Commit 27954bdb by Kazu Hirata Committed by Kazu Hirata

tree-ssa-alias.c: Follow spelling conventions.

	* tree-ssa-alias.c: Follow spelling conventions.
	* doc/tree-ssa.texi: Fix a typo.

From-SVN: r97334
parent 1239de63
2005-03-31 Kazu Hirata <kazu@cs.umass.edu>
* tree-ssa-alias.c: Follow spelling conventions.
* doc/tree-ssa.texi: Fix a typo.
2005-03-31 J"orn Rennecke <joern.rennecke@st.com> 2005-03-31 J"orn Rennecke <joern.rennecke@st.com>
* postreload-gcse.c: Include target.h. * postreload-gcse.c: Include target.h.
......
...@@ -685,7 +685,7 @@ void f() ...@@ -685,7 +685,7 @@ void f()
The optimizers need to associate attributes with statements and The optimizers need to associate attributes with statements and
variables during the optimization process. For instance, we need to variables during the optimization process. For instance, we need to
know what basic block does a statement belong to or whether a variable know what basic block a statement belongs to or whether a variable
has aliases. All these attributes are stored in data structures has aliases. All these attributes are stored in data structures
called annotations which are then linked to the field @code{ann} in called annotations which are then linked to the field @code{ann} in
@code{struct tree_common}. @code{struct tree_common}.
......
...@@ -2709,7 +2709,7 @@ push_fields_onto_fieldstack (tree type, VEC(fieldoff_t) **fieldstack, ...@@ -2709,7 +2709,7 @@ push_fields_onto_fieldstack (tree type, VEC(fieldoff_t) **fieldstack,
{ {
size_t before = VEC_length (fieldoff_t, *fieldstack); size_t before = VEC_length (fieldoff_t, *fieldstack);
/* Empty structures may have actual size, like in C++. So see if we /* Empty structures may have actual size, like in C++. So see if we
actually end up pushing a field, and if not, if the size is non-zero, actually end up pushing a field, and if not, if the size is nonzero,
push the field onto the stack */ push the field onto the stack */
push_fields_onto_fieldstack (TREE_TYPE (field), fieldstack, offset); push_fields_onto_fieldstack (TREE_TYPE (field), fieldstack, offset);
if (before == VEC_length (fieldoff_t, *fieldstack) if (before == VEC_length (fieldoff_t, *fieldstack)
...@@ -2739,7 +2739,7 @@ push_fields_onto_fieldstack (tree type, VEC(fieldoff_t) **fieldstack, ...@@ -2739,7 +2739,7 @@ push_fields_onto_fieldstack (tree type, VEC(fieldoff_t) **fieldstack,
push_fields_onto_fieldstack (TREE_TYPE (field), fieldstack, push_fields_onto_fieldstack (TREE_TYPE (field), fieldstack,
offset + bitpos_of_field (field)); offset + bitpos_of_field (field));
/* Empty structures may have actual size, like in C++. So see if we /* Empty structures may have actual size, like in C++. So see if we
actually end up pushing a field, and if not, if the size is non-zero, actually end up pushing a field, and if not, if the size is nonzero,
push the field onto the stack */ push the field onto the stack */
if (before == VEC_length (fieldoff_t, *fieldstack) if (before == VEC_length (fieldoff_t, *fieldstack)
&& DECL_SIZE (field) && DECL_SIZE (field)
......
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