cosq.c 2.2 KB
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/* s_cosl.c -- long double version of s_cos.c.
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 * Conversion to long double by Jakub Jelinek, jj@ultra.linux.cz.
 */

/*
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 *
 * Developed at SunPro, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice
 * is preserved.
 * ====================================================
 */

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/* cosq(x)
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 * Return cosine function of x.
 *
 * kernel function:
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 *	__quadmath_kernel_sinq		... sine function on [-pi/4,pi/4]
 *	__quadmath_kernel_cosq		... cosine function on [-pi/4,pi/4]
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 *	__quadmath_rem_pio2q	... argument reduction routine
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 *
 * Method.
 *      Let S,C and T denote the sin, cos and tan respectively on
 *	[-PI/4, +PI/4]. Reduce the argument x to y1+y2 = x-k*pi/2
 *	in [-pi/4 , +pi/4], and let n = k mod 4.
 *	We have
 *
 *          n        sin(x)      cos(x)        tan(x)
 *     ----------------------------------------------------------
 *	    0	       S	   C		 T
 *	    1	       C	  -S		-1/T
 *	    2	      -S	  -C		 T
 *	    3	      -C	   S		-1/T
 *     ----------------------------------------------------------
 *
 * Special cases:
 *      Let trig be any of sin, cos, or tan.
 *      trig(+-INF)  is NaN, with signals;
 *      trig(NaN)    is that NaN;
 *
 * Accuracy:
 *	TRIG(x) returns trig(x) nearly rounded
 */

#include "quadmath-imp.h"

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__float128 cosq(__float128 x)
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{
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	__float128 y[2],z=0;
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	int64_t n, ix;

    /* High word of x. */
	GET_FLT128_MSW64(ix,x);

    /* |x| ~< pi/4 */
	ix &= 0x7fffffffffffffffLL;
	if(ix <= 0x3ffe921fb54442d1LL)
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	  return __quadmath_kernel_cosq(x,z);
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    /* cos(Inf or NaN) is NaN */
	else if (ix>=0x7fff000000000000LL) {
	    if (ix == 0x7fff000000000000LL) {
		GET_FLT128_LSW64(n,x);
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		if (n == 0)
		    errno = EDOM;
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	    }
	    return x-x;
	}

    /* argument reduction needed */
	else {
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	    n = __quadmath_rem_pio2q(x,y);
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	    switch(n&3) {
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		case 0: return  __quadmath_kernel_cosq(y[0],y[1]);
		case 1: return -__quadmath_kernel_sinq(y[0],y[1],1);
		case 2: return -__quadmath_kernel_cosq(y[0],y[1]);
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		default:
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		        return  __quadmath_kernel_sinq(y[0],y[1],1);
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	    }
	}
}