Commit 44075220 by Daniel Berlin Committed by Daniel Berlin

tree.h (DECL_PTA_ALIASVAR): Dead.

2004-12-22  Daniel Berlin  <dberlin@dberlin.org>

	* tree.h (DECL_PTA_ALIASVAR): Dead.
	(struct tree_decl): Remove alias_var field.

From-SVN: r92515
parent 93880203
2004-12-22 Daniel Berlin <dberlin@dberlin.org>
* tree.h (DECL_PTA_ALIASVAR): Dead.
(struct tree_decl): Remove alias_var field.
2004-12-22 Nathan Sidwell <nathan@codesourcery.com> 2004-12-22 Nathan Sidwell <nathan@codesourcery.com>
* system.h (IN_RANGE): Restore HOST_WIDE_INT cast. * system.h (IN_RANGE): Restore HOST_WIDE_INT cast.
......
...@@ -2256,9 +2256,6 @@ struct tree_binfo GTY (()) ...@@ -2256,9 +2256,6 @@ struct tree_binfo GTY (())
#define DECL_POINTER_ALIAS_SET(NODE) \ #define DECL_POINTER_ALIAS_SET(NODE) \
(DECL_CHECK (NODE)->decl.pointer_alias_set) (DECL_CHECK (NODE)->decl.pointer_alias_set)
/* Used to store the alias_var for a DECL node. */
#define DECL_PTA_ALIASVAR(NODE) \
(DECL_CHECK (NODE)->decl.alias_var)
/* A numeric unique identifier for a LABEL_DECL. The UID allocation is /* A numeric unique identifier for a LABEL_DECL. The UID allocation is
dense, unique within any one function, and may be used to index arrays. dense, unique within any one function, and may be used to index arrays.
...@@ -2304,7 +2301,6 @@ enum symbol_visibility ...@@ -2304,7 +2301,6 @@ enum symbol_visibility
#endif #endif
struct function; struct function;
union alias_var_def;
struct tree_decl GTY(()) struct tree_decl GTY(())
{ {
struct tree_common common; struct tree_common common;
...@@ -2411,7 +2407,6 @@ struct tree_decl GTY(()) ...@@ -2411,7 +2407,6 @@ struct tree_decl GTY(())
tree vindex; tree vindex;
HOST_WIDE_INT pointer_alias_set; HOST_WIDE_INT pointer_alias_set;
union alias_var_def *GTY ((skip(""))) alias_var;
/* Points to a structure whose details depend on the language in use. */ /* Points to a structure whose details depend on the language in use. */
struct lang_decl *lang_specific; struct lang_decl *lang_specific;
}; };
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment