Up to now, deltas needed to be enterily in the packfile, and we tried to decompress then in their entirety over and over again. Adjust the logic so we read them as they come, just as we do for full objects. This also allows us to simplify the logic and have less nested code. The delta resolving phase still needs to decompress the whole object into memory, as there is not yet any streaming delta-apply support, but it helps in speeding up the downloading process and reduces the amount of memory allocations we need to do.
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