Commit edf6c137 by Alan Mishchenko

Adding new command &rex2gia.

parent 7a85a0ee
...@@ -4267,6 +4267,10 @@ SOURCE=.\src\aig\gia\giaRetime.c ...@@ -4267,6 +4267,10 @@ SOURCE=.\src\aig\gia\giaRetime.c
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\src\aig\gia\giaRex.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaScl.c SOURCE=.\src\aig\gia\giaScl.c
# End Source File # End Source File
# Begin Source File # Begin Source File
......
/**CFile****************************************************************
FileName [giaRex.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [Regular expressions.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: giaRex.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "gia.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Simulate AIG with the given sequence.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManAutomSimulate( Gia_Man_t * p, Vec_Int_t * vAlpha, char * pSim )
{
Gia_Obj_t * pObj, * pObjRi, * pObjRo;
int nInputs = Vec_IntSize(vAlpha);
int nFrames = strlen(pSim);
int i, k;
assert( Gia_ManPiNum(p) == nInputs );
printf( "Simulating string \"%s\":\n", pSim );
Gia_ManCleanMark0(p);
Gia_ManForEachRo( p, pObj, i )
pObj->fMark0 = 0;
for ( i = 0; i < nFrames; i++ )
{
Gia_ManForEachPi( p, pObj, k )
pObj->fMark0 = (int)(Vec_IntFind(vAlpha, pSim[i]) == k);
Gia_ManForEachAnd( p, pObj, k )
pObj->fMark0 = (Gia_ObjFanin0(pObj)->fMark0 ^ Gia_ObjFaninC0(pObj)) &
(Gia_ObjFanin1(pObj)->fMark0 ^ Gia_ObjFaninC1(pObj));
Gia_ManForEachCo( p, pObj, k )
pObj->fMark0 = Gia_ObjFanin0(pObj)->fMark0 ^ Gia_ObjFaninC0(pObj);
Gia_ManForEachRiRo( p, pObjRi, pObjRo, k )
pObjRo->fMark0 = pObjRi->fMark0;
printf( "Frame %d : %c %d\n", i, pSim[i], Gia_ManPo(p, 0)->fMark0 );
}
Gia_ManCleanMark0(p);
}
/**Function*************************************************************
Synopsis [Builds 1-hotness contraint.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManBuild1Hot_rec( Gia_Man_t * p, int * pLits, int nLits, int * pZero, int * pOne )
{
int Zero0, One0, Zero1, One1;
if ( nLits == 1 )
{
*pZero = Abc_LitNot(pLits[0]);
*pOne = pLits[0];
return;
}
Gia_ManBuild1Hot_rec( p, pLits, nLits/2, &Zero0, &One0 );
Gia_ManBuild1Hot_rec( p, pLits + nLits/2, nLits - nLits/2, &Zero1, &One1 );
*pZero = Gia_ManHashAnd( p, Zero0, Zero1 );
*pOne = Gia_ManHashOr( p, Gia_ManHashAnd(p, Zero0, One1), Gia_ManHashAnd(p, Zero1, One0) );
}
int Gia_ManBuild1Hot( Gia_Man_t * p, Vec_Int_t * vLits )
{
int Zero, One;
assert( Vec_IntSize(vLits) > 0 );
Gia_ManBuild1Hot_rec( p, Vec_IntArray(vLits), Vec_IntSize(vLits), &Zero, &One );
return One;
}
/**Function*************************************************************
Synopsis [Converting regular expressions into sequential AIGs.]
Description [http://algs4.cs.princeton.edu/lectures/54RegularExpressions.pdf]
SideEffects []
SeeAlso []
***********************************************************************/
static inline int Gia_SymbSpecial( char c ) { return c == '(' || c == ')' || c == '*' || c == '|'; }
// collects info about input alphabet and state of the automaton
int Gia_ManRexNumInputs( char * pStr, Vec_Int_t ** pvAlphas, Vec_Int_t ** pvStr2Sta )
{
int i, nStates = 0, Length = strlen(pStr);
Vec_Int_t * vAlphas = Vec_IntAlloc( 100 ); // alphabet
Vec_Int_t * vStr2Sta = Vec_IntStartFull( Length + 1 ); // symbol to state
for ( i = 0; i < Length; i++ )
{
if ( Gia_SymbSpecial(pStr[i]) )
continue;
if ( Vec_IntFind(vAlphas, pStr[i]) == -1 )
Vec_IntPush( vAlphas, pStr[i] );
Vec_IntWriteEntry( vStr2Sta, i, nStates++ );
}
Vec_IntWriteEntry( vStr2Sta, i, nStates );
*pvAlphas = vAlphas;
*pvStr2Sta = vStr2Sta;
return nStates;
}
// prints automaton
void Gia_ManPrintAutom( char * pStr, Vec_Int_t * vStaTrans )
{
int i = 0, nLength = strlen(pStr);
for ( i = 0; i < nLength; i++ )
{
printf( "%d \'%c\' ", i, pStr[i] );
if ( Vec_IntEntry(vStaTrans, i) >= 0 )
printf( "-> %d \'%c\' ", Vec_IntEntry(vStaTrans, i), pStr[Vec_IntEntry(vStaTrans, i)] );
printf( "\n" );
}
}
// prints states reachable through e-transitions
void Gia_ManPrintReached( char * pStr, int iState, Vec_Int_t * vReached )
{
int i, Entry;
printf( "Reached from state %d \'%c\': ", iState, pStr[iState] );
Vec_IntForEachEntry( vReached, Entry, i )
printf( "%d \'%c\' ", Entry, pStr[Entry] );
printf( "\n" );
}
// collect states reachable from the given one by e-transitions
void Gia_ManPrintReached_rec( char * pStr, Vec_Int_t * vStaTrans, int iState, Vec_Int_t * vReached, Vec_Int_t * vVisited, int TravId )
{
if ( Vec_IntEntry(vVisited, iState) == TravId )
return;
Vec_IntWriteEntry( vVisited, iState, TravId );
if ( !Gia_SymbSpecial(pStr[iState]) ) // read state
Vec_IntPush( vReached, iState );
if ( pStr[iState] == '\0' )
return;
if ( Gia_SymbSpecial(pStr[iState]) && pStr[iState] != '|' ) // regular e-transition
Gia_ManPrintReached_rec( pStr, vStaTrans, iState + 1, vReached, vVisited, TravId );
if ( Vec_IntEntry(vStaTrans, iState) >= 0 ) // additional e-transition
Gia_ManPrintReached_rec( pStr, vStaTrans, Vec_IntEntry(vStaTrans, iState), vReached, vVisited, TravId );
}
void Gia_ManCollectReached( char * pStr, Vec_Int_t * vStaTrans, int iState, Vec_Int_t * vReached, Vec_Int_t * vVisited, int TravId )
{
assert( iState == 0 || !Gia_SymbSpecial(pStr[iState]) );
assert( Vec_IntEntry(vVisited, iState) != TravId );
Vec_IntClear( vReached );
Gia_ManPrintReached_rec( pStr, vStaTrans, iState + 1, vReached, vVisited, TravId );
}
// preprocesses the regular expression
char * Gia_ManRexPreprocess( char * pStr )
{
char * pCopy = ABC_CALLOC( char, strlen(pStr) * 2 + 10 );
int i, k = 0;
pCopy[k++] = '(';
for ( i = 0; pStr[i]; i++ )
{
if ( pStr[i] == '(' )
pCopy[k++] = '(';
else if ( pStr[i] == ')' )
pCopy[k++] = ')';
if ( pStr[i] != ' ' && pStr[i] != '\t' && pStr[i] != '\n' && pStr[i] != '\r' )
pCopy[k++] = pStr[i];
}
pCopy[k++] = ')';
pCopy[k++] = '\0';
return pCopy;
}
// construct sequential AIG for the automaton
Gia_Man_t * Gia_ManRex2Gia( char * pStrInit, int fOrder, int fVerbose )
{
Gia_Man_t * pNew = NULL, * pTemp;
Vec_Int_t * vAlphas, * vStr2Sta, * vStaLits;
Vec_Int_t * vStaTrans, * vStack, * vVisited;
Vec_Str_t * vInit;
char * pStr = Gia_ManRexPreprocess( pStrInit );
int nStates = Gia_ManRexNumInputs( pStr, &vAlphas, &vStr2Sta );
int i, k, iLit, Entry, nLength = strlen(pStr), nTravId = 1;
if ( fOrder )
Vec_IntSort( vAlphas, 0 );
// if ( fVerbose )
{
printf( "Input variable order: " );
Vec_IntForEachEntry( vAlphas, Entry, k )
printf( "%c", (char)Entry );
printf( "\n" );
}
// start AIG
pNew = Gia_ManStart( 1000 );
pNew->pName = Abc_UtilStrsav( pStr );
for ( i = 0; i < Vec_IntSize(vAlphas) + nStates; i++ )
Gia_ManAppendCi( pNew );
// prepare automaton
vStaLits = Vec_IntStart( nStates + 1 );
vStaTrans = Vec_IntStartFull( nLength );
vStack = Vec_IntAlloc( nLength );
vVisited = Vec_IntStartFull( nLength + 1 );
for ( i = 0; i < nLength; i++ )
{
int Lp = i;
if ( pStr[i] == '(' || pStr[i] == '|' )
Vec_IntPush( vStack, i );
else if ( pStr[i] == ')' )
{
int Or = Vec_IntPop( vStack );
if ( pStr[Or] == '|' )
{
Lp = Vec_IntPop( vStack );
Vec_IntWriteEntry( vStaTrans, Lp, Or + 1 );
Vec_IntWriteEntry( vStaTrans, Or, i );
}
else
Lp = Or;
}
if ( i < nLength - 1 && pStr[i+1] == '*' )
{
Vec_IntWriteEntry( vStaTrans, Lp, i+1 );
Vec_IntWriteEntry( vStaTrans, i+1, Lp );
}
}
assert( Vec_IntSize(vStack) == 0 );
if ( fVerbose )
Gia_ManPrintAutom( pStr, vStaTrans );
// create next-state functions for each state
Gia_ManHashAlloc( pNew );
for ( i = 1; i < nLength; i++ )
{
int iThis, iThat, iThisLit, iInputLit;
if ( Gia_SymbSpecial(pStr[i]) )
continue;
Gia_ManCollectReached( pStr, vStaTrans, i, vStack, vVisited, nTravId++ );
if ( fVerbose )
Gia_ManPrintReached( pStr, i, vStack );
// create transitions from this state under this input
iThis = Vec_IntEntry(vStr2Sta, i);
iThisLit = Gia_Obj2Lit(pNew, Gia_ManPi(pNew, Vec_IntSize(vAlphas) + iThis));
iInputLit = Gia_Obj2Lit(pNew, Gia_ManPi(pNew, Vec_IntFind(vAlphas, pStr[i])));
iLit = Gia_ManHashAnd( pNew, iThisLit, iInputLit );
Vec_IntForEachEntry( vStack, Entry, k )
{
iThat = Vec_IntEntry(vStr2Sta, Entry);
iLit = Gia_ManHashOr( pNew, iLit, Vec_IntEntry(vStaLits, iThat) );
Vec_IntWriteEntry( vStaLits, iThat, iLit );
}
}
// create one-hotness
Vec_IntClear( vStack );
for ( i = 0; i < Vec_IntSize(vAlphas); i++ )
Vec_IntPush( vStack, Gia_Obj2Lit(pNew, Gia_ManPi(pNew, i)) );
iLit = Gia_ManBuild1Hot( pNew, vStack );
// combine with outputs
Vec_IntForEachEntry( vStaLits, Entry, k )
Vec_IntWriteEntry( vStaLits, k, Gia_ManHashAnd(pNew, iLit, Entry) );
Gia_ManHashStop( pNew );
// collect initial state
Gia_ManCollectReached( pStr, vStaTrans, 0, vStack, vVisited, nTravId++ );
if ( fVerbose )
Gia_ManPrintReached( pStr, 0, vStack );
vInit = Vec_StrStart( nStates + 1 );
Vec_StrFill( vInit, nStates, '0' );
Vec_IntForEachEntry( vStack, Entry, k )
if ( pStr[Entry] != '\0' )
Vec_StrWriteEntry( vInit, Vec_IntEntry(vStr2Sta, Entry), '1' );
if ( fVerbose )
printf( "Init state = %s\n", Vec_StrArray(vInit) );
// add outputs
Vec_IntPushFirst( vStaLits, Vec_IntPop(vStaLits) );
assert( Vec_IntSize(vStaLits) == nStates + 1 );
Vec_IntForEachEntry( vStaLits, iLit, i )
Gia_ManAppendCo( pNew, iLit );
Gia_ManSetRegNum( pNew, nStates );
pNew = Gia_ManCleanup( pTemp = pNew );
Gia_ManStop( pTemp );
// add initial state
pNew = Gia_ManDupZeroUndc( pTemp = pNew, Vec_StrArray(vInit), 0 );
Gia_ManStop( pTemp );
Vec_StrFree( vInit );
/*
Gia_ManAutomSimulate( pNew, vAlphas, "0" );
Gia_ManAutomSimulate( pNew, vAlphas, "01" );
Gia_ManAutomSimulate( pNew, vAlphas, "110" );
Gia_ManAutomSimulate( pNew, vAlphas, "011" );
Gia_ManAutomSimulate( pNew, vAlphas, "111" );
Gia_ManAutomSimulate( pNew, vAlphas, "1111" );
Gia_ManAutomSimulate( pNew, vAlphas, "1010" );
Gia_ManAutomSimulate( pNew, vAlphas, "A" );
Gia_ManAutomSimulate( pNew, vAlphas, "AD" );
Gia_ManAutomSimulate( pNew, vAlphas, "ABCD" );
Gia_ManAutomSimulate( pNew, vAlphas, "BCD" );
Gia_ManAutomSimulate( pNew, vAlphas, "CD" );
*/
// cleanup
Vec_IntFree( vAlphas );
Vec_IntFree( vStr2Sta );
Vec_IntFree( vStaLits );
Vec_IntFree( vStaTrans );
Vec_IntFree( vStack );
Vec_IntFree( vVisited );
ABC_FREE( pStr );
return pNew;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
...@@ -51,6 +51,7 @@ SRC += src/aig/gia/giaAig.c \ ...@@ -51,6 +51,7 @@ SRC += src/aig/gia/giaAig.c \
src/aig/gia/giaQbf.c \ src/aig/gia/giaQbf.c \
src/aig/gia/giaResub.c \ src/aig/gia/giaResub.c \
src/aig/gia/giaRetime.c \ src/aig/gia/giaRetime.c \
src/aig/gia/giaRex.c \
src/aig/gia/giaScl.c \ src/aig/gia/giaScl.c \
src/aig/gia/giaScript.c \ src/aig/gia/giaScript.c \
src/aig/gia/giaShrink.c \ src/aig/gia/giaShrink.c \
......
...@@ -345,6 +345,7 @@ static int Abc_CommandAbc9PFan ( Abc_Frame_t * pAbc, int argc, cha ...@@ -345,6 +345,7 @@ static int Abc_CommandAbc9PFan ( Abc_Frame_t * pAbc, int argc, cha
static int Abc_CommandAbc9PSig ( Abc_Frame_t * pAbc, int argc, char ** argv ); static int Abc_CommandAbc9PSig ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Status ( Abc_Frame_t * pAbc, int argc, char ** argv ); static int Abc_CommandAbc9Status ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9MuxProfile ( Abc_Frame_t * pAbc, int argc, char ** argv ); static int Abc_CommandAbc9MuxProfile ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Rex2Gia ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Show ( Abc_Frame_t * pAbc, int argc, char ** argv ); static int Abc_CommandAbc9Show ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9SetRegNum ( Abc_Frame_t * pAbc, int argc, char ** argv ); static int Abc_CommandAbc9SetRegNum ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Strash ( Abc_Frame_t * pAbc, int argc, char ** argv ); static int Abc_CommandAbc9Strash ( Abc_Frame_t * pAbc, int argc, char ** argv );
...@@ -962,6 +963,7 @@ void Abc_Init( Abc_Frame_t * pAbc ) ...@@ -962,6 +963,7 @@ void Abc_Init( Abc_Frame_t * pAbc )
Cmd_CommandAdd( pAbc, "ABC9", "&psig", Abc_CommandAbc9PSig, 0 ); Cmd_CommandAdd( pAbc, "ABC9", "&psig", Abc_CommandAbc9PSig, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&status", Abc_CommandAbc9Status, 0 ); Cmd_CommandAdd( pAbc, "ABC9", "&status", Abc_CommandAbc9Status, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&profile", Abc_CommandAbc9MuxProfile, 0 ); Cmd_CommandAdd( pAbc, "ABC9", "&profile", Abc_CommandAbc9MuxProfile, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&rex2gia", Abc_CommandAbc9Rex2Gia, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&show", Abc_CommandAbc9Show, 0 ); Cmd_CommandAdd( pAbc, "ABC9", "&show", Abc_CommandAbc9Show, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&setregnum", Abc_CommandAbc9SetRegNum, 0 ); Cmd_CommandAdd( pAbc, "ABC9", "&setregnum", Abc_CommandAbc9SetRegNum, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&st", Abc_CommandAbc9Strash, 0 ); Cmd_CommandAdd( pAbc, "ABC9", "&st", Abc_CommandAbc9Strash, 0 );
...@@ -26930,6 +26932,71 @@ usage: ...@@ -26930,6 +26932,71 @@ usage:
SeeAlso [] SeeAlso []
***********************************************************************/ ***********************************************************************/
int Abc_CommandAbc9Rex2Gia( Abc_Frame_t * pAbc, int argc, char ** argv )
{
extern Gia_Man_t * Gia_ManRex2Gia( char * pStr, int fOrder, int fVerbose );
Gia_Man_t * pGia = NULL;
char * pStr = NULL;
char ** pArgvNew;
int nArgcNew;
int c, fOrder = 1, fVerbose = 0;
Extra_UtilGetoptReset();
while ( ( c = Extra_UtilGetopt( argc, argv, "avh" ) ) != EOF )
{
switch ( c )
{
case 'a':
fOrder ^= 1;
break;
case 'v':
fVerbose ^= 1;
break;
case 'h':
goto usage;
default:
goto usage;
}
}
pArgvNew = argv + globalUtilOptind;
nArgcNew = argc - globalUtilOptind;
if ( nArgcNew != 1 )
{
Abc_Print( -1, "No regular expression is entered on the command line.\n" );
return 1;
}
pStr = pArgvNew[0];
pGia = Gia_ManRex2Gia( pStr, fOrder, fVerbose );
if ( pGia )
Abc_FrameUpdateGia( pAbc, pGia );
return 0;
usage:
Abc_Print( -2, "usage: &rex2gia [-avh] [string]\n" );
Abc_Print( -2, "\t converts a regular expression into a sequential AIG\n" );
Abc_Print( -2, "\t-a : toggle ordering input symbols alphabetically [default = %s]\n", fOrder? "yes": "no" );
Abc_Print( -2, "\t-v : toggle verbose output [default = %s]\n", fVerbose? "yes": "no" );
Abc_Print( -2, "\t-h : print the command usage\n");
Abc_Print( -2, "\tstring : representation of a regular expression\n");
Abc_Print( -2, "\t Special symbols: parentheses \'(\' and \')\', Kleene closure \'*\', union \'|'\n");
Abc_Print( -2, "\t All other characters are treated as symbols of the input alphabet.\n");
Abc_Print( -2, "\t For example, ((A*B|AC)D) is defined over the alphabet {A, B, C, D}\n");
Abc_Print( -2, "\t and generates the following language: {BD, ABD, AABD, AAABD, ..., ACD}\n");
Abc_Print( -2, "\t A known limitation: For the command to work correctly, each two-input union\n");
Abc_Print( -2, "\t should have a dedicated pair of parentheses: ((A|B)|C) rather than (A|B|C)\n");
return 1;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Abc_CommandAbc9Show( Abc_Frame_t * pAbc, int argc, char ** argv ) int Abc_CommandAbc9Show( Abc_Frame_t * pAbc, int argc, char ** argv )
{ {
Aig_Man_t * pMan; Aig_Man_t * pMan;
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