Commit bcbc91c4 by Yen-Sheng Ho

merge

parents 70511b00 5fbe218f
...@@ -4659,6 +4659,10 @@ SOURCE=.\src\aig\gia\giaRex.c ...@@ -4659,6 +4659,10 @@ SOURCE=.\src\aig\gia\giaRex.c
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\src\aig\gia\giaSat3.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaSatEdge.c SOURCE=.\src\aig\gia\giaSatEdge.c
# End Source File # End Source File
# Begin Source File # Begin Source File
...@@ -5399,6 +5403,10 @@ SOURCE=.\src\proof\pdr\pdrTsim2.c ...@@ -5399,6 +5403,10 @@ SOURCE=.\src\proof\pdr\pdrTsim2.c
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\src\proof\pdr\pdrTsim3.c
# End Source File
# Begin Source File
SOURCE=.\src\proof\pdr\pdrUtil.c SOURCE=.\src\proof\pdr\pdrUtil.c
# End Source File # End Source File
# End Group # End Group
......
...@@ -6,4 +6,5 @@ SRC += src/proof/pdr/pdrCnf.c \ ...@@ -6,4 +6,5 @@ SRC += src/proof/pdr/pdrCnf.c \
src/proof/pdr/pdrSat.c \ src/proof/pdr/pdrSat.c \
src/proof/pdr/pdrTsim.c \ src/proof/pdr/pdrTsim.c \
src/proof/pdr/pdrTsim2.c \ src/proof/pdr/pdrTsim2.c \
src/proof/pdr/pdrTsim3.c \
src/proof/pdr/pdrUtil.c src/proof/pdr/pdrUtil.c
...@@ -43,7 +43,8 @@ ABC_NAMESPACE_HEADER_START ...@@ -43,7 +43,8 @@ ABC_NAMESPACE_HEADER_START
/// BASIC TYPES /// /// BASIC TYPES ///
//////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////
typedef struct Txs_Man_t_ Txs_Man_t; typedef struct Txs_Man_t_ Txs_Man_t;
typedef struct Txs3_Man_t_ Txs3_Man_t;
typedef struct Pdr_Set_t_ Pdr_Set_t; typedef struct Pdr_Set_t_ Pdr_Set_t;
struct Pdr_Set_t_ struct Pdr_Set_t_
...@@ -99,7 +100,7 @@ struct Pdr_Man_t_ ...@@ -99,7 +100,7 @@ struct Pdr_Man_t_
int nCexes; int nCexes;
int nCexesTotal; int nCexesTotal;
// terminary simulation // terminary simulation
Txs_Man_t * pTxs; Txs3_Man_t * pTxs3;
// internal use // internal use
Vec_Int_t * vPrio; // priority flops Vec_Int_t * vPrio; // priority flops
Vec_Int_t * vLits; // array of literals Vec_Int_t * vLits; // array of literals
...@@ -206,6 +207,10 @@ extern Pdr_Set_t * Pdr_ManTernarySim( Pdr_Man_t * p, int k, Pdr_Set_t * pCub ...@@ -206,6 +207,10 @@ extern Pdr_Set_t * Pdr_ManTernarySim( Pdr_Man_t * p, int k, Pdr_Set_t * pCub
extern Txs_Man_t * Txs_ManStart( Pdr_Man_t * pMan, Aig_Man_t * pAig, Vec_Int_t * vPrio ); extern Txs_Man_t * Txs_ManStart( Pdr_Man_t * pMan, Aig_Man_t * pAig, Vec_Int_t * vPrio );
extern void Txs_ManStop( Txs_Man_t * ); extern void Txs_ManStop( Txs_Man_t * );
extern Pdr_Set_t * Txs_ManTernarySim( Txs_Man_t * p, int k, Pdr_Set_t * pCube ); extern Pdr_Set_t * Txs_ManTernarySim( Txs_Man_t * p, int k, Pdr_Set_t * pCube );
/*=== pdrTsim3.c ==========================================================*/
extern Txs3_Man_t * Txs3_ManStart( Pdr_Man_t * pMan, Aig_Man_t * pAig, Vec_Int_t * vPrio );
extern void Txs3_ManStop( Txs3_Man_t * );
extern Pdr_Set_t * Txs3_ManTernarySim( Txs3_Man_t * p, int k, Pdr_Set_t * pCube );
/*=== pdrUtil.c ==========================================================*/ /*=== pdrUtil.c ==========================================================*/
extern Pdr_Set_t * Pdr_SetAlloc( int nSize ); extern Pdr_Set_t * Pdr_SetAlloc( int nSize );
extern Pdr_Set_t * Pdr_SetCreate( Vec_Int_t * vLits, Vec_Int_t * vPiLits ); extern Pdr_Set_t * Pdr_SetCreate( Vec_Int_t * vLits, Vec_Int_t * vPiLits );
......
...@@ -265,8 +265,8 @@ Pdr_Man_t * Pdr_ManStart( Aig_Man_t * pAig, Pdr_Par_t * pPars, Vec_Int_t * vPrio ...@@ -265,8 +265,8 @@ Pdr_Man_t * Pdr_ManStart( Aig_Man_t * pAig, Pdr_Par_t * pPars, Vec_Int_t * vPrio
p->vPrio = vPrioInit; p->vPrio = vPrioInit;
else if ( pPars->fFlopPrio ) else if ( pPars->fFlopPrio )
p->vPrio = Pdr_ManDeriveFlopPriorities2(p->pGia, 1); p->vPrio = Pdr_ManDeriveFlopPriorities2(p->pGia, 1);
else if ( p->pPars->fNewXSim ) // else if ( p->pPars->fNewXSim )
p->vPrio = Vec_IntStartNatural( Aig_ManRegNum(pAig) ); // p->vPrio = Vec_IntStartNatural( Aig_ManRegNum(pAig) );
else else
p->vPrio = Vec_IntStart( Aig_ManRegNum(pAig) ); p->vPrio = Vec_IntStart( Aig_ManRegNum(pAig) );
p->vLits = Vec_IntAlloc( 100 ); // array of literals p->vLits = Vec_IntAlloc( 100 ); // array of literals
...@@ -281,7 +281,7 @@ Pdr_Man_t * Pdr_ManStart( Aig_Man_t * pAig, Pdr_Par_t * pPars, Vec_Int_t * vPrio ...@@ -281,7 +281,7 @@ Pdr_Man_t * Pdr_ManStart( Aig_Man_t * pAig, Pdr_Par_t * pPars, Vec_Int_t * vPrio
p->vRes = Vec_IntAlloc( 100 ); // final result p->vRes = Vec_IntAlloc( 100 ); // final result
p->pCnfMan = Cnf_ManStart(); p->pCnfMan = Cnf_ManStart();
// ternary simulation // ternary simulation
p->pTxs = pPars->fNewXSim ? Txs_ManStart( p, pAig, p->vPrio ) : NULL; p->pTxs3 = pPars->fNewXSim ? Txs3_ManStart( p, pAig, p->vPrio ) : NULL;
// additional AIG data-members // additional AIG data-members
if ( pAig->pFanData == NULL ) if ( pAig->pFanData == NULL )
Aig_ManFanoutStart( pAig ); Aig_ManFanoutStart( pAig );
...@@ -369,7 +369,7 @@ void Pdr_ManStop( Pdr_Man_t * p ) ...@@ -369,7 +369,7 @@ void Pdr_ManStop( Pdr_Man_t * p )
Vec_IntFreeP( &p->vMapPpi2Ff ); Vec_IntFreeP( &p->vMapPpi2Ff );
// terminary simulation // terminary simulation
if ( p->pPars->fNewXSim ) if ( p->pPars->fNewXSim )
Txs_ManStop( p->pTxs ); Txs3_ManStop( p->pTxs3 );
// internal use // internal use
Vec_IntFreeP( &p->vPrio ); // priority flops Vec_IntFreeP( &p->vPrio ); // priority flops
Vec_IntFree( p->vLits ); // array of literals Vec_IntFree( p->vLits ); // array of literals
......
...@@ -147,7 +147,7 @@ Vec_Int_t * Pdr_ManCubeToLits( Pdr_Man_t * p, int k, Pdr_Set_t * pCube, int fCom ...@@ -147,7 +147,7 @@ Vec_Int_t * Pdr_ManCubeToLits( Pdr_Man_t * p, int k, Pdr_Set_t * pCube, int fCom
int i, iVar, iVarMax = 0; int i, iVar, iVarMax = 0;
abctime clk = Abc_Clock(); abctime clk = Abc_Clock();
Vec_IntClear( p->vLits ); Vec_IntClear( p->vLits );
assert( !(fNext && fCompl) ); // assert( !(fNext && fCompl) );
for ( i = 0; i < pCube->nLits; i++ ) for ( i = 0; i < pCube->nLits; i++ )
{ {
if ( pCube->Lits[i] == -1 ) if ( pCube->Lits[i] == -1 )
...@@ -362,7 +362,7 @@ int Pdr_ManCheckCube( Pdr_Man_t * p, int k, Pdr_Set_t * pCube, Pdr_Set_t ** ppPr ...@@ -362,7 +362,7 @@ int Pdr_ManCheckCube( Pdr_Man_t * p, int k, Pdr_Set_t * pCube, Pdr_Set_t ** ppPr
{ {
abctime clk = Abc_Clock(); abctime clk = Abc_Clock();
if ( p->pPars->fNewXSim ) if ( p->pPars->fNewXSim )
*ppPred = Txs_ManTernarySim( p->pTxs, k, pCube ); *ppPred = Txs3_ManTernarySim( p->pTxs3, k, pCube );
else else
*ppPred = Pdr_ManTernarySim( p, k, pCube ); *ppPred = Pdr_ManTernarySim( p, k, pCube );
p->tTsim += Abc_Clock() - clk; p->tTsim += Abc_Clock() - clk;
......
/**CFile****************************************************************
FileName [pdrTsim3.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Property driven reachability.]
Synopsis [Improved ternary simulation.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - November 20, 2010.]
Revision [$Id: pdrTsim3.c,v 1.00 2010/11/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "pdrInt.h"
#include "aig/gia/giaAig.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
struct Txs3_Man_t_
{
Gia_Man_t * pGia; // user's AIG
Vec_Int_t * vPrio; // priority of each flop
Vec_Int_t * vCiObjs; // cone leaves (CI obj IDs)
Vec_Int_t * vFosPre; // cone leaves (CI obj IDs)
Vec_Int_t * vFosAbs; // cone leaves (CI obj IDs)
Vec_Int_t * vCoObjs; // cone roots (CO obj IDs)
Vec_Int_t * vCiVals; // cone leaf values (0/1 CI values)
Vec_Int_t * vCoVals; // cone root values (0/1 CO values)
Vec_Int_t * vNodes; // cone nodes (node obj IDs)
Vec_Int_t * vTemp; // cone nodes (node obj IDs)
Vec_Int_t * vPiLits; // resulting array of PI literals
Vec_Int_t * vFfLits; // resulting array of flop literals
Pdr_Man_t * pMan; // calling manager
int nPiLits; // the number of PI literals
};
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Start and stop the ternary simulation engine.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Txs3_Man_t * Txs3_ManStart( Pdr_Man_t * pMan, Aig_Man_t * pAig, Vec_Int_t * vPrio )
{
Txs3_Man_t * p;
// Aig_Obj_t * pObj;
// int i;
assert( Vec_IntSize(vPrio) == Aig_ManRegNum(pAig) );
p = ABC_CALLOC( Txs3_Man_t, 1 );
p->pGia = Gia_ManFromAigSimple(pAig); // user's AIG
// Aig_ManForEachObj( pAig, pObj, i )
// assert( i == 0 || pObj->iData == Abc_Var2Lit(i, 0) );
p->vPrio = vPrio; // priority of each flop
p->vCiObjs = Vec_IntAlloc( 100 ); // cone leaves (CI obj IDs)
p->vFosPre = Vec_IntAlloc( 100 ); // present flop outputs
p->vFosAbs = Vec_IntAlloc( 100 ); // absracted flop outputs
p->vCoObjs = Vec_IntAlloc( 100 ); // cone roots (CO obj IDs)
p->vCiVals = Vec_IntAlloc( 100 ); // cone leaf values (0/1 CI values)
p->vCoVals = Vec_IntAlloc( 100 ); // cone root values (0/1 CO values)
p->vNodes = Vec_IntAlloc( 100 ); // cone nodes (node obj IDs)
p->vTemp = Vec_IntAlloc( 100 ); // cone nodes (node obj IDs)
p->vPiLits = Vec_IntAlloc( 100 ); // resulting array of PI literals
p->vFfLits = Vec_IntAlloc( 100 ); // resulting array of flop literals
p->pMan = pMan; // calling manager
return p;
}
void Txs3_ManStop( Txs3_Man_t * p )
{
Gia_ManStop( p->pGia );
Vec_IntFree( p->vCiObjs );
Vec_IntFree( p->vFosPre );
Vec_IntFree( p->vFosAbs );
Vec_IntFree( p->vCoObjs );
Vec_IntFree( p->vCiVals );
Vec_IntFree( p->vCoVals );
Vec_IntFree( p->vNodes );
Vec_IntFree( p->vTemp );
Vec_IntFree( p->vPiLits );
Vec_IntFree( p->vFfLits );
ABC_FREE( p );
}
/**Function*************************************************************
Synopsis [Marks the TFI cone and collects CIs and nodes.]
Description [For this procedure to work Value should not be ~0
at the beginning.]
SideEffects []
SeeAlso []
***********************************************************************/
void Txs3_ManCollectCone_rec( Txs3_Man_t * p, Gia_Obj_t * pObj )
{
if ( !~pObj->Value )
return;
pObj->Value = ~0;
if ( Gia_ObjIsCi(pObj) )
{
int Entry;
if ( Gia_ObjIsPi(p->pGia, pObj) )
{
Vec_IntPush( p->vCiObjs, Gia_ObjId(p->pGia, pObj) );
return;
}
Entry = Gia_ObjCioId(pObj) - Gia_ManPiNum(p->pGia);
if ( Vec_IntEntry(p->vPrio, Entry) ) // present flop
Vec_IntPush( p->vFosPre, Gia_ObjId(p->pGia, pObj) );
else // asbstracted flop
Vec_IntPush( p->vFosAbs, Gia_ObjId(p->pGia, pObj) );
return;
}
assert( Gia_ObjIsAnd(pObj) );
Txs3_ManCollectCone_rec( p, Gia_ObjFanin0(pObj) );
Txs3_ManCollectCone_rec( p, Gia_ObjFanin1(pObj) );
Vec_IntPush( p->vNodes, Gia_ObjId(p->pGia, pObj) );
}
void Txs3_ManCollectCone( Txs3_Man_t * p, int fVerbose )
{
Gia_Obj_t * pObj; int i, Entry;
// printf( "Collecting cones for clause with %d literals.\n", Vec_IntSize(vCoObjs) );
Vec_IntClear( p->vCiObjs );
Vec_IntClear( p->vFosPre );
Vec_IntClear( p->vFosAbs );
Vec_IntClear( p->vNodes );
Gia_ManConst0(p->pGia)->Value = ~0;
Gia_ManForEachObjVec( p->vCoObjs, p->pGia, pObj, i )
Txs3_ManCollectCone_rec( p, Gia_ObjFanin0(pObj) );
if ( fVerbose )
printf( "%d %d %d \n", Vec_IntSize(p->vCiObjs), Vec_IntSize(p->vFosPre), Vec_IntSize(p->vFosAbs) );
p->nPiLits = Vec_IntSize(p->vCiObjs);
// sort primary inputs
Vec_IntSelectSort( Vec_IntArray(p->vCiObjs), Vec_IntSize(p->vCiObjs) );
// sort and add present flop variables
Vec_IntSelectSortReverse( Vec_IntArray(p->vFosPre), Vec_IntSize(p->vFosPre) );
Vec_IntForEachEntry( p->vFosPre, Entry, i )
Vec_IntPush( p->vCiObjs, Entry );
// sort and add absent flop variables
Vec_IntSelectSortReverse( Vec_IntArray(p->vFosAbs), Vec_IntSize(p->vFosAbs) );
Vec_IntForEachEntry( p->vFosAbs, Entry, i )
Vec_IntPush( p->vCiObjs, Entry );
// cleanup
Gia_ManForEachObjVec( p->vCiObjs, p->pGia, pObj, i )
pObj->Value = 0;
Gia_ManForEachObjVec( p->vNodes, p->pGia, pObj, i )
pObj->Value = 0;
}
/**Function*************************************************************
Synopsis [Shrinks values using ternary simulation.]
Description [The cube contains the set of flop index literals which,
when converted into a clause and applied to the combinational outputs,
led to a satisfiable SAT run in frame k (values stored in the SAT solver).
If the cube is NULL, it is assumed that the first property output was
asserted and failed.
The resulting array is a set of flop index literals that asserts the COs.
Priority contains 0 for i-th entry if the i-th FF is desirable to remove.]
SideEffects []
SeeAlso []
***********************************************************************/
Pdr_Set_t * Txs3_ManTernarySim( Txs3_Man_t * p, int k, Pdr_Set_t * pCube )
{
// int fTryNew = 1;
// int fUseLit = 1;
int fVerbose = 0;
sat_solver * pSat;
Pdr_Set_t * pRes;
Gia_Obj_t * pObj;
Vec_Int_t * vVar2Ids, * vLits;
int i, Lit, LitAux, Var, Value, RetValue, nCoreLits, * pCoreLits;//, nLits;
// if ( k == 0 )
// fVerbose = 1;
// collect CO objects
Vec_IntClear( p->vCoObjs );
if ( pCube == NULL ) // the target is the property output
{
pObj = Gia_ManCo(p->pGia, p->pMan->iOutCur);
Vec_IntPush( p->vCoObjs, Gia_ObjId(p->pGia, pObj) );
}
else // the target is the cube
{
int i;
for ( i = 0; i < pCube->nLits; i++ )
{
if ( pCube->Lits[i] == -1 )
continue;
pObj = Gia_ManCo(p->pGia, Gia_ManPoNum(p->pGia) + Abc_Lit2Var(pCube->Lits[i]));
Vec_IntPush( p->vCoObjs, Gia_ObjId(p->pGia, pObj) );
}
}
if ( 0 )
{
Abc_Print( 1, "Trying to justify cube " );
if ( pCube )
Pdr_SetPrint( stdout, pCube, Gia_ManRegNum(p->pGia), NULL );
else
Abc_Print( 1, "<prop=fail>" );
Abc_Print( 1, " in frame %d.\n", k );
}
// collect CI objects
Txs3_ManCollectCone( p, fVerbose );
// collect values
Pdr_ManCollectValues( p->pMan, k, p->vCiObjs, p->vCiVals );
Pdr_ManCollectValues( p->pMan, k, p->vCoObjs, p->vCoVals );
// read solver
pSat = Pdr_ManFetchSolver( p->pMan, k );
LitAux = toLit( Pdr_ManFreeVar(p->pMan, k) );
// add the clause (complemented cube) in terms of next state variables
if ( pCube == NULL ) // the target is the property output
{
vLits = p->pMan->vLits;
Lit = Abc_Var2Lit( Pdr_ObjSatVar(p->pMan, k, 2, Aig_ManCo(p->pMan->pAig, p->pMan->iOutCur)), 1 ); // neg literal (property holds)
Vec_IntFill( vLits, 1, Lit );
}
else
vLits = Pdr_ManCubeToLits( p->pMan, k, pCube, 1, 1 );
// add activation literal
Vec_IntPush( vLits, LitAux );
RetValue = sat_solver_addclause( pSat, Vec_IntArray(vLits), Vec_IntArray(vLits) + Vec_IntSize(vLits) );
assert( RetValue == 1 );
sat_solver_compress( pSat );
// collect assumptions
Vec_IntClear( p->vTemp );
Vec_IntPush( p->vTemp, Abc_LitNot(LitAux) );
// iterate through the values of the CI variables
Vec_IntForEachEntryTwo( p->vCiObjs, p->vCiVals, Var, Value, i )
{
Aig_Obj_t * pObj = Aig_ManObj( p->pMan->pAig, Var );
// iVar = Pdr_ObjSatVar( p->pMan, k, fNext ? 2 - lit_sign(pCube->Lits[i]) : 3, pObj ); assert( iVar >= 0 );
int iVar = Pdr_ObjSatVar( p->pMan, k, 3, pObj ); assert( iVar >= 0 );
assert( Aig_ObjIsCi(pObj) );
Vec_IntPush( p->vTemp, Abc_Var2Lit(iVar, !Value) );
}
if ( fVerbose )
{
printf( "Clause with %d lits on lev %d\n", pCube ? pCube->nLits : 0, k );
Vec_IntPrint( p->vTemp );
}
/*
// solve with assumptions
//printf( "%d -> ", Vec_IntSize(p->vTemp) );
{
abctime clk = Abc_Clock();
// assume all except flops
Vec_IntForEachEntryStop( p->vTemp, Lit, i, p->nPiLits + 1 )
if ( !sat_solver_push(pSat, Lit) )
{
assert( 0 );
}
nLits = sat_solver_minimize_assumptions( pSat, Vec_IntArray(p->vTemp) + p->nPiLits + 1, Vec_IntSize(p->vTemp) - p->nPiLits - 1, p->pMan->pPars->nConfLimit );
Vec_IntShrink( p->vTemp, p->nPiLits + 1 + nLits );
p->pMan->tAbs += Abc_Clock() - clk;
for ( i = 0; i <= p->nPiLits; i++ )
sat_solver_pop(pSat);
}
//printf( "%d ", nLits );
*/
//check one last time
RetValue = sat_solver_solve( pSat, Vec_IntArray(p->vTemp), Vec_IntLimit(p->vTemp), 0, 0, 0, 0 );
assert( RetValue == l_False );
// use analyze final
nCoreLits = sat_solver_final(pSat, &pCoreLits);
//assert( Vec_IntSize(p->vTemp) <= nCoreLits );
Vec_IntClear( p->vTemp );
for ( i = 0; i < nCoreLits; i++ )
Vec_IntPush( p->vTemp, Abc_LitNot(pCoreLits[i]) );
Vec_IntSelectSort( Vec_IntArray(p->vTemp), Vec_IntSize(p->vTemp) );
if ( fVerbose )
Vec_IntPrint( p->vTemp );
// collect the resulting sets
Vec_IntClear( p->vPiLits );
Vec_IntClear( p->vFfLits );
vVar2Ids = (Vec_Int_t *)Vec_PtrGetEntry( &p->pMan->vVar2Ids, k );
Vec_IntForEachEntry( p->vTemp, Lit, i )
{
if ( Lit != Abc_LitNot(LitAux) )
{
int Id = Vec_IntEntry( vVar2Ids, Abc_Lit2Var(Lit) );
Aig_Obj_t * pObj = Aig_ManObj( p->pMan->pAig, Id );
assert( Aig_ObjIsCi(pObj) );
if ( Saig_ObjIsPi(p->pMan->pAig, pObj) )
Vec_IntPush( p->vPiLits, Abc_Var2Lit(Aig_ObjCioId(pObj), Abc_LitIsCompl(Lit)) );
else
Vec_IntPush( p->vFfLits, Abc_Var2Lit(Aig_ObjCioId(pObj) - Saig_ManPiNum(p->pMan->pAig), Abc_LitIsCompl(Lit)) );
}
}
assert( Vec_IntSize(p->vTemp) == Vec_IntSize(p->vPiLits) + Vec_IntSize(p->vFfLits) + 1 );
// move abstracted literals from flops to inputs
if ( p->pMan->pPars->fUseAbs && p->pMan->vAbsFlops )
{
int i, iLit, k = 0;
Vec_IntForEachEntry( p->vFfLits, iLit, i )
{
if ( Vec_IntEntry(p->pMan->vAbsFlops, Abc_Lit2Var(iLit)) ) // used flop
Vec_IntWriteEntry( p->vFfLits, k++, iLit );
else
Vec_IntPush( p->vPiLits, 2*Saig_ManPiNum(p->pMan->pAig) + iLit );
}
Vec_IntShrink( p->vFfLits, k );
}
if ( fVerbose )
Vec_IntPrint( p->vPiLits );
if ( fVerbose )
Vec_IntPrint( p->vFfLits );
if ( fVerbose )
printf( "\n" );
// derive the final set
pRes = Pdr_SetCreate( p->vFfLits, p->vPiLits );
//ZH: Disabled assertion because this invariant doesn't hold with down
//because of the join operation which can bring in initial states
assert( k == 0 || !Pdr_SetIsInit(pRes, -1) );
return pRes;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment