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lvzhengyang
abc
Commits
c0aa9b6a
Commit
c0aa9b6a
authored
Jul 21, 2014
by
Alan Mishchenko
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Adding new command &sopb for resource-aware SOP balancing.
parent
ea73401d
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Showing
8 changed files
with
408 additions
and
35 deletions
+408
-35
abclib.dsp
+4
-0
src/aig/gia/gia.h
+6
-1
src/aig/gia/giaIf.c
+26
-0
src/aig/gia/giaSopb.c
+230
-0
src/aig/gia/module.make
+1
-0
src/base/abci/abc.c
+107
-34
src/map/if/if.h
+1
-0
src/map/if/ifCore.c
+33
-0
No files found.
abclib.dsp
View file @
c0aa9b6a
...
...
@@ -3883,6 +3883,10 @@ SOURCE=.\src\aig\gia\giaSim2.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaSopb.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaSort.c
# End Source File
# Begin Source File
...
...
src/aig/gia/gia.h
View file @
c0aa9b6a
...
...
@@ -966,13 +966,15 @@ static inline int Gia_ObjLutIsMux( Gia_Man_t * p, int Id ) { re
for ( i = Vec_IntSize(p->vCis) - 1; (i >= 0) && ((pObj) = Gia_ManCi(p, i)); i-- )
#define Gia_ManForEachCo( p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCos)) && ((pObj) = Gia_ManCo(p, i)); i++ )
#define Gia_ManForEachCoVec( vVec, p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Gia_ManCo(p, Vec_IntEntry(vVec,i))); i++ )
#define Gia_ManForEachCoId( p, Id, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCos)) && ((Id) = Gia_ObjId(p, Gia_ManCo(p, i))); i++ )
#define Gia_ManForEachCoReverse( p, pObj, i ) \
for ( i = Vec_IntSize(p->vCos) - 1; (i >= 0) && ((pObj) = Gia_ManCo(p, i)); i-- )
#define Gia_ManForEachCoDriver( p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCos)) && ((pObj) = Gia_ObjFanin0(Gia_ManCo(p, i))); i++ )
#define Gia_ManForEachCoDriverId( p, DriverId, i )
\
#define Gia_ManForEachCoDriverId( p, DriverId, i ) \
for ( i = 0; (i < Vec_IntSize(p->vCos)) && (((DriverId) = Gia_ObjFaninId0p(p, Gia_ManCo(p, i))), 1); i++ )
#define Gia_ManForEachPi( p, pObj, i ) \
for ( i = 0; (i < Gia_ManPiNum(p)) && ((pObj) = Gia_ManCi(p, i)); i++ )
...
...
@@ -1165,6 +1167,7 @@ extern void Gia_ManSetIfParsDefault( void * pIfPars );
extern
void
Gia_ManMappingVerify
(
Gia_Man_t
*
p
);
extern
void
Gia_ManTransferMapping
(
Gia_Man_t
*
pGia
,
Gia_Man_t
*
p
);
extern
Gia_Man_t
*
Gia_ManPerformMapping
(
Gia_Man_t
*
p
,
void
*
pIfPars
,
int
fNormalized
);
extern
Gia_Man_t
*
Gia_ManPerformSopBalance
(
Gia_Man_t
*
p
,
int
nCutNum
,
int
nRelaxRatio
,
int
fVerbose
);
/*=== giaJf.c ===========================================================*/
extern
void
Jf_ManSetDefaultPars
(
Jf_Par_t
*
pPars
);
extern
Gia_Man_t
*
Jf_ManPerformMapping
(
Gia_Man_t
*
pGia
,
Jf_Par_t
*
pPars
);
...
...
@@ -1237,6 +1240,8 @@ extern Gia_Man_t * Gia_ManSeqStructSweep( Gia_Man_t * p, int fConst, int
/*=== giaShrink.c ===========================================================*/
extern
Gia_Man_t
*
Gia_ManMapShrink4
(
Gia_Man_t
*
p
,
int
fKeepLevel
,
int
fVerbose
);
extern
Gia_Man_t
*
Gia_ManMapShrink6
(
Gia_Man_t
*
p
,
int
nFanoutMax
,
int
fKeepLevel
,
int
fVerbose
);
/*=== giaSopb.c ============================================================*/
extern
Gia_Man_t
*
Gia_ManPerformSopBalanceWin
(
Gia_Man_t
*
p
,
int
LevelMax
,
int
nLevelRatio
,
int
nCutNum
,
int
nRelaxRatio
,
int
fVerbose
);
/*=== giaSort.c ============================================================*/
extern
int
*
Gia_SortFloats
(
float
*
pArray
,
int
*
pPerm
,
int
nSize
);
/*=== giaSim.c ============================================================*/
...
...
src/aig/gia/giaIf.c
View file @
c0aa9b6a
...
...
@@ -1732,6 +1732,32 @@ Gia_Man_t * Gia_ManPerformMapping( Gia_Man_t * p, void * pp, int fNormalized )
Gia_ManStop
(
p
);
return
pNew
;
}
Gia_Man_t
*
Gia_ManPerformSopBalance
(
Gia_Man_t
*
p
,
int
nCutNum
,
int
nRelaxRatio
,
int
fVerbose
)
{
Gia_Man_t
*
pNew
;
If_Man_t
*
pIfMan
;
If_Par_t
Pars
,
*
pPars
=
&
Pars
;
If_ManSetDefaultPars
(
pPars
);
pPars
->
nCutsMax
=
nCutNum
;
pPars
->
nRelaxRatio
=
nRelaxRatio
;
pPars
->
fVerbose
=
fVerbose
;
pPars
->
nLutSize
=
6
;
pPars
->
fDelayOpt
=
1
;
pPars
->
fCutMin
=
1
;
pPars
->
fTruth
=
1
;
pPars
->
fExpRed
=
0
;
// perform mapping
pIfMan
=
Gia_ManToIf
(
p
,
pPars
);
If_ManPerformMapping
(
pIfMan
);
pNew
=
Gia_ManFromIfAig
(
pIfMan
);
If_ManStop
(
pIfMan
);
// transfer name
assert
(
pNew
->
pName
==
NULL
);
pNew
->
pName
=
Abc_UtilStrsav
(
p
->
pName
);
pNew
->
pSpec
=
Abc_UtilStrsav
(
p
->
pSpec
);
Gia_ManSetRegNum
(
pNew
,
Gia_ManRegNum
(
p
)
);
return
pNew
;
}
/**Function*************************************************************
...
...
src/aig/gia/giaSopb.c
0 → 100644
View file @
c0aa9b6a
/**CFile****************************************************************
FileName [giaSopb.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [SOP balancing for a window.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: giaSopb.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "gia.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManHighlight_rec
(
Gia_Man_t
*
p
,
int
iObj
)
{
Gia_Obj_t
*
pObj
;
if
(
Gia_ObjIsTravIdCurrentId
(
p
,
iObj
)
)
return
;
Gia_ObjSetTravIdCurrentId
(
p
,
iObj
);
pObj
=
Gia_ManObj
(
p
,
iObj
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
Gia_ManHighlight_rec
(
p
,
Gia_ObjFaninId0
(
pObj
,
iObj
)
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
Gia_ManHighlight_rec
(
p
,
Gia_ObjFaninId1
(
pObj
,
iObj
)
);
}
void
Gia_ManPrepareWin
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vOuts
,
Vec_Int_t
**
pvPis
,
Vec_Int_t
**
pvPos
,
Vec_Int_t
**
pvAnds
)
{
Gia_Obj_t
*
pObj
;
int
i
;
// mark the section
Gia_ManIncrementTravId
(
p
);
Gia_ManForEachCoVec
(
vOuts
,
p
,
pObj
,
i
)
Gia_ManHighlight_rec
(
p
,
Gia_ObjFaninId0p
(
p
,
pObj
)
);
// mark fanins of the outside area
Gia_ManCleanMark0
(
p
);
Gia_ManForEachObj1
(
p
,
pObj
,
i
)
{
if
(
Gia_ObjIsCi
(
pObj
)
)
continue
;
if
(
Gia_ObjIsAnd
(
pObj
)
&&
!
Gia_ObjIsTravIdCurrentId
(
p
,
i
)
)
continue
;
Gia_ObjFanin0
(
pObj
)
->
fMark0
=
1
;
if
(
Gia_ObjIsAnd
(
pObj
)
)
Gia_ObjFanin1
(
pObj
)
->
fMark0
=
1
;
}
// collect pointed nodes
*
pvPis
=
Vec_IntAlloc
(
1000
);
*
pvPos
=
Vec_IntAlloc
(
1000
);
*
pvAnds
=
Vec_IntAlloc
(
1000
);
Gia_ManForEachObj1
(
p
,
pObj
,
i
)
{
if
(
!
Gia_ObjIsTravIdCurrentId
(
p
,
i
)
)
continue
;
if
(
Gia_ObjIsCi
(
pObj
)
)
Vec_IntPush
(
*
pvPis
,
i
);
else
if
(
pObj
->
fMark0
)
Vec_IntPush
(
*
pvPos
,
i
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
Vec_IntPush
(
*
pvAnds
,
i
);
}
Gia_ManCleanMark0
(
p
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t
*
Gia_ManExtractWin
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vOuts
)
{
Vec_Int_t
*
vPis
,
*
vPos
,
*
vAnds
;
Gia_Man_t
*
pNew
;
Gia_Obj_t
*
pObj
;
int
i
;
Gia_ManPrepareWin
(
p
,
vOuts
,
&
vPis
,
&
vPos
,
&
vAnds
);
// create AIG
pNew
=
Gia_ManStart
(
Vec_IntSize
(
vPis
)
+
Vec_IntSize
(
vPos
)
+
Vec_IntSize
(
vAnds
)
+
1
);
pNew
->
pName
=
Abc_UtilStrsav
(
p
->
pName
);
Gia_ManConst0
(
p
)
->
Value
=
0
;
Gia_ManForEachObjVec
(
vPis
,
p
,
pObj
,
i
)
pObj
->
Value
=
Gia_ManAppendCi
(
pNew
);
Gia_ManForEachObjVec
(
vAnds
,
p
,
pObj
,
i
)
pObj
->
Value
=
Gia_ManAppendAnd
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
),
Gia_ObjFanin1Copy
(
pObj
)
);
Gia_ManForEachObjVec
(
vPos
,
p
,
pObj
,
i
)
Gia_ManAppendCo
(
pNew
,
pObj
->
Value
);
Vec_IntFree
(
vPis
);
Vec_IntFree
(
vPos
);
Vec_IntFree
(
vAnds
);
return
pNew
;
}
Gia_Man_t
*
Gia_ManInsertWin
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vOuts
,
Gia_Man_t
*
pWin
)
{
Vec_Int_t
*
vPos
,
*
vPis
,
*
vAnds
;
Gia_Man_t
*
pNew
,
*
pTemp
;
Gia_Obj_t
*
pObj
;
int
i
;
Gia_ManPrepareWin
(
p
,
vOuts
,
&
vPis
,
&
vPos
,
&
vAnds
);
// create AIG
pNew
=
Gia_ManStart
(
Gia_ManObjNum
(
p
)
-
Vec_IntSize
(
vAnds
)
+
Gia_ManAndNum
(
pWin
)
);
pNew
->
pName
=
Abc_UtilStrsav
(
p
->
pName
);
pNew
->
pSpec
=
Abc_UtilStrsav
(
p
->
pSpec
);
// inputs
Gia_ManConst0
(
p
)
->
Value
=
0
;
Gia_ManForEachCi
(
p
,
pObj
,
i
)
pObj
->
Value
=
Gia_ManAppendCi
(
pNew
);
Gia_ManConst0
(
pWin
)
->
Value
=
0
;
Gia_ManForEachCi
(
pWin
,
pObj
,
i
)
pObj
->
Value
=
Gia_ManObj
(
p
,
Vec_IntEntry
(
vPis
,
i
))
->
Value
;
// internal nodes
Gia_ManHashAlloc
(
pNew
);
Gia_ManForEachAnd
(
pWin
,
pObj
,
i
)
pObj
->
Value
=
Gia_ManHashAnd
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
),
Gia_ObjFanin1Copy
(
pObj
)
);
Gia_ManForEachCo
(
pWin
,
pObj
,
i
)
Gia_ManObj
(
p
,
Vec_IntEntry
(
vPos
,
i
)
)
->
Value
=
Gia_ObjFanin0Copy
(
pObj
);
Gia_ManForEachAnd
(
p
,
pObj
,
i
)
if
(
!
Gia_ObjIsTravIdCurrentId
(
p
,
i
)
)
pObj
->
Value
=
Gia_ManHashAnd
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
),
Gia_ObjFanin1Copy
(
pObj
)
);
Gia_ManForEachCo
(
p
,
pObj
,
i
)
Gia_ManAppendCo
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
)
);
Gia_ManHashStop
(
pNew
);
// cleanup
Vec_IntFree
(
vPis
);
Vec_IntFree
(
vPos
);
Vec_IntFree
(
vAnds
);
pNew
=
Gia_ManCleanup
(
pTemp
=
pNew
);
Gia_ManStop
(
pTemp
);
return
pNew
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t
*
Gia_ManFindLatest
(
Gia_Man_t
*
p
,
int
LevelMax
)
{
Vec_Int_t
*
vOuts
;
Gia_Obj_t
*
pObj
;
int
i
;
vOuts
=
Vec_IntAlloc
(
1000
);
Gia_ManForEachCo
(
p
,
pObj
,
i
)
if
(
Gia_ObjLevel
(
p
,
pObj
)
>
LevelMax
)
Vec_IntPush
(
vOuts
,
i
);
return
vOuts
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t
*
Gia_ManPerformSopBalanceWin
(
Gia_Man_t
*
p
,
int
LevelMax
,
int
nLevelRatio
,
int
nCutNum
,
int
nRelaxRatio
,
int
fVerbose
)
{
Vec_Int_t
*
vOuts
;
Gia_Man_t
*
pNew
,
*
pWin
,
*
pWinNew
;
int
nLevels
=
Gia_ManLevelNum
(
p
);
if
(
nLevelRatio
)
LevelMax
=
(
int
)((
1
.
0
-
0
.
01
*
nLevelRatio
)
*
nLevels
);
//printf( "Using LevelMax = %d.\n", LevelMax );
vOuts
=
Gia_ManFindLatest
(
p
,
LevelMax
);
if
(
Vec_IntSize
(
vOuts
)
==
0
)
{
Vec_IntFree
(
vOuts
);
return
Gia_ManDup
(
p
);
}
pWin
=
Gia_ManExtractWin
(
p
,
vOuts
);
pWinNew
=
Gia_ManPerformSopBalance
(
pWin
,
nCutNum
,
nRelaxRatio
,
fVerbose
);
Gia_ManStop
(
pWin
);
pNew
=
Gia_ManInsertWin
(
p
,
vOuts
,
pWinNew
);
Gia_ManStop
(
pWinNew
);
Vec_IntFree
(
vOuts
);
return
pNew
;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
src/aig/gia/module.make
View file @
c0aa9b6a
...
...
@@ -51,6 +51,7 @@ SRC += src/aig/gia/giaAig.c \
src/aig/gia/giaShrink7.c
\
src/aig/gia/giaSim.c
\
src/aig/gia/giaSim2.c
\
src/aig/gia/giaSopb.c
\
src/aig/gia/giaSort.c
\
src/aig/gia/giaSpeedup.c
\
src/aig/gia/giaStg.c
\
...
...
src/base/abci/abc.c
View file @
c0aa9b6a
...
...
@@ -377,6 +377,7 @@ static int Abc_CommandAbc9Verify ( Abc_Frame_t * pAbc, int argc, cha
static
int
Abc_CommandAbc9Sweep
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9Force
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9Embed
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9Sopb
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9If
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9Iff
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9If2
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
...
...
@@ -957,6 +958,7 @@ void Abc_Init( Abc_Frame_t * pAbc )
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&sweep"
,
Abc_CommandAbc9Sweep
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&force"
,
Abc_CommandAbc9Force
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&embed"
,
Abc_CommandAbc9Embed
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&sopb"
,
Abc_CommandAbc9Sopb
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&if"
,
Abc_CommandAbc9If
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&iff"
,
Abc_CommandAbc9Iff
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&if2"
,
Abc_CommandAbc9If2
,
0
);
...
...
@@ -14932,44 +14934,14 @@ usage:
***********************************************************************/
int
Abc_CommandIf
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
)
{
char
Buffer
[
100
]
;
char
LutSize
[
100
];
extern
Abc_Ntk_t
*
Abc_NtkIf
(
Abc_Ntk_t
*
pNtk
,
If_Par_t
*
pPars
)
;
char
Buffer
[
100
],
LutSize
[
100
];
Abc_Ntk_t
*
pNtk
,
*
pNtkRes
;
If_Par_t
Pars
,
*
pPars
=
&
Pars
;
int
c
;
extern
Abc_Ntk_t
*
Abc_NtkIf
(
Abc_Ntk_t
*
pNtk
,
If_Par_t
*
pPars
);
pNtk
=
Abc_FrameReadNtk
(
pAbc
);
// set defaults
memset
(
pPars
,
0
,
sizeof
(
If_Par_t
)
);
// user-controlable paramters
pPars
->
nLutSize
=
-
1
;
pPars
->
nCutsMax
=
8
;
pPars
->
nFlowIters
=
1
;
pPars
->
nAreaIters
=
2
;
pPars
->
DelayTarget
=
-
1
;
pPars
->
Epsilon
=
(
float
)
0
.
005
;
pPars
->
fPreprocess
=
1
;
pPars
->
fArea
=
0
;
pPars
->
fFancy
=
0
;
pPars
->
fExpRed
=
1
;
pPars
->
fLatchPaths
=
0
;
pPars
->
fEdge
=
1
;
pPars
->
fPower
=
0
;
pPars
->
fCutMin
=
0
;
pPars
->
fBidec
=
0
;
pPars
->
fVerbose
=
0
;
pPars
->
pLutStruct
=
NULL
;
// internal parameters
pPars
->
fTruth
=
0
;
pPars
->
nLatchesCi
=
pNtk
?
Abc_NtkLatchNum
(
pNtk
)
:
0
;
pPars
->
nLatchesCo
=
pNtk
?
Abc_NtkLatchNum
(
pNtk
)
:
0
;
pPars
->
fLiftLeaves
=
0
;
pPars
->
pLutLib
=
(
If_LibLut_t
*
)
Abc_FrameReadLibLut
();
pPars
->
pTimesArr
=
NULL
;
pPars
->
pTimesArr
=
NULL
;
pPars
->
pFuncCost
=
NULL
;
If_ManSetDefaultPars
(
pPars
);
pPars
->
pLutLib
=
(
If_LibLut_t
*
)
Abc_FrameReadLibLut
();
Extra_UtilGetoptReset
();
while
(
(
c
=
Extra_UtilGetopt
(
argc
,
argv
,
"KCFAGNDEWSTqaflepmrsdbgxyojiktncvh"
)
)
!=
EOF
)
{
...
...
@@ -30059,6 +30031,107 @@ usage:
SeeAlso []
***********************************************************************/
int
Abc_CommandAbc9Sopb
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
)
{
Gia_Man_t
*
pTemp
;
int
nLevelMax
=
0
;
int
nLevelRatio
=
0
;
int
nCutNum
=
8
;
int
nRelaxRatio
=
0
;
int
c
,
fVerbose
=
0
;
Extra_UtilGetoptReset
();
while
(
(
c
=
Extra_UtilGetopt
(
argc
,
argv
,
"LQCRvh"
)
)
!=
EOF
)
{
switch
(
c
)
{
case
'L'
:
if
(
globalUtilOptind
>=
argc
)
{
Abc_Print
(
-
1
,
"Command line switch
\"
-L
\"
should be followed by an integer.
\n
"
);
goto
usage
;
}
nLevelMax
=
atoi
(
argv
[
globalUtilOptind
]);
globalUtilOptind
++
;
if
(
nLevelMax
<
0
)
goto
usage
;
break
;
case
'Q'
:
if
(
globalUtilOptind
>=
argc
)
{
Abc_Print
(
-
1
,
"Command line switch
\"
-Q
\"
should be followed by an integer.
\n
"
);
goto
usage
;
}
nLevelRatio
=
atoi
(
argv
[
globalUtilOptind
]);
globalUtilOptind
++
;
if
(
nLevelRatio
<
0
)
goto
usage
;
break
;
case
'C'
:
if
(
globalUtilOptind
>=
argc
)
{
Abc_Print
(
-
1
,
"Command line switch
\"
-C
\"
should be followed by an integer.
\n
"
);
goto
usage
;
}
nCutNum
=
atoi
(
argv
[
globalUtilOptind
]);
globalUtilOptind
++
;
if
(
nCutNum
<
0
)
goto
usage
;
break
;
case
'R'
:
if
(
globalUtilOptind
>=
argc
)
{
Abc_Print
(
-
1
,
"Command line switch
\"
-R
\"
should be followed by an integer.
\n
"
);
goto
usage
;
}
nRelaxRatio
=
atoi
(
argv
[
globalUtilOptind
]);
globalUtilOptind
++
;
if
(
nRelaxRatio
<
0
)
goto
usage
;
break
;
case
'v'
:
fVerbose
^=
1
;
break
;
case
'h'
:
goto
usage
;
default:
goto
usage
;
}
}
if
(
pAbc
->
pGia
==
NULL
)
{
Abc_Print
(
-
1
,
"Abc_CommandAbc9Sopb(): There is no AIG.
\n
"
);
return
1
;
}
if
(
nLevelMax
||
nLevelRatio
)
pTemp
=
Gia_ManPerformSopBalanceWin
(
pAbc
->
pGia
,
nLevelMax
,
nLevelRatio
,
nCutNum
,
nRelaxRatio
,
fVerbose
);
else
pTemp
=
Gia_ManPerformSopBalance
(
pAbc
->
pGia
,
nCutNum
,
nRelaxRatio
,
fVerbose
);
Abc_FrameUpdateGia
(
pAbc
,
pTemp
);
return
0
;
usage:
Abc_Print
(
-
2
,
"usage: &sopb [-LQCR num] [-vh]
\n
"
);
Abc_Print
(
-
2
,
"
\t
performs SOP balancing
\n
"
);
Abc_Print
(
-
2
,
"
\t
-L num : optimize paths above this level [default = %d]
\n
"
,
nLevelMax
);
Abc_Print
(
-
2
,
"
\t
-Q num : optimize paths falling into this window [default = %d]
\n
"
,
nLevelRatio
);
Abc_Print
(
-
2
,
"
\t
-C num : the number of cuts at a node [default = %d]
\n
"
,
nCutNum
);
Abc_Print
(
-
2
,
"
\t
-R num : the delay relaxation ratio (num >= 0) [default = %d]
\n
"
,
nRelaxRatio
);
Abc_Print
(
-
2
,
"
\t
-v : toggle printing verbose information [default = %s]
\n
"
,
fVerbose
?
"yes"
:
"no"
);
Abc_Print
(
-
2
,
"
\t
-h : print the command usage
\n
"
);
return
1
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Abc_CommandAbc9If
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
)
{
char
Buffer
[
200
];
src/map/if/if.h
View file @
c0aa9b6a
...
...
@@ -480,6 +480,7 @@ static inline float If_CutLutDelay( If_LibLut_t * p, int Size, int iPin )
////////////////////////////////////////////////////////////////////////
/*=== ifCore.c ===========================================================*/
extern
void
If_ManSetDefaultPars
(
If_Par_t
*
pPars
);
extern
int
If_ManPerformMapping
(
If_Man_t
*
p
);
extern
int
If_ManPerformMappingComb
(
If_Man_t
*
p
);
extern
void
If_ManComputeSwitching
(
If_Man_t
*
p
);
...
...
src/map/if/ifCore.c
View file @
c0aa9b6a
...
...
@@ -44,6 +44,39 @@ extern abctime s_MappingTime;
SeeAlso []
***********************************************************************/
void
If_ManSetDefaultPars
(
If_Par_t
*
pPars
)
{
memset
(
pPars
,
0
,
sizeof
(
If_Par_t
)
);
pPars
->
nLutSize
=
-
1
;
pPars
->
nCutsMax
=
8
;
pPars
->
nFlowIters
=
1
;
pPars
->
nAreaIters
=
2
;
pPars
->
DelayTarget
=
-
1
;
pPars
->
Epsilon
=
(
float
)
0
.
005
;
pPars
->
fPreprocess
=
1
;
pPars
->
fArea
=
0
;
pPars
->
fFancy
=
0
;
pPars
->
fExpRed
=
1
;
pPars
->
fLatchPaths
=
0
;
pPars
->
fEdge
=
1
;
pPars
->
fPower
=
0
;
pPars
->
fCutMin
=
0
;
pPars
->
fBidec
=
0
;
pPars
->
fVerbose
=
0
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
If_ManPerformMapping
(
If_Man_t
*
p
)
{
p
->
pPars
->
fAreaOnly
=
p
->
pPars
->
fArea
;
// temporary
...
...
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