Commit 51925d8a by Jason Merrill Committed by Jason Merrill

decl.c (saved_scope_p): New fn.

	* decl.c (saved_scope_p): New fn.
	* class.c (pushclass): Don't clear class_cache_obstack if we have
	saved scopes.

From-SVN: r29468
parent 0868989e
1999-09-16 Jason Merrill <jason@yorick.cygnus.com>
* decl.c (saved_scope_p): New fn.
* class.c (pushclass): Don't clear class_cache_obstack if we have
saved scopes.
1999-09-16 Kaveh R. Ghazi <ghazi@caip.rutgers.edu> 1999-09-16 Kaveh R. Ghazi <ghazi@caip.rutgers.edu>
* lex.c (init_cpp_parse): Call xcalloc, not malloc/bzero. * lex.c (init_cpp_parse): Call xcalloc, not malloc/bzero.
......
...@@ -4499,11 +4499,16 @@ pushclass (type, modify) ...@@ -4499,11 +4499,16 @@ pushclass (type, modify)
/* Forcibly remove any old class remnants. */ /* Forcibly remove any old class remnants. */
invalidate_class_lookup_cache (); invalidate_class_lookup_cache ();
/* Now, free the obstack on which we cached all the values. */ /* Now, free the obstack on which we cached all the values.
if (class_cache_firstobj) We can't do this if we have saved scopes sitting around, since
obstack_free (&class_cache_obstack, class_cache_firstobj); they may have saved previous_class_values. */
class_cache_firstobj if (! saved_scope_p ())
= (char*) obstack_finish (&class_cache_obstack); {
if (class_cache_firstobj)
obstack_free (&class_cache_obstack, class_cache_firstobj);
class_cache_firstobj
= (char*) obstack_finish (&class_cache_obstack);
}
} }
/* If we're about to enter a nested class, clear /* If we're about to enter a nested class, clear
......
...@@ -2481,6 +2481,12 @@ pop_from_top_level () ...@@ -2481,6 +2481,12 @@ pop_from_top_level ()
free (s); free (s);
} }
int
saved_scope_p ()
{
return current_saved_scope != NULL;
}
/* Push a definition of struct, union or enum tag "name". /* Push a definition of struct, union or enum tag "name".
into binding_level "b". "type" should be the type node, into binding_level "b". "type" should be the type node,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment