Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
A
abc
Overview
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
lvzhengyang
abc
Commits
6d606b51
Commit
6d606b51
authored
Jan 13, 2017
by
Alan Mishchenko
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Updates to arithmetic verification.
parent
1a39fb39
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
326 additions
and
278 deletions
+326
-278
src/aig/gia/giaShow.c
+18
-10
src/base/wlc/wlcBlast.c
+10
-0
src/proof/acec/acecInt.h
+0
-3
src/proof/acec/acecMult.c
+107
-0
src/proof/acec/acecTree.c
+191
-265
No files found.
src/aig/gia/giaShow.c
View file @
6d606b51
...
...
@@ -52,7 +52,7 @@ void Gia_ShowPath( Gia_Man_t * p, char * pFileName )
Gia_Obj_t
*
pNode
;
Vec_Bit_t
*
vPath
=
Vec_BitStart
(
Gia_ManObjNum
(
p
)
);
int
i
,
k
,
iFan
,
LevelMax
,
nLevels
,
*
pLevels
,
Level
,
Prev
;
int
nLuts
=
0
,
nNodes
=
0
,
nEdges
=
0
,
nEdgesAll
=
0
;
int
nLuts
=
0
,
nNodes
=
0
,
nEdges
=
0
;
assert
(
Gia_ManHasMapping
(
p
)
);
// set critical CO drivers
...
...
@@ -670,7 +670,7 @@ int Gia_ShowAddOut( Vec_Int_t * vAdds, Vec_Int_t * vMapAdds, int Node )
return
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
4
);
return
Node
;
}
void
Gia_WriteDotAig
(
Gia_Man_t
*
p
,
char
*
pFileName
,
Vec_Int_t
*
vAdds
,
Vec_Int_t
*
vXors
,
Vec_Int_t
*
vMapAdds
,
Vec_Int_t
*
vMapXors
,
Vec_Int_t
*
vOrder
)
void
Gia_WriteDotAig
(
Gia_Man_t
*
p
,
char
*
pFileName
,
Vec_Int_t
*
v
Bold
,
Vec_Int_t
*
v
Adds
,
Vec_Int_t
*
vXors
,
Vec_Int_t
*
vMapAdds
,
Vec_Int_t
*
vMapXors
,
Vec_Int_t
*
vOrder
)
{
FILE
*
pFile
;
Gia_Obj_t
*
pNode
;
//, * pTemp, * pPrev;
...
...
@@ -689,6 +689,11 @@ void Gia_WriteDotAig( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_In
return
;
}
// mark the nodes
if
(
vBold
)
Gia_ManForEachObjVec
(
vBold
,
p
,
pNode
,
i
)
pNode
->
fMark0
=
1
;
// compute levels
LevelMax
=
1
+
p
->
nLevels
;
Gia_ManForEachCo
(
p
,
pNode
,
i
)
...
...
@@ -819,7 +824,7 @@ void Gia_WriteDotAig( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_In
else
fprintf( pFile, ", shape = ellipse" );
*/
if
(
Vec_IntEntry
(
vMapAdds
,
iNode
)
>=
0
)
if
(
!
pNode
->
fMark0
&&
Vec_IntEntry
(
vMapAdds
,
iNode
)
>=
0
)
{
int
iBox
=
Vec_IntEntry
(
vMapAdds
,
iNode
);
fprintf
(
pFile
,
" Node%d [label =
\"
%d_%d
\"
"
,
Gia_ShowAddOut
(
vAdds
,
vMapAdds
,
iNode
),
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
3
),
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
4
)
);
...
...
@@ -848,8 +853,8 @@ void Gia_WriteDotAig( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_In
fprintf
(
pFile
,
" Node%d [label =
\"
%d
\"
"
,
iNode
,
iNode
);
fprintf
(
pFile
,
", shape = ellipse"
);
}
//
if ( pNode->fMark0 )
//
fprintf( pFile, ", style = filled" );
if
(
pNode
->
fMark0
)
fprintf
(
pFile
,
", style = filled"
);
fprintf
(
pFile
,
"];
\n
"
);
}
fprintf
(
pFile
,
"}"
);
...
...
@@ -920,8 +925,6 @@ void Gia_WriteDotAig( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_In
Gia_ManForEachObjVec
(
vOrder
,
p
,
pNode
,
i
)
{
int
iNode
=
Gia_ObjId
(
p
,
pNode
);
// if ( !Gia_ObjIsAnd(pNode) && !Gia_ObjIsCo(pNode) && !Gia_ObjIsBuf(pNode) )
// continue;
if
(
Vec_IntEntry
(
vMapAdds
,
Gia_ObjId
(
p
,
pNode
))
>=
0
)
{
int
k
,
iBox
=
Vec_IntEntry
(
vMapAdds
,
iNode
);
...
...
@@ -990,6 +993,11 @@ void Gia_WriteDotAig( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_In
fprintf
(
pFile
,
"
\n
"
);
fclose
(
pFile
);
// unmark nodes
if
(
vBold
)
Gia_ManForEachObjVec
(
vBold
,
p
,
pNode
,
i
)
pNode
->
fMark0
=
0
;
Vec_IntFreeP
(
&
p
->
vLevels
);
}
...
...
@@ -1093,12 +1101,12 @@ Vec_Int_t * Gia_ShowCollectObjs( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * v
SeeAlso []
***********************************************************************/
void
Gia_ShowProcess
(
Gia_Man_t
*
p
,
char
*
pFileName
,
Vec_Int_t
*
vAdds
,
Vec_Int_t
*
vXors
,
int
fFadds
)
void
Gia_ShowProcess
(
Gia_Man_t
*
p
,
char
*
pFileName
,
Vec_Int_t
*
v
Bold
,
Vec_Int_t
*
v
Adds
,
Vec_Int_t
*
vXors
,
int
fFadds
)
{
Vec_Int_t
*
vMapAdds
=
Gia_ShowMapAdds
(
p
,
vAdds
,
fFadds
);
Vec_Int_t
*
vMapXors
=
Gia_ShowMapXors
(
p
,
vXors
);
Vec_Int_t
*
vOrder
=
Gia_ShowCollectObjs
(
p
,
vAdds
,
vXors
,
vMapAdds
,
vMapXors
);
Gia_WriteDotAig
(
p
,
pFileName
,
vAdds
,
vXors
,
vMapAdds
,
vMapXors
,
vOrder
);
Gia_WriteDotAig
(
p
,
pFileName
,
v
Bold
,
v
Adds
,
vXors
,
vMapAdds
,
vMapXors
,
vOrder
);
Vec_IntFree
(
vMapAdds
);
Vec_IntFree
(
vMapXors
);
Vec_IntFree
(
vOrder
);
...
...
@@ -1121,7 +1129,7 @@ void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders, int fFadds,
if
(
fPath
)
Gia_ShowPath
(
pMan
,
FileNameDot
);
else
if
(
fAdders
)
Gia_ShowProcess
(
pMan
,
FileNameDot
,
vAdds
,
vXors
,
fFadds
);
Gia_ShowProcess
(
pMan
,
FileNameDot
,
v
Bold
,
v
Adds
,
vXors
,
fFadds
);
else
Gia_WriteDotAigSimple
(
pMan
,
FileNameDot
,
vBold
);
// visualize the file
...
...
src/base/wlc/wlcBlast.c
View file @
6d606b51
...
...
@@ -645,12 +645,22 @@ void Wlc_IntInsert( Vec_Int_t * vProd, Vec_Int_t * vLevel, int Node, int Level )
}
void
Wlc_BlastPrintMatrix
(
Gia_Man_t
*
p
,
Vec_Wec_t
*
vProds
)
{
int
fVerbose
=
0
;
Vec_Int_t
*
vSupp
=
Vec_IntAlloc
(
100
);
Vec_Wrd_t
*
vTemp
=
Vec_WrdStart
(
Gia_ManObjNum
(
p
)
);
Vec_Int_t
*
vLevel
;
word
Truth
;
int
i
,
k
,
iLit
;
Vec_WecForEachLevel
(
vProds
,
vLevel
,
i
)
Vec_IntForEachEntry
(
vLevel
,
iLit
,
k
)
if
(
Gia_ObjIsAnd
(
Gia_ManObj
(
p
,
Abc_Lit2Var
(
iLit
)))
)
Vec_IntPushUnique
(
vSupp
,
Abc_Lit2Var
(
iLit
)
);
printf
(
"Booth partial products: %d pps, %d unique, %d nodes.
\n
"
,
Vec_WecSizeSize
(
vProds
),
Vec_IntSize
(
vSupp
),
Gia_ManAndNum
(
p
)
);
Vec_IntPrint
(
vSupp
);
if
(
fVerbose
)
Vec_WecForEachLevel
(
vProds
,
vLevel
,
i
)
Vec_IntForEachEntry
(
vLevel
,
iLit
,
k
)
{
printf
(
"Obj = %4d : "
,
Abc_Lit2Var
(
iLit
)
);
printf
(
"Compl = %d "
,
Abc_LitIsCompl
(
iLit
)
);
...
...
src/proof/acec/acecInt.h
View file @
6d606b51
...
...
@@ -42,13 +42,10 @@ struct Acec_Box_t_
{
Gia_Man_t
*
pGia
;
// AIG manager
Vec_Wec_t
*
vAdds
;
// adders by rank
Vec_Wec_t
*
vLeafs
;
// leaf literals by rank
Vec_Wec_t
*
vRoots
;
// root literals by rank
Vec_Wec_t
*
vLeafLits
;
// leaf literals by rank
Vec_Wec_t
*
vRootLits
;
// root literals by rank
Vec_Wec_t
*
vShared
;
// shared leaves
Vec_Wec_t
*
vUnique
;
// unique leaves
Vec_Bit_t
*
vInvHadds
;
// complemented half adders
};
////////////////////////////////////////////////////////////////////////
...
...
src/proof/acec/acecMult.c
View file @
6d606b51
...
...
@@ -20,6 +20,7 @@
#include "acecInt.h"
#include "misc/extra/extra.h"
#include "misc/util/utilTruth.h"
ABC_NAMESPACE_IMPL_START
...
...
@@ -400,6 +401,15 @@ Vec_Int_t * Acec_MultDetectInputs( Gia_Man_t * p, Vec_Wec_t * vLeafLits, Vec_Wec
if
(
Vec_IntSize
(
vSupp
)
<=
2
)
printf
(
" "
);
printf
(
" "
);
Vec_IntPrint
(
vSupp
);
/*
if ( Truth == 0xF335ACC0F335ACC0 )
{
int iObj = Abc_Lit2Var(iLit);
Gia_Man_t * pGia0 = Gia_ManDupAndCones( p, &iObj, 1, 1 );
Gia_ManShow( pGia0, NULL, 0, 0, 0 );
Gia_ManStop( pGia0 );
}
*/
}
// support rank counts
Vec_IntForEachEntry
(
vSupp
,
Entry
,
j
)
...
...
@@ -423,6 +433,103 @@ Vec_Int_t * Acec_MultDetectInputs( Gia_Man_t * p, Vec_Wec_t * vLeafLits, Vec_Wec
return
vInputs
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Acec_MultFindPPs_rec
(
Gia_Man_t
*
p
,
int
iObj
,
Vec_Int_t
*
vBold
)
{
Gia_Obj_t
*
pObj
;
pObj
=
Gia_ManObj
(
p
,
iObj
);
if
(
pObj
->
fMark0
)
return
;
pObj
->
fMark0
=
1
;
if
(
!
Gia_ObjIsAnd
(
pObj
)
)
return
;
Acec_MultFindPPs_rec
(
p
,
Gia_ObjFaninId0
(
pObj
,
iObj
),
vBold
);
Acec_MultFindPPs_rec
(
p
,
Gia_ObjFaninId1
(
pObj
,
iObj
),
vBold
);
Vec_IntPush
(
vBold
,
iObj
);
}
Vec_Int_t
*
Acec_MultFindPPs
(
Gia_Man_t
*
p
)
{
word
Saved
[
32
]
=
{
ABC_CONST
(
0xF335ACC0F335ACC0
),
ABC_CONST
(
0x35C035C035C035C0
),
ABC_CONST
(
0xD728D728D728D728
),
ABC_CONST
(
0xFD80FD80FD80FD80
),
ABC_CONST
(
0xACC0ACC0ACC0ACC0
),
ABC_CONST
(
0x7878787878787878
),
ABC_CONST
(
0x2828282828282828
),
ABC_CONST
(
0xD0D0D0D0D0D0D0D0
),
ABC_CONST
(
0x8080808080808080
),
ABC_CONST
(
0x8888888888888888
),
ABC_CONST
(
0xAAAAAAAAAAAAAAAA
),
ABC_CONST
(
0x5555555555555555
),
ABC_CONST
(
0xD5A8D5A8D5A8D5A8
),
ABC_CONST
(
0x2A572A572A572A57
),
ABC_CONST
(
0xF3C0F3C0F3C0F3C0
),
ABC_CONST
(
0x5858585858585858
),
ABC_CONST
(
0xA7A7A7A7A7A7A7A7
),
ABC_CONST
(
0x2727272727272727
),
ABC_CONST
(
0xD8D8D8D8D8D8D8D8
)
};
Vec_Int_t
*
vBold
=
Vec_IntAlloc
(
100
);
Vec_Int_t
*
vSupp
=
Vec_IntAlloc
(
100
);
Vec_Wrd_t
*
vTemp
=
Vec_WrdStart
(
Gia_ManObjNum
(
p
)
);
int
i
,
iObj
,
nProds
=
0
;
Gia_ManCleanMark0
(
p
);
Gia_ManForEachAndId
(
p
,
iObj
)
{
word
Truth
=
Gia_ObjComputeTruth6Cis
(
p
,
Abc_Var2Lit
(
iObj
,
0
),
vSupp
,
vTemp
);
vSupp
->
nSize
=
Abc_Tt6MinBase
(
&
Truth
,
vSupp
->
pArray
,
vSupp
->
nSize
);
if
(
Vec_IntSize
(
vSupp
)
>
5
)
continue
;
for
(
i
=
0
;
i
<
32
;
i
++
)
{
if
(
Saved
[
i
]
==
0
)
break
;
if
(
Truth
==
Saved
[
i
]
||
Truth
==
~
Saved
[
i
]
)
{
//Vec_IntPush( vBold, iObj );
Acec_MultFindPPs_rec
(
p
,
iObj
,
vBold
);
printf
(
"%d "
,
iObj
);
nProds
++
;
break
;
}
}
/*
Extra_PrintHex( stdout, (unsigned*)&Truth, Vec_IntSize(vSupp) );
if ( Vec_IntSize(vSupp) == 4 ) printf( " " );
if ( Vec_IntSize(vSupp) == 3 ) printf( " " );
if ( Vec_IntSize(vSupp) <= 2 ) printf( " " );
printf( " " );
Vec_IntPrint( vSupp );
*/
}
printf
(
"
\n
"
);
Gia_ManCleanMark0
(
p
);
printf
(
"Collected %d pps and %d nodes.
\n
"
,
nProds
,
Vec_IntSize
(
vBold
)
);
Vec_IntFree
(
vSupp
);
Vec_WrdFree
(
vTemp
);
return
vBold
;
}
void
Acec_MultFindPPsTest
(
Gia_Man_t
*
p
)
{
Vec_Int_t
*
vBold
=
Acec_MultFindPPs
(
p
);
Gia_ManShow
(
p
,
vBold
,
1
,
0
,
0
);
Vec_IntFree
(
vBold
);
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
...
...
src/proof/acec/acecTree.c
View file @
6d606b51
...
...
@@ -45,13 +45,10 @@ ABC_NAMESPACE_IMPL_START
void
Acec_BoxFree
(
Acec_Box_t
*
pBox
)
{
Vec_WecFreeP
(
&
pBox
->
vAdds
);
Vec_WecFreeP
(
&
pBox
->
vLeafs
);
Vec_WecFreeP
(
&
pBox
->
vRoots
);
Vec_WecFreeP
(
&
pBox
->
vLeafLits
);
Vec_WecFreeP
(
&
pBox
->
vRootLits
);
Vec_WecFreeP
(
&
pBox
->
vUnique
);
Vec_WecFreeP
(
&
pBox
->
vShared
);
Vec_BitFreeP
(
&
pBox
->
vInvHadds
);
ABC_FREE
(
pBox
);
}
void
Acec_BoxFreeP
(
Acec_Box_t
**
ppBox
)
...
...
@@ -122,6 +119,141 @@ void Acec_TreeFilterTrees( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Wec_t * vTrees
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Acec_TreeVerifyPhaseOne_rec
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
)
{
int
Truth0
,
Truth1
;
if
(
Gia_ObjIsTravIdCurrent
(
p
,
pObj
)
)
return
pObj
->
Value
;
Gia_ObjSetTravIdCurrent
(
p
,
pObj
);
assert
(
Gia_ObjIsAnd
(
pObj
)
);
assert
(
!
Gia_ObjIsXor
(
pObj
)
);
Truth0
=
Acec_TreeVerifyPhaseOne_rec
(
p
,
Gia_ObjFanin0
(
pObj
)
);
Truth1
=
Acec_TreeVerifyPhaseOne_rec
(
p
,
Gia_ObjFanin1
(
pObj
)
);
Truth0
=
Gia_ObjFaninC0
(
pObj
)
?
0xFF
&
~
Truth0
:
Truth0
;
Truth1
=
Gia_ObjFaninC1
(
pObj
)
?
0xFF
&
~
Truth1
:
Truth1
;
return
(
pObj
->
Value
=
Truth0
&
Truth1
);
}
void
Acec_TreeVerifyPhaseOne
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
,
int
iBox
)
{
Gia_Obj_t
*
pObj
;
unsigned
TruthXor
,
TruthMaj
,
Truths
[
3
]
=
{
0xAA
,
0xCC
,
0xF0
};
int
k
,
iObj
,
fFadd
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
2
)
>
0
;
int
Sign
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
5
),
Phase
[
5
];
for
(
k
=
0
;
k
<
5
;
k
++
)
Phase
[
k
]
=
(
Sign
>>
(
4
+
k
))
&
1
;
Gia_ManIncrementTravId
(
p
);
for
(
k
=
0
;
k
<
3
;
k
++
)
{
iObj
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
k
);
if
(
iObj
==
0
)
continue
;
pObj
=
Gia_ManObj
(
p
,
iObj
);
pObj
->
Value
=
Phase
[
k
]
?
0xFF
&
~
Truths
[
k
]
:
Truths
[
k
];
Gia_ObjSetTravIdCurrent
(
p
,
pObj
);
}
iObj
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
3
);
TruthXor
=
Acec_TreeVerifyPhaseOne_rec
(
p
,
Gia_ManObj
(
p
,
iObj
)
);
TruthXor
=
Phase
[
3
]
?
0xFF
&
~
TruthXor
:
TruthXor
;
iObj
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
4
);
TruthMaj
=
Acec_TreeVerifyPhaseOne_rec
(
p
,
Gia_ManObj
(
p
,
iObj
)
);
TruthMaj
=
Phase
[
4
]
?
0xFF
&
~
TruthMaj
:
TruthMaj
;
if
(
fFadd
)
// FADD
{
if
(
TruthXor
!=
0x96
)
printf
(
"Fadd %d sum %d is wrong.
\n
"
,
iBox
,
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
3
)
);
if
(
TruthMaj
!=
0xE8
)
printf
(
"Fadd %d carry %d is wrong.
\n
"
,
iBox
,
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
4
)
);
}
else
{
if
(
TruthXor
!=
0x66
)
printf
(
"Hadd %d sum %d is wrong.
\n
"
,
iBox
,
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
3
)
);
if
(
TruthMaj
!=
0x88
)
printf
(
"Hadd %d carry %d is wrong.
\n
"
,
iBox
,
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
4
)
);
}
}
void
Acec_TreeVerifyPhases
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
,
Vec_Wec_t
*
vBoxes
)
{
Vec_Int_t
*
vLevel
;
int
i
,
k
,
Box
;
Vec_WecForEachLevel
(
vBoxes
,
vLevel
,
i
)
Vec_IntForEachEntry
(
vLevel
,
Box
,
k
)
Acec_TreeVerifyPhaseOne
(
p
,
vAdds
,
Box
);
}
/**Function*************************************************************
Synopsis [Creates polarity.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t
*
Acec_TreeCarryMap
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
,
Vec_Wec_t
*
vBoxes
)
{
Vec_Int_t
*
vMap
=
Vec_IntStartFull
(
Gia_ManObjNum
(
p
)
);
Vec_Int_t
*
vLevel
;
int
i
,
k
,
Box
;
Vec_WecForEachLevel
(
vBoxes
,
vLevel
,
i
)
Vec_IntForEachEntry
(
vLevel
,
Box
,
k
)
Vec_IntWriteEntry
(
vMap
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
4
),
Box
);
return
vMap
;
}
void
Acec_TreePhases_rec
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
,
Vec_Int_t
*
vMap
,
int
Node
,
int
fPhase
)
{
int
k
,
iBox
,
iXor
,
Sign
,
fXorPhase
,
fPhaseThis
;
assert
(
Node
!=
0
);
iBox
=
Vec_IntEntry
(
vMap
,
Node
);
if
(
iBox
==
-
1
)
return
;
assert
(
Node
==
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
4
)
);
iXor
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
3
);
Sign
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
5
)
&
0xFFFFFFF0
;
fXorPhase
=
((
Sign
>>
3
)
&
1
);
if
(
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
2
)
==
0
)
{
fPhase
^=
((
Sign
>>
2
)
&
1
);
if
(
fPhase
)
// complemented HADD
Sign
|=
(
1
<<
6
);
}
for
(
k
=
0
;
k
<
3
;
k
++
)
{
int
iObj
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
k
);
if
(
iObj
==
0
)
continue
;
fPhaseThis
=
((
Sign
>>
k
)
&
1
)
^
fPhase
;
fXorPhase
^=
fPhaseThis
;
Acec_TreePhases_rec
(
p
,
vAdds
,
vMap
,
iObj
,
fPhaseThis
);
if
(
fPhaseThis
)
Sign
|=
(
1
<<
(
4
+
k
));
}
if
(
fXorPhase
)
Sign
|=
(
1
<<
7
);
if
(
fPhase
)
Sign
|=
(
1
<<
8
);
// save updated signature
Vec_IntWriteEntry
(
vAdds
,
6
*
iBox
+
5
,
Sign
);
}
/**Function*************************************************************
Synopsis [Find internal cut points with exactly one adder fanin/fanout.]
Description [Returns a map of point into its input/output adder.]
...
...
@@ -251,256 +383,6 @@ void Acec_TreeFindTreesTest( Gia_Man_t * p )
/**Function*************************************************************
Synopsis [Creates leaves and roots.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Acec_CreateBoxMaxRank
(
Vec_Int_t
*
vTree
)
{
int
k
,
Box
,
Rank
,
MaxRank
=
0
;
Vec_IntForEachEntryDouble
(
vTree
,
Box
,
Rank
,
k
)
MaxRank
=
Abc_MaxInt
(
MaxRank
,
Rank
);
return
MaxRank
;
}
void
Acec_TreeInsOuts
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
,
Vec_Int_t
*
vTree
,
Vec_Wec_t
*
vBoxes
,
Vec_Wec_t
*
vLeaves
,
Vec_Wec_t
*
vRoots
)
{
Vec_Bit_t
*
vIsLeaf
=
Vec_BitStart
(
Gia_ManObjNum
(
p
)
);
Vec_Bit_t
*
vIsRoot
=
Vec_BitStart
(
Gia_ManObjNum
(
p
)
);
Vec_Int_t
*
vLevel
;
int
i
,
k
,
Box
,
Rank
;
Vec_BitWriteEntry
(
vIsLeaf
,
0
,
1
);
Vec_BitWriteEntry
(
vIsRoot
,
0
,
1
);
Vec_IntForEachEntryDouble
(
vTree
,
Box
,
Rank
,
i
)
{
Vec_BitWriteEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
0
),
1
);
Vec_BitWriteEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
1
),
1
);
Vec_BitWriteEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
2
),
1
);
Vec_BitWriteEntry
(
vIsRoot
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
3
),
1
);
Vec_BitWriteEntry
(
vIsRoot
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
4
),
1
);
}
Vec_IntForEachEntryDouble
(
vTree
,
Box
,
Rank
,
i
)
{
Vec_WecPush
(
vBoxes
,
Rank
,
Box
);
for
(
k
=
0
;
k
<
3
;
k
++
)
{
if
(
Vec_BitEntry
(
vIsRoot
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
)
)
)
continue
;
Vec_BitWriteEntry
(
vIsRoot
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
),
1
);
Vec_WecPush
(
vLeaves
,
Rank
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
)
);
}
for
(
k
=
3
;
k
<
5
;
k
++
)
{
if
(
Vec_BitEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
)
)
)
continue
;
Vec_BitWriteEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
),
1
);
Vec_WecPush
(
vRoots
,
k
==
4
?
Rank
+
1
:
Rank
,
Abc_Var2Lit
(
Abc_Var2Lit
(
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
),
k
==
4
),
Vec_IntEntry
(
vAdds
,
6
*
Box
+
2
)
!=
0
)
);
}
}
Vec_BitFree
(
vIsLeaf
);
Vec_BitFree
(
vIsRoot
);
// sort each level
Vec_WecForEachLevel
(
vBoxes
,
vLevel
,
i
)
Vec_IntSort
(
vLevel
,
0
);
Vec_WecForEachLevel
(
vLeaves
,
vLevel
,
i
)
Vec_IntSort
(
vLevel
,
0
);
Vec_WecForEachLevel
(
vRoots
,
vLevel
,
i
)
Vec_IntSort
(
vLevel
,
0
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Acec_TreeVerifyPhaseOne_rec
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
)
{
int
Truth0
,
Truth1
;
if
(
Gia_ObjIsTravIdCurrent
(
p
,
pObj
)
)
return
pObj
->
Value
;
Gia_ObjSetTravIdCurrent
(
p
,
pObj
);
assert
(
Gia_ObjIsAnd
(
pObj
)
);
assert
(
!
Gia_ObjIsXor
(
pObj
)
);
Truth0
=
Acec_TreeVerifyPhaseOne_rec
(
p
,
Gia_ObjFanin0
(
pObj
)
);
Truth1
=
Acec_TreeVerifyPhaseOne_rec
(
p
,
Gia_ObjFanin1
(
pObj
)
);
Truth0
=
Gia_ObjFaninC0
(
pObj
)
?
0xFF
&
~
Truth0
:
Truth0
;
Truth1
=
Gia_ObjFaninC1
(
pObj
)
?
0xFF
&
~
Truth1
:
Truth1
;
return
(
pObj
->
Value
=
Truth0
&
Truth1
);
}
void
Acec_TreeVerifyPhaseOne
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
,
int
iBox
,
Vec_Bit_t
*
vPhase
)
{
Gia_Obj_t
*
pObj
;
unsigned
TruthXor
,
TruthMaj
,
Truths
[
3
]
=
{
0xAA
,
0xCC
,
0xF0
};
int
k
,
iObj
,
fFadd
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
2
)
>
0
;
//if ( !fFadd )
// return;
Gia_ManIncrementTravId
(
p
);
for
(
k
=
0
;
k
<
3
;
k
++
)
{
iObj
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
k
);
if
(
iObj
==
0
)
continue
;
pObj
=
Gia_ManObj
(
p
,
iObj
);
pObj
->
Value
=
Vec_BitEntry
(
vPhase
,
iObj
)
?
0xFF
&
~
Truths
[
k
]
:
Truths
[
k
];
Gia_ObjSetTravIdCurrent
(
p
,
pObj
);
}
iObj
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
3
);
TruthXor
=
Acec_TreeVerifyPhaseOne_rec
(
p
,
Gia_ManObj
(
p
,
iObj
)
);
TruthXor
=
Vec_BitEntry
(
vPhase
,
iObj
)
?
0xFF
&
~
TruthXor
:
TruthXor
;
iObj
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
4
);
TruthMaj
=
Acec_TreeVerifyPhaseOne_rec
(
p
,
Gia_ManObj
(
p
,
iObj
)
);
TruthMaj
=
Vec_BitEntry
(
vPhase
,
iObj
)
?
0xFF
&
~
TruthMaj
:
TruthMaj
;
if
(
fFadd
)
// FADD
{
if
(
TruthXor
!=
0x96
)
printf
(
"Fadd %d sum %d is wrong.
\n
"
,
iBox
,
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
3
)
);
if
(
TruthMaj
!=
0xE8
)
printf
(
"Fadd %d carry %d is wrong.
\n
"
,
iBox
,
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
4
)
);
}
else
{
if
(
TruthXor
!=
0x66
)
printf
(
"Hadd %d sum %d is wrong.
\n
"
,
iBox
,
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
3
)
);
if
(
TruthMaj
!=
0x88
)
printf
(
"Hadd %d carry %d is wrong.
\n
"
,
iBox
,
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
4
)
);
}
}
void
Acec_TreeVerifyPhases
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
,
Vec_Wec_t
*
vBoxes
,
Vec_Bit_t
*
vPhase
)
{
Vec_Int_t
*
vLevel
;
int
i
,
k
,
Box
;
Vec_WecForEachLevel
(
vBoxes
,
vLevel
,
i
)
Vec_IntForEachEntry
(
vLevel
,
Box
,
k
)
Acec_TreeVerifyPhaseOne
(
p
,
vAdds
,
Box
,
vPhase
);
}
/**Function*************************************************************
Synopsis [Creates polarity.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t
*
Acec_TreeCarryMap
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
,
Vec_Wec_t
*
vBoxes
)
{
Vec_Int_t
*
vMap
=
Vec_IntStartFull
(
Gia_ManObjNum
(
p
)
);
Vec_Int_t
*
vLevel
;
int
i
,
k
,
Box
;
Vec_WecForEachLevel
(
vBoxes
,
vLevel
,
i
)
Vec_IntForEachEntry
(
vLevel
,
Box
,
k
)
Vec_IntWriteEntry
(
vMap
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
4
),
Box
);
return
vMap
;
}
void
Acec_TreePhases_rec
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
,
Vec_Int_t
*
vMap
,
int
Node
,
int
fPhase
,
Vec_Bit_t
*
vPhase
,
Vec_Bit_t
*
vInvHadds
,
Vec_Bit_t
*
vVisit
)
{
int
k
,
iBox
,
iXor
,
Sign
,
fXorPhase
,
fPhaseThis
;
assert
(
Node
!=
0
);
if
(
Vec_BitEntry
(
vVisit
,
Node
)
)
{
//assert( Vec_BitEntry(vPhase, Node) == fPhase );
if
(
Vec_BitEntry
(
vPhase
,
Node
)
!=
fPhase
)
printf
(
"Phase check failed for node %d.
\n
"
,
Node
);
return
;
}
Vec_BitWriteEntry
(
vVisit
,
Node
,
1
);
if
(
fPhase
)
Vec_BitWriteEntry
(
vPhase
,
Node
,
fPhase
);
iBox
=
Vec_IntEntry
(
vMap
,
Node
);
if
(
iBox
==
-
1
)
return
;
assert
(
Node
==
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
4
)
);
iXor
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
3
);
Sign
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
5
);
fXorPhase
=
((
Sign
>>
3
)
&
1
);
if
(
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
2
)
==
0
)
{
fPhase
^=
((
Sign
>>
2
)
&
1
);
// remember complemented HADD
if
(
fPhase
)
Vec_BitWriteEntry
(
vInvHadds
,
iBox
,
1
);
}
for
(
k
=
0
;
k
<
3
;
k
++
)
{
int
iObj
=
Vec_IntEntry
(
vAdds
,
6
*
iBox
+
k
);
if
(
iObj
==
0
)
continue
;
fPhaseThis
=
((
Sign
>>
k
)
&
1
)
^
fPhase
;
fXorPhase
^=
fPhaseThis
;
Acec_TreePhases_rec
(
p
,
vAdds
,
vMap
,
iObj
,
fPhaseThis
,
vPhase
,
vInvHadds
,
vVisit
);
}
if
(
Vec_BitEntry
(
vVisit
,
iXor
)
)
{
//assert( Vec_BitEntry(vPhase, iXor) == fXorPhase );
if
(
Vec_BitEntry
(
vPhase
,
iXor
)
!=
fXorPhase
)
printf
(
"Phase check failed for XOR %d.
\n
"
,
iXor
);
return
;
}
if
(
fXorPhase
)
Vec_BitWriteEntry
(
vPhase
,
iXor
,
fXorPhase
);
}
void
Acec_TreePhases
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
,
Vec_Wec_t
*
vBoxes
,
Vec_Wec_t
*
vLeaves
,
Vec_Wec_t
*
vRoots
,
Vec_Wec_t
*
vLeafLits
,
Vec_Wec_t
*
vRootLits
,
Vec_Bit_t
*
vInvHadds
)
{
Vec_Int_t
*
vMap
=
Acec_TreeCarryMap
(
p
,
vAdds
,
vBoxes
);
Vec_Bit_t
*
vPhase
=
Vec_BitStart
(
Gia_ManObjNum
(
p
)
);
Vec_Bit_t
*
vVisit
=
Vec_BitStart
(
Gia_ManObjNum
(
p
)
);
Vec_Int_t
*
vLevel
;
int
i
,
k
,
iObj
;
Vec_WecForEachLevelReverse
(
vRoots
,
vLevel
,
i
)
{
Vec_IntForEachEntry
(
vLevel
,
iObj
,
k
)
{
int
fFadd
=
Abc_LitIsCompl
(
iObj
);
int
fCout
=
Abc_LitIsCompl
(
Abc_Lit2Var
(
iObj
));
int
Node
=
Abc_Lit2Var
(
Abc_Lit2Var
(
iObj
));
if
(
!
fCout
)
continue
;
Acec_TreePhases_rec
(
p
,
vAdds
,
vMap
,
Node
,
fFadd
,
vPhase
,
vInvHadds
,
vVisit
);
}
}
Vec_IntFree
(
vMap
);
Vec_BitFree
(
vVisit
);
Acec_TreeVerifyPhases
(
p
,
vAdds
,
vBoxes
,
vPhase
);
// create leaves
Vec_WecForEachLevel
(
vLeaves
,
vLevel
,
i
)
Vec_IntForEachEntry
(
vLevel
,
iObj
,
k
)
Vec_WecPush
(
vLeafLits
,
i
,
Abc_Var2Lit
(
iObj
,
Vec_BitEntry
(
vPhase
,
iObj
))
);
// add constants
Vec_WecForEachLevel
(
vBoxes
,
vLevel
,
i
)
Vec_IntForEachEntry
(
vLevel
,
iObj
,
k
)
if
(
Vec_BitEntry
(
vInvHadds
,
iObj
)
)
Vec_WecPush
(
vLeafLits
,
i
,
1
);
// create roots
Vec_WecForEachLevel
(
vRoots
,
vLevel
,
i
)
Vec_IntForEachEntry
(
vLevel
,
iObj
,
k
)
iObj
>>=
2
,
Vec_WecPush
(
vRootLits
,
i
,
Abc_Var2Lit
(
iObj
,
Vec_BitEntry
(
vPhase
,
iObj
))
);
// cleanup
Vec_BitFree
(
vPhase
);
}
/**Function*************************************************************
Synopsis [Derives one adder tree.]
Description []
...
...
@@ -564,25 +446,69 @@ void Acec_PrintBox( Acec_Box_t * pBox, Vec_Int_t * vAdds )
//Acec_PrintRootLits( pBox->vRoots );
}
int
Acec_CreateBoxMaxRank
(
Vec_Int_t
*
vTree
)
{
int
k
,
Box
,
Rank
,
MaxRank
=
0
;
Vec_IntForEachEntryDouble
(
vTree
,
Box
,
Rank
,
k
)
MaxRank
=
Abc_MaxInt
(
MaxRank
,
Rank
);
return
MaxRank
;
}
Acec_Box_t
*
Acec_CreateBox
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vAdds
,
Vec_Int_t
*
vTree
)
{
int
MaxRank
=
Acec_CreateBoxMaxRank
(
vTree
);
Vec_Bit_t
*
vIsLeaf
=
Vec_BitStart
(
Gia_ManObjNum
(
p
)
);
Vec_Bit_t
*
vIsRoot
=
Vec_BitStart
(
Gia_ManObjNum
(
p
)
);
Vec_Int_t
*
vLevel
,
*
vMap
;
int
i
,
k
,
Box
,
Rank
;
Acec_Box_t
*
pBox
=
ABC_CALLOC
(
Acec_Box_t
,
1
);
pBox
->
pGia
=
p
;
pBox
->
vAdds
=
Vec_WecStart
(
MaxRank
+
1
);
pBox
->
vLeafs
=
Vec_WecStart
(
MaxRank
+
1
);
pBox
->
vRoots
=
Vec_WecStart
(
MaxRank
+
2
);
pBox
->
pGia
=
p
;
pBox
->
vAdds
=
Vec_WecStart
(
MaxRank
+
1
);
pBox
->
vLeafLits
=
Vec_WecStart
(
MaxRank
+
1
);
pBox
->
vRootLits
=
Vec_WecStart
(
MaxRank
+
2
);
Acec_TreeInsOuts
(
p
,
vAdds
,
vTree
,
pBox
->
vAdds
,
pBox
->
vLeafs
,
pBox
->
vRoots
);
pBox
->
vLeafLits
=
Vec_WecStart
(
Vec_WecSize
(
pBox
->
vLeafs
)
);
pBox
->
vRootLits
=
Vec_WecStart
(
Vec_WecSize
(
pBox
->
vRoots
)
);
pBox
->
vInvHadds
=
Vec_BitStart
(
Vec_IntSize
(
vAdds
)
/
6
);
// collect boxes; mark inputs/outputs
Vec_IntForEachEntryDouble
(
vTree
,
Box
,
Rank
,
i
)
{
Vec_WecPush
(
pBox
->
vAdds
,
Rank
,
Box
);
Vec_BitWriteEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
0
),
1
);
Vec_BitWriteEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
1
),
1
);
Vec_BitWriteEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
2
),
1
);
Vec_BitWriteEntry
(
vIsRoot
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
3
),
1
);
Vec_BitWriteEntry
(
vIsRoot
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
4
),
1
);
}
// sort each level
Vec_WecForEachLevel
(
pBox
->
vAdds
,
vLevel
,
i
)
Vec_IntSort
(
vLevel
,
0
);
Acec_TreePhases
(
p
,
vAdds
,
pBox
->
vAdds
,
pBox
->
vLeafs
,
pBox
->
vRoots
,
pBox
->
vLeafLits
,
pBox
->
vRootLits
,
pBox
->
vInvHadds
);
// set phases
vMap
=
Acec_TreeCarryMap
(
p
,
vAdds
,
pBox
->
vAdds
);
Vec_IntForEachEntryDouble
(
vTree
,
Box
,
Rank
,
i
)
if
(
!
Vec_BitEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
4
)
)
)
Acec_TreePhases_rec
(
p
,
vAdds
,
vMap
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
4
),
Vec_IntEntry
(
vAdds
,
6
*
Box
+
2
)
!=
0
);
Acec_TreeVerifyPhases
(
p
,
vAdds
,
pBox
->
vAdds
);
Vec_IntFree
(
vMap
);
// collect inputs/outputs
Vec_BitWriteEntry
(
vIsLeaf
,
0
,
0
);
Vec_BitWriteEntry
(
vIsRoot
,
0
,
0
);
Vec_IntForEachEntryDouble
(
vTree
,
Box
,
Rank
,
i
)
{
int
Sign
=
Vec_IntEntry
(
vAdds
,
6
*
Box
+
5
);
for
(
k
=
0
;
k
<
3
;
k
++
)
if
(
!
Vec_BitEntry
(
vIsRoot
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
)
)
)
Vec_WecPush
(
pBox
->
vLeafLits
,
Rank
,
Abc_Var2Lit
(
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
),
(
Sign
>>
(
4
+
k
))
&
1
)
);
for
(
k
=
3
;
k
<
5
;
k
++
)
if
(
!
Vec_BitEntry
(
vIsLeaf
,
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
)
)
)
Vec_WecPush
(
pBox
->
vRootLits
,
k
==
4
?
Rank
+
1
:
Rank
,
Abc_Var2Lit
(
Vec_IntEntry
(
vAdds
,
6
*
Box
+
k
),
(
Sign
>>
(
7
+
k
))
&
1
)
);
}
Vec_BitFree
(
vIsLeaf
);
Vec_BitFree
(
vIsRoot
);
// sort each level
Vec_WecForEachLevel
(
pBox
->
vLeafLits
,
vLevel
,
i
)
Vec_IntSort
(
vLevel
,
0
);
Vec_WecForEachLevel
(
pBox
->
vRootLits
,
vLevel
,
i
)
Vec_IntSort
(
vLevel
,
0
);
return
pBox
;
}
void
Acec_CreateBoxTest
(
Gia_Man_t
*
p
)
...
...
@@ -641,7 +567,7 @@ Acec_Box_t * Acec_DeriveBox( Gia_Man_t * p, int fVerbose )
Vec_WecSizeSize
(
pBox
->
vLeafLits
),
Vec_WecSizeSize
(
pBox
->
vRootLits
)
);
if
(
pBox
&&
fVerbose
)
Acec_PrintBox
(
pBox
,
vAdds
);
//
Acec_MultDetectInputs( p, pBox->vLeafLits, pBox->vRootLits );
Acec_MultDetectInputs
(
p
,
pBox
->
vLeafLits
,
pBox
->
vRootLits
);
Vec_WecFreeP
(
&
vTrees
);
Vec_IntFree
(
vAdds
);
return
pBox
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment