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lvzhengyang
abc
Commits
d9aeaade
Commit
d9aeaade
authored
Jul 15, 2021
by
Alan Mishchenko
Browse files
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Plain Diff
Several unrelated changes.
parent
3e67d167
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Showing
4 changed files
with
186 additions
and
9 deletions
+186
-9
src/aig/gia/giaMinLut.c
+0
-1
src/aig/gia/giaResub2.c
+19
-8
src/aig/gia/giaSim.c
+100
-0
src/base/wlc/wlc.c
+67
-0
No files found.
src/aig/gia/giaMinLut.c
View file @
d9aeaade
...
...
@@ -136,7 +136,6 @@ Gia_Man_t * Vec_WrdReadTest( char * pFileName )
Gia_Man_t
*
pPart
,
*
pNew
=
NULL
;
Gia_Obj_t
*
pObj
;
int
i
,
k
,
nIns
,
nOuts
,
iLit
;
Vec_Wec_t
*
vRes
=
Vec_WrdReadLayerText
(
pFileName
,
&
nIns
,
&
nOuts
);
int
nFiles
=
vRes
?
Vec_WecSize
(
vRes
)
:
0
;
int
nBitsI
=
vRes
?
Vec_WecMaxLevelSize
(
vRes
)
:
0
;
int
nBitsO
=
vRes
?
nOuts
/
Vec_WecSize
(
vRes
)
:
0
;
word
*
pFuncs
=
vRes
?
Vec_WrdReadTruthText
(
pFileName
,
nBitsI
,
nBitsO
,
Vec_WecSize
(
vRes
)
)
:
NULL
;
...
...
src/aig/gia/giaResub2.c
View file @
d9aeaade
...
...
@@ -1116,13 +1116,24 @@ int Gia_RsbFindFaninToAddToCut( Gia_Man_t * p, Vec_Int_t * vIns )
assert
(
nFanins
<
64
);
}
// find fanin with the highest count
for
(
i
=
0
;
i
<
nFanins
;
i
++
)
// if ( CountMax < pFaninCounts[i] )
if
(
CountMax
<
pFaninCounts
[
i
]
||
(
CountMax
==
pFaninCounts
[
i
]
&&
(
Gia_ObjFanoutNumId
(
p
,
iFanMax
)
<
Gia_ObjFanoutNumId
(
p
,
pFanins
[
i
])))
)
{
CountMax
=
pFaninCounts
[
i
];
iFanMax
=
pFanins
[
i
];
}
if
(
p
->
vFanoutNums
!=
NULL
)
{
for
(
i
=
0
;
i
<
nFanins
;
i
++
)
if
(
CountMax
<
pFaninCounts
[
i
]
||
(
CountMax
==
pFaninCounts
[
i
]
&&
(
Gia_ObjFanoutNumId
(
p
,
iFanMax
)
<
Gia_ObjFanoutNumId
(
p
,
pFanins
[
i
])))
)
{
CountMax
=
pFaninCounts
[
i
];
iFanMax
=
pFanins
[
i
];
}
}
else
{
for
(
i
=
0
;
i
<
nFanins
;
i
++
)
if
(
CountMax
<
pFaninCounts
[
i
]
||
(
CountMax
==
pFaninCounts
[
i
]
&&
(
Gia_ObjRefNumId
(
p
,
iFanMax
)
<
Gia_ObjRefNumId
(
p
,
pFanins
[
i
])))
)
{
CountMax
=
pFaninCounts
[
i
];
iFanMax
=
pFanins
[
i
];
}
}
return
iFanMax
;
}
// precondition: nodes in vWin and in vIns are marked with the current ID
...
...
@@ -1167,7 +1178,7 @@ void Gia_RsbWindowGrow2( Gia_Man_t * p, int iObj, Vec_Wec_t * vLevels, Vec_Int_t
else
assert
(
Vec_IntSize
(
vIns
)
>
nInputsMax
);
}
if
(
Vec_IntSize
(
vIns
)
<=
nInputsMax
)
if
(
vLevels
&&
Vec_IntSize
(
vIns
)
<=
nInputsMax
)
{
Vec_IntSort
(
vIns
,
0
);
Gia_WinCreateFromCut
(
p
,
iObj
,
vIns
,
vLevels
,
vWin
);
...
...
src/aig/gia/giaSim.c
View file @
d9aeaade
...
...
@@ -1222,6 +1222,106 @@ int Gia_ManIncrSimCheckEqual( Gia_Man_t * p, int iLit0, int iLit1 )
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManSimOneBit
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vValues
)
{
Gia_Obj_t
*
pObj
;
int
k
;
assert
(
Vec_IntSize
(
vValues
)
==
Gia_ManCiNum
(
p
)
);
Gia_ManConst0
(
p
)
->
fMark0
=
0
;
Gia_ManForEachCi
(
p
,
pObj
,
k
)
pObj
->
fMark0
=
Vec_IntEntry
(
vValues
,
k
);
Gia_ManForEachAnd
(
p
,
pObj
,
k
)
pObj
->
fMark0
=
(
Gia_ObjFanin0
(
pObj
)
->
fMark0
^
Gia_ObjFaninC0
(
pObj
))
&
(
Gia_ObjFanin1
(
pObj
)
->
fMark0
^
Gia_ObjFaninC1
(
pObj
));
Gia_ManForEachCo
(
p
,
pObj
,
k
)
pObj
->
fMark0
=
Gia_ObjFanin0
(
pObj
)
->
fMark0
^
Gia_ObjFaninC0
(
pObj
);
Gia_ManForEachCo
(
p
,
pObj
,
k
)
printf
(
"%d"
,
k
%
10
);
printf
(
"
\n
"
);
Gia_ManForEachCo
(
p
,
pObj
,
k
)
printf
(
"%d"
,
pObj
->
fMark0
);
printf
(
"
\n
"
);
printf
(
"
\n
"
);
}
void
Gia_ManSimOneBitTest2
(
Gia_Man_t
*
p
)
{
Vec_Int_t
*
vValues
=
Vec_IntStart
(
Gia_ManCiNum
(
p
)
);
Vec_IntWriteEntry
(
vValues
,
0
,
1
);
Gia_ManSimOneBit
(
p
,
vValues
);
Vec_IntFill
(
vValues
,
Vec_IntSize
(
vValues
),
0
);
Vec_IntWriteEntry
(
vValues
,
0
,
1
);
Vec_IntWriteEntry
(
vValues
,
Gia_ManCiNum
(
p
)
/
2
,
1
);
Gia_ManSimOneBit
(
p
,
vValues
);
Vec_IntFill
(
vValues
,
Vec_IntSize
(
vValues
),
0
);
Vec_IntWriteEntry
(
vValues
,
0
,
1
);
Vec_IntWriteEntry
(
vValues
,
1
,
1
);
Vec_IntWriteEntry
(
vValues
,
Gia_ManCiNum
(
p
)
/
2
+
2
,
1
);
Gia_ManSimOneBit
(
p
,
vValues
);
Vec_IntFill
(
vValues
,
Vec_IntSize
(
vValues
),
0
);
Vec_IntWriteEntry
(
vValues
,
0
,
1
);
Vec_IntWriteEntry
(
vValues
,
1
,
1
);
Vec_IntWriteEntry
(
vValues
,
Gia_ManCiNum
(
p
)
/
2
,
1
);
Gia_ManSimOneBit
(
p
,
vValues
);
Vec_IntFill
(
vValues
,
Vec_IntSize
(
vValues
),
0
);
Vec_IntFill
(
vValues
,
Vec_IntSize
(
vValues
)
/
2
,
1
);
Vec_IntFillExtra
(
vValues
,
Gia_ManCiNum
(
p
),
0
);
Gia_ManSimOneBit
(
p
,
vValues
);
Vec_IntFill
(
vValues
,
Gia_ManCiNum
(
p
),
0
);
Vec_IntFill
(
vValues
,
Gia_ManCiNum
(
p
),
1
);
Gia_ManSimOneBit
(
p
,
vValues
);
Vec_IntFill
(
vValues
,
Gia_ManCiNum
(
p
),
0
);
Vec_IntFill
(
vValues
,
Gia_ManCiNum
(
p
),
1
);
Vec_IntWriteEntry
(
vValues
,
127
,
1
);
Vec_IntWriteEntry
(
vValues
,
255
,
0
);
Gia_ManSimOneBit
(
p
,
vValues
);
Vec_IntFill
(
vValues
,
Gia_ManCiNum
(
p
),
0
);
Vec_IntFill
(
vValues
,
Gia_ManCiNum
(
p
),
1
);
Vec_IntWriteEntry
(
vValues
,
127
,
0
);
Vec_IntWriteEntry
(
vValues
,
255
,
1
);
Gia_ManSimOneBit
(
p
,
vValues
);
Vec_IntFill
(
vValues
,
Gia_ManCiNum
(
p
),
0
);
Vec_IntFill
(
vValues
,
Gia_ManCiNum
(
p
),
1
);
Vec_IntWriteEntry
(
vValues
,
127
,
0
);
Vec_IntWriteEntry
(
vValues
,
255
,
0
);
Gia_ManSimOneBit
(
p
,
vValues
);
Vec_IntFill
(
vValues
,
Gia_ManCiNum
(
p
),
0
);
Vec_IntFree
(
vValues
);
}
void
Gia_ManSimOneBitTest
(
Gia_Man_t
*
p
)
{
Vec_Int_t
*
vValues
=
Vec_IntStart
(
Gia_ManCiNum
(
p
)
);
int
i
,
k
;
for
(
i
=
0
;
i
<
10
;
i
++
)
{
for
(
k
=
0
;
k
<
Vec_IntSize
(
vValues
);
k
++
)
Vec_IntWriteEntry
(
vValues
,
k
,
Vec_IntEntry
(
vValues
,
k
)
^
(
rand
()
&
1
)
);
printf
(
"Values = %d "
,
Vec_IntSum
(
vValues
)
);
Gia_ManSimOneBit
(
p
,
vValues
);
}
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
...
...
src/base/wlc/wlc.c
View file @
d9aeaade
...
...
@@ -265,6 +265,73 @@ void Wlc_BlastMultiplierCnfTest( int nBits )
sat_solver_delete
(
pSat
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t
*
Wlc_ManGenAdderN
(
Gia_Man_t
*
p
,
int
nLits
,
int
*
pLitsA
,
int
*
pLitsB
,
int
Carry
)
{
extern
void
Wlc_BlastFullAdder
(
Gia_Man_t
*
pNew
,
int
a
,
int
b
,
int
c
,
int
*
pc
,
int
*
ps
);
Vec_Int_t
*
vRes
=
Vec_IntStart
(
nLits
+
1
);
int
i
,
*
pRes
=
Vec_IntArray
(
vRes
);
for
(
i
=
0
;
i
<
nLits
;
i
++
)
Wlc_BlastFullAdder
(
p
,
pLitsA
[
i
],
pLitsB
[
i
],
Carry
,
&
Carry
,
&
pRes
[
i
]
);
pRes
[
nLits
]
=
Carry
;
return
vRes
;
}
Vec_Int_t
*
Wlc_ManGenAdder_rec
(
Gia_Man_t
*
p
,
int
nLits
,
int
*
pLitsA
,
int
*
pLitsB
,
int
Carry
,
int
Size
)
{
Vec_Int_t
*
vRes
,
*
vRes0
,
*
vRes1
,
*
vRes2
;
int
i
,
iCtrl
;
if
(
nLits
==
Size
)
return
Wlc_ManGenAdderN
(
p
,
nLits
,
pLitsA
,
pLitsB
,
Carry
);
vRes0
=
Wlc_ManGenAdder_rec
(
p
,
nLits
/
2
,
pLitsA
,
pLitsB
,
Carry
,
Size
);
vRes1
=
Wlc_ManGenAdder_rec
(
p
,
nLits
/
2
,
pLitsA
+
nLits
/
2
,
pLitsB
+
nLits
/
2
,
0
,
Size
);
vRes2
=
Wlc_ManGenAdder_rec
(
p
,
nLits
/
2
,
pLitsA
+
nLits
/
2
,
pLitsB
+
nLits
/
2
,
1
,
Size
);
vRes
=
Vec_IntAlloc
(
nLits
+
1
);
Vec_IntAppend
(
vRes
,
vRes0
);
iCtrl
=
Vec_IntPop
(
vRes
);
for
(
i
=
0
;
i
<=
nLits
/
2
;
i
++
)
Vec_IntPush
(
vRes
,
Gia_ManHashMux
(
p
,
iCtrl
,
Vec_IntEntry
(
vRes2
,
i
),
Vec_IntEntry
(
vRes1
,
i
))
);
assert
(
Vec_IntSize
(
vRes
)
==
nLits
+
1
);
Vec_IntFree
(
vRes0
);
Vec_IntFree
(
vRes1
);
Vec_IntFree
(
vRes2
);
return
vRes
;
}
Gia_Man_t
*
Wlc_ManGenAdder
(
int
nBits
,
int
Size
,
int
fSigned
)
{
Gia_Man_t
*
pTemp
,
*
pNew
;
int
n
,
i
,
iLit
,
nBitsAll
;
Vec_Int_t
*
vOuts
,
*
vLits
=
Vec_IntAlloc
(
1000
);
pNew
=
Gia_ManStart
(
1000
);
pNew
->
pName
=
Abc_UtilStrsav
(
"adder"
);
for
(
nBitsAll
=
Size
;
nBitsAll
<
nBits
;
nBitsAll
*=
2
)
;
for
(
n
=
0
;
n
<
2
;
n
++
)
{
for
(
i
=
0
;
i
<
nBits
;
i
++
)
Vec_IntPush
(
vLits
,
Gia_ManAppendCi
(
pNew
)
);
for
(
;
i
<
nBitsAll
;
i
++
)
Vec_IntPush
(
vLits
,
fSigned
?
Vec_IntEntry
(
vLits
,
nBits
-
1
)
:
0
);
}
Gia_ManHashAlloc
(
pNew
);
vOuts
=
Wlc_ManGenAdder_rec
(
pNew
,
nBitsAll
,
Vec_IntEntryP
(
vLits
,
0
),
Vec_IntEntryP
(
vLits
,
Vec_IntSize
(
vLits
)
/
2
),
0
,
Size
);
Gia_ManHashStop
(
pNew
);
Vec_IntForEachEntry
(
vOuts
,
iLit
,
i
)
Gia_ManAppendCo
(
pNew
,
iLit
);
Vec_IntFree
(
vLits
);
Vec_IntFree
(
vOuts
);
pNew
=
Gia_ManCleanup
(
pTemp
=
pNew
);
Gia_ManStop
(
pTemp
);
return
pNew
;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
...
...
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