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lvzhengyang
abc
Commits
849f1807
Commit
849f1807
authored
Jan 24, 2017
by
Alan Mishchenko
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Plain Diff
Adding features for invariant minimization.
parent
876eb5a5
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3 changed files
with
92 additions
and
19 deletions
+92
-19
src/base/wlc/wlcAbc.c
+1
-1
src/base/wlc/wlcCom.c
+20
-8
src/proof/pdr/pdrInv.c
+71
-10
No files found.
src/base/wlc/wlcAbc.c
View file @
849f1807
...
...
@@ -176,7 +176,7 @@ Abc_Ntk_t * Wlc_NtkGetInv( Wlc_Ntk_t * pNtk, Vec_Int_t * vInv )
/**Function*************************************************************
Synopsis [Translate current network into an in
terpol
ant.]
Synopsis [Translate current network into an in
vari
ant.]
Description []
...
...
src/base/wlc/wlcCom.c
View file @
849f1807
...
...
@@ -646,8 +646,8 @@ usage:
******************************************************************************/
int
Abc_CommandInvCheck
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
)
{
extern
Vec_Int_t
*
Pdr_InvCheck
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vInv
);
int
c
,
fVerbose
=
0
;
extern
int
Pdr_InvCheck
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vInv
);
int
c
,
nFailed
,
fVerbose
=
0
;
Extra_UtilGetoptReset
();
while
(
(
c
=
Extra_UtilGetopt
(
argc
,
argv
,
"vh"
)
)
!=
EOF
)
{
...
...
@@ -677,7 +677,11 @@ int Abc_CommandInvCheck( Abc_Frame_t * pAbc, int argc, char ** argv )
Abc_Print
(
1
,
"Abc_CommandInvMin(): The number of flops in the invariant and in GIA should be the same.
\n
"
);
return
0
;
}
Pdr_InvCheck
(
pAbc
->
pGia
,
Wlc_AbcGetInv
(
pAbc
)
);
nFailed
=
Pdr_InvCheck
(
pAbc
->
pGia
,
Wlc_AbcGetInv
(
pAbc
)
);
if
(
nFailed
)
printf
(
"Invariant verification failed for %d clauses (out of %d).
\n
"
,
nFailed
,
Vec_IntEntry
(
Wlc_AbcGetInv
(
pAbc
),
0
)
);
else
printf
(
"Invariant verification passes.
\n
"
);
return
0
;
usage:
Abc_Print
(
-
2
,
"usage: inv_check [-vh]
\n
"
);
...
...
@@ -808,13 +812,17 @@ usage:
int
Abc_CommandInvMin
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
)
{
extern
Vec_Int_t
*
Pdr_InvMinimize
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vInv
);
extern
Vec_Int_t
*
Pdr_InvMinimizeLits
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vInv
);
Vec_Int_t
*
vInv
,
*
vInv2
;
int
c
,
fVerbose
=
0
;
int
c
,
f
Lits
=
0
,
f
Verbose
=
0
;
Extra_UtilGetoptReset
();
while
(
(
c
=
Extra_UtilGetopt
(
argc
,
argv
,
"vh"
)
)
!=
EOF
)
while
(
(
c
=
Extra_UtilGetopt
(
argc
,
argv
,
"
l
vh"
)
)
!=
EOF
)
{
switch
(
c
)
{
case
'l'
:
fLits
^=
1
;
break
;
case
'v'
:
fVerbose
^=
1
;
break
;
...
...
@@ -840,14 +848,18 @@ int Abc_CommandInvMin( Abc_Frame_t * pAbc, int argc, char ** argv )
Abc_Print
(
1
,
"Abc_CommandInvMin(): The number of flops in the invariant and in GIA should be the same.
\n
"
);
return
0
;
}
vInv2
=
Pdr_InvMinimize
(
pAbc
->
pGia
,
vInv
);
if
(
fLits
)
vInv2
=
Pdr_InvMinimizeLits
(
pAbc
->
pGia
,
vInv
);
else
vInv2
=
Pdr_InvMinimize
(
pAbc
->
pGia
,
vInv
);
if
(
vInv2
)
Abc_FrameSetInv
(
vInv2
);
return
0
;
usage:
Abc_Print
(
-
2
,
"usage: inv_min [-vh]
\n
"
);
Abc_Print
(
-
2
,
"
\t
minimizes the number of clauses in
the current invariant
\n
"
);
Abc_Print
(
-
2
,
"usage: inv_min [-
l
vh]
\n
"
);
Abc_Print
(
-
2
,
"
\t
performs minimization of
the current invariant
\n
"
);
Abc_Print
(
-
2
,
"
\t
(AIG representing the design should be in the &-space)
\n
"
);
Abc_Print
(
-
2
,
"
\t
-l : toggle minimizing literals rather than clauses [default = %s]
\n
"
,
fLits
?
"yes"
:
"no"
);
Abc_Print
(
-
2
,
"
\t
-v : toggle printing verbose information [default = %s]
\n
"
,
fVerbose
?
"yes"
:
"no"
);
Abc_Print
(
-
2
,
"
\t
-h : print the command usage
\n
"
);
return
1
;
...
...
src/proof/pdr/pdrInv.c
View file @
849f1807
...
...
@@ -688,7 +688,7 @@ void Pdr_InvPrint( Vec_Int_t * vInv )
Vec_StrFree
(
vStr
);
}
void
Pdr_InvCheck
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vInv
)
int
Pdr_InvCheck
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vInv
)
{
int
nBTLimit
=
0
;
int
i
,
k
,
status
,
nFailed
=
0
;
...
...
@@ -699,7 +699,6 @@ void Pdr_InvCheck( Gia_Man_t * p, Vec_Int_t * vInv )
int
*
pCube
,
*
pList
=
Vec_IntArray
(
vInv
),
nCubes
=
pList
[
0
];
// create variables
Vec_Int_t
*
vLits
=
Vec_IntAlloc
(
100
);
int
nVars
=
Gia_ManRegNum
(
p
);
int
iFoVarBeg
=
pCnf
->
nVars
-
Gia_ManRegNum
(
p
);
int
iFiVarBeg
=
1
+
Gia_ManPoNum
(
p
);
assert
(
Gia_ManPoNum
(
p
)
==
1
);
...
...
@@ -709,7 +708,8 @@ void Pdr_InvCheck( Gia_Man_t * p, Vec_Int_t * vInv )
// collect literals
Vec_IntClear
(
vLits
);
for
(
k
=
0
;
k
<
pCube
[
0
];
k
++
)
Vec_IntPush
(
vLits
,
Abc_Var2Lit
(
iFoVarBeg
+
Abc_Lit2Var
(
pCube
[
k
+
1
]),
!
Abc_LitIsCompl
(
pCube
[
k
+
1
]))
);
if
(
pCube
[
k
+
1
]
!=
-
1
)
Vec_IntPush
(
vLits
,
Abc_Var2Lit
(
iFoVarBeg
+
Abc_Lit2Var
(
pCube
[
k
+
1
]),
!
Abc_LitIsCompl
(
pCube
[
k
+
1
]))
);
// add it to the solver
status
=
sat_solver_addclause
(
pSat
,
Vec_IntArray
(
vLits
),
Vec_IntLimit
(
vLits
)
);
assert
(
status
==
1
);
...
...
@@ -720,7 +720,8 @@ void Pdr_InvCheck( Gia_Man_t * p, Vec_Int_t * vInv )
// collect cube
Vec_IntClear
(
vLits
);
for
(
k
=
0
;
k
<
pCube
[
0
];
k
++
)
Vec_IntPush
(
vLits
,
Abc_Var2Lit
(
iFiVarBeg
+
Abc_Lit2Var
(
pCube
[
k
+
1
]),
Abc_LitIsCompl
(
pCube
[
k
+
1
]))
);
if
(
pCube
[
k
+
1
]
!=
-
1
)
Vec_IntPush
(
vLits
,
Abc_Var2Lit
(
iFiVarBeg
+
Abc_Lit2Var
(
pCube
[
k
+
1
]),
Abc_LitIsCompl
(
pCube
[
k
+
1
]))
);
// check if this cube intersects with the complement of other cubes in the solver
// if it does not intersect, then it is redundant and can be skipped
status
=
sat_solver_solve
(
pSat
,
Vec_IntArray
(
vLits
),
Vec_IntLimit
(
vLits
),
nBTLimit
,
0
,
0
,
0
);
...
...
@@ -731,18 +732,16 @@ void Pdr_InvCheck( Gia_Man_t * p, Vec_Int_t * vInv )
assert
(
status
==
l_True
);
nFailed
++
;
}
if
(
nFailed
)
printf
(
"Invariant verification failed for %d clauses (out of %d).
\n
"
,
nFailed
,
nCubes
);
else
printf
(
"Invariant verification passes.
\n
"
);
Cnf_DataFree
(
pCnf
);
sat_solver_delete
(
pSat
);
Vec_IntFree
(
vLits
);
return
nFailed
;
}
Vec_Int_t
*
Pdr_InvMinimize
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vInv
)
{
int
nBTLimit
=
0
;
int
fCheckProperty
=
0
;
int
n
,
i
,
k
,
status
,
nLits
,
fFailed
=
0
,
fCannot
=
0
,
nRemoved
=
0
;
Vec_Int_t
*
vRes
=
NULL
;
// create SAT solver
...
...
@@ -752,7 +751,6 @@ Vec_Int_t * Pdr_InvMinimize( Gia_Man_t * p, Vec_Int_t * vInv )
// create variables
Vec_Int_t
*
vLits
=
Vec_IntAlloc
(
100
);
Vec_Bit_t
*
vRemoved
=
Vec_BitStart
(
nCubes
);
int
nVars
=
Gia_ManRegNum
(
p
);
int
iFoVarBeg
=
pCnf
->
nVars
-
Gia_ManRegNum
(
p
);
int
iFiVarBeg
=
1
+
Gia_ManPoNum
(
p
);
int
iAuxVarBeg
=
sat_solver_nvars
(
pSat
);
...
...
@@ -781,7 +779,26 @@ Vec_Int_t * Pdr_InvMinimize( Gia_Man_t * p, Vec_Int_t * vInv )
if
(
k
!=
i
&&
!
Vec_BitEntry
(
vRemoved
,
k
)
)
// skip this cube and already removed cubes
Vec_IntPush
(
vLits
,
Abc_Var2Lit
(
iAuxVarBeg
+
k
,
0
)
);
// pos aux literal
nLits
=
Vec_IntSize
(
vLits
);
// try removing other clauses
// check if the property still holds
if
(
fCheckProperty
)
{
Vec_IntPush
(
vLits
,
Abc_Var2Lit
(
1
,
0
)
);
status
=
sat_solver_solve
(
pSat
,
Vec_IntArray
(
vLits
),
Vec_IntLimit
(
vLits
),
nBTLimit
,
0
,
0
,
0
);
if
(
status
==
l_Undef
)
// timeout
{
fFailed
=
1
;
break
;
}
if
(
status
==
l_True
)
// sat - property fails
{
//printf( "property fails if clause %d is removed\n", i );
continue
;
}
assert
(
status
==
l_False
);
// unsat - property holds
}
// check other clauses
fCannot
=
0
;
Pdr_ForEachCube
(
pList
,
pCube
,
n
)
{
...
...
@@ -836,6 +853,50 @@ Vec_Int_t * Pdr_InvMinimize( Gia_Man_t * p, Vec_Int_t * vInv )
return
vRes
;
}
Vec_Int_t
*
Pdr_InvMinimizeLits
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vInv
)
{
Vec_Int_t
*
vRes
=
NULL
;
int
i
,
k
,
nLits
=
0
,
*
pCube
,
*
pList
=
Vec_IntArray
(
vInv
),
nRemoved
=
0
;
Pdr_ForEachCube
(
pList
,
pCube
,
i
)
{
nLits
+=
pCube
[
0
];
for
(
k
=
0
;
k
<
pCube
[
0
];
k
++
)
{
int
Save
=
pCube
[
k
+
1
];
pCube
[
k
+
1
]
=
-
1
;
if
(
Pdr_InvCheck
(
p
,
vInv
)
)
{
pCube
[
k
+
1
]
=
Save
;
continue
;
}
printf
(
"Removing lit %d from clause %d.
\n
"
,
k
,
i
);
nRemoved
++
;
}
}
if
(
nRemoved
)
printf
(
"Invariant minimization reduced %d literals (out of %d).
\n
"
,
nRemoved
,
nLits
);
else
printf
(
"Invariant minimization did not change the invariant.
\n
"
);
if
(
nRemoved
>
0
)
// finished without timeout and removed some lits
{
vRes
=
Vec_IntAlloc
(
1000
);
Vec_IntPush
(
vRes
,
pList
[
0
]
);
Pdr_ForEachCube
(
pList
,
pCube
,
i
)
{
int
nLits
=
0
;
for
(
k
=
0
;
k
<
pCube
[
0
];
k
++
)
if
(
pCube
[
k
+
1
]
!=
-
1
)
nLits
++
;
Vec_IntPush
(
vRes
,
nLits
);
for
(
k
=
0
;
k
<
pCube
[
0
];
k
++
)
if
(
pCube
[
k
+
1
]
!=
-
1
)
Vec_IntPush
(
vRes
,
pCube
[
k
+
1
]
);
}
Vec_IntPush
(
vRes
,
Vec_IntEntryLast
(
vInv
)
);
}
return
vRes
;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
...
...
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