Commit fd62957d by Alan Mishchenko

Backward reachability using circuit cofactoring.

parent 32e7b758
......@@ -174,6 +174,7 @@ struct Gia_ParFra_t_
{
int nFrames; // the number of frames to unroll
int fInit; // initialize the timeframes
int fSaveLastLit; // adds POs for outputs of each frame
int fVerbose; // enables verbose output
};
......@@ -700,6 +701,10 @@ extern void Gia_ManFanoutStop( Gia_Man_t * p );
/*=== giaForce.c =========================================================*/
extern void For_ManExperiment( Gia_Man_t * pGia, int nIters, int fClustered, int fVerbose );
/*=== giaFrames.c =========================================================*/
extern void * Gia_ManUnrollStart( Gia_Man_t * pAig, Gia_ParFra_t * pPars );
extern void * Gia_ManUnrollAdd( void * pMan, int fMax );
extern void Gia_ManUnrollStop( void * pMan );
extern int Gia_ManUnrollLastLit( void * pMan );
extern void Gia_ManFraSetDefaultParams( Gia_ParFra_t * p );
extern Gia_Man_t * Gia_ManFrames( Gia_Man_t * pAig, Gia_ParFra_t * pPars );
/*=== giaFront.c ==========================================================*/
......
......@@ -52,6 +52,9 @@ struct Gia_ManUnr_t_
Vec_Int_t * vDegDiff; // degree of each node
Vec_Int_t * vFirst; // first entry in the store
Vec_Int_t * vStore; // store for saved data
// the resulting AIG
Gia_Man_t * pNew; // the resulting AIG
int LastLit; // the place to store the last literal
};
////////////////////////////////////////////////////////////////////////
......@@ -153,6 +156,8 @@ Gia_ManUnr_t * Gia_ManUnrStart( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
Gia_ManUnr_t * p;
Gia_Obj_t * pObj;
int i, k, iRank, iFanin, Degree, Shift;
int clk = clock();
p = ABC_CALLOC( Gia_ManUnr_t, 1 );
p->pAig = pAig;
p->pPars = pPars;
......@@ -207,6 +212,16 @@ Gia_ManUnr_t * Gia_ManUnrStart( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
// cleanup
Vec_IntFreeP( &p->vRank );
Vec_IntFreeP( &p->vDegree );
// print verbose output
if ( pPars->fVerbose )
{
printf( "Convergence = %d. Dangling objects = %d. Average degree = %.3f ",
Vec_IntSize(p->vLimit) - 1,
Gia_ManObjNum(pAig) - Gia_ManObjNum(p->pOrder),
1.0*Vec_IntSize(p->vStore)/Gia_ManObjNum(p->pOrder) - 1.0 );
Abc_PrintTime( 1, "Time", clock() - clk );
}
return p;
}
......@@ -221,8 +236,9 @@ Gia_ManUnr_t * Gia_ManUnrStart( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
SeeAlso []
***********************************************************************/
void Gia_ManUnrStop( Gia_ManUnr_t * p )
void Gia_ManUnrollStop( void * pMan )
{
Gia_ManUnr_t * p = (Gia_ManUnr_t *)pMan;
Gia_ManStopP( &p->pOrder );
Vec_IntFreeP( &p->vLimit );
Vec_IntFreeP( &p->vRank );
......@@ -279,7 +295,10 @@ static inline int Gia_ObjUnrReadCi( Gia_ManUnr_t * p, int Id, int f, Gia_Man_t *
assert( Gia_ObjIsCi(pObjReal) );
if ( Gia_ObjIsPi(p->pAig, pObjReal) )
{
pObj = Gia_ManPi( pNew, Gia_ManPiNum(p->pAig) * f + Gia_ObjCioId(pObjReal) );
if ( !p->pPars->fSaveLastLit )
pObj = Gia_ManPi( pNew, Gia_ManPiNum(p->pAig) * f + Gia_ObjCioId(pObjReal) );
else
pObj = Gia_ManPi( pNew, Gia_ManRegNum(p->pAig) + Gia_ManPiNum(p->pAig) * f + Gia_ObjCioId(pObjReal) );
return Gia_Var2Lit( Gia_ObjId(pNew, pObj), 0 );
}
if ( f == 0 ) // initialize!
......@@ -287,7 +306,10 @@ static inline int Gia_ObjUnrReadCi( Gia_ManUnr_t * p, int Id, int f, Gia_Man_t *
if ( p->pPars->fInit )
return 0;
assert( Gia_ObjCioId(pObjReal) >= Gia_ManPiNum(p->pAig) );
pObj = Gia_ManPi( pNew, Gia_ManPiNum(p->pAig) * p->pPars->nFrames + Gia_ObjCioId(pObjReal)-Gia_ManPiNum(p->pAig) );
if ( !p->pPars->fSaveLastLit )
pObj = Gia_ManPi( pNew, Gia_ManPiNum(p->pAig) * p->pPars->nFrames + Gia_ObjCioId(pObjReal)-Gia_ManPiNum(p->pAig) );
else
pObj = Gia_ManPi( pNew, Gia_ObjCioId(pObjReal)-Gia_ManPiNum(p->pAig) );
return Gia_Var2Lit( Gia_ObjId(pNew, pObj), 0 );
}
pObj = Gia_ManObj( p->pOrder, Gia_Lit2Var(Gia_ObjRoToRi(p->pAig, pObjReal)->Value) );
......@@ -306,6 +328,144 @@ static inline int Gia_ObjUnrReadCi( Gia_ManUnr_t * p, int Id, int f, Gia_Man_t *
SeeAlso []
***********************************************************************/
void * Gia_ManUnrollStart( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
{
Gia_ManUnr_t * p;
int f, i;
// start
p = Gia_ManUnrStart( pAig, pPars );
// start timeframes
assert( p->pNew == NULL );
p->pNew = Gia_ManStart( 10000 );
p->pNew->pName = Gia_UtilStrsav( p->pAig->pName );
Gia_ManHashAlloc( p->pNew );
// create combinational inputs
if ( !p->pPars->fSaveLastLit ) // only in the case when unrolling depth is known
for ( f = 0; f < p->pPars->nFrames; f++ )
for ( i = 0; i < Gia_ManPiNum(p->pAig); i++ )
Gia_ManAppendCi(p->pNew);
// create flop outputs
if ( !p->pPars->fInit ) // only in the case when initialization is not performed
for ( i = 0; i < Gia_ManRegNum(p->pAig); i++ )
Gia_ManAppendCi(p->pNew);
return p;
}
/**Function*************************************************************
Synopsis [Computes init/non-init unrolling without flops.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void * Gia_ManUnrollAdd( void * pMan, int fMax )
{
Gia_ManUnr_t * p = (Gia_ManUnr_t *)pMan;
Gia_Obj_t * pObj;
int f, i, Lit, Beg, End;
// create PIs on demand
if ( p->pPars->fSaveLastLit )
for ( i = 0; i < Gia_ManPiNum(p->pAig); i++ )
Gia_ManAppendCi(p->pNew);
// unroll another timeframe
for ( f = 0; f < fMax; f++ )
{
if ( Vec_IntSize(p->vLimit) <= fMax-f )
continue;
Beg = Vec_IntEntry( p->vLimit, fMax-f-1 );
End = Vec_IntEntry( p->vLimit, fMax-f );
for ( i = Beg; i < End; i++ )
{
pObj = Gia_ManObj( p->pOrder, i );
if ( Gia_ObjIsAnd(pObj) )
Lit = Gia_ManHashAnd( p->pNew, Gia_ObjUnrReadCopy0(p, pObj, i), Gia_ObjUnrReadCopy1(p, pObj, i) );
else if ( Gia_ObjIsCo(pObj) )
{
Lit = Gia_ObjUnrReadCopy0(p, pObj, i);
if ( f == fMax-1 )
{
if ( p->pPars->fSaveLastLit )
p->LastLit = Lit;
else
Gia_ManAppendCo( p->pNew, Lit );
}
}
else if ( Gia_ObjIsCi(pObj) )
Lit = Gia_ObjUnrReadCi( p, i, f, p->pNew );
else assert( 0 );
assert( Lit >= 0 );
Gia_ObjUnrWrite( p, i, Lit ); // should be exactly one call for each obj!
}
}
return p->pNew;
}
/**Function*************************************************************
Synopsis [Read the last literal.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gia_ManUnrollLastLit( void * pMan )
{
Gia_ManUnr_t * p = (Gia_ManUnr_t *)pMan;
return p->LastLit;
}
/**Function*************************************************************
Synopsis [Computes init/non-init unrolling without flops.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_ManUnroll( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
{
Gia_ManUnr_t * p;
Gia_Man_t * pNew, * pTemp;
int fMax;
p = (Gia_ManUnr_t *)Gia_ManUnrollStart( pAig, pPars );
for ( fMax = 1; fMax <= p->pPars->nFrames; fMax++ )
Gia_ManUnrollAdd( p, fMax );
assert( Gia_ManPoNum(p->pNew) == p->pPars->nFrames * Gia_ManPoNum(p->pAig) );
Gia_ManHashStop( p->pNew );
Gia_ManSetRegNum( p->pNew, 0 );
// Gia_ManPrintStats( pNew, 0 );
// cleanup
p->pNew = Gia_ManCleanup( pTemp = p->pNew );
Gia_ManStop( pTemp );
// Gia_ManPrintStats( pNew, 0 );
pNew = p->pNew; p->pNew = NULL;
Gia_ManUnrollStop( p );
return pNew;
}
/**Function*************************************************************
Synopsis [Computes init/non-init unrolling without flops.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
/*
Gia_Man_t * Gia_ManUnroll( Gia_ManUnr_t * p )
{
Gia_Man_t * pNew, * pTemp;
......@@ -359,6 +519,7 @@ Gia_Man_t * Gia_ManUnroll( Gia_ManUnr_t * p )
// Gia_ManPrintStats( pNew, 0 );
return pNew;
}
*/
/**Function*************************************************************
......@@ -373,19 +534,9 @@ Gia_Man_t * Gia_ManUnroll( Gia_ManUnr_t * p )
***********************************************************************/
Gia_Man_t * Gia_ManFrames2( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
{
Gia_ManUnr_t * p;
Gia_Man_t * pNew = NULL;
Gia_Man_t * pNew;
int clk = clock();
p = Gia_ManUnrStart( pAig, pPars );
pNew = Gia_ManUnroll( p );
if ( pPars->fVerbose )
printf( "Convergence = %d. Dangling objects = %d. Average degree = %.3f ",
Vec_IntSize(p->vLimit) - 1,
Gia_ManObjNum(pAig) - Gia_ManObjNum(p->pOrder),
1.0*Vec_IntSize(p->vStore)/Gia_ManObjNum(p->pOrder) - 1.0 );
Gia_ManUnrStop( p );
pNew = Gia_ManUnroll( pAig, pPars );
if ( pPars->fVerbose )
Abc_PrintTime( 1, "Time", clock() - clk );
return pNew;
......
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