Commit eaa8837a by ziho

c

parent f5952a37
......@@ -4,8 +4,12 @@ import time
import random
import re
commdir='.' #共享目录
def cd(path):
return os.path.join(commdir,path)
def choose_game():
dir=os.listdir('comm')
dir=os.listdir(cd('comm'))
random.shuffle(dir)
for d in dir:
res=re.match(r'(\d+)_(\d+)\.init',d)
......@@ -14,8 +18,8 @@ def choose_game():
white=res.group(2)
name=black+'_'+white
try:
src='comm/'+d
dst='comm/'+name+'.running'
src=cd('comm/'+d)
dst=cd('comm/'+name+'.running')
os.rename(src,dst)
except:
continue
......@@ -25,16 +29,16 @@ def choose_game():
def main():
time.sleep(random.uniform(3,6))
while not os.path.exists('stop.txt'):
if os.path.exists('pause.txt'):
while not os.path.exists(cd('stop.txt')):
if os.path.exists(cd('pause.txt')):
time.sleep(10)
continue
game=choose_game()
if game:
winrate=pk(game[0],game[1])
name='comm/'+'_'.join([game[0],game[1],str(winrate)])+'.finish'
os.system('touch '+name)
os.remove('comm/'+game[0]+'_'+game[1]+'.running')
os.system('touch '+cd(name))
os.remove(cd('comm/'+game[0]+'_'+game[1]+'.running'))
else:
time.sleep(1)
......
......@@ -5,7 +5,11 @@ import os
import re
import time
elo=EloRatingSystem(recordSaveFile='gameRecord.txt') #初始化
commdir='.' #共享目录
def cd(path):
return os.path.join(commdir,path)
elo=EloRatingSystem(recordSaveFile=cd('gameRecord.txt')) #初始化
def askYes(str):
ans=''
......@@ -22,40 +26,47 @@ def askYes(str):
def main():
print('--------------ELO rating system---------------')
models=[str(i) for i in range(300)] #模型的名字
print('default models:range(0,300,1) or [0,299]')
if os.path.exists(cd('models.txt')):
print('read models from models.txt')
with open(cd('models.txt'),'r') as f:
lines=f.readlines()
models=lines
else:
models=[str(i) for i in range(300)] #模型的名字
print('default models:range(0,300,1) or [0,299]')
elo.addModels(models) #添加模型
elo.summary() #查看现有模型
os.system('touch pause.txt') #通知client先不必行动
if not os.path.exists('comm'):
os.mkdir('comm')
if os.path.exists('stop.txt'):
os.remove('stop.txt')
os.system('touch '+cd('pause.txt')) #通知client先不必行动
if not os.path.exists(cd('comm')):
os.mkdir(cd('comm'))
if os.path.exists(cd('stop.txt')):
os.remove(cd('stop.txt'))
if os.path.exists('gameRecord.txt'):
if os.path.exists(cd('gameRecord.txt')):
print('\n game records has found!')
if askYes('read it? if not,will delete it and create a new one <y/n> :'):
elo.readRecords('gameRecord.txt')
elo.readRecords(cd('gameRecord.txt'))
else:
os.remove('gameRecord.txt')
os.remove(cd('gameRecord.txt'))
commandList=[r'play (\d+)','summary','stop']
print('commandList:\n'+'\n '.join(commandList))
commandList=[r'play (\d+)','summary','stop','save']
print('commandList:\n '+'\n '.join(commandList))
ans=input('>>')
while True:
if ans=='stop':
#todo 保存记录?通知client退出?
os.system('touch stop.txt')
os.system('touch '+cd('stop.txt'))
break
elif ans=='summary':
elo.summary()
elif ans=='save':
elo.save(saveFile=cd('output.txt'),sortByRank=False)
else:
matchRes=re.match(r'play (\d+)',ans)
if matchRes:
num=matchRes.group(1)
play(int(num))
print('commandList:\n'+'\n '.join(commandList))
print('commandList:\n '+'\n '.join(commandList))
ans=input('>>')
......@@ -63,8 +74,8 @@ def play(total_game):
max_game=500
complete_game=0
pause_flag='pause.txt'
if os.path.exists(pause_flag):
os.remove(pause_flag) #去掉上次的暂停标志
if os.path.exists(cd(pause_flag)):
os.remove(cd(pause_flag)) #去掉上次的暂停标志
def choose():
#挑选比赛对手,选择分数相近的作为比赛对手
......@@ -85,9 +96,9 @@ def play(total_game):
while i<num:
black,white=choose()
name=black+'_'+white
if os.path.exists('comm/'+name+'.init') or os.path.exists('comm/'+name+'.running') or os.path.exists('comm/'+name+'.complete'):
if os.path.exists(cd('comm/'+name+'.init')) or os.path.exists(cd('comm/'+name+'.running')) or os.path.exists(cd('comm/'+name+'.complete')):
continue
os.system('touch comm/'+name+'.init')
os.system('touch '+cd('comm/'+name+'.init'))
i+=1
def read():
......@@ -101,7 +112,7 @@ def play(total_game):
white=res.group(2)
winrate=int(res.group(3))
elo.playgame(black,white,winrate)
os.remove(os.path.join('comm',d))
os.remove(cd(os.path.join('comm',d)))
count+=1
return count
......@@ -128,7 +139,7 @@ def play(total_game):
os.system('touch pause.txt') #通知client先暂停行动
os.system('touch '+cd('pause.txt')) #通知client先暂停行动
......
import os
import time
for i in range(200):
os.system('nohup python ELO_client.py &')
time.sleep(0.1)
\ No newline at end of file
......@@ -19,6 +19,7 @@
import numpy as np
import random
import os
def main():
models=[str(i) for i in range (0,50000,1000)]
......@@ -188,9 +189,19 @@ class EloRatingSystem:
return p.rating
players.sort(key=sortKey,reverse=True)
print('{:<10s}{:<10s}{:<10s}{:<10s}{:<10s}'.format('model','rating','games','wins','losses'))
for p in players:
print('{:<10s}{:<10.2f}{:<10d}{:<10d}{:<10d}'.format(str(p.name),p.rating,p.num_game,p.wins,p.losses))
def save(self,saveFile='elo_rating_output.txt',sortByRank=False):
players=self.getPlayers(sortByRank)
with open(saveFile,'w') as f:
f.write('{:<10s}{:<10s}{:<10s}{:<10s}{:<10s}\n'.format('model','rating','games','wins','losses'))
for p in players:
f.write('{:<10s}{:<10.2f}{:<10d}{:<10d}{:<10d}\n'.format(str(p.name),p.rating,p.num_game,p.wins,p.losses))
def getPlayers(self,sortByRank=False):
#默认按模型排序,加入选项可以按分数排序
......
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\ No newline at end of file
#### 运行
**1、**在models.txt写入所要加入的模型名称
​ pk函数应能用这个名字来标识对应的模型(测试用的PK.py仅能识别纯数字名字)
**2、**
​ 共享目录请到ELo_server.py和ELO_client.py中修改,默认是'.'
​ 所有的文件都会存到这个目录
**3、**
启动server,
``` bash
python ELo_server.py
```
将有一些提示信息,如果有之前的比赛记录会提示是否读取
然后会提示可用的命令,可以等client开启后再接着下一步
```
>>play 5000 将开启5000盘随机的比赛
>>summary 将输出现有模型情况
>>stop 输入stop后,所有的client都会自动结束
>>save 保存和summary相同的信息到文件里
```
**4、**启动client
我是这么开的
```
import os
import time
for i in range(200):
os.system('nohup python ELO_client.py &')
time.sleep(0.1)
```
**5、**server端会输出一些信息,play结束后可以用summary查看结果
#### 基本类
``` python
......
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