vulkan_shader.h 1.59 KB
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/*
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */
#pragma once


#include <dmlc/logging.h>
#include <tvm/runtime/c_runtime_api.h>
#include <tvm/runtime/device_api.h>
#include <tvm/runtime/packed_func.h>

#include <vector>

namespace tvm {
namespace runtime {
namespace vulkan {

struct VulkanShader {
  /*! \brief header flag */
  uint32_t flag{0};
  /*! \brief Data segment */
  std::vector<uint32_t> data;

  void Save(dmlc::Stream* writer) const {
    writer->Write(flag);
    writer->Write(data);
  }
  bool Load(dmlc::Stream* reader) {
    if (!reader->Read(&flag)) return false;
    if (!reader->Read(&data)) return false;
    return true;
  }
};

}  // namespace vulkan

using vulkan::VulkanShader;
}  // namespace runtime
}  // namespace tvm

namespace dmlc {
DMLC_DECLARE_TRAITS(has_saveload, ::tvm::runtime::vulkan::VulkanShader, true);
}  // namespace dmlc