title1 -> title2 [style = invis];\n" );
    Gia_ManForEachCo( p, pNode, i )
        fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(p, pNode) );
    // generate invisible edges among the COs
    Prev = -1;
    Gia_ManForEachCo( p, pNode, i )
    {
        if ( i > 0 )
            fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
        Prev = Gia_ObjId(p, pNode);
    }
    // generate invisible edges among the CIs
    Prev = -1;
    Gia_ManForEachCi( p, pNode, i )
    {
        if ( i > 0 )
            fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
        Prev = Gia_ObjId(p, pNode);
    }

    // generate edges
    Gia_ManForEachCo( p, pNode, i )
    {
        int iNode = Gia_ObjId( p, pNode );
        fprintf( pFile, "Node%d",  iNode );
        fprintf( pFile, " -> " );
        fprintf( pFile, "Node%d",  Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId0(pNode, iNode)) );
        fprintf( pFile, " [" );
923
        fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "solid" );
924 925 926 927 928 929 930 931 932 933 934 935
        fprintf( pFile, "]" );
        fprintf( pFile, ";\n" );
    }
    Gia_ManForEachObjVec( vOrder, p, pNode, i )
    {
        int iNode = Gia_ObjId( p, pNode );
        if ( Vec_IntEntry(vMapAdds, Gia_ObjId(p, pNode)) >= 0 )
        {
            int k, iBox = Vec_IntEntry(vMapAdds, iNode);
            for ( k = 0; k < 3; k++ )
                if ( Vec_IntEntry(vAdds, 6*iBox+k) )
                {
936 937
                    int iBox2 = Vec_IntEntry(vMapAdds, Vec_IntEntry(vAdds, 6*iBox+k));
                    int fXor2 = iBox2 >= 0 ? (int)(Vec_IntEntry(vAdds, 6*iBox2+3) == Vec_IntEntry(vAdds, 6*iBox+k)) : 0;
938 939 940 941
                    fprintf( pFile, "Node%d",  Gia_ShowAddOut(vAdds, vMapAdds, iNode) );
                    fprintf( pFile, " -> " );
                    fprintf( pFile, "Node%d",  Gia_ShowAddOut(vAdds, vMapAdds, Vec_IntEntry(vAdds, 6*iBox+k)) );
                    fprintf( pFile, " [" );
942
                    fprintf( pFile, "style = %s", fXor2? "bold" : "solid" );
943 944 945 946 947 948 949 950 951 952 953
                    fprintf( pFile, "]" );
                    fprintf( pFile, ";\n" );
                }
            continue;
        }
        if ( Vec_IntEntry(vMapXors, Gia_ObjId(p, pNode)) >= 0 )
        {
            int k, iXor = Vec_IntEntry(vMapXors, iNode);
            for ( k = 1; k < 4; k++ )
                if ( Vec_IntEntry(vXors, 4*iXor+k) )
                {
954
                    int iXor2 = Vec_IntEntry(vMapXors, Vec_IntEntry(vXors, 4*iXor+k));
955 956 957 958
                    fprintf( pFile, "Node%d",  iNode );
                    fprintf( pFile, " -> " );
                    fprintf( pFile, "Node%d",  Gia_ShowAddOut(vAdds, vMapAdds, Vec_IntEntry(vXors, 4*iXor+k)) );
                    fprintf( pFile, " [" );
959
                    fprintf( pFile, "style = %s", iXor2 >= 0? "bold" : "solid" );
960 961 962 963 964 965 966 967 968 969
                    fprintf( pFile, "]" );
                    fprintf( pFile, ";\n" );
                }
            continue;
        }
        // generate the edge from this node to the next
        fprintf( pFile, "Node%d",  iNode );
        fprintf( pFile, " -> " );
        fprintf( pFile, "Node%d",  Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId0(pNode, iNode)) );
        fprintf( pFile, " [" );
970
        fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "solid" );
971 972 973 974 975 976 977 978 979
        fprintf( pFile, "]" );
        fprintf( pFile, ";\n" );
        if ( !Gia_ObjIsAnd(pNode) )
            continue;
        // generate the edge from this node to the next
        fprintf( pFile, "Node%d",  iNode );
        fprintf( pFile, " -> " );
        fprintf( pFile, "Node%d",  Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId1(pNode, iNode)) );
        fprintf( pFile, " [" );
980
        fprintf( pFile, "style = %s", Gia_ObjFaninC1(pNode)? "dotted" : "solid" );
981 982 983 984 985 986 987 988 989 990
        fprintf( pFile, "]" );
        fprintf( pFile, ";\n" );

        if ( !Gia_ObjIsMux(p, pNode) )
            continue;
        // generate the edge from this node to the next
        fprintf( pFile, "Node%d",  iNode );
        fprintf( pFile, " -> " );
        fprintf( pFile, "Node%d",  Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId2(p, iNode)) );
        fprintf( pFile, " [" );
991
        fprintf( pFile, "style = %s", Gia_ObjFaninC2(p, pNode)? "dotted" : "solid" );
992 993 994 995 996 997 998 999 1000
        fprintf( pFile, "]" );
        fprintf( pFile, ";\n" );
    }

    fprintf( pFile, "}" );
    fprintf( pFile, "\n" );
    fprintf( pFile, "\n" );
    fclose( pFile );

1001 1002 1003 1004 1005
    // unmark nodes
    if ( vBold )
        Gia_ManForEachObjVec( vBold, p, pNode, i )
            pNode->fMark0 = 0;

1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019
    Vec_IntFreeP( &p->vLevels );
}

/**Function*************************************************************

  Synopsis    [Returns DFS ordered array of objects and their levels.]

  Description []
  
  SideEffects []

  SeeAlso     []

***********************************************************************/
1020
Vec_Int_t * Gia_ShowMapAdds( Gia_Man_t * p, Vec_Int_t * vAdds, int fFadds, Vec_Int_t * vBold )
1021
{
1022 1023 1024 1025 1026
    Vec_Bit_t * vIsBold = Vec_BitStart( Gia_ManObjNum(p) );
    Vec_Int_t * vMapAdds = Vec_IntStartFull( Gia_ManObjNum(p) ); int i, Entry;
    if ( vBold )
        Vec_IntForEachEntry( vBold, Entry, i )
            Vec_BitWriteEntry( vIsBold, Entry, 1 );
1027 1028
    for ( i = 0; 6*i < Vec_IntSize(vAdds); i++ )
    {
1029 1030
        if ( fFadds && Vec_IntEntry(vAdds, 6*i+2) == 0 )
            continue;
1031 1032
        if ( Vec_BitEntry(vIsBold, Vec_IntEntry(vAdds, 6*i+3)) || Vec_BitEntry(vIsBold, Vec_IntEntry(vAdds, 6*i+4)) )
            continue;
1033 1034 1035
        Vec_IntWriteEntry( vMapAdds, Vec_IntEntry(vAdds, 6*i+3), i );
        Vec_IntWriteEntry( vMapAdds, Vec_IntEntry(vAdds, 6*i+4), i );
    }
1036
    Vec_BitFree( vIsBold );
1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065
    return vMapAdds;
}
Vec_Int_t * Gia_ShowMapXors( Gia_Man_t * p, Vec_Int_t * vXors )
{
    Vec_Int_t * vMapXors = Vec_IntStartFull( Gia_ManObjNum(p) ); int i;
    for ( i = 0; 4*i < Vec_IntSize(vXors); i++ )
        Vec_IntWriteEntry( vMapXors, Vec_IntEntry(vXors, 4*i), i );
    return vMapXors;
}
int Gia_ShowCollectObjs_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors, Vec_Int_t * vOrder )
{
    int Level0, Level1, Level2 = 0, Level = 0;
    if ( Gia_ObjIsTravIdCurrent(p, pObj) )
        return Gia_ObjLevel(p, pObj);
    Gia_ObjSetTravIdCurrent(p, pObj);
    if ( Gia_ObjIsCi(pObj) )
        return 0;
    if ( Vec_IntEntry(vMapAdds, Gia_ObjId(p, pObj)) >= 0 )
    {
        int iBox = Vec_IntEntry(vMapAdds, Gia_ObjId(p, pObj));
        Gia_ObjSetTravIdCurrentId(p, Vec_IntEntry(vAdds, 6*iBox+3) );
        Gia_ObjSetTravIdCurrentId(p, Vec_IntEntry(vAdds, 6*iBox+4) );
        Level0 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+0) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
        Level1 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+1) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
        if ( Vec_IntEntry(vAdds, 6*iBox+2) )
        Level2 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+2) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
        Level = 1 + Abc_MaxInt( Abc_MaxInt(Level0, Level1), Level2 );
        Gia_ObjSetLevelId( p, Vec_IntEntry(vAdds, 6*iBox+3), Level );
        Gia_ObjSetLevelId( p, Vec_IntEntry(vAdds, 6*iBox+4), Level );
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        pObj = Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+4) );
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    }
    else if ( Vec_IntEntry(vMapXors, Gia_ObjId(p, pObj)) >= 0 )
    {
        int iXor = Vec_IntEntry(vMapXors, Gia_ObjId(p, pObj));
        Level0 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+1) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
        Level1 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+2) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
        if ( Vec_IntEntry(vXors, 4*iXor+3) )
        Level2 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+3) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
        Level = 1 + Abc_MaxInt( Abc_MaxInt(Level0, Level1), Level2 );
        Gia_ObjSetLevel( p, pObj, Level );
    }
    else
    {
        assert( !Gia_ObjIsMux(p, pObj) );
        Level0 = Gia_ShowCollectObjs_rec( p, Gia_ObjFanin0(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder );
        Level1 = Gia_ShowCollectObjs_rec( p, Gia_ObjFanin1(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder );
        Level = 1 + Abc_MaxInt(Level0, Level1);
        Gia_ObjSetLevel( p, pObj, Level );
    }
    Vec_IntPush( vOrder, Gia_ObjId(p, pObj) );
    p->nLevels = Abc_MaxInt( p->nLevels, Level );
    return Level;
}
Vec_Int_t * Gia_ShowCollectObjs( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors )
{
    Gia_Obj_t * pObj; int i;
    Vec_Int_t * vOrder = Vec_IntAlloc( 100 );
    Gia_ManCleanLevels( p, Gia_ManObjNum(p) );
    p->nLevels = 0;
    Gia_ManIncrementTravId( p );
    Gia_ObjSetTravIdCurrent(p, Gia_ManConst0(p));
    Gia_ManForEachCi( p, pObj, i )
        Gia_ObjSetTravIdCurrent(p, pObj);
    Gia_ManForEachCo( p, pObj, i )
        Gia_ShowCollectObjs_rec( p, Gia_ObjFanin0(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder );
    return vOrder;
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}

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
1116
void Gia_ShowProcess( Gia_Man_t * p, char * pFileName, Vec_Int_t * vBold, Vec_Int_t * vAdds, Vec_Int_t * vXors, int fFadds )
1117
{
1118
    Vec_Int_t * vMapAdds = Gia_ShowMapAdds( p, vAdds, fFadds, vBold );
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    Vec_Int_t * vMapXors = Gia_ShowMapXors( p, vXors );
    Vec_Int_t * vOrder = Gia_ShowCollectObjs( p, vAdds, vXors, vMapAdds, vMapXors );
1121
    Gia_WriteDotAig( p, pFileName, vBold, vAdds, vXors, vMapAdds, vMapXors, vOrder );
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    Vec_IntFree( vMapAdds );
    Vec_IntFree( vMapXors );
    Vec_IntFree( vOrder );
}
1126
void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders, int fFadds, int fPath )
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{
    extern void Abc_ShowFile( char * FileNameDot );
    char FileNameDot[200];
    FILE * pFile;
1131
    Vec_Int_t * vXors = NULL, * vAdds = fAdders ? Ree_ManComputeCuts( pMan, &vXors, 0 ) : NULL;
1132
    sprintf( FileNameDot, "%s", Extra_FileNameGenericAppend(pMan->pName, ".dot") );
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    // check that the file can be opened
    if ( (pFile = fopen( FileNameDot, "w" )) == NULL )
    {
        fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", FileNameDot );
        return;
    }
    fclose( pFile );
    // generate the file
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    if ( fPath )
        Gia_ShowPath( pMan, FileNameDot );
    else if ( fAdders )
1144
        Gia_ShowProcess( pMan, FileNameDot, vBold, vAdds, vXors, fFadds );
1145 1146
    else
        Gia_WriteDotAigSimple( pMan, FileNameDot, vBold );
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    // visualize the file 
    Abc_ShowFile( FileNameDot );
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1150 1151
    Vec_IntFreeP( &vAdds );
    Vec_IntFreeP( &vXors );
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}


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////////////////////////////////////////////////////////////////////////
///                       END OF FILE                                ///
////////////////////////////////////////////////////////////////////////


ABC_NAMESPACE_IMPL_END