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lvzhengyang
riscv-gcc-1
Commits
096ab9ea
Commit
096ab9ea
authored
Jul 14, 1997
by
Richard Kenner
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parent
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gcc/bitmap.c
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096ab9ea
/* Functions to support general ended bitmaps.
Copyright (C) 1997 Free Software Foundation, Inc.
This file is part of GNU CC.
GNU CC is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU CC is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU CC; see the file COPYING. If not, write to
the Free Software Foundation, 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
#include <stdio.h>
#include "config.h"
#include "rtl.h"
#include "flags.h"
#include "obstack.h"
#include "regs.h"
#include "basic-block.h"
/* The contents of the current function definition are allocated
in this obstack, and all are freed at the end of the function.
For top-level functions, this is temporary_obstack.
Separate obstacks are made for nested functions. */
extern
struct
obstack
*
function_obstack
;
#ifndef INLINE
#ifndef __GNUC__
#define INLINE
#else
#define INLINE __inline__
#endif
#endif
/* Global data */
bitmap_element
bitmap_zero
;
/* An element of all zero bits. */
bitmap_element
*
bitmap_free
;
/* Freelist of bitmap elements. */
static
void
bitmap_element_free
PROTO
((
bitmap
,
bitmap_element
*
));
static
bitmap_element
*
bitmap_element_allocate
PROTO
((
bitmap
));
static
int
bitmap_element_zerop
PROTO
((
bitmap_element
*
));
static
void
bitmap_element_link
PROTO
((
bitmap
,
bitmap_element
*
));
static
bitmap_element
*
bitmap_find_bit
PROTO
((
bitmap
,
unsigned
int
));
/* Free a bitmap element */
static
INLINE
void
bitmap_element_free
(
head
,
elt
)
bitmap
head
;
bitmap_element
*
elt
;
{
bitmap_element
*
next
=
elt
->
next
;
bitmap_element
*
prev
=
elt
->
prev
;
if
(
prev
)
prev
->
next
=
next
;
if
(
next
)
next
->
prev
=
prev
;
if
(
head
->
first
==
elt
)
head
->
first
=
next
;
/* Since the first thing we try is to insert before current,
make current the next entry in preference to the previous. */
if
(
head
->
current
==
elt
)
head
->
current
=
next
!=
0
?
next
:
prev
;
elt
->
next
=
bitmap_free
;
bitmap_free
=
elt
;
}
/* Allocate a bitmap element. The bits are cleared, but nothing else is. */
static
INLINE
bitmap_element
*
bitmap_element_allocate
(
head
)
bitmap
head
;
{
bitmap_element
*
element
;
int
i
;
if
(
bitmap_free
!=
0
)
{
element
=
bitmap_free
;
bitmap_free
=
element
->
next
;
}
else
element
=
(
bitmap_element
*
)
obstack_alloc
(
function_obstack
,
sizeof
(
bitmap_element
));
#if BITMAP_ELEMENT_WORDS == 2
element
->
bits
[
0
]
=
element
->
bits
[
1
]
=
0
;
#else
for
(
i
=
0
;
i
<
BITMAP_ELEMENT_WORDS
;
i
++
)
element
->
bits
[
i
]
=
0
;
#endif
return
element
;
}
/* Return nonzero if all bits in an element are zero. */
static
INLINE
int
bitmap_element_zerop
(
element
)
bitmap_element
*
element
;
{
#if BITMAP_ELEMENT_WORDS == 2
return
(
element
->
bits
[
0
]
|
element
->
bits
[
1
])
==
0
;
#else
int
i
;
for
(
i
=
0
;
i
<
BITMAP_ELEMENT_WORDS
;
i
++
)
if
(
element
->
bits
[
i
]
!=
0
)
return
0
;
return
1
;
#endif
}
/* Link the bitmap element into the current bitmap linked list. */
static
INLINE
void
bitmap_element_link
(
head
,
element
)
bitmap
head
;
bitmap_element
*
element
;
{
unsigned
int
indx
=
element
->
indx
;
bitmap_element
*
ptr
;
/* If this is the first and only element, set it in. */
if
(
head
->
first
==
0
)
{
element
->
next
=
element
->
prev
=
0
;
head
->
first
=
element
;
}
/* If this index is less than that of the current element, it goes someplace
before the current element. */
else
if
(
indx
<
head
->
indx
)
{
for
(
ptr
=
head
->
current
;
ptr
->
prev
!=
0
&&
ptr
->
prev
->
indx
>
indx
;
ptr
=
ptr
->
prev
)
;
if
(
ptr
->
prev
)
ptr
->
prev
->
next
=
element
;
else
head
->
first
=
element
;
element
->
prev
=
ptr
->
prev
;
element
->
next
=
ptr
;
ptr
->
prev
=
element
;
}
/* Otherwise, it must go someplace after the current element. */
else
{
for
(
ptr
=
head
->
current
;
ptr
->
next
!=
0
&&
ptr
->
next
->
indx
<
indx
;
ptr
=
ptr
->
next
)
;
if
(
ptr
->
next
)
ptr
->
next
->
prev
=
element
;
element
->
next
=
ptr
->
next
;
element
->
prev
=
ptr
;
ptr
->
next
=
element
;
}
/* Set up so this is the first element searched. */
head
->
current
=
element
;
head
->
indx
=
indx
;
}
/* Clear a bitmap by freeing the linked list. */
void
INLINE
bitmap_clear
(
head
)
bitmap
head
;
{
bitmap_element
*
element
,
*
next
;
for
(
element
=
head
->
first
;
element
!=
0
;
element
=
next
)
{
next
=
element
->
next
;
element
->
next
=
bitmap_free
;
bitmap_free
=
element
;
}
head
->
first
=
head
->
current
=
0
;
}
/* Copy a bitmap to another bitmap */
void
bitmap_copy
(
to
,
from
)
bitmap
to
;
bitmap
from
;
{
bitmap_element
*
from_ptr
,
*
to_ptr
=
0
;
int
i
;
bitmap_clear
(
to
);
/* Copy elements in forward direction one at a time */
for
(
from_ptr
=
from
->
first
;
from_ptr
;
from_ptr
=
from_ptr
->
next
)
{
bitmap_element
*
to_elt
=
bitmap_element_allocate
(
to
);
to_elt
->
indx
=
from_ptr
->
indx
;
#if BITMAP_ELEMENT_WORDS == 2
to_elt
->
bits
[
0
]
=
from_ptr
->
bits
[
0
];
to_elt
->
bits
[
1
]
=
from_ptr
->
bits
[
1
];
#else
for
(
i
=
0
;
i
<
BITMAP_ELEMENT_WORDS
;
i
++
)
to_elt
->
bits
[
i
]
=
from_ptr
->
bits
[
i
];
#endif
/* Here we have a special case of bitmap_element_link, for the case
where we know the links are being entered in sequence. */
if
(
to_ptr
==
0
)
{
to
->
first
=
to
->
current
=
to_elt
;
to
->
indx
=
from_ptr
->
indx
;
to_elt
->
next
=
to_elt
->
prev
=
0
;
}
else
{
to_elt
->
prev
=
to_ptr
;
to_elt
->
next
=
0
;
to_ptr
->
next
=
to_elt
;
}
to_ptr
=
to_elt
;
}
}
/* Find a bitmap element that would hold a bitmap's bit.
Update the `current' field even if we can't find an element that
would hold the bitmap's bit to make eventual allocation
faster. */
static
INLINE
bitmap_element
*
bitmap_find_bit
(
head
,
bit
)
bitmap
head
;
unsigned
int
bit
;
{
bitmap_element
*
element
;
unsigned
HOST_WIDE_INT
indx
=
bit
/
BITMAP_ELEMENT_ALL_BITS
;
if
(
head
->
current
==
0
)
return
0
;
if
(
head
->
indx
>
indx
)
for
(
element
=
head
->
current
;
element
->
prev
!=
0
&&
element
->
indx
>
indx
;
element
=
element
->
prev
)
;
else
for
(
element
=
head
->
current
;
element
->
next
!=
0
&&
element
->
indx
<
indx
;
element
=
element
->
next
)
;
/* `element' is the nearest to the one we want. If it's not the one we
want, the one we want doesn't exist. */
head
->
current
=
element
;
head
->
indx
=
element
->
indx
;
if
(
element
!=
0
&&
element
->
indx
!=
indx
)
element
=
0
;
return
element
;
}
/* Clear a single bit in a bitmap. */
void
bitmap_clear_bit
(
head
,
bit
)
bitmap
head
;
int
bit
;
{
bitmap_element
*
ptr
=
bitmap_find_bit
(
head
,
bit
);
if
(
ptr
!=
0
)
{
unsigned
bit_num
=
bit
%
(
unsigned
)
HOST_BITS_PER_WIDE_INT
;
unsigned
word_num
=
((
bit
/
(
unsigned
)
HOST_BITS_PER_WIDE_INT
)
%
BITMAP_ELEMENT_WORDS
);
ptr
->
bits
[
word_num
]
&=
~
(((
unsigned
HOST_WIDE_INT
)
1
)
<<
bit_num
);
/* If we cleared the entire word, free up the element */
if
(
bitmap_element_zerop
(
ptr
))
bitmap_element_free
(
head
,
ptr
);
}
}
/* Set a single bit in a bitmap. */
void
bitmap_set_bit
(
head
,
bit
)
bitmap
head
;
int
bit
;
{
bitmap_element
*
ptr
=
bitmap_find_bit
(
head
,
bit
);
unsigned
word_num
=
((
bit
/
(
unsigned
)
HOST_BITS_PER_WIDE_INT
)
%
BITMAP_ELEMENT_WORDS
);
unsigned
bit_num
=
bit
%
(
unsigned
)
HOST_BITS_PER_WIDE_INT
;
unsigned
HOST_WIDE_INT
bit_val
=
((
unsigned
HOST_WIDE_INT
)
1
)
<<
bit_num
;
if
(
ptr
==
0
)
{
ptr
=
bitmap_element_allocate
(
head
);
ptr
->
indx
=
bit
/
BITMAP_ELEMENT_ALL_BITS
;
ptr
->
bits
[
word_num
]
=
bit_val
;
bitmap_element_link
(
head
,
ptr
);
}
else
ptr
->
bits
[
word_num
]
|=
bit_val
;
}
/* Return whether a bit is set within a bitmap. */
int
bitmap_bit_p
(
head
,
bit
)
bitmap
head
;
int
bit
;
{
bitmap_element
*
ptr
;
unsigned
bit_num
;
unsigned
word_num
;
ptr
=
bitmap_find_bit
(
head
,
bit
);
if
(
ptr
==
0
)
return
0
;
bit_num
=
bit
%
(
unsigned
)
HOST_BITS_PER_WIDE_INT
;
word_num
=
((
bit
/
(
unsigned
)
HOST_BITS_PER_WIDE_INT
)
%
BITMAP_ELEMENT_WORDS
);
return
(
ptr
->
bits
[
word_num
]
&
(((
unsigned
HOST_WIDE_INT
)
1
)
<<
bit_num
))
!=
0
;
}
/* Store in bitmap TO the result of combining bitmap FROM1 and
FROM2 using a specific bit manipulation. */
void
bitmap_operation
(
to
,
from1
,
from2
,
operation
)
bitmap
to
;
bitmap
from1
;
bitmap
from2
;
enum
bitmap_bits
operation
;
{
bitmap_element
*
delete_list
=
0
;
bitmap_element
*
from1_ptr
=
from1
->
first
;
bitmap_element
*
from2_ptr
=
from2
->
first
;
unsigned
int
indx1
=
(
from1_ptr
)
?
from1_ptr
->
indx
:
~
(
unsigned
HOST_WIDE_INT
)
0
;
unsigned
int
indx2
=
(
from2_ptr
)
?
from2_ptr
->
indx
:
~
(
unsigned
HOST_WIDE_INT
)
0
;
bitmap_element
*
to_ptr
=
0
;
bitmap_element
*
from1_tmp
;
bitmap_element
*
from2_tmp
;
unsigned
int
indx
;
int
i
;
/* To simplify things, always create a new list. If the old list was one
of the inputs, free it later. Otherwise, free it now. */
if
(
to
==
from1
||
to
==
from2
)
{
delete_list
=
to
->
first
;
to
->
first
=
0
;
}
else
bitmap_clear
(
to
);
while
(
from1_ptr
!=
0
||
from2_ptr
!=
0
)
{
/* Figure out whether we need to substitute zero elements for
missing links. */
if
(
indx1
==
indx2
)
{
indx
=
indx1
;
from1_tmp
=
from1_ptr
;
from2_tmp
=
from2_ptr
;
from1_ptr
=
from1_ptr
->
next
;
indx1
=
(
from1_ptr
)
?
from1_ptr
->
indx
:
~
(
unsigned
HOST_WIDE_INT
)
0
;
from2_ptr
=
from2_ptr
->
next
;
indx2
=
(
from2_ptr
)
?
from2_ptr
->
indx
:
~
(
unsigned
HOST_WIDE_INT
)
0
;
}
else
if
(
indx1
<
indx2
)
{
indx
=
indx1
;
from1_tmp
=
from1_ptr
;
from2_tmp
=
&
bitmap_zero
;
from1_ptr
=
from1_ptr
->
next
;
indx1
=
(
from1_ptr
)
?
from1_ptr
->
indx
:
~
(
unsigned
HOST_WIDE_INT
)
0
;
}
else
{
indx
=
indx2
;
from1_tmp
=
&
bitmap_zero
;
from2_tmp
=
from2_ptr
;
from2_ptr
=
from2_ptr
->
next
;
indx2
=
(
from2_ptr
)
?
from2_ptr
->
indx
:
~
(
unsigned
HOST_WIDE_INT
)
0
;
}
if
(
to_ptr
==
0
)
to_ptr
=
bitmap_element_allocate
(
to
);
/* Do the operation, and if any bits are set, link it into the
linked list. */
switch
(
operation
)
{
default
:
abort
();
case
BITMAP_AND
:
#if BITMAP_ELEMENT_WORDS == 2
to_ptr
->
bits
[
0
]
=
from1_tmp
->
bits
[
0
]
&
from2_tmp
->
bits
[
0
];
to_ptr
->
bits
[
1
]
=
from1_tmp
->
bits
[
1
]
&
from2_tmp
->
bits
[
1
];
#else
for
(
i
=
BITMAP_ELEMENT_WORDS
-
1
;
i
>=
0
;
i
--
)
to_ptr
->
bits
[
i
]
=
from1_tmp
->
bits
[
i
]
&
from2_tmp
->
bits
[
i
];
#endif
break
;
case
BITMAP_AND_COMPL
:
#if BITMAP_ELEMENT_WORDS == 2
to_ptr
->
bits
[
0
]
=
from1_tmp
->
bits
[
0
]
&
~
from2_tmp
->
bits
[
0
];
to_ptr
->
bits
[
1
]
=
from1_tmp
->
bits
[
1
]
&
~
from2_tmp
->
bits
[
1
];
#else
for
(
i
=
BITMAP_ELEMENT_WORDS
-
1
;
i
>=
0
;
i
--
)
to_ptr
->
bits
[
i
]
=
from1_tmp
->
bits
[
i
]
&
~
from2_tmp
->
bits
[
i
];
#endif
break
;
case
BITMAP_IOR
:
#if BITMAP_ELEMENT_WORDS == 2
to_ptr
->
bits
[
0
]
=
from1_tmp
->
bits
[
0
]
|
from2_tmp
->
bits
[
0
];
to_ptr
->
bits
[
1
]
=
from1_tmp
->
bits
[
1
]
|
from2_tmp
->
bits
[
1
];
#else
for
(
i
=
BITMAP_ELEMENT_WORDS
-
1
;
i
>=
0
;
i
--
)
to_ptr
->
bits
[
i
]
=
from1_tmp
->
bits
[
i
]
|
from2_tmp
->
bits
[
i
];
#endif
break
;
}
if
(
!
bitmap_element_zerop
(
to_ptr
))
{
to_ptr
->
indx
=
indx
;
bitmap_element_link
(
to
,
to_ptr
);
to_ptr
=
0
;
}
}
/* If we have an unallocated element due to the last element being 0,
release it back to the free pool. Don't bother calling
bitmap_element_free since it was never linked into a bitmap. */
if
(
to_ptr
!=
0
)
{
to_ptr
->
next
=
bitmap_free
;
bitmap_free
=
to_ptr
;
}
/* If the output bitmap was one of the inputs, free up its
elements now that we're done. */
for
(;
delete_list
!=
0
;
delete_list
=
to_ptr
)
{
to_ptr
=
delete_list
->
next
;
delete_list
->
next
=
bitmap_free
;
bitmap_free
=
delete_list
;
}
}
/* Or into bitmap TO bitmap FROM1 and'ed with the complement of
bitmap FROM2. */
void
bitmap_ior_and_compl
(
to
,
from1
,
from2
)
bitmap
to
;
bitmap
from1
;
bitmap
from2
;
{
bitmap_head
tmp
;
tmp
.
first
=
tmp
.
current
=
0
;
bitmap_operation
(
&
tmp
,
from1
,
from2
,
BITMAP_AND_COMPL
);
bitmap_operation
(
to
,
to
,
&
tmp
,
BITMAP_IOR
);
bitmap_clear
(
&
tmp
);
}
/* Initialize a bitmap header. */
bitmap
bitmap_initialize
(
head
)
bitmap
head
;
{
head
->
first
=
head
->
current
=
0
;
return
head
;
}
/* Debugging function to print out the contents of a bitmap. */
void
bitmap_debug_file
(
file
,
head
)
FILE
*
file
;
bitmap
head
;
{
bitmap_element
*
ptr
;
fprintf
(
file
,
"
\n
first = "
);
fprintf
(
file
,
HOST_PTR_PRINTF
,
(
HOST_WIDE_INT
)
head
->
first
);
fprintf
(
file
,
" current = "
);
fprintf
(
file
,
HOST_PTR_PRINTF
,
(
HOST_WIDE_INT
)
head
->
current
);
fprintf
(
file
,
" indx = %u
\n
"
,
head
->
indx
);
for
(
ptr
=
head
->
first
;
ptr
;
ptr
=
ptr
->
next
)
{
int
i
,
j
,
col
=
26
;
fprintf
(
file
,
"
\t
"
);
fprintf
(
file
,
HOST_PTR_PRINTF
,
(
HOST_WIDE_INT
)
ptr
);
fprintf
(
file
,
" next = "
);
fprintf
(
file
,
HOST_PTR_PRINTF
,
(
HOST_WIDE_INT
)
ptr
->
next
);
fprintf
(
file
,
" prev = "
);
fprintf
(
file
,
HOST_PTR_PRINTF
,
(
HOST_WIDE_INT
)
ptr
->
prev
);
fprintf
(
file
,
" indx = %u
\n\t\t
bits = {"
,
ptr
->
indx
);
for
(
i
=
0
;
i
<
BITMAP_ELEMENT_WORDS
;
i
++
)
for
(
j
=
0
;
j
<
HOST_BITS_PER_WIDE_INT
;
j
++
)
if
((
ptr
->
bits
[
i
]
&
(((
unsigned
HOST_WIDE_INT
)
1
)
<<
j
))
!=
0
)
{
if
(
col
>
70
)
{
fprintf
(
file
,
"
\n\t\t\t
"
);
col
=
24
;
}
fprintf
(
file
,
" %u"
,
(
ptr
->
indx
*
BITMAP_ELEMENT_ALL_BITS
+
i
*
HOST_BITS_PER_WIDE_INT
+
j
));
col
+=
4
;
}
fprintf
(
file
,
" }
\n
"
);
}
}
/* Function to be called from the debugger to print the contents
of a bitmap. */
void
debug_bitmap
(
head
)
bitmap
head
;
{
bitmap_debug_file
(
stdout
,
head
);
}
/* Release any memory allocated by bitmaps. Since we allocate off of the
function_obstack, just zap the free list. */
void
bitmap_release_memory
()
{
bitmap_free
=
0
;
}
gcc/bitmap.h
0 → 100644
View file @
096ab9ea
/* Functions to support general ended bitmaps.
Copyright (C) 1997 Free Software Foundation, Inc.
This file is part of GNU CC.
GNU CC is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU CC is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU CC; see the file COPYING. If not, write to
the Free Software Foundation, 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
/* Number of words to use for each element in the linked list. */
#ifndef BITMAP_ELEMENT_WORDS
#define BITMAP_ELEMENT_WORDS 2
#endif
/* Number of bits in each actual element of a bitmap. We get slightly better
code for bit % BITMAP_ELEMENT_ALL_BITS and bit / BITMAP_ELEMENT_ALL_BITS if
bits is unsigned, assuming it is a power of 2. */
#define BITMAP_ELEMENT_ALL_BITS \
((unsigned) (BITMAP_ELEMENT_WORDS * HOST_BITS_PER_WIDE_INT))
/* Bitmap set element. We use a linked list to hold only the bits that
are set. This allows for use to grow the bitset dynamically without
having to realloc and copy a giant bit array. The `prev' field is
undefined for an element on the free list. */
typedef
struct
bitmap_element_def
{
struct
bitmap_element_def
*
next
;
/* Next element. */
struct
bitmap_element_def
*
prev
;
/* Previous element. */
unsigned
int
indx
;
/* regno/BITMAP_ELEMENT_ALL_BITS. */
unsigned
HOST_WIDE_INT
bits
[
BITMAP_ELEMENT_WORDS
];
/* Bits that are set. */
}
bitmap_element
;
/* Head of bitmap linked list. */
typedef
struct
bitmap_head_def
{
bitmap_element
*
first
;
/* First element in linked list. */
bitmap_element
*
current
;
/* Last element looked at. */
int
indx
;
/* Index of last element looked at. */
}
bitmap_head
,
*
bitmap
;
/* Enumeration giving the various operations we support. */
enum
bitmap_bits
{
BITMAP_AND
,
/* TO = FROM1 & FROM2 */
BITMAP_AND_COMPL
,
/* TO = FROM1 & ~ FROM2 */
BITMAP_IOR
/* TO = FROM1 | FROM2 */
};
/* Global data */
extern
bitmap_element
*
bitmap_free
;
/* Freelist of bitmap elements */
extern
bitmap_element
bitmap_zero
;
/* Zero bitmap element */
/* Clear a bitmap by freeing up the linked list. */
extern
void
bitmap_clear
PROTO
((
bitmap
));
/* Copy a bitmap to another bitmap. */
extern
void
bitmap_copy
PROTO
((
bitmap
,
bitmap
));
/* Perform an operation on two bitmaps, yielding a third. */
extern
void
bitmap_operation
PROTO
((
bitmap
,
bitmap
,
bitmap
,
enum
bitmap_bits
));
/* `or' into one bitmap the `and' of a second bitmap witih the complement
of a third. */
extern
void
bitmap_ior_and_compl
PROTO
((
bitmap
,
bitmap
,
bitmap
));
/* Clear a single register in a register set. */
extern
void
bitmap_clear_bit
PROTO
((
bitmap
,
int
));
/* Set a single register in a register set. */
extern
void
bitmap_set_bit
PROTO
((
bitmap
,
int
));
/* Return true if a register is set in a register set. */
extern
int
bitmap_bit_p
PROTO
((
bitmap
,
int
));
/* Debug functions to print a bitmap linked list. */
extern
void
bitmap_debug
PROTO
((
bitmap
));
extern
void
bitmap_debug_file
STDIO_PROTO
((
FILE
*
,
bitmap
));
/* Initialize a bitmap header. */
extern
bitmap
bitmap_initialize
PROTO
((
bitmap
));
/* Release all memory held by bitmaps. */
extern
void
bitmap_release_memory
PROTO
((
void
));
/* Allocate a bitmap with oballoc. */
#define BITMAP_OBSTACK_ALLOC(OBSTACK) \
bitmap_initialize ((bitmap) obstack_alloc (OBSTACK, sizeof (bitmap_head)))
/* Allocate a bitmap with alloca. */
#define BITMAP_ALLOCA() \
bitmap_initialize ((bitmap) alloca (sizeof (bitmap_head)))
/* Do any cleanup needed on a bitmap when it is no longer used. */
#define BITMAP_FREE(BITMAP) \
do { \
if (BITMAP) \
{ \
bitmap_clear (BITMAP); \
(BITMAP) = 0; \
} \
} while (0)
/* Do any one-time initializations needed for bitmaps. */
#define BITMAP_INIT_ONCE()
/* Loop over all bits in BITMAP, starting with MIN, setting BITNUM to the
bit number and executing CODE for all bits that are set. */
#define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, CODE) \
do { \
bitmap_element *ptr_ = (BITMAP)->first; \
unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
% BITMAP_ELEMENT_WORDS); \
\
\
/* Find the block the minimum bit is in. */
\
while (ptr_ != 0 && ptr_->indx < indx_) \
ptr_ = ptr_->next; \
\
if (ptr_ != 0 && ptr_->indx != indx_) \
{ \
bit_num_ = 0; \
word_num_ = 0; \
} \
\
for (; ptr_ != 0; ptr_ = ptr_->next) \
{ \
for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
{ \
unsigned HOST_WIDE_INT word_ = ptr_->bits[word_num_]; \
\
if (word_ != 0) \
{ \
for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
{ \
unsigned HOST_WIDE_INT mask_ \
= ((unsigned HOST_WIDE_INT) 1) << bit_num_; \
\
if ((word_ & mask_) != 0) \
{ \
word_ &= ~ mask_; \
(BITNUM) = (ptr_->indx * BITMAP_ELEMENT_ALL_BITS \
+ word_num_ * HOST_BITS_PER_WIDE_INT \
+ bit_num_); \
CODE; \
\
if (word_ == 0) \
break; \
} \
} \
} \
\
bit_num_ = 0; \
} \
\
word_num_ = 0; \
} \
} while (0)
/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
BITNUM to the bit number and executing CODE for all bits that are set in
the first bitmap and not set in the second. */
#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
do { \
bitmap_element *ptr1_ = (BITMAP1)->first; \
bitmap_element *ptr2_ = (BITMAP2)->first; \
unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
% BITMAP_ELEMENT_WORDS); \
\
/* Find the block the minimum bit is in in the first bitmap. */
\
while (ptr1_ != 0 && ptr1_->indx < indx_) \
ptr1_ = ptr1_->next; \
\
if (ptr1_ != 0 && ptr1_->indx != indx_) \
{ \
bit_num_ = 0; \
word_num_ = 0; \
} \
\
for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
{ \
/* Advance BITMAP2 to the equivalent link, using an all \
zero element if an equavialent link doesn't exist. */
\
bitmap_element *tmp2_; \
\
while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
ptr2_ = ptr2_->next; \
\
tmp2_ = ((ptr2_ != 0 && ptr2_->indx == ptr1_->indx) \
? ptr2_ : &bitmap_zero); \
\
for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
{ \
unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_] \
& ~ tmp2_->bits[word_num_]); \
if (word_ != 0) \
{ \
for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
{ \
unsigned HOST_WIDE_INT mask_ \
= ((unsigned HOST_WIDE_INT)1) << bit_num_; \
\
if ((word_ & mask_) != 0) \
{ \
word_ &= ~ mask_; \
(BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
+ word_num_ * HOST_BITS_PER_WIDE_INT \
+ bit_num_); \
\
CODE; \
if (word_ == 0) \
break; \
} \
} \
} \
\
bit_num_ = 0; \
} \
\
word_num_ = 0; \
} \
} while (0)
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