Several VEC member functions that accept an element 'T' used to have two overloads: one taking 'T', the second taking 'T *'. This used to be needed because of the interface dichotomy between vectors of objects and vectors of pointers. In the past, vectors of pointers would use pass-by-value semantics, but vectors of objects would use pass-by-reference semantics. This is no longer necessary, but the distinction had remained. The main side-effect of this change is some code reduction in code that manipulates vectors of objects. For instance, - struct iterator_use *iuse; - - iuse = VEC_safe_push (iterator_use, heap, iterator_uses, NULL); - iuse->iterator = iterator; - iuse->ptr = ptr; + struct iterator_use iuse = {iterator, ptr}; + VEC_safe_push (iterator_use, heap, iterator_uses, iuse); Compile time performance was not affected. Tested on x86_64 and ppc64. Also built all-gcc on all targets using VEC routines: arm, bfin, c6x, epiphany, ia64, mips, sh, spu, and vms. 2012-09-10 Diego Novillo <dnovillo@google.com> * vec.h (vec_t::quick_push): Remove overload that accepts 'T *'. Update all users. (vec_t::safe_push): Likewise. (vec_t::quick_insert): Likewise. (vec_t::lower_bound): Likewise. (vec_t::safe_insert): Likewise. (vec_t::replace): Change second argument to 'T &'. From-SVN: r191165
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