Commit df6d5090 by Alan Mishchenko

Sequential cleanup with symbolic/ternary simulation.

parent 3469b605
......@@ -349,11 +349,21 @@ static inline int Saig_MvAnd( Saig_MvMan_t * p, int iFan0, int iFan1, int fFirst
iFan1 = Temp;
}
{
int * pPlace;
pPlace = Saig_MvTableFind( p, iFan0, iFan1 );
if ( *pPlace == 0 )
*pPlace = Saig_MvCreateObj( p, iFan0, iFan1 );
return Saig_MvVar2Lit( *pPlace );
int * pPlace;
pPlace = Saig_MvTableFind( p, iFan0, iFan1 );
if ( *pPlace == 0 )
{
if ( pPlace >= (int*)p->pAigNew && pPlace < (int*)(p->pAigNew + p->nObjsAlloc) )
{
int iPlace = pPlace - (int*)p->pAigNew;
int iNode = Saig_MvCreateObj( p, iFan0, iFan1 );
((int*)p->pAigNew)[iPlace] = iNode;
return Saig_MvVar2Lit( iNode );
}
else
*pPlace = Saig_MvCreateObj( p, iFan0, iFan1 );
}
return Saig_MvVar2Lit( *pPlace );
}
}
......@@ -637,11 +647,11 @@ Vec_Int_t * Saig_MvManFindXFlops( Saig_MvMan_t * p )
unsigned * pState;
int i, k;
vXFlops = Vec_IntStart( p->nFlops );
Vec_PtrForEachEntry( unsigned *, p->vStates, pState, i )
Vec_PtrForEachEntryStart( unsigned *, p->vStates, pState, i, 1 )
{
for ( k = 1; k <= p->nFlops; k++ )
if ( Saig_MvIsUndef(pState[k]) )
Vec_IntWriteEntry( vXFlops, k-1, 1 );
for ( k = 0; k < p->nFlops; k++ )
if ( Saig_MvIsUndef(pState[k+1]) )
Vec_IntWriteEntry( vXFlops, k, 1 );
}
return vXFlops;
}
......@@ -657,24 +667,24 @@ Vec_Int_t * Saig_MvManFindXFlops( Saig_MvMan_t * p )
SeeAlso []
***********************************************************************/
Vec_Ptr_t * Saig_MvManDeriveMap( Saig_MvMan_t * p )
Vec_Ptr_t * Saig_MvManDeriveMap( Saig_MvMan_t * p, int fVerbose )
{
Vec_Int_t * vBinValued;
Vec_Ptr_t * vMap = NULL;
Aig_Obj_t * pObj;
unsigned * pState;
int i, k, j, fConst0, Counter1 = 0, Counter2 = 0;
int i, k, j, FlopK, FlopJ, fConst0, Counter1 = 0, Counter2 = 0;
// prepare CI map
vMap = Vec_PtrAlloc( Aig_ManPiNum(p->pAig) );
Aig_ManForEachPi( p->pAig, pObj, i )
Vec_PtrPush( vMap, pObj );
// detect constant flops
vBinValued = Vec_IntStart( p->nFlops );
vBinValued = Vec_IntAlloc( p->nFlops );
for ( k = 0; k < p->nFlops; k++ )
{
// check if this flop is constant 0 in all states
fConst0 = 1;
Vec_PtrForEachEntry( unsigned *, p->vStates, pState, i )
Vec_PtrForEachEntryStart( unsigned *, p->vStates, pState, i, 1 )
{
if ( !Saig_MvIsConst0(pState[k+1]) )
fConst0 = 0;
......@@ -683,30 +693,34 @@ Vec_Ptr_t * Saig_MvManDeriveMap( Saig_MvMan_t * p )
}
if ( i < Vec_PtrSize(p->vStates) )
continue;
// mark binary values
Vec_IntWriteEntry( vBinValued, k, 1 );
// set the constant
if ( fConst0 )
Vec_PtrWriteEntry( vMap, k, Aig_ManConst0(p->pAig) );
Counter1++;
// the flop is binary-valued
if ( fConst0 )
{
Vec_PtrWriteEntry( vMap, Saig_ManPiNum(p->pAig) + k, Aig_ManConst0(p->pAig) );
Counter1++;
}
else
Vec_IntPush( vBinValued, k );
}
// detect equivalent (non-ternary flops)
for ( k = 0; k < p->nFlops; k++ )
if ( Vec_IntEntry(vBinValued, k) )
for ( j = k+1; j < p->nFlops; j++ )
if ( Vec_IntEntry(vBinValued, j) )
Vec_IntForEachEntry( vBinValued, FlopK, k )
Vec_IntForEachEntryStart( vBinValued, FlopJ, j, k+1 )
{
// check if they are equal
Vec_PtrForEachEntry( unsigned *, p->vStates, pState, i )
if ( pState[k+1] != pState[j+1] )
Vec_PtrForEachEntryStart( unsigned *, p->vStates, pState, i, 1 )
if ( pState[FlopK+1] != pState[FlopJ+1] )
break;
if ( i < Vec_PtrSize(p->vStates) )
continue;
// set the equivalence
Vec_PtrWriteEntry( vMap, j, Aig_ManPi(p->pAig, k) );
Vec_PtrWriteEntry( vMap, Saig_ManPiNum(p->pAig) + FlopJ, Saig_ManLo(p->pAig, FlopK) );
Counter2++;
}
printf( "Detected %d const0 flop and %d equivalent non-ternary flops.\n", Counter1, Counter2 );
if ( fVerbose )
printf( "Detected %d const0 flops and %d pairs of equiv binary flops.\n", Counter1, Counter2 );
Vec_IntFree( vBinValued );
if ( Counter1 == 0 && Counter2 == 0 )
Vec_PtrFreeP( &vMap );
return vMap;
}
......@@ -743,11 +757,14 @@ ABC_PRT( "Constructing the problem", clock() - clk );
// simulate until convergence
clk = clock();
for ( f = 0; ; f++ )
{
// retired some flops
{
// retire some flops
if ( p->vXFlops )
{
Vec_PtrForEachEntry( Saig_MvObj_t *, p->vFlops, pEntry, i )
pEntry->Value = SAIG_UNDEF_VALUE;
if ( Vec_IntEntry( p->vXFlops, i ) )
pEntry->Value = SAIG_UNDEF_VALUE;
}
// simulate timeframe
Saig_MvSimulateFrame( p, (int)(f < nFramesSymb), fVerbose );
// save and print state
......@@ -756,22 +773,25 @@ ABC_PRT( "Constructing the problem", clock() - clk );
Saig_MvPrintState( f+1, p );
if ( iState >= 0 )
{
if ( fVerbose )
printf( "Converged after %d frames with lasso in state %d. Cycle = %d.\n", f+1, iState-1, f+2-iState );
printf( "Total number of PIs = %d. AND nodes = %d.\n", p->nPis, p->nObjs - p->nPis );
// printf( "Total number of PIs = %d. AND nodes = %d.\n", p->nPis, p->nObjs - p->nPis );
break;
}
if ( f == nFramesSatur )
{
if ( fVerbose )
printf( "Begining to saturate simulation after %d frames\n", f+1 );
// find all flops that have at least one X value in the past and set them to X forever
p->vXFlops = Saig_MvManFindXFlops( p );
}
}
// printf( "Coverged after %d frames.\n", f );
if ( fVerbose )
ABC_PRT( "Multi-valued simulation", clock() - clk );
// implement equivalences
// Saig_MvManPostProcess( p, iState-1 );
vMap = Saig_MvManDeriveMap( p );
vMap = Saig_MvManDeriveMap( p, fVerbose );
Saig_MvManStop( p );
// return Aig_ManDupSimple( pAig );
return vMap;
......
......@@ -15482,14 +15482,14 @@ int Abc_CommandSeqCleanup( Abc_Frame_t * pAbc, int argc, char ** argv )
{
Abc_Ntk_t * pNtk, * pNtkRes;
int c;
int fLatchConst = 1;
int fLatchEqual = 1;
int fSaveNames = 0;
int fUseMvSweep = 0;
int nFramesSymb = 1;
int nFramesSatur = 32;
int fVerbose = 0;
int fVeryVerbose = 0;
int fLatchConst = 1;
int fLatchEqual = 1;
int fSaveNames = 1;
int fUseMvSweep = 0;
int nFramesSymb = 1;
int nFramesSatur = 512;
int fVerbose = 0;
int fVeryVerbose = 0;
extern Abc_Ntk_t * Abc_NtkDarLatchSweep( Abc_Ntk_t * pNtk, int fLatchConst, int fLatchEqual, int fSaveNames, int fUseMvSweep, int nFramesSymb, int nFramesSatur, int fVerbose, int fVeryVerbose );
pNtk = Abc_FrameReadNtk(pAbc);
......
......@@ -2603,7 +2603,7 @@ Abc_Ntk_t * Abc_NtkDarLatchSweep( Abc_Ntk_t * pNtk, int fLatchConst, int fLatchE
{
Aig_ManSeqCleanup( pMan );
if ( fLatchConst && pMan->nRegs )
pMan = Aig_ManConstReduce( pMan, 0, -1, -1, fVerbose, fVeryVerbose );
pMan = Aig_ManConstReduce( pMan, fUseMvSweep, nFramesSymb, nFramesSatur, fVerbose, fVeryVerbose );
if ( fLatchEqual && pMan->nRegs )
pMan = Aig_ManReduceLaches( pMan, fVerbose );
}
......
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