Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
A
abc
Overview
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
lvzhengyang
abc
Commits
c9210580
Commit
c9210580
authored
Jul 04, 2012
by
Alan Mishchenko
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Added static fanout to GIA package.
parent
7fd65344
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
143 additions
and
0 deletions
+143
-0
src/aig/gia/gia.h
+14
-0
src/aig/gia/giaFanout.c
+128
-0
src/aig/gia/giaMan.c
+1
-0
No files found.
src/aig/gia/gia.h
View file @
c9210580
...
...
@@ -126,6 +126,8 @@ struct Gia_Man_t_
int
nTerStates
;
// the total number of ternary states
int
*
pFanData
;
// the database to store fanout information
int
nFansAlloc
;
// the size of fanout representation
Vec_Int_t
*
vFanoutNums
;
// static fanout
Vec_Int_t
*
vFanout
;
// static fanout
int
*
pMapping
;
// mapping for each node
Vec_Int_t
*
vLutConfigs
;
// LUT configurations
Abc_Cex_t
*
pCexComb
;
// combinational counter-example
...
...
@@ -624,6 +626,16 @@ static inline void Gia_ClassUndoPair( Gia_Man_t * p, int i ) { a
for ( assert(Gia_ObjIsHead(p, i)), iObj = Gia_ObjNext(p, i); iObj; iObj = Gia_ObjNext(p, iObj) )
static
inline
int
Gia_ObjFoffset
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
)
{
return
Vec_IntEntry
(
p
->
vFanout
,
Gia_ObjId
(
p
,
pObj
)
);
}
static
inline
int
Gia_ObjFanoutNum
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
)
{
return
Vec_IntEntry
(
p
->
vFanoutNums
,
Gia_ObjId
(
p
,
pObj
)
);
}
static
inline
int
Gia_ObjFanoutId
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
int
i
){
return
Vec_IntEntry
(
p
->
vFanout
,
Gia_ObjFoffset
(
p
,
pObj
)
+
i
);
}
static
inline
Gia_Obj_t
*
Gia_ObjFanout0
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
)
{
return
Gia_ManObj
(
p
,
Gia_ObjFanoutId
(
p
,
pObj
,
0
)
);
}
static
inline
Gia_Obj_t
*
Gia_ObjFanout
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
int
i
)
{
return
Gia_ManObj
(
p
,
Gia_ObjFanoutId
(
p
,
pObj
,
i
)
);
}
static
inline
void
Gia_ObjSetFanout
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
int
i
,
Gia_Obj_t
*
pFan
)
{
Vec_IntWriteEntry
(
p
->
vFanout
,
Gia_ObjFoffset
(
p
,
pObj
)
+
i
,
Gia_ObjId
(
p
,
pFan
)
);
}
#define Gia_ObjForEachFanoutStatic( p, pObj, pFanout, i ) \
for ( i = 0; (i < Gia_ObjFanoutNum(p, pObj)) && (((pFanout) = Gia_ObjFanout(p, pObj, i)), 1); i++ )
static
inline
int
Gia_ObjIsLut
(
Gia_Man_t
*
p
,
int
Id
)
{
return
p
->
pMapping
[
Id
]
!=
0
;
}
static
inline
int
Gia_ObjLutSize
(
Gia_Man_t
*
p
,
int
Id
)
{
return
p
->
pMapping
[
p
->
pMapping
[
Id
]];
}
static
inline
int
*
Gia_ObjLutFanins
(
Gia_Man_t
*
p
,
int
Id
)
{
return
p
->
pMapping
+
p
->
pMapping
[
Id
]
+
1
;
}
...
...
@@ -787,6 +799,8 @@ extern void Gia_ObjAddFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gi
extern
void
Gia_ObjRemoveFanout
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
Gia_Obj_t
*
pFanout
);
extern
void
Gia_ManFanoutStart
(
Gia_Man_t
*
p
);
extern
void
Gia_ManFanoutStop
(
Gia_Man_t
*
p
);
extern
void
Gia_ManStaticFanoutStart
(
Gia_Man_t
*
p
);
extern
void
Gia_ManStaticFanoutStop
(
Gia_Man_t
*
p
);
/*=== giaForce.c =========================================================*/
extern
void
For_ManExperiment
(
Gia_Man_t
*
pGia
,
int
nIters
,
int
fClustered
,
int
fVerbose
);
/*=== giaFrames.c =========================================================*/
...
...
src/aig/gia/giaFanout.c
View file @
c9210580
...
...
@@ -41,6 +41,7 @@ static inline int * Gia_FanoutNext( int * pData, int iFan ) { return pData + 5
// these two procedures are only here for the use inside the iterator
static
inline
int
Gia_ObjFanout0Int
(
Gia_Man_t
*
p
,
int
ObjId
)
{
assert
(
ObjId
<
p
->
nFansAlloc
);
return
p
->
pFanData
[
5
*
ObjId
];
}
static
inline
int
Gia_ObjFanoutNext
(
Gia_Man_t
*
p
,
int
iFan
)
{
assert
(
iFan
/
2
<
p
->
nFansAlloc
);
return
p
->
pFanData
[
5
*
(
iFan
>>
1
)
+
3
+
(
iFan
&
1
)];
}
// iterator over the fanouts
#define Gia_ObjForEachFanout( p, pObj, pFanout, iFan, i ) \
for ( assert(p->pFanData), i = 0; (i < (int)(pObj)->nRefs) && \
...
...
@@ -193,6 +194,133 @@ void Gia_ObjRemoveFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanout )
*
pNextC
=
0
;
}
/**Function*************************************************************
Synopsis [Compute the map of all edges.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t
*
Gia_ManStartFanoutMap
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vFanoutNums
)
{
Vec_Int_t
*
vEdgeMap
;
Gia_Obj_t
*
pObj
;
int
i
,
iOffset
;
iOffset
=
Gia_ManObjNum
(
p
);
vEdgeMap
=
Vec_IntStart
(
iOffset
+
2
*
Gia_ManAndNum
(
p
)
+
Gia_ManCoNum
(
p
)
);
Gia_ManForEachObj
(
p
,
pObj
,
i
)
{
Vec_IntWriteEntry
(
vEdgeMap
,
i
,
iOffset
);
iOffset
+=
Vec_IntEntry
(
vFanoutNums
,
Gia_ObjId
(
p
,
pObj
)
);
}
assert
(
iOffset
<=
Vec_IntSize
(
vEdgeMap
)
);
return
vEdgeMap
;
}
/**Function*************************************************************
Synopsis [Allocates static fanout.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManStaticFanoutStart
(
Gia_Man_t
*
p
)
{
Vec_Int_t
*
vCounts
;
int
*
pRefsOld
;
Gia_Obj_t
*
pObj
,
*
pFanin
;
int
i
,
iFanout
;
assert
(
p
->
vFanoutNums
==
NULL
);
assert
(
p
->
vFanout
==
NULL
);
// recompute reference counters
pRefsOld
=
p
->
pRefs
;
p
->
pRefs
=
NULL
;
Gia_ManCreateRefs
(
p
);
p
->
vFanoutNums
=
Vec_IntAllocArray
(
p
->
pRefs
,
Gia_ManObjNum
(
p
)
);
p
->
pRefs
=
pRefsOld
;
// start the fanout maps
p
->
vFanout
=
Gia_ManStartFanoutMap
(
p
,
p
->
vFanoutNums
);
// incrementally add fanouts
vCounts
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
Gia_ManForEachObj
(
p
,
pObj
,
i
)
{
if
(
Gia_ObjIsAnd
(
pObj
)
||
Gia_ObjIsCo
(
pObj
)
)
{
pFanin
=
Gia_ObjFanin0
(
pObj
);
iFanout
=
Vec_IntEntry
(
vCounts
,
Gia_ObjId
(
p
,
pFanin
)
);
Gia_ObjSetFanout
(
p
,
pFanin
,
iFanout
,
pObj
);
Vec_IntAddToEntry
(
vCounts
,
Gia_ObjId
(
p
,
pFanin
),
1
);
}
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
pFanin
=
Gia_ObjFanin1
(
pObj
);
iFanout
=
Vec_IntEntry
(
vCounts
,
Gia_ObjId
(
p
,
pFanin
)
);
Gia_ObjSetFanout
(
p
,
pFanin
,
iFanout
,
pObj
);
Vec_IntAddToEntry
(
vCounts
,
Gia_ObjId
(
p
,
pFanin
),
1
);
}
}
// double-check the current number of fanouts added
Gia_ManForEachObj
(
p
,
pObj
,
i
)
assert
(
Vec_IntEntry
(
vCounts
,
i
)
==
Gia_ObjFanoutNum
(
p
,
pObj
)
);
Vec_IntFree
(
vCounts
);
}
/**Function*************************************************************
Synopsis [Deallocates static fanout.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManStaticFanoutStop
(
Gia_Man_t
*
p
)
{
Vec_IntFreeP
(
&
p
->
vFanoutNums
);
Vec_IntFreeP
(
&
p
->
vFanout
);
}
/**Function*************************************************************
Synopsis [Tests static fanout.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManStaticFanoutTest
(
Gia_Man_t
*
p
)
{
Gia_Obj_t
*
pObj
,
*
pFanout
;
int
i
,
k
;
Gia_ManStaticFanoutStart
(
p
);
Gia_ManForEachObj
(
p
,
pObj
,
i
)
{
Gia_ObjPrint
(
p
,
pObj
);
printf
(
" Fanouts : "
);
Gia_ObjForEachFanoutStatic
(
p
,
pObj
,
pFanout
,
k
)
printf
(
"%5d "
,
Gia_ObjId
(
p
,
pFanout
)
);
printf
(
"
\n
"
);
}
Gia_ManStaticFanoutStop
(
p
);
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
...
...
src/aig/gia/giaMan.c
View file @
c9210580
...
...
@@ -70,6 +70,7 @@ Gia_Man_t * Gia_ManStart( int nObjsMax )
***********************************************************************/
void
Gia_ManStop
(
Gia_Man_t
*
p
)
{
Gia_ManStaticFanoutStop
(
p
);
Tim_ManStopP
(
(
Tim_Man_t
**
)
&
p
->
pManTime
);
assert
(
p
->
pManTime
==
NULL
);
Vec_PtrFreeFree
(
p
->
vNamesIn
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment