Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
R
riscv-gcc-1
Overview
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
lvzhengyang
riscv-gcc-1
Commits
cab55461
Commit
cab55461
authored
Oct 13, 1992
by
Jim Wilson
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
(in_branch_delay): Allow fpload and fpstore.
From-SVN: r2438
parent
aad3ab2f
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
8 additions
and
1 deletions
+8
-1
gcc/config/sparc/sparc.md
+8
-1
No files found.
gcc/config/sparc/sparc.md
View file @
cab55461
...
...
@@ -93,9 +93,16 @@
;; branches. This would allow us to remove the nop always inserted before
;; a floating point branch.
;; ??? It is OK for fill_simple_delay_slots to put load/store instructions
;; in a delay slot, but it is not OK for fill_eager_delay_slots to do so.
;; This is because doing so will add several pipeline stalls to the path
;; that the load/store did not come from. Unfortunately, there is no way
;; to prevent fill_eager_delay_slots from using load/store without completely
;; disabling them. For the SPEC benchmark set, this is a serious lose,
;; because it prevents us from moving back the final store of inner loops.
(define_attr "in_branch_delay" "false,true"
(if_then_else (and (eq_attr "type" "!uncond_branch,branch,call,call_no_delay_slot,multi
,fpload,fpstore
")
(if_then_else (and (eq_attr "type" "!uncond_branch,branch,call,call_no_delay_slot,multi")
(eq_attr "length" "1"))
(const_string "true")
(const_string "false")))
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment