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lvzhengyang
abc
Commits
f05986f7
Commit
f05986f7
authored
Apr 07, 2016
by
Alan Mishchenko
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Plain Diff
Supporting edges in delay-optimization in &satlut.
parent
95ab7490
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Showing
5 changed files
with
236 additions
and
20 deletions
+236
-20
src/aig/gia/gia.h
+1
-0
src/aig/gia/giaEdge.c
+143
-9
src/aig/gia/giaSatLut.c
+86
-11
src/aig/gia/giaSweep.c
+1
-0
src/base/abci/abc.c
+5
-0
No files found.
src/aig/gia/gia.h
View file @
f05986f7
...
@@ -1447,6 +1447,7 @@ extern int Gia_ManBoxCoNum( Gia_Man_t * p );
...
@@ -1447,6 +1447,7 @@ extern int Gia_ManBoxCoNum( Gia_Man_t * p );
extern
int
Gia_ManClockDomainNum
(
Gia_Man_t
*
p
);
extern
int
Gia_ManClockDomainNum
(
Gia_Man_t
*
p
);
extern
int
Gia_ManIsSeqWithBoxes
(
Gia_Man_t
*
p
);
extern
int
Gia_ManIsSeqWithBoxes
(
Gia_Man_t
*
p
);
extern
int
Gia_ManIsNormalized
(
Gia_Man_t
*
p
);
extern
int
Gia_ManIsNormalized
(
Gia_Man_t
*
p
);
extern
Vec_Int_t
*
Gia_ManOrderWithBoxes
(
Gia_Man_t
*
p
);
extern
Gia_Man_t
*
Gia_ManDupNormalize
(
Gia_Man_t
*
p
);
extern
Gia_Man_t
*
Gia_ManDupNormalize
(
Gia_Man_t
*
p
);
extern
Gia_Man_t
*
Gia_ManDupUnnormalize
(
Gia_Man_t
*
p
);
extern
Gia_Man_t
*
Gia_ManDupUnnormalize
(
Gia_Man_t
*
p
);
extern
Gia_Man_t
*
Gia_ManDupUnshuffleInputs
(
Gia_Man_t
*
p
);
extern
Gia_Man_t
*
Gia_ManDupUnshuffleInputs
(
Gia_Man_t
*
p
);
...
...
src/aig/gia/giaEdge.c
View file @
f05986f7
...
@@ -19,6 +19,7 @@
...
@@ -19,6 +19,7 @@
***********************************************************************/
***********************************************************************/
#include "gia.h"
#include "gia.h"
#include "misc/tim/tim.h"
ABC_NAMESPACE_IMPL_START
ABC_NAMESPACE_IMPL_START
...
@@ -196,11 +197,77 @@ int Gia_ManEvalEdgeDelay( Gia_Man_t * p )
...
@@ -196,11 +197,77 @@ int Gia_ManEvalEdgeDelay( Gia_Man_t * p )
Vec_IntFreeP
(
&
p
->
vEdgeDelay
);
Vec_IntFreeP
(
&
p
->
vEdgeDelay
);
p
->
vEdgeDelay
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
p
->
vEdgeDelay
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
if
(
Gia_ManHasMapping
(
p
)
)
if
(
Gia_ManHasMapping
(
p
)
)
Gia_ManForEachLut
(
p
,
iLut
)
{
Vec_IntWriteEntry
(
p
->
vEdgeDelay
,
iLut
,
Gia_ObjEvalEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
)
);
if
(
p
->
pManTime
!=
NULL
&&
Tim_ManBoxNum
((
Tim_Man_t
*
)
p
->
pManTime
)
)
{
Gia_Obj_t
*
pObj
;
Vec_Int_t
*
vNodes
=
Gia_ManOrderWithBoxes
(
p
);
Tim_ManIncrementTravId
(
(
Tim_Man_t
*
)
p
->
pManTime
);
Gia_ManForEachObjVec
(
vNodes
,
p
,
pObj
,
k
)
{
iLut
=
Gia_ObjId
(
p
,
pObj
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
if
(
Gia_ObjIsLut
(
p
,
iLut
)
)
Vec_IntWriteEntry
(
p
->
vEdgeDelay
,
iLut
,
Gia_ObjEvalEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
)
);
}
else
if
(
Gia_ObjIsCi
(
pObj
)
)
{
int
arrTime
=
Tim_ManGetCiArrival
(
(
Tim_Man_t
*
)
p
->
pManTime
,
Gia_ObjCioId
(
pObj
)
);
Vec_IntWriteEntry
(
p
->
vEdgeDelay
,
iLut
,
arrTime
);
}
else
if
(
Gia_ObjIsCo
(
pObj
)
)
{
int
arrTime
=
Vec_IntEntry
(
p
->
vEdgeDelay
,
Gia_ObjFaninId0
(
pObj
,
iLut
)
);
Tim_ManSetCoArrival
(
(
Tim_Man_t
*
)
p
->
pManTime
,
Gia_ObjCioId
(
pObj
),
arrTime
);
}
else
if
(
!
Gia_ObjIsConst0
(
pObj
)
)
assert
(
0
);
}
Vec_IntFree
(
vNodes
);
}
else
{
Gia_ManForEachLut
(
p
,
iLut
)
Vec_IntWriteEntry
(
p
->
vEdgeDelay
,
iLut
,
Gia_ObjEvalEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
)
);
}
}
else
if
(
Gia_ManHasMapping2
(
p
)
)
else
if
(
Gia_ManHasMapping2
(
p
)
)
Gia_ManForEachLut2
(
p
,
iLut
)
{
Vec_IntWriteEntry
(
p
->
vEdgeDelay
,
iLut
,
Gia_ObjEvalEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
)
);
if
(
p
->
pManTime
!=
NULL
&&
Tim_ManBoxNum
((
Tim_Man_t
*
)
p
->
pManTime
)
)
{
Gia_Obj_t
*
pObj
;
Vec_Int_t
*
vNodes
=
Gia_ManOrderWithBoxes
(
p
);
Tim_ManIncrementTravId
(
(
Tim_Man_t
*
)
p
->
pManTime
);
Gia_ManForEachObjVec
(
vNodes
,
p
,
pObj
,
k
)
{
iLut
=
Gia_ObjId
(
p
,
pObj
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
if
(
Gia_ObjIsLut2
(
p
,
iLut
)
)
Vec_IntWriteEntry
(
p
->
vEdgeDelay
,
iLut
,
Gia_ObjEvalEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
)
);
}
else
if
(
Gia_ObjIsCi
(
pObj
)
)
{
int
arrTime
=
Tim_ManGetCiArrival
(
(
Tim_Man_t
*
)
p
->
pManTime
,
Gia_ObjCioId
(
pObj
)
);
Vec_IntWriteEntry
(
p
->
vEdgeDelay
,
iLut
,
arrTime
);
}
else
if
(
Gia_ObjIsCo
(
pObj
)
)
{
int
arrTime
=
Vec_IntEntry
(
p
->
vEdgeDelay
,
Gia_ObjFaninId0
(
pObj
,
iLut
)
);
Tim_ManSetCoArrival
(
(
Tim_Man_t
*
)
p
->
pManTime
,
Gia_ObjCioId
(
pObj
),
arrTime
);
}
else
if
(
!
Gia_ObjIsConst0
(
pObj
)
)
assert
(
0
);
}
Vec_IntFree
(
vNodes
);
}
else
{
Gia_ManForEachLut2
(
p
,
iLut
)
Vec_IntWriteEntry
(
p
->
vEdgeDelay
,
iLut
,
Gia_ObjEvalEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
)
);
}
}
else
assert
(
0
);
else
assert
(
0
);
Gia_ManForEachCoDriverId
(
p
,
iLut
,
k
)
Gia_ManForEachCoDriverId
(
p
,
iLut
,
k
)
DelayMax
=
Abc_MaxInt
(
DelayMax
,
Vec_IntEntry
(
p
->
vEdgeDelay
,
iLut
)
);
DelayMax
=
Abc_MaxInt
(
DelayMax
,
Vec_IntEntry
(
p
->
vEdgeDelay
,
iLut
)
);
...
@@ -310,11 +377,77 @@ int Gia_ManComputeEdgeDelay( Gia_Man_t * p )
...
@@ -310,11 +377,77 @@ int Gia_ManComputeEdgeDelay( Gia_Man_t * p )
p
->
vEdge2
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
p
->
vEdge2
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
p
->
vEdgeDelay
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
p
->
vEdgeDelay
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
if
(
Gia_ManHasMapping
(
p
)
)
if
(
Gia_ManHasMapping
(
p
)
)
Gia_ManForEachLut
(
p
,
iLut
)
{
Gia_ObjComputeEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
,
p
->
vEdge1
,
p
->
vEdge2
);
if
(
p
->
pManTime
!=
NULL
&&
Tim_ManBoxNum
((
Tim_Man_t
*
)
p
->
pManTime
)
)
{
Gia_Obj_t
*
pObj
;
Vec_Int_t
*
vNodes
=
Gia_ManOrderWithBoxes
(
p
);
Tim_ManIncrementTravId
(
(
Tim_Man_t
*
)
p
->
pManTime
);
Gia_ManForEachObjVec
(
vNodes
,
p
,
pObj
,
k
)
{
iLut
=
Gia_ObjId
(
p
,
pObj
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
if
(
Gia_ObjIsLut
(
p
,
iLut
)
)
Gia_ObjComputeEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
,
p
->
vEdge1
,
p
->
vEdge2
);
}
else
if
(
Gia_ObjIsCi
(
pObj
)
)
{
int
arrTime
=
Tim_ManGetCiArrival
(
(
Tim_Man_t
*
)
p
->
pManTime
,
Gia_ObjCioId
(
pObj
)
);
Vec_IntWriteEntry
(
p
->
vEdgeDelay
,
iLut
,
arrTime
);
}
else
if
(
Gia_ObjIsCo
(
pObj
)
)
{
int
arrTime
=
Vec_IntEntry
(
p
->
vEdgeDelay
,
Gia_ObjFaninId0
(
pObj
,
iLut
)
);
Tim_ManSetCoArrival
(
(
Tim_Man_t
*
)
p
->
pManTime
,
Gia_ObjCioId
(
pObj
),
arrTime
);
}
else
if
(
!
Gia_ObjIsConst0
(
pObj
)
)
assert
(
0
);
}
Vec_IntFree
(
vNodes
);
}
else
{
Gia_ManForEachLut
(
p
,
iLut
)
Gia_ObjComputeEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
,
p
->
vEdge1
,
p
->
vEdge2
);
}
}
else
if
(
Gia_ManHasMapping2
(
p
)
)
else
if
(
Gia_ManHasMapping2
(
p
)
)
Gia_ManForEachLut2
(
p
,
iLut
)
{
Gia_ObjComputeEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
,
p
->
vEdge1
,
p
->
vEdge2
);
if
(
p
->
pManTime
!=
NULL
&&
Tim_ManBoxNum
((
Tim_Man_t
*
)
p
->
pManTime
)
)
{
Gia_Obj_t
*
pObj
;
Vec_Int_t
*
vNodes
=
Gia_ManOrderWithBoxes
(
p
);
Tim_ManIncrementTravId
(
(
Tim_Man_t
*
)
p
->
pManTime
);
Gia_ManForEachObjVec
(
vNodes
,
p
,
pObj
,
k
)
{
iLut
=
Gia_ObjId
(
p
,
pObj
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
if
(
Gia_ObjIsLut2
(
p
,
iLut
)
)
Gia_ObjComputeEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
,
p
->
vEdge1
,
p
->
vEdge2
);
}
else
if
(
Gia_ObjIsCi
(
pObj
)
)
{
int
arrTime
=
Tim_ManGetCiArrival
(
(
Tim_Man_t
*
)
p
->
pManTime
,
Gia_ObjCioId
(
pObj
)
);
Vec_IntWriteEntry
(
p
->
vEdgeDelay
,
iLut
,
arrTime
);
}
else
if
(
Gia_ObjIsCo
(
pObj
)
)
{
int
arrTime
=
Vec_IntEntry
(
p
->
vEdgeDelay
,
Gia_ObjFaninId0
(
pObj
,
iLut
)
);
Tim_ManSetCoArrival
(
(
Tim_Man_t
*
)
p
->
pManTime
,
Gia_ObjCioId
(
pObj
),
arrTime
);
}
else
if
(
!
Gia_ObjIsConst0
(
pObj
)
)
assert
(
0
);
}
Vec_IntFree
(
vNodes
);
}
else
{
Gia_ManForEachLut2
(
p
,
iLut
)
Gia_ObjComputeEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
,
p
->
vEdge1
,
p
->
vEdge2
);
}
}
else
assert
(
0
);
else
assert
(
0
);
Gia_ManForEachCoDriverId
(
p
,
iLut
,
k
)
Gia_ManForEachCoDriverId
(
p
,
iLut
,
k
)
DelayMax
=
Abc_MaxInt
(
DelayMax
,
Vec_IntEntry
(
p
->
vEdgeDelay
,
iLut
)
);
DelayMax
=
Abc_MaxInt
(
DelayMax
,
Vec_IntEntry
(
p
->
vEdgeDelay
,
iLut
)
);
...
@@ -414,10 +547,11 @@ int Gia_ObjComputeEdgeDelay2( Gia_Man_t * p, int iObj, Vec_Int_t * vDelay, Vec_I
...
@@ -414,10 +547,11 @@ int Gia_ObjComputeEdgeDelay2( Gia_Man_t * p, int iObj, Vec_Int_t * vDelay, Vec_I
}
}
int
Gia_ManComputeEdgeDelay2
(
Gia_Man_t
*
p
)
int
Gia_ManComputeEdgeDelay2
(
Gia_Man_t
*
p
)
{
{
int
k
,
iLut
,
DelayMax
=
0
,
EdgeCount
=
0
;
int
k
,
iLut
,
DelayMax
=
0
;
Vec_Int_t
*
vFanMax1
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
Vec_Int_t
*
vFanMax1
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
Vec_Int_t
*
vFanMax2
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
Vec_Int_t
*
vFanMax2
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
Vec_Int_t
*
vCountMax
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
Vec_Int_t
*
vCountMax
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
assert
(
p
->
pManTime
==
NULL
);
Vec_IntFreeP
(
&
p
->
vEdgeDelay
);
Vec_IntFreeP
(
&
p
->
vEdgeDelay
);
Vec_IntFreeP
(
&
p
->
vEdge1
);
Vec_IntFreeP
(
&
p
->
vEdge1
);
Vec_IntFreeP
(
&
p
->
vEdge2
);
Vec_IntFreeP
(
&
p
->
vEdge2
);
...
...
src/aig/gia/giaSatLut.c
View file @
f05986f7
...
@@ -19,6 +19,7 @@
...
@@ -19,6 +19,7 @@
***********************************************************************/
***********************************************************************/
#include "gia.h"
#include "gia.h"
#include "misc/tim/tim.h"
#include "sat/bsat/satStore.h"
#include "sat/bsat/satStore.h"
#include "misc/util/utilNam.h"
#include "misc/util/utilNam.h"
#include "map/scl/sclCon.h"
#include "map/scl/sclCon.h"
...
@@ -303,27 +304,101 @@ int Sbl_ManCreateTiming( Sbl_Man_t * p, int DelayStart )
...
@@ -303,27 +304,101 @@ int Sbl_ManCreateTiming( Sbl_Man_t * p, int DelayStart )
int
DelayMax
=
DelayStart
,
Delay
,
iLut
,
iFan
,
k
;
int
DelayMax
=
DelayStart
,
Delay
,
iLut
,
iFan
,
k
;
// compute arrival times
// compute arrival times
Vec_IntFill
(
p
->
vArrs
,
Gia_ManObjNum
(
p
->
pGia
),
0
);
Vec_IntFill
(
p
->
vArrs
,
Gia_ManObjNum
(
p
->
pGia
),
0
);
Gia_ManForEachLut2
(
p
->
pGia
,
iLut
)
if
(
p
->
pGia
->
pManTime
!=
NULL
&&
Tim_ManBoxNum
((
Tim_Man_t
*
)
p
->
pGia
->
pManTime
)
)
{
{
vFanins
=
Gia_ObjLutFanins2
(
p
->
pGia
,
iLut
);
Gia_Obj_t
*
pObj
;
Delay
=
Sbl_ManComputeDelay
(
p
,
iLut
,
vFanins
);
Vec_Int_t
*
vNodes
=
Gia_ManOrderWithBoxes
(
p
->
pGia
);
Vec_IntWriteEntry
(
p
->
vArrs
,
iLut
,
Delay
);
Tim_ManIncrementTravId
(
(
Tim_Man_t
*
)
p
->
pGia
->
pManTime
);
DelayMax
=
Abc_MaxInt
(
DelayMax
,
Delay
);
Gia_ManForEachObjVec
(
vNodes
,
p
->
pGia
,
pObj
,
k
)
{
iLut
=
Gia_ObjId
(
p
->
pGia
,
pObj
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
if
(
Gia_ObjIsLut2
(
p
->
pGia
,
iLut
)
)
{
vFanins
=
Gia_ObjLutFanins2
(
p
->
pGia
,
iLut
);
Delay
=
Sbl_ManComputeDelay
(
p
,
iLut
,
vFanins
);
Vec_IntWriteEntry
(
p
->
vArrs
,
iLut
,
Delay
);
DelayMax
=
Abc_MaxInt
(
DelayMax
,
Delay
);
}
}
else
if
(
Gia_ObjIsCi
(
pObj
)
)
{
int
arrTime
=
Tim_ManGetCiArrival
(
(
Tim_Man_t
*
)
p
->
pGia
->
pManTime
,
Gia_ObjCioId
(
pObj
)
);
Vec_IntWriteEntry
(
p
->
vArrs
,
iLut
,
arrTime
);
}
else
if
(
Gia_ObjIsCo
(
pObj
)
)
{
int
arrTime
=
Vec_IntEntry
(
p
->
vArrs
,
Gia_ObjFaninId0
(
pObj
,
iLut
)
);
Tim_ManSetCoArrival
(
(
Tim_Man_t
*
)
p
->
pGia
->
pManTime
,
Gia_ObjCioId
(
pObj
),
arrTime
);
}
else
if
(
!
Gia_ObjIsConst0
(
pObj
)
)
assert
(
0
);
}
Vec_IntFree
(
vNodes
);
}
else
{
Gia_ManForEachLut2
(
p
->
pGia
,
iLut
)
{
vFanins
=
Gia_ObjLutFanins2
(
p
->
pGia
,
iLut
);
Delay
=
Sbl_ManComputeDelay
(
p
,
iLut
,
vFanins
);
Vec_IntWriteEntry
(
p
->
vArrs
,
iLut
,
Delay
);
DelayMax
=
Abc_MaxInt
(
DelayMax
,
Delay
);
}
}
}
// compute required times
// compute required times
Vec_IntFill
(
p
->
vReqs
,
Gia_ManObjNum
(
p
->
pGia
),
ABC_INFINITY
);
Vec_IntFill
(
p
->
vReqs
,
Gia_ManObjNum
(
p
->
pGia
),
ABC_INFINITY
);
Gia_ManForEachCoDriverId
(
p
->
pGia
,
iLut
,
k
)
Gia_ManForEachCoDriverId
(
p
->
pGia
,
iLut
,
k
)
Vec_IntDowndateEntry
(
p
->
vReqs
,
iLut
,
DelayMax
);
Vec_IntDowndateEntry
(
p
->
vReqs
,
iLut
,
DelayMax
);
Gia_ManForEachLut2Reverse
(
p
->
pGia
,
iLut
)
if
(
p
->
pGia
->
pManTime
!=
NULL
&&
Tim_ManBoxNum
((
Tim_Man_t
*
)
p
->
pGia
->
pManTime
)
)
{
{
Delay
=
Vec_IntEntry
(
p
->
vReqs
,
iLut
)
-
1
;
Gia_Obj_t
*
pObj
;
vFanins
=
Gia_ObjLutFanins2
(
p
->
pGia
,
iLut
);
Vec_Int_t
*
vNodes
=
Gia_ManOrderWithBoxes
(
p
->
pGia
);
Vec_IntForEachEntry
(
vFanins
,
iFan
,
k
)
Tim_ManIncrementTravId
(
(
Tim_Man_t
*
)
p
->
pGia
->
pManTime
);
Vec_IntDowndateEntry
(
p
->
vReqs
,
iFan
,
Delay
);
Tim_ManInitPoRequiredAll
(
(
Tim_Man_t
*
)
p
->
pGia
->
pManTime
,
DelayMax
);
Gia_ManForEachObjVecReverse
(
vNodes
,
p
->
pGia
,
pObj
,
k
)
{
iLut
=
Gia_ObjId
(
p
->
pGia
,
pObj
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
if
(
Gia_ObjIsLut2
(
p
->
pGia
,
iLut
)
)
{
Delay
=
Vec_IntEntry
(
p
->
vReqs
,
iLut
)
-
1
;
vFanins
=
Gia_ObjLutFanins2
(
p
->
pGia
,
iLut
);
Vec_IntForEachEntry
(
vFanins
,
iFan
,
k
)
Vec_IntDowndateEntry
(
p
->
vReqs
,
iFan
,
Delay
);
}
}
else
if
(
Gia_ObjIsCi
(
pObj
)
)
{
int
reqTime
=
Vec_IntEntry
(
p
->
vReqs
,
iLut
);
Tim_ManSetCiRequired
(
(
Tim_Man_t
*
)
p
->
pGia
->
pManTime
,
Gia_ObjCioId
(
pObj
),
reqTime
);
}
else
if
(
Gia_ObjIsCo
(
pObj
)
)
{
int
reqTime
=
Tim_ManGetCoRequired
(
(
Tim_Man_t
*
)
p
->
pGia
->
pManTime
,
Gia_ObjCioId
(
pObj
)
);
Vec_IntWriteEntry
(
p
->
vReqs
,
Gia_ObjFaninId0
(
pObj
,
iLut
),
reqTime
);
}
else
if
(
!
Gia_ObjIsConst0
(
pObj
)
)
assert
(
0
);
}
Vec_IntFree
(
vNodes
);
}
else
{
Gia_ManForEachLut2Reverse
(
p
->
pGia
,
iLut
)
{
Delay
=
Vec_IntEntry
(
p
->
vReqs
,
iLut
)
-
1
;
vFanins
=
Gia_ObjLutFanins2
(
p
->
pGia
,
iLut
);
Vec_IntForEachEntry
(
vFanins
,
iFan
,
k
)
Vec_IntDowndateEntry
(
p
->
vReqs
,
iFan
,
Delay
);
}
}
}
return
DelayMax
;
return
DelayMax
;
}
}
/**Function*************************************************************
/**Function*************************************************************
Synopsis [Given mapping in p->vSolCur, check if mapping meets delay.]
Synopsis [Given mapping in p->vSolCur, check if mapping meets delay.]
...
@@ -379,7 +454,7 @@ int Sbl_ManEvaluateMapping( Sbl_Man_t * p, int DelayGlo )
...
@@ -379,7 +454,7 @@ int Sbl_ManEvaluateMapping( Sbl_Man_t * p, int DelayGlo )
{
{
abctime
clk
=
Abc_Clock
();
abctime
clk
=
Abc_Clock
();
Vec_Int_t
*
vFanins
;
Vec_Int_t
*
vFanins
;
int
i
,
iLut
,
iAnd
,
Delay
,
Required
;
int
i
,
iLut
=
-
1
,
iAnd
,
Delay
,
Required
;
if
(
p
->
pGia
->
vEdge1
)
if
(
p
->
pGia
->
vEdge1
)
return
Sbl_ManEvaluateMappingEdge
(
p
,
DelayGlo
);
return
Sbl_ManEvaluateMappingEdge
(
p
,
DelayGlo
);
Vec_IntClear
(
p
->
vPath
);
Vec_IntClear
(
p
->
vPath
);
...
...
src/aig/gia/giaSweep.c
View file @
f05986f7
...
@@ -421,6 +421,7 @@ void Gia_ManCheckIntegrityWithBoxes( Gia_Man_t * p )
...
@@ -421,6 +421,7 @@ void Gia_ManCheckIntegrityWithBoxes( Gia_Man_t * p )
int
i
,
nCountReg
=
0
,
nCountCarry
=
0
;
int
i
,
nCountReg
=
0
,
nCountCarry
=
0
;
if
(
p
->
pManTime
==
NULL
)
if
(
p
->
pManTime
==
NULL
)
return
;
return
;
ABC_FREE
(
p
->
pRefs
);
Gia_ManCreateRefs
(
p
);
Gia_ManCreateRefs
(
p
);
for
(
i
=
Gia_ManPoNum
(
p
)
-
Gia_ManRegBoxNum
(
p
);
i
<
Gia_ManPoNum
(
p
);
i
++
)
for
(
i
=
Gia_ManPoNum
(
p
)
-
Gia_ManRegBoxNum
(
p
);
i
<
Gia_ManPoNum
(
p
);
i
++
)
{
{
...
...
src/base/abci/abc.c
View file @
f05986f7
...
@@ -34862,6 +34862,11 @@ int Abc_CommandAbc9Edge( Abc_Frame_t * pAbc, int argc, char ** argv )
...
@@ -34862,6 +34862,11 @@ int Abc_CommandAbc9Edge( Abc_Frame_t * pAbc, int argc, char ** argv )
Abc_Print
(
0
,
"Current AIG has mapping into %d-LUTs.
\n
"
,
Gia_ManLutSizeMax
(
pAbc
->
pGia
)
);
Abc_Print
(
0
,
"Current AIG has mapping into %d-LUTs.
\n
"
,
Gia_ManLutSizeMax
(
pAbc
->
pGia
)
);
return
0
;
return
0
;
}
}
if
(
pAbc
->
pGia
->
pManTime
&&
fReverse
)
{
Abc_Print
(
0
,
"Reverse computation does not work when boxes are present.
\n
"
);
return
0
;
}
if
(
fReverse
)
if
(
fReverse
)
DelayMax
=
Gia_ManComputeEdgeDelay2
(
pAbc
->
pGia
);
DelayMax
=
Gia_ManComputeEdgeDelay2
(
pAbc
->
pGia
);
else
else
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