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lvzhengyang
riscv-gcc-1
Commits
096ab9ea
Commit
096ab9ea
authored
Jul 14, 1997
by
Richard Kenner
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From-SVN: r14420
parent
8b8b2c1c
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gcc/bitmap.h
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096ab9ea
/* Functions to support general ended bitmaps.
Copyright (C) 1997 Free Software Foundation, Inc.
This file is part of GNU CC.
GNU CC is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU CC is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU CC; see the file COPYING. If not, write to
the Free Software Foundation, 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
/* Number of words to use for each element in the linked list. */
#ifndef BITMAP_ELEMENT_WORDS
#define BITMAP_ELEMENT_WORDS 2
#endif
/* Number of bits in each actual element of a bitmap. We get slightly better
code for bit % BITMAP_ELEMENT_ALL_BITS and bit / BITMAP_ELEMENT_ALL_BITS if
bits is unsigned, assuming it is a power of 2. */
#define BITMAP_ELEMENT_ALL_BITS \
((unsigned) (BITMAP_ELEMENT_WORDS * HOST_BITS_PER_WIDE_INT))
/* Bitmap set element. We use a linked list to hold only the bits that
are set. This allows for use to grow the bitset dynamically without
having to realloc and copy a giant bit array. The `prev' field is
undefined for an element on the free list. */
typedef
struct
bitmap_element_def
{
struct
bitmap_element_def
*
next
;
/* Next element. */
struct
bitmap_element_def
*
prev
;
/* Previous element. */
unsigned
int
indx
;
/* regno/BITMAP_ELEMENT_ALL_BITS. */
unsigned
HOST_WIDE_INT
bits
[
BITMAP_ELEMENT_WORDS
];
/* Bits that are set. */
}
bitmap_element
;
/* Head of bitmap linked list. */
typedef
struct
bitmap_head_def
{
bitmap_element
*
first
;
/* First element in linked list. */
bitmap_element
*
current
;
/* Last element looked at. */
int
indx
;
/* Index of last element looked at. */
}
bitmap_head
,
*
bitmap
;
/* Enumeration giving the various operations we support. */
enum
bitmap_bits
{
BITMAP_AND
,
/* TO = FROM1 & FROM2 */
BITMAP_AND_COMPL
,
/* TO = FROM1 & ~ FROM2 */
BITMAP_IOR
/* TO = FROM1 | FROM2 */
};
/* Global data */
extern
bitmap_element
*
bitmap_free
;
/* Freelist of bitmap elements */
extern
bitmap_element
bitmap_zero
;
/* Zero bitmap element */
/* Clear a bitmap by freeing up the linked list. */
extern
void
bitmap_clear
PROTO
((
bitmap
));
/* Copy a bitmap to another bitmap. */
extern
void
bitmap_copy
PROTO
((
bitmap
,
bitmap
));
/* Perform an operation on two bitmaps, yielding a third. */
extern
void
bitmap_operation
PROTO
((
bitmap
,
bitmap
,
bitmap
,
enum
bitmap_bits
));
/* `or' into one bitmap the `and' of a second bitmap witih the complement
of a third. */
extern
void
bitmap_ior_and_compl
PROTO
((
bitmap
,
bitmap
,
bitmap
));
/* Clear a single register in a register set. */
extern
void
bitmap_clear_bit
PROTO
((
bitmap
,
int
));
/* Set a single register in a register set. */
extern
void
bitmap_set_bit
PROTO
((
bitmap
,
int
));
/* Return true if a register is set in a register set. */
extern
int
bitmap_bit_p
PROTO
((
bitmap
,
int
));
/* Debug functions to print a bitmap linked list. */
extern
void
bitmap_debug
PROTO
((
bitmap
));
extern
void
bitmap_debug_file
STDIO_PROTO
((
FILE
*
,
bitmap
));
/* Initialize a bitmap header. */
extern
bitmap
bitmap_initialize
PROTO
((
bitmap
));
/* Release all memory held by bitmaps. */
extern
void
bitmap_release_memory
PROTO
((
void
));
/* Allocate a bitmap with oballoc. */
#define BITMAP_OBSTACK_ALLOC(OBSTACK) \
bitmap_initialize ((bitmap) obstack_alloc (OBSTACK, sizeof (bitmap_head)))
/* Allocate a bitmap with alloca. */
#define BITMAP_ALLOCA() \
bitmap_initialize ((bitmap) alloca (sizeof (bitmap_head)))
/* Do any cleanup needed on a bitmap when it is no longer used. */
#define BITMAP_FREE(BITMAP) \
do { \
if (BITMAP) \
{ \
bitmap_clear (BITMAP); \
(BITMAP) = 0; \
} \
} while (0)
/* Do any one-time initializations needed for bitmaps. */
#define BITMAP_INIT_ONCE()
/* Loop over all bits in BITMAP, starting with MIN, setting BITNUM to the
bit number and executing CODE for all bits that are set. */
#define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, CODE) \
do { \
bitmap_element *ptr_ = (BITMAP)->first; \
unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
% BITMAP_ELEMENT_WORDS); \
\
\
/* Find the block the minimum bit is in. */
\
while (ptr_ != 0 && ptr_->indx < indx_) \
ptr_ = ptr_->next; \
\
if (ptr_ != 0 && ptr_->indx != indx_) \
{ \
bit_num_ = 0; \
word_num_ = 0; \
} \
\
for (; ptr_ != 0; ptr_ = ptr_->next) \
{ \
for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
{ \
unsigned HOST_WIDE_INT word_ = ptr_->bits[word_num_]; \
\
if (word_ != 0) \
{ \
for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
{ \
unsigned HOST_WIDE_INT mask_ \
= ((unsigned HOST_WIDE_INT) 1) << bit_num_; \
\
if ((word_ & mask_) != 0) \
{ \
word_ &= ~ mask_; \
(BITNUM) = (ptr_->indx * BITMAP_ELEMENT_ALL_BITS \
+ word_num_ * HOST_BITS_PER_WIDE_INT \
+ bit_num_); \
CODE; \
\
if (word_ == 0) \
break; \
} \
} \
} \
\
bit_num_ = 0; \
} \
\
word_num_ = 0; \
} \
} while (0)
/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
BITNUM to the bit number and executing CODE for all bits that are set in
the first bitmap and not set in the second. */
#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
do { \
bitmap_element *ptr1_ = (BITMAP1)->first; \
bitmap_element *ptr2_ = (BITMAP2)->first; \
unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
% BITMAP_ELEMENT_WORDS); \
\
/* Find the block the minimum bit is in in the first bitmap. */
\
while (ptr1_ != 0 && ptr1_->indx < indx_) \
ptr1_ = ptr1_->next; \
\
if (ptr1_ != 0 && ptr1_->indx != indx_) \
{ \
bit_num_ = 0; \
word_num_ = 0; \
} \
\
for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
{ \
/* Advance BITMAP2 to the equivalent link, using an all \
zero element if an equavialent link doesn't exist. */
\
bitmap_element *tmp2_; \
\
while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
ptr2_ = ptr2_->next; \
\
tmp2_ = ((ptr2_ != 0 && ptr2_->indx == ptr1_->indx) \
? ptr2_ : &bitmap_zero); \
\
for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
{ \
unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_] \
& ~ tmp2_->bits[word_num_]); \
if (word_ != 0) \
{ \
for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
{ \
unsigned HOST_WIDE_INT mask_ \
= ((unsigned HOST_WIDE_INT)1) << bit_num_; \
\
if ((word_ & mask_) != 0) \
{ \
word_ &= ~ mask_; \
(BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
+ word_num_ * HOST_BITS_PER_WIDE_INT \
+ bit_num_); \
\
CODE; \
if (word_ == 0) \
break; \
} \
} \
} \
\
bit_num_ = 0; \
} \
\
word_num_ = 0; \
} \
} while (0)
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