Commit 93b2db87 by Sebastian Pop Committed by Sebastian Pop

re PR middle-end/40965 ([graphite] slow compilation)

2009-08-28  Sebastian Pop  <sebastian.pop@amd.com>

	PR middle-end/40965
	* graphite-poly.c (apply_poly_transforms): Remove legality test before
	any transform.

From-SVN: r151190
parent d8eeb078
2009-08-28 Sebastian Pop <sebastian.pop@amd.com> 2009-08-28 Sebastian Pop <sebastian.pop@amd.com>
PR middle-end/40965
* graphite-poly.c (apply_poly_transforms): Remove legality test before
any transform.
2009-08-28 Sebastian Pop <sebastian.pop@amd.com>
* graphite-dependences.c (pddr_original_scattering): Return NULL * graphite-dependences.c (pddr_original_scattering): Return NULL
for read-read dependence relations. for read-read dependence relations.
* graphite-poly.h (enum poly_dr_type): Fix comment. * graphite-poly.h (enum poly_dr_type): Fix comment.
......
2009-08-25 Sebastian Pop <sebastian.pop@amd.com> 2009-08-25 Sebastian Pop <sebastian.pop@amd.com>
PR middle-end/40965
* graphite-poly.c (apply_poly_transforms): Remove legality test before
any transform.
2009-08-25 Sebastian Pop <sebastian.pop@amd.com>
* graphite-dependences.c (pddr_original_scattering): Return NULL * graphite-dependences.c (pddr_original_scattering): Return NULL
for read-read dependence relations. for read-read dependence relations.
* graphite-poly.h (enum poly_dr_type): Fix comment. * graphite-poly.h (enum poly_dr_type): Fix comment.
......
...@@ -238,8 +238,6 @@ apply_poly_transforms (scop_p scop) ...@@ -238,8 +238,6 @@ apply_poly_transforms (scop_p scop)
{ {
bool transform_done = false; bool transform_done = false;
gcc_assert (graphite_legal_transform (scop));
/* Generate code even if we did not apply any real transformation. /* Generate code even if we did not apply any real transformation.
This also allows to check the performance for the identity This also allows to check the performance for the identity
transformation: GIMPLE -> GRAPHITE -> GIMPLE transformation: GIMPLE -> GRAPHITE -> GIMPLE
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment