Commit 633db0f4 by Alan Mishchenko

Improvements to buffering and sizing.

parent b98345ce
...@@ -1001,7 +1001,7 @@ int Scl_CommandUpsize( Abc_Frame_t * pAbc, int argc, char **argv ) ...@@ -1001,7 +1001,7 @@ int Scl_CommandUpsize( Abc_Frame_t * pAbc, int argc, char **argv )
memset( pPars, 0, sizeof(SC_SizePars) ); memset( pPars, 0, sizeof(SC_SizePars) );
pPars->nIters = 1000; pPars->nIters = 1000;
pPars->nIterNoChange = 50; pPars->nIterNoChange = 50;
pPars->Window = 2; pPars->Window = 1;
pPars->Ratio = 10; pPars->Ratio = 10;
pPars->Notches = 1000; pPars->Notches = 1000;
pPars->DelayUser = 0; pPars->DelayUser = 0;
......
...@@ -121,7 +121,7 @@ clk = Abc_Clock(); ...@@ -121,7 +121,7 @@ clk = Abc_Clock();
continue; continue;
if ( i > Notches ) if ( i > Notches )
break; break;
if ( p->pInDrive && !Abc_SclInputDriveOk( p, pObj, pCellNew ) ) if ( p->vInDrive && !Abc_SclInputDriveOk( p, pObj, pCellNew ) )
continue; continue;
// set new cell // set new cell
Abc_SclObjSetCell( pObj, pCellNew ); Abc_SclObjSetCell( pObj, pCellNew );
...@@ -156,7 +156,9 @@ p->timeSize += Abc_Clock() - clk; ...@@ -156,7 +156,9 @@ p->timeSize += Abc_Clock() - clk;
// mark used nodes with the current trav ID // mark used nodes with the current trav ID
Abc_NtkForEachObjVec( vNodes, p->pNtk, pTemp, k ) Abc_NtkForEachObjVec( vNodes, p->pNtk, pTemp, k )
Abc_NodeSetTravIdCurrent( pTemp ); Abc_NodeSetTravIdCurrent( pTemp );
// to need to update load and timing... // update load and timing...
Abc_SclUpdateLoad( p, pObj, pCellOld, pCellNew );
Abc_SclTimeIncInsert( p, pObj );
return 1; return 1;
} }
return 0; return 0;
...@@ -223,7 +225,7 @@ void Abc_SclDnsizePrint( SC_Man * p, int Iter, int nAttempts, int nOverlaps, int ...@@ -223,7 +225,7 @@ void Abc_SclDnsizePrint( SC_Man * p, int Iter, int nAttempts, int nOverlaps, int
printf( "D: " ); printf( "D: " );
printf( "%.2f ps ", SC_LibTimePs(p->pLib, p->MaxDelay) ); printf( "%.2f ps ", SC_LibTimePs(p->pLib, p->MaxDelay) );
printf( "(%+5.1f %%) ", 100.0 * (p->MaxDelay - p->MaxDelay0)/ p->MaxDelay0 ); printf( "(%+5.1f %%) ", 100.0 * (p->MaxDelay - p->MaxDelay0)/ p->MaxDelay0 );
printf( "%8.2f sec", 1.0*(Abc_Clock() - p->timeTotal)/(CLOCKS_PER_SEC) ); printf( "%8.2f sec ", 1.0*(Abc_Clock() - p->timeTotal)/(CLOCKS_PER_SEC) );
printf( "%c", fVerbose ? '\n' : '\r' ); printf( "%c", fVerbose ? '\n' : '\r' );
} }
...@@ -294,7 +296,10 @@ void Abc_SclDnsizePerform( SC_Lib * pLib, Abc_Ntk_t * pNtk, SC_SizePars * pPars ...@@ -294,7 +296,10 @@ void Abc_SclDnsizePerform( SC_Lib * pLib, Abc_Ntk_t * pNtk, SC_SizePars * pPars
Vec_QuePush( p->vNodeByGain, Abc_ObjId(pObj) ); Vec_QuePush( p->vNodeByGain, Abc_ObjId(pObj) );
clk = Abc_Clock(); clk = Abc_Clock();
Abc_SclTimeNtkRecompute( p, &p->SumArea, &p->MaxDelay, pPars->fUseDept, pPars->DelayUser ); if ( p->nIncUpdates )
Abc_SclTimeIncUpdate( p );
else
Abc_SclTimeNtkRecompute( p, &p->SumArea, &p->MaxDelay, pPars->fUseDept, pPars->DelayUser );
p->timeTime += Abc_Clock() - clk; p->timeTime += Abc_Clock() - clk;
p->MaxDelay = Abc_SclReadMaxDelay( p ); p->MaxDelay = Abc_SclReadMaxDelay( p );
......
...@@ -210,6 +210,15 @@ struct SC_Lib_ ...@@ -210,6 +210,15 @@ struct SC_Lib_
/// MACRO DEFINITIONS /// /// MACRO DEFINITIONS ///
//////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////
static inline void SC_PairClean( SC_Pair * d ) { d->rise = d->fall = 0; }
static inline float SC_PairMax( SC_Pair * d ) { return Abc_MaxFloat(d->rise, d->fall); }
static inline float SC_PairMin( SC_Pair * d ) { return Abc_MinFloat(d->rise, d->fall); }
static inline float SC_PairAve( SC_Pair * d ) { return 0.5 * d->rise + 0.5 * d->fall; }
static inline void SC_PairDup( SC_Pair * d, SC_Pair * s ) { *d = *s; }
static inline void SC_PairMove( SC_Pair * d, SC_Pair * s ) { *d = *s; s->rise = s->fall = 0; }
static inline int SC_PairEqual( SC_Pair * d, SC_Pair * s ) { return d->rise == s->rise && d->fall == s->fall; }
static inline int SC_PairEqualE( SC_Pair * d, SC_Pair * s, float E ) { return d->rise - s->rise < E && s->rise - d->rise < E && d->fall - s->fall < E && s->fall - d->fall < E; }
static inline SC_Cell * SC_LibCell( SC_Lib * p, int i ) { return (SC_Cell *)Vec_PtrEntry(p->vCells, i); } static inline SC_Cell * SC_LibCell( SC_Lib * p, int i ) { return (SC_Cell *)Vec_PtrEntry(p->vCells, i); }
static inline SC_Pin * SC_CellPin( SC_Cell * p, int i ) { return (SC_Pin *)Vec_PtrEntry(p->vPins, i); } static inline SC_Pin * SC_CellPin( SC_Cell * p, int i ) { return (SC_Pin *)Vec_PtrEntry(p->vPins, i); }
static inline Vec_Wrd_t * SC_CellFunc( SC_Cell * p ) { return SC_CellPin(p, p->n_inputs)->vFunc; } static inline Vec_Wrd_t * SC_CellFunc( SC_Cell * p ) { return SC_CellPin(p, p->n_inputs)->vFunc; }
...@@ -223,8 +232,6 @@ static inline double SC_LibCapFromFf( SC_Lib * p, double cap ) { return cap ...@@ -223,8 +232,6 @@ static inline double SC_LibCapFromFf( SC_Lib * p, double cap ) { return cap
static inline double SC_LibTimePs( SC_Lib * p, double time ) { return time * pow(10.0, 12 - p->unit_time); } static inline double SC_LibTimePs( SC_Lib * p, double time ) { return time * pow(10.0, 12 - p->unit_time); }
static inline double SC_LibTimeFromPs( SC_Lib * p, double ps ) { return ps / pow(10.0, 12 - p->unit_time); } static inline double SC_LibTimeFromPs( SC_Lib * p, double ps ) { return ps / pow(10.0, 12 - p->unit_time); }
#define SC_LibForEachCell( p, pCell, i ) Vec_PtrForEachEntry( SC_Cell *, p->vCells, pCell, i ) #define SC_LibForEachCell( p, pCell, i ) Vec_PtrForEachEntry( SC_Cell *, p->vCells, pCell, i )
#define SC_LibForEachCellClass( p, pCell, i ) Vec_PtrForEachEntry( SC_Cell *, p->vCellClasses, pCell, i ) #define SC_LibForEachCellClass( p, pCell, i ) Vec_PtrForEachEntry( SC_Cell *, p->vCellClasses, pCell, i )
#define SC_LibForEachWireLoad( p, pWL, i ) Vec_PtrForEachEntry( SC_WireLoad *, p->vWireLoads, pWL, i ) #define SC_LibForEachWireLoad( p, pWL, i ) Vec_PtrForEachEntry( SC_WireLoad *, p->vWireLoads, pWL, i )
......
...@@ -132,12 +132,12 @@ void Abc_SclComputeLoad( SC_Man * p ) ...@@ -132,12 +132,12 @@ void Abc_SclComputeLoad( SC_Man * p )
Vec_FltFree( vWireCaps ); Vec_FltFree( vWireCaps );
} }
// check input loads // check input loads
if ( p->pInDrive != NULL ) if ( p->vInDrive != NULL )
{ {
Abc_NtkForEachPi( p->pNtk, pObj, i ) Abc_NtkForEachPi( p->pNtk, pObj, i )
{ {
SC_Pair * pLoad = Abc_SclObjLoad( p, pObj ); SC_Pair * pLoad = Abc_SclObjLoad( p, pObj );
if ( p->pInDrive[Abc_ObjId(pObj)] != 0 && (pLoad->rise > p->pInDrive[Abc_ObjId(pObj)] || pLoad->fall > p->pInDrive[Abc_ObjId(pObj)]) ) if ( Abc_SclObjInDrive(p, pObj) != 0 && (pLoad->rise > Abc_SclObjInDrive(p, pObj) || pLoad->fall > Abc_SclObjInDrive(p, pObj)) )
printf( "Maximum input drive strength is exceeded at primary input %d.\n", i ); printf( "Maximum input drive strength is exceeded at primary input %d.\n", i );
} }
} }
......
...@@ -82,9 +82,9 @@ Abc_Obj_t * Abc_SclFindMostCriticalFanin( SC_Man * p, int * pfRise, Abc_Obj_t * ...@@ -82,9 +82,9 @@ Abc_Obj_t * Abc_SclFindMostCriticalFanin( SC_Man * p, int * pfRise, Abc_Obj_t *
*pfRise = 0; *pfRise = 0;
// find min-slack node // find min-slack node
Abc_ObjForEachFanin( pNode, pFanin, i ) Abc_ObjForEachFanin( pNode, pFanin, i )
if ( fMinSlack > Abc_SclObjSlack( p, pFanin ) ) if ( fMinSlack > Abc_SclObjGetSlack( p, pFanin, p->MaxDelay0 ) )
{ {
fMinSlack = Abc_SclObjSlack( p, pFanin ); fMinSlack = Abc_SclObjGetSlack( p, pFanin, p->MaxDelay0 );
pPivot = pFanin; pPivot = pFanin;
} }
if ( pPivot == NULL ) if ( pPivot == NULL )
...@@ -122,7 +122,7 @@ static inline void Abc_SclTimeNodePrint( SC_Man * p, Abc_Obj_t * pObj, int fRise ...@@ -122,7 +122,7 @@ static inline void Abc_SclTimeNodePrint( SC_Man * p, Abc_Obj_t * pObj, int fRise
printf( "Cout =%5.0f ff ", Abc_SclObjLoadFf(p, pObj, fRise >= 0 ? fRise : 0 ) ); printf( "Cout =%5.0f ff ", Abc_SclObjLoadFf(p, pObj, fRise >= 0 ? fRise : 0 ) );
printf( "Cmax =%5.0f ff ", pCell ? SC_CellPin(pCell, pCell->n_inputs)->max_out_cap : 0.0 ); printf( "Cmax =%5.0f ff ", pCell ? SC_CellPin(pCell, pCell->n_inputs)->max_out_cap : 0.0 );
printf( "G =%5.1f ", pCell ? Abc_SclObjLoadAve(p, pObj) / SC_CellPinCap(pCell, 0) : 0.0 ); printf( "G =%5.1f ", pCell ? Abc_SclObjLoadAve(p, pObj) / SC_CellPinCap(pCell, 0) : 0.0 );
printf( "SL =%5.1f ps", Abc_SclObjSlackPs(p, pObj) ); printf( "SL =%5.1f ps", Abc_SclObjSlackPs(p, pObj, p->MaxDelay0) );
printf( "\n" ); printf( "\n" );
} }
void Abc_SclTimeNtkPrint( SC_Man * p, int fShowAll, int fPrintPath ) void Abc_SclTimeNtkPrint( SC_Man * p, int fShowAll, int fPrintPath )
...@@ -207,14 +207,15 @@ static inline void Abc_SclDeptFanin( SC_Man * p, SC_Timing * pTime, Abc_Obj_t * ...@@ -207,14 +207,15 @@ static inline void Abc_SclDeptFanin( SC_Man * p, SC_Timing * pTime, Abc_Obj_t *
} }
static inline void Abc_SclDeptObj( SC_Man * p, Abc_Obj_t * pObj ) static inline void Abc_SclDeptObj( SC_Man * p, Abc_Obj_t * pObj )
{ {
SC_Cell * pCell;
SC_Timing * pTime; SC_Timing * pTime;
Abc_Obj_t * pFanout; Abc_Obj_t * pFanout;
int i; int i;
pCell = Abc_SclObjCell( pObj ); SC_PairClean( Abc_SclObjDept(p, pObj) );
Abc_ObjForEachFanout( pObj, pFanout, i ) Abc_ObjForEachFanout( pObj, pFanout, i )
{ {
pTime = Scl_CellPinTime( pCell, Abc_NodeFindFanin(pFanout, pObj) ); if ( Abc_ObjIsCo(pFanout) )
continue;
pTime = Scl_CellPinTime( Abc_SclObjCell(pFanout), Abc_NodeFindFanin(pFanout, pObj) );
Abc_SclDeptFanin( p, pTime, pFanout, pObj ); Abc_SclDeptFanin( p, pTime, pFanout, pObj );
} }
} }
...@@ -238,7 +239,11 @@ void Abc_SclTimeNode( SC_Man * p, Abc_Obj_t * pObj, int fDept ) ...@@ -238,7 +239,11 @@ void Abc_SclTimeNode( SC_Man * p, Abc_Obj_t * pObj, int fDept )
if ( Abc_ObjIsCo(pObj) ) if ( Abc_ObjIsCo(pObj) )
{ {
if ( !fDept ) if ( !fDept )
{
Abc_SclObjDupFanin( p, pObj ); Abc_SclObjDupFanin( p, pObj );
Vec_FltWriteEntry( p->vTimesOut, pObj->iData, Abc_SclObjTimeMax(p, pObj) );
Vec_QueUpdate( p->vQue, pObj->iData );
}
return; return;
} }
assert( Abc_ObjIsNode(pObj) ); assert( Abc_ObjIsNode(pObj) );
...@@ -293,7 +298,7 @@ void Abc_SclTimeCone( SC_Man * p, Vec_Int_t * vCone ) ...@@ -293,7 +298,7 @@ void Abc_SclTimeCone( SC_Man * p, Vec_Int_t * vCone )
int fVerbose = 0; int fVerbose = 0;
Abc_Obj_t * pObj; Abc_Obj_t * pObj;
int i; int i;
Abc_SclConeClear( p, vCone ); Abc_SclConeClean( p, vCone );
Abc_NtkForEachObjVec( vCone, p->pNtk, pObj, i ) Abc_NtkForEachObjVec( vCone, p->pNtk, pObj, i )
{ {
if ( fVerbose && Abc_ObjIsNode(pObj) ) if ( fVerbose && Abc_ObjIsNode(pObj) )
...@@ -316,11 +321,7 @@ void Abc_SclTimeNtkRecompute( SC_Man * p, float * pArea, float * pDelay, int fRe ...@@ -316,11 +321,7 @@ void Abc_SclTimeNtkRecompute( SC_Man * p, float * pArea, float * pDelay, int fRe
Abc_NtkForEachNode1( p->pNtk, pObj, i ) Abc_NtkForEachNode1( p->pNtk, pObj, i )
Abc_SclTimeNode( p, pObj, 0 ); Abc_SclTimeNode( p, pObj, 0 );
Abc_NtkForEachCo( p->pNtk, pObj, i ) Abc_NtkForEachCo( p->pNtk, pObj, i )
{ Abc_SclTimeNode( p, pObj, 0 );
Abc_SclObjDupFanin( p, pObj );
Vec_FltWriteEntry( p->vTimesOut, i, Abc_SclObjTimeMax(p, pObj) );
Vec_QueUpdate( p->vQue, i );
}
D = Abc_SclReadMaxDelay( p ); D = Abc_SclReadMaxDelay( p );
if ( fReverse && DUser > 0 && D < DUser ) if ( fReverse && DUser > 0 && D < DUser )
D = DUser; D = DUser;
...@@ -333,14 +334,124 @@ void Abc_SclTimeNtkRecompute( SC_Man * p, float * pArea, float * pDelay, int fRe ...@@ -333,14 +334,124 @@ void Abc_SclTimeNtkRecompute( SC_Man * p, float * pArea, float * pDelay, int fRe
p->nEstNodes = 0; p->nEstNodes = 0;
Abc_NtkForEachNodeReverse1( p->pNtk, pObj, i ) Abc_NtkForEachNodeReverse1( p->pNtk, pObj, i )
Abc_SclTimeNode( p, pObj, 1 ); Abc_SclTimeNode( p, pObj, 1 );
Abc_NtkForEachObj( p->pNtk, pObj, i ) }
}
/**Function*************************************************************
Synopsis [Incremental timing update.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Abc_SclTimeIncUpdateClean( SC_Man * p )
{
Vec_Int_t * vLevel;
Abc_Obj_t * pObj;
int i, k;
Vec_WecForEachLevel( p->vLevels, vLevel, i )
{
Abc_NtkForEachObjVec( vLevel, p->pNtk, pObj, k )
{ {
// if ( Abc_SclObjGetSlack(p, pObj, D) < 0 ) assert( pObj->fMarkC == 1 );
// printf( "%.2f ", Abc_SclObjGetSlack(p, pObj, D) ); pObj->fMarkC = 0;
p->pSlack[i] = Abc_MaxFloat( 0.0, Abc_SclObjGetSlack(p, pObj, D) );
} }
Vec_IntClear( vLevel );
} }
} }
static inline void Abc_SclTimeIncAddNode( SC_Man * p, Abc_Obj_t * pObj )
{
assert( pObj->fMarkC == 0 );
pObj->fMarkC = 1;
Vec_IntPush( Vec_WecEntry(p->vLevels, Abc_ObjLevel(pObj)), Abc_ObjId(pObj) );
p->nIncUpdates++;
}
static inline void Abc_SclTimeIncAddFanins( SC_Man * p, Abc_Obj_t * pObj )
{
Abc_Obj_t * pFanin;
int i;
Abc_ObjForEachFanin( pObj, pFanin, i )
if ( !pFanin->fMarkC && Abc_ObjIsNode(pFanin) )
Abc_SclTimeIncAddNode( p, pFanin );
}
static inline void Abc_SclTimeIncAddFanouts( SC_Man * p, Abc_Obj_t * pObj )
{
Abc_Obj_t * pFanout;
int i;
Abc_ObjForEachFanout( pObj, pFanout, i )
if ( !pFanout->fMarkC )
Abc_SclTimeIncAddNode( p, pFanout );
}
static inline void Abc_SclTimeIncUpdateArrival( SC_Man * p )
{
Vec_Int_t * vLevel;
SC_Pair ArrOut, SlewOut;
SC_Pair * pArrOut, *pSlewOut;
Abc_Obj_t * pObj;
float E = (float)0.1;
int i, k;
Vec_WecForEachLevel( p->vLevels, vLevel, i )
{
Abc_NtkForEachObjVec( vLevel, p->pNtk, pObj, k )
{
if ( Abc_ObjIsCo(pObj) )
{
Abc_SclObjDupFanin( p, pObj );
Vec_FltWriteEntry( p->vTimesOut, pObj->iData, Abc_SclObjTimeMax(p, pObj) );
Vec_QueUpdate( p->vQue, pObj->iData );
continue;
}
pArrOut = Abc_SclObjTime( p, pObj );
pSlewOut = Abc_SclObjSlew( p, pObj );
SC_PairMove( &ArrOut, pArrOut );
SC_PairMove( &SlewOut, pSlewOut );
Abc_SclTimeNode( p, pObj, 0 );
// if ( !SC_PairEqual(&ArrOut, pArrOut) || !SC_PairEqual(&SlewOut, pSlewOut) )
if ( !SC_PairEqualE(&ArrOut, pArrOut, E) || !SC_PairEqualE(&SlewOut, pSlewOut, E) )
Abc_SclTimeIncAddFanouts( p, pObj );
}
}
p->MaxDelay = Abc_SclReadMaxDelay( p );
}
static inline void Abc_SclTimeIncUpdateDeparture( SC_Man * p )
{
Vec_Int_t * vLevel;
SC_Pair DepOut, * pDepOut;
Abc_Obj_t * pObj;
float E = (float)0.1;
int i, k;
Vec_WecForEachLevelReverse( p->vLevels, vLevel, i )
{
Abc_NtkForEachObjVec( vLevel, p->pNtk, pObj, k )
{
pDepOut = Abc_SclObjDept( p, pObj );
SC_PairMove( &DepOut, pDepOut );
Abc_SclDeptObj( p, pObj );
// if ( !SC_PairEqual(&DepOut, pDepOut) )
if ( !SC_PairEqualE(&DepOut, pDepOut, E) )
Abc_SclTimeIncAddFanins( p, pObj );
}
}
p->MaxDelay = Abc_SclReadMaxDelay( p );
}
void Abc_SclTimeIncUpdate( SC_Man * p )
{
if ( p->nIncUpdates == 0 )
return;
Abc_SclTimeIncUpdateArrival( p );
Abc_SclTimeIncUpdateDeparture( p );
Abc_SclTimeIncUpdateClean( p );
p->nIncUpdates = 0;
}
void Abc_SclTimeIncInsert( SC_Man * p, Abc_Obj_t * pObj )
{
Abc_SclTimeIncAddFanins( p, pObj );
Abc_SclTimeIncAddNode( p, pObj );
}
/**Function************************************************************* /**Function*************************************************************
...@@ -389,20 +500,20 @@ void Abc_SclManReadSlewAndLoad( SC_Man * p, Abc_Ntk_t * pNtk ) ...@@ -389,20 +500,20 @@ void Abc_SclManReadSlewAndLoad( SC_Man * p, Abc_Ntk_t * pNtk )
if ( Abc_MaxFloat(pTime->Rise, pTime->Fall) != 0 ) if ( Abc_MaxFloat(pTime->Rise, pTime->Fall) != 0 )
{ {
printf( "Default input drive strength is specified (%.2f ff; %.2f ff).\n", pTime->Rise, pTime->Fall ); printf( "Default input drive strength is specified (%.2f ff; %.2f ff).\n", pTime->Rise, pTime->Fall );
if ( p->pInDrive == NULL ) if ( p->vInDrive == NULL )
p->pInDrive = ABC_CALLOC( float, Abc_NtkObjNumMax(pNtk) ); p->vInDrive = Vec_FltStart( Abc_NtkCiNum(pNtk) );
Abc_NtkForEachPi( pNtk, pObj, i ) Abc_NtkForEachPi( pNtk, pObj, i )
p->pInDrive[Abc_ObjId(pObj)] = SC_LibCapFromFf( p->pLib, 0.5 * pTime->Rise + 0.5 * pTime->Fall ); Abc_SclObjSetInDrive( p, pObj, SC_LibCapFromFf( p->pLib, 0.5 * pTime->Rise + 0.5 * pTime->Fall ) );
} }
if ( Abc_NodeReadInputDrive(pNtk, 0) != NULL ) if ( Abc_NodeReadInputDrive(pNtk, 0) != NULL )
{ {
printf( "Input drive strengths for some primary inputs are specified.\n" ); printf( "Input drive strengths for some primary inputs are specified.\n" );
if ( p->pInDrive == NULL ) if ( p->vInDrive == NULL )
p->pInDrive = ABC_CALLOC( float, Abc_NtkObjNumMax(pNtk) ); p->vInDrive = Vec_FltStart( Abc_NtkCiNum(pNtk) );
Abc_NtkForEachPi( pNtk, pObj, i ) Abc_NtkForEachPi( pNtk, pObj, i )
{ {
pTime = Abc_NodeReadInputDrive(pNtk, i); pTime = Abc_NodeReadInputDrive(pNtk, i);
p->pInDrive[Abc_ObjId(pObj)] = SC_LibCapFromFf( p->pLib, 0.5 * pTime->Rise + 0.5 * pTime->Fall ); Abc_SclObjSetInDrive( p, pObj, SC_LibCapFromFf( p->pLib, 0.5 * pTime->Rise + 0.5 * pTime->Fall ) );
} }
} }
// read output load // read output load
...@@ -462,7 +573,8 @@ SC_Man * Abc_SclManStart( SC_Lib * pLib, Abc_Ntk_t * pNtk, int fUseWireLoads, in ...@@ -462,7 +573,8 @@ SC_Man * Abc_SclManStart( SC_Lib * pLib, Abc_Ntk_t * pNtk, int fUseWireLoads, in
p->pWLoadUsed = Abc_SclFetchWireLoadModel( pLib, pNtk->pWLoadUsed ); p->pWLoadUsed = Abc_SclFetchWireLoadModel( pLib, pNtk->pWLoadUsed );
} }
Abc_SclTimeNtkRecompute( p, &p->SumArea0, &p->MaxDelay0, fDept, DUser ); Abc_SclTimeNtkRecompute( p, &p->SumArea0, &p->MaxDelay0, fDept, DUser );
p->SumArea = p->SumArea0; p->SumArea = p->SumArea0;
p->MaxDelay = p->MaxDelay0;
return p; return p;
} }
...@@ -646,7 +758,7 @@ void Abc_SclPrintBuffersOne( SC_Man * p, Abc_Obj_t * pObj, int nOffset ) ...@@ -646,7 +758,7 @@ void Abc_SclPrintBuffersOne( SC_Man * p, Abc_Obj_t * pObj, int nOffset )
printf( "%6.0f ps) ", Abc_SclObjTimePs(p, pObj, 0) ); printf( "%6.0f ps) ", Abc_SclObjTimePs(p, pObj, 0) );
printf( "l =%5.0f ff ", Abc_SclObjLoadFf(p, pObj, 0 ) ); printf( "l =%5.0f ff ", Abc_SclObjLoadFf(p, pObj, 0 ) );
printf( "s =%5.0f ps ", Abc_SclObjSlewPs(p, pObj, 0 ) ); printf( "s =%5.0f ps ", Abc_SclObjSlewPs(p, pObj, 0 ) );
printf( "sl =%5.0f ps ", Abc_SclObjSlackPs(p, pObj) ); printf( "sl =%5.0f ps ", Abc_SclObjSlackPs(p, pObj, p->MaxDelay0) );
if ( nOffset == 0 ) if ( nOffset == 0 )
{ {
printf( "L =%5.0f ff ", SC_LibCapFf( p->pLib, Abc_SclCountNonBufferLoad(p, pObj) ) ); printf( "L =%5.0f ff ", SC_LibCapFf( p->pLib, Abc_SclCountNonBufferLoad(p, pObj) ) );
...@@ -711,9 +823,8 @@ int Abc_SclInputDriveOk( SC_Man * p, Abc_Obj_t * pObj, SC_Cell * pCell ) ...@@ -711,9 +823,8 @@ int Abc_SclInputDriveOk( SC_Man * p, Abc_Obj_t * pObj, SC_Cell * pCell )
int i; int i;
assert( Abc_ObjFaninNum(pObj) == pCell->n_inputs ); assert( Abc_ObjFaninNum(pObj) == pCell->n_inputs );
Abc_ObjForEachFanin( pObj, pFanin, i ) Abc_ObjForEachFanin( pObj, pFanin, i )
if ( Abc_ObjIsPi(pFanin) && p->pInDrive[Abc_ObjId(pFanin)] > 0 && if ( Abc_ObjIsPi(pFanin) && Abc_SclObjInDrive(p, pFanin) > 0 &&
(p->pInDrive[Abc_ObjId(pFanin)] / Abc_ObjFanoutNum(pFanin)) < (Abc_SclObjInDrive(p, pFanin) / Abc_ObjFanoutNum(pFanin)) < SC_CellPinCap( pCell, i ) )
Abc_MaxFloat(SC_CellPin(pCell, i)->rise_cap, SC_CellPin(pCell, i)->fall_cap) )
return 0; return 0;
return 1; return 1;
} }
...@@ -759,7 +870,7 @@ Vec_Wec_t * Abc_SclSelectSplitNodes( SC_Man * p, Abc_Ntk_t * pNtk ) ...@@ -759,7 +870,7 @@ Vec_Wec_t * Abc_SclSelectSplitNodes( SC_Man * p, Abc_Ntk_t * pNtk )
Vec_IntClear( vCrits ); Vec_IntClear( vCrits );
Vec_IntClear( vNonCrits ); Vec_IntClear( vNonCrits );
Abc_ObjForEachFanout( pObj, pFanout, k ) Abc_ObjForEachFanout( pObj, pFanout, k )
if ( Abc_SclObjSlack(p, pFanout) < 100 ) if ( Abc_SclObjGetSlack(p, pFanout, p->MaxDelay0) < 100 )
Vec_IntPush( vCrits, Abc_ObjId(pFanout) ); Vec_IntPush( vCrits, Abc_ObjId(pFanout) );
else else
Vec_IntPush( vNonCrits, Abc_ObjId(pFanout) ); Vec_IntPush( vNonCrits, Abc_ObjId(pFanout) );
......
...@@ -28,6 +28,7 @@ ...@@ -28,6 +28,7 @@
#include "base/abc/abc.h" #include "base/abc/abc.h"
#include "misc/vec/vecQue.h" #include "misc/vec/vecQue.h"
#include "misc/vec/vecWec.h"
#include "sclLib.h" #include "sclLib.h"
ABC_NAMESPACE_HEADER_START ABC_NAMESPACE_HEADER_START
...@@ -56,10 +57,9 @@ struct SC_Man_ ...@@ -56,10 +57,9 @@ struct SC_Man_
SC_Pair * pDepts; // departures for each gate SC_Pair * pDepts; // departures for each gate
SC_Pair * pTimes; // arrivals for each gate SC_Pair * pTimes; // arrivals for each gate
SC_Pair * pSlews; // slews for each gate SC_Pair * pSlews; // slews for each gate
float * pSlack; // slacks for each gatt Vec_Flt_t * vInDrive; // maximum input drive strength
float * pInDrive; // maximum input drive strength
Vec_Que_t * vQue; // outputs by their time
Vec_Flt_t * vTimesOut; // output arrival times Vec_Flt_t * vTimesOut; // output arrival times
Vec_Que_t * vQue; // outputs by their time
// backup information // backup information
Vec_Flt_t * vLoads2; // backup storage for loads Vec_Flt_t * vLoads2; // backup storage for loads
Vec_Flt_t * vLoads3; // backup storage for loads Vec_Flt_t * vLoads3; // backup storage for loads
...@@ -76,6 +76,9 @@ struct SC_Man_ ...@@ -76,6 +76,9 @@ struct SC_Man_
Vec_Int_t * vNode2Gate; // mapping node into its best gate Vec_Int_t * vNode2Gate; // mapping node into its best gate
Vec_Int_t * vNodeIter; // the last iteration the node was upsized Vec_Int_t * vNodeIter; // the last iteration the node was upsized
Vec_Int_t * vBestFans; // best fanouts Vec_Int_t * vBestFans; // best fanouts
// incremental timing update
Vec_Wec_t * vLevels;
int nIncUpdates;
// optimization parameters // optimization parameters
float SumArea; // total area float SumArea; // total area
float MaxDelay; // max delay float MaxDelay; // max delay
...@@ -111,16 +114,17 @@ static inline SC_Pair * Abc_SclObjSlew( SC_Man * p, Abc_Obj_t * pObj ) ...@@ -111,16 +114,17 @@ static inline SC_Pair * Abc_SclObjSlew( SC_Man * p, Abc_Obj_t * pObj )
static inline float Abc_SclObjTimeMax( SC_Man * p, Abc_Obj_t * pObj ) { return Abc_MaxFloat(Abc_SclObjTime(p, pObj)->rise, Abc_SclObjTime(p, pObj)->fall); } static inline float Abc_SclObjTimeMax( SC_Man * p, Abc_Obj_t * pObj ) { return Abc_MaxFloat(Abc_SclObjTime(p, pObj)->rise, Abc_SclObjTime(p, pObj)->fall); }
static inline float Abc_SclObjDepthMax( SC_Man * p, Abc_Obj_t * pObj ) { return Abc_MaxFloat(Abc_SclObjDept(p, pObj)->rise, Abc_SclObjDept(p, pObj)->fall); } static inline float Abc_SclObjDepthMax( SC_Man * p, Abc_Obj_t * pObj ) { return Abc_MaxFloat(Abc_SclObjDept(p, pObj)->rise, Abc_SclObjDept(p, pObj)->fall); }
static inline float Abc_SclObjGetSlack( SC_Man * p, Abc_Obj_t * pObj, float D ) { return D - Abc_MaxFloat(Abc_SclObjTime(p, pObj)->rise + Abc_SclObjDept(p, pObj)->rise, Abc_SclObjTime(p, pObj)->fall + Abc_SclObjDept(p, pObj)->fall); } static inline float Abc_SclObjGetSlack( SC_Man * p, Abc_Obj_t * pObj, float D ) { return D - Abc_MaxFloat(Abc_SclObjTime(p, pObj)->rise + Abc_SclObjDept(p, pObj)->rise, Abc_SclObjTime(p, pObj)->fall + Abc_SclObjDept(p, pObj)->fall); }
static inline float Abc_SclObjGetSlackR( SC_Man * p, Abc_Obj_t * pObj, float D ){ return D - (Abc_SclObjTime(p, pObj)->rise + Abc_SclObjDept(p, pObj)->rise); } static inline float Abc_SclObjGetSlackR( SC_Man * p, Abc_Obj_t * pObj, float D ){ return D - (Abc_SclObjTime(p, pObj)->rise + Abc_SclObjDept(p, pObj)->rise); }
static inline float Abc_SclObjGetSlackF( SC_Man * p, Abc_Obj_t * pObj, float D ){ return D - (Abc_SclObjTime(p, pObj)->fall + Abc_SclObjDept(p, pObj)->fall); } static inline float Abc_SclObjGetSlackF( SC_Man * p, Abc_Obj_t * pObj, float D ){ return D - (Abc_SclObjTime(p, pObj)->fall + Abc_SclObjDept(p, pObj)->fall); }
static inline float Abc_SclObjSlack( SC_Man * p, Abc_Obj_t * pObj ) { return p->pSlack[Abc_ObjId(pObj)]; } static inline float Abc_SclObjLoadAve( SC_Man * p, Abc_Obj_t * pObj ) { return 0.5 * Abc_SclObjLoad(p, pObj)->rise + 0.5 * Abc_SclObjLoad(p, pObj)->fall; }
static inline float Abc_SclObjLoadAve( SC_Man * p, Abc_Obj_t * pObj ) { return 0.5 * Abc_SclObjLoad(p, pObj)->rise + 0.5 * Abc_SclObjLoad(p, pObj)->fall; }
static inline void Abc_SclObjDupFanin( SC_Man * p, Abc_Obj_t * pObj ) { assert( Abc_ObjIsCo(pObj) ); *Abc_SclObjTime(p, pObj) = *Abc_SclObjTime(p, Abc_ObjFanin0(pObj)); } static inline void Abc_SclObjDupFanin( SC_Man * p, Abc_Obj_t * pObj ) { assert( Abc_ObjIsCo(pObj) ); *Abc_SclObjTime(p, pObj) = *Abc_SclObjTime(p, Abc_ObjFanin0(pObj)); }
static inline float Abc_SclObjInDrive( SC_Man * p, Abc_Obj_t * pObj ) { return Vec_FltEntry( p->vInDrive, pObj->iData ); }
static inline void Abc_SclObjSetInDrive( SC_Man * p, Abc_Obj_t * pObj, float c){ Vec_FltWriteEntry( p->vInDrive, pObj->iData, c ); }
static inline double Abc_SclObjLoadFf( SC_Man * p, Abc_Obj_t * pObj, int fRise ) { return SC_LibCapFf( p->pLib, fRise ? Abc_SclObjLoad(p, pObj)->rise : Abc_SclObjLoad(p, pObj)->fall); } static inline double Abc_SclObjLoadFf( SC_Man * p, Abc_Obj_t * pObj, int fRise ) { return SC_LibCapFf( p->pLib, fRise ? Abc_SclObjLoad(p, pObj)->rise : Abc_SclObjLoad(p, pObj)->fall); }
static inline double Abc_SclObjTimePs( SC_Man * p, Abc_Obj_t * pObj, int fRise ) { return SC_LibTimePs(p->pLib, fRise ? Abc_SclObjTime(p, pObj)->rise : Abc_SclObjTime(p, pObj)->fall); } static inline double Abc_SclObjTimePs( SC_Man * p, Abc_Obj_t * pObj, int fRise ) { return SC_LibTimePs(p->pLib, fRise ? Abc_SclObjTime(p, pObj)->rise : Abc_SclObjTime(p, pObj)->fall); }
static inline double Abc_SclObjSlewPs( SC_Man * p, Abc_Obj_t * pObj, int fRise ) { return SC_LibTimePs(p->pLib, fRise ? Abc_SclObjSlew(p, pObj)->rise : Abc_SclObjSlew(p, pObj)->fall); } static inline double Abc_SclObjSlewPs( SC_Man * p, Abc_Obj_t * pObj, int fRise ) { return SC_LibTimePs(p->pLib, fRise ? Abc_SclObjSlew(p, pObj)->rise : Abc_SclObjSlew(p, pObj)->fall); }
static inline double Abc_SclObjSlackPs( SC_Man * p, Abc_Obj_t * pObj ) { return SC_LibTimePs(p->pLib, Abc_SclObjSlack(p, pObj)); } static inline double Abc_SclObjSlackPs( SC_Man * p, Abc_Obj_t * pObj, float D ) { return SC_LibTimePs(p->pLib, Abc_SclObjGetSlack(p, pObj, D)); }
//////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS /// /// FUNCTION DEFINITIONS ///
...@@ -140,6 +144,7 @@ static inline double Abc_SclObjSlackPs( SC_Man * p, Abc_Obj_t * pObj ) ...@@ -140,6 +144,7 @@ static inline double Abc_SclObjSlackPs( SC_Man * p, Abc_Obj_t * pObj )
static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk ) static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk )
{ {
SC_Man * p; SC_Man * p;
Abc_Obj_t * pObj;
int i; int i;
assert( Abc_NtkHasMapping(pNtk) ); assert( Abc_NtkHasMapping(pNtk) );
p = ABC_CALLOC( SC_Man, 1 ); p = ABC_CALLOC( SC_Man, 1 );
...@@ -150,7 +155,6 @@ static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk ) ...@@ -150,7 +155,6 @@ static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk )
p->pDepts = ABC_CALLOC( SC_Pair, p->nObjs ); p->pDepts = ABC_CALLOC( SC_Pair, p->nObjs );
p->pTimes = ABC_CALLOC( SC_Pair, p->nObjs ); p->pTimes = ABC_CALLOC( SC_Pair, p->nObjs );
p->pSlews = ABC_CALLOC( SC_Pair, p->nObjs ); p->pSlews = ABC_CALLOC( SC_Pair, p->nObjs );
p->pSlack = ABC_FALLOC( float, p->nObjs );
p->vBestFans = Vec_IntStart( p->nObjs ); p->vBestFans = Vec_IntStart( p->nObjs );
p->vTimesOut = Vec_FltStart( Abc_NtkCoNum(pNtk) ); p->vTimesOut = Vec_FltStart( Abc_NtkCoNum(pNtk) );
p->vQue = Vec_QueAlloc( Abc_NtkCoNum(pNtk) ); p->vQue = Vec_QueAlloc( Abc_NtkCoNum(pNtk) );
...@@ -169,6 +173,14 @@ static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk ) ...@@ -169,6 +173,14 @@ static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk )
p->vNodeByGain = Vec_QueAlloc( p->nObjs ); p->vNodeByGain = Vec_QueAlloc( p->nObjs );
Vec_QueSetCosts( p->vNodeByGain, Vec_FltArrayP(p->vNode2Gain) ); Vec_QueSetCosts( p->vNodeByGain, Vec_FltArrayP(p->vNode2Gain) );
p->vNodeIter = Vec_IntStartFull( p->nObjs ); p->vNodeIter = Vec_IntStartFull( p->nObjs );
p->vLevels = Vec_WecStart( 2 * Abc_NtkLevel(pNtk) );
Abc_NtkForEachCo( pNtk, pObj, i )
pObj->Level = Abc_ObjFanin0(pObj)->Level;
// set CI/CO ids
Abc_NtkForEachCi( pNtk, pObj, i )
pObj->iData = i;
Abc_NtkForEachCo( pNtk, pObj, i )
pObj->iData = i;
return p; return p;
} }
static inline void Abc_SclManFree( SC_Man * p ) static inline void Abc_SclManFree( SC_Man * p )
...@@ -187,17 +199,17 @@ static inline void Abc_SclManFree( SC_Man * p ) ...@@ -187,17 +199,17 @@ static inline void Abc_SclManFree( SC_Man * p )
Vec_IntFreeP( &p->vUpdates ); Vec_IntFreeP( &p->vUpdates );
Vec_IntFreeP( &p->vUpdates2 ); Vec_IntFreeP( &p->vUpdates2 );
Vec_IntFreeP( &p->vGatesBest ); Vec_IntFreeP( &p->vGatesBest );
Vec_WecFreeP( &p->vLevels );
// Vec_QuePrint( p->vQue ); // Vec_QuePrint( p->vQue );
Vec_QueCheck( p->vQue ); Vec_QueCheck( p->vQue );
Vec_QueFreeP( &p->vQue ); Vec_QueFreeP( &p->vQue );
Vec_FltFreeP( &p->vTimesOut ); Vec_FltFreeP( &p->vTimesOut );
Vec_IntFreeP( &p->vBestFans ); Vec_IntFreeP( &p->vBestFans );
Vec_FltFreeP( &p->vInDrive );
ABC_FREE( p->pLoads ); ABC_FREE( p->pLoads );
ABC_FREE( p->pDepts ); ABC_FREE( p->pDepts );
ABC_FREE( p->pTimes ); ABC_FREE( p->pTimes );
ABC_FREE( p->pSlews ); ABC_FREE( p->pSlews );
ABC_FREE( p->pSlack );
ABC_FREE( p->pInDrive );
ABC_FREE( p ); ABC_FREE( p );
} }
static inline void Abc_SclManCleanTime( SC_Man * p ) static inline void Abc_SclManCleanTime( SC_Man * p )
...@@ -325,7 +337,7 @@ static inline void Abc_SclEvalStore( SC_Man * p, Vec_Int_t * vCone ) ...@@ -325,7 +337,7 @@ static inline void Abc_SclEvalStore( SC_Man * p, Vec_Int_t * vCone )
static inline float Abc_SclEvalPerform( SC_Man * p, Vec_Int_t * vCone ) static inline float Abc_SclEvalPerform( SC_Man * p, Vec_Int_t * vCone )
{ {
Abc_Obj_t * pObj; Abc_Obj_t * pObj;
float Diff, Multi = 2.0, Eval = 0; float Diff, Multi = 1.5, Eval = 0;
int i, k = 0; int i, k = 0;
Abc_NtkForEachObjVec( vCone, p->pNtk, pObj, i ) Abc_NtkForEachObjVec( vCone, p->pNtk, pObj, i )
{ {
...@@ -339,20 +351,20 @@ static inline float Abc_SclEvalPerform( SC_Man * p, Vec_Int_t * vCone ) ...@@ -339,20 +351,20 @@ static inline float Abc_SclEvalPerform( SC_Man * p, Vec_Int_t * vCone )
static inline float Abc_SclEvalPerformLegal( SC_Man * p, Vec_Int_t * vCone, float D ) static inline float Abc_SclEvalPerformLegal( SC_Man * p, Vec_Int_t * vCone, float D )
{ {
Abc_Obj_t * pObj; Abc_Obj_t * pObj;
float Rise, Fall, Eval = 0; float Rise, Fall, Multi = 1.0, Eval = 0;
int i, k = 0; int i, k = 0;
Abc_NtkForEachObjVec( vCone, p->pNtk, pObj, i ) Abc_NtkForEachObjVec( vCone, p->pNtk, pObj, i )
{ {
Rise = Vec_FltEntry(p->vTimes3, k++) - Abc_SclObjTime(p, pObj)->rise; Rise = Vec_FltEntry(p->vTimes3, k++) - Abc_SclObjTime(p, pObj)->rise;
Fall = Vec_FltEntry(p->vTimes3, k++) - Abc_SclObjTime(p, pObj)->fall; Fall = Vec_FltEntry(p->vTimes3, k++) - Abc_SclObjTime(p, pObj)->fall;
if ( Rise + Abc_SclObjGetSlackR(p, pObj, D) < 0 || Fall + Abc_SclObjGetSlackF(p, pObj, D) < 0 ) if ( Rise + Multi * Abc_SclObjGetSlackR(p, pObj, D) < 0 || Fall + Multi * Abc_SclObjGetSlackF(p, pObj, D) < 0 )
return -1; return -1;
Eval += 0.5 * Rise + 0.5 * Fall; Eval += 0.5 * Rise + 0.5 * Fall;
} }
assert( Vec_FltSize(p->vTimes3) == k ); assert( Vec_FltSize(p->vTimes3) == k );
return Eval / Vec_IntSize(vCone); return Eval / Vec_IntSize(vCone);
} }
static inline void Abc_SclConeClear( SC_Man * p, Vec_Int_t * vCone ) static inline void Abc_SclConeClean( SC_Man * p, Vec_Int_t * vCone )
{ {
SC_Pair Zero = { 0.0, 0.0 }; SC_Pair Zero = { 0.0, 0.0 };
Abc_Obj_t * pObj; Abc_Obj_t * pObj;
...@@ -493,6 +505,8 @@ extern void Abc_SclTimeNtkPrint( SC_Man * p, int fShowAll, int fPrintPa ...@@ -493,6 +505,8 @@ extern void Abc_SclTimeNtkPrint( SC_Man * p, int fShowAll, int fPrintPa
extern SC_Man * Abc_SclManStart( SC_Lib * pLib, Abc_Ntk_t * pNtk, int fUseWireLoads, int fDept, float DUser, int nTreeCRatio ); extern SC_Man * Abc_SclManStart( SC_Lib * pLib, Abc_Ntk_t * pNtk, int fUseWireLoads, int fDept, float DUser, int nTreeCRatio );
extern void Abc_SclTimeCone( SC_Man * p, Vec_Int_t * vCone ); extern void Abc_SclTimeCone( SC_Man * p, Vec_Int_t * vCone );
extern void Abc_SclTimeNtkRecompute( SC_Man * p, float * pArea, float * pDelay, int fReverse, float DUser ); extern void Abc_SclTimeNtkRecompute( SC_Man * p, float * pArea, float * pDelay, int fReverse, float DUser );
extern void Abc_SclTimeIncUpdate( SC_Man * p );
extern void Abc_SclTimeIncInsert( SC_Man * p, Abc_Obj_t * pObj );
extern void Abc_SclTimePerform( SC_Lib * pLib, Abc_Ntk_t * pNtk, int nTreeCRatio, int fUseWireLoads, int fShowAll, int fPrintPath, int fDumpStats ); extern void Abc_SclTimePerform( SC_Lib * pLib, Abc_Ntk_t * pNtk, int nTreeCRatio, int fUseWireLoads, int fShowAll, int fPrintPath, int fDumpStats );
extern void Abc_SclPrintBuffers( SC_Lib * pLib, Abc_Ntk_t * pNtk, int fVerbose ); extern void Abc_SclPrintBuffers( SC_Lib * pLib, Abc_Ntk_t * pNtk, int fVerbose );
extern int Abc_SclInputDriveOk( SC_Man * p, Abc_Obj_t * pObj, SC_Cell * pCell ); extern int Abc_SclInputDriveOk( SC_Man * p, Abc_Obj_t * pObj, SC_Cell * pCell );
......
...@@ -133,10 +133,12 @@ void Abc_SclFindCriticalNodeWindow_rec( SC_Man * p, Abc_Obj_t * pObj, Vec_Int_t ...@@ -133,10 +133,12 @@ void Abc_SclFindCriticalNodeWindow_rec( SC_Man * p, Abc_Obj_t * pObj, Vec_Int_t
assert( Abc_ObjIsNode(pObj) ); assert( Abc_ObjIsNode(pObj) );
// compute the max arrival time of the fanins // compute the max arrival time of the fanins
if ( fDept ) if ( fDept )
fArrMax = p->pSlack[Abc_ObjId(pObj)]; // fArrMax = p->pSlack[Abc_ObjId(pObj)];
fArrMax = Abc_SclObjGetSlack(p, pObj, p->MaxDelay);
else else
fArrMax = Abc_SclGetMaxDelayNodeFanins( p, pObj ); fArrMax = Abc_SclGetMaxDelayNodeFanins( p, pObj );
assert( fArrMax >= 0 ); assert( fArrMax >= -1 );
fArrMax = Abc_MaxFloat( fArrMax, 0 );
// traverse all fanins whose arrival times are within a window // traverse all fanins whose arrival times are within a window
Abc_ObjForEachFanin( pObj, pNext, i ) Abc_ObjForEachFanin( pObj, pNext, i )
{ {
...@@ -144,7 +146,8 @@ void Abc_SclFindCriticalNodeWindow_rec( SC_Man * p, Abc_Obj_t * pObj, Vec_Int_t ...@@ -144,7 +146,8 @@ void Abc_SclFindCriticalNodeWindow_rec( SC_Man * p, Abc_Obj_t * pObj, Vec_Int_t
continue; continue;
assert( Abc_ObjIsNode(pNext) ); assert( Abc_ObjIsNode(pNext) );
if ( fDept ) if ( fDept )
fSlackFan = fSlack - (p->pSlack[Abc_ObjId(pNext)] - fArrMax); // fSlackFan = fSlack - (p->pSlack[Abc_ObjId(pNext)] - fArrMax);
fSlackFan = fSlack - (Abc_SclObjGetSlack(p, pNext, p->MaxDelay) - fArrMax);
else else
fSlackFan = fSlack - (fArrMax - Abc_SclObjTimeMax(p, pNext)); fSlackFan = fSlack - (fArrMax - Abc_SclObjTimeMax(p, pNext));
if ( fSlackFan >= 0 ) if ( fSlackFan >= 0 )
...@@ -272,7 +275,7 @@ int Abc_SclFindBestCell( SC_Man * p, Abc_Obj_t * pObj, Vec_Int_t * vRecalcs, Vec ...@@ -272,7 +275,7 @@ int Abc_SclFindBestCell( SC_Man * p, Abc_Obj_t * pObj, Vec_Int_t * vRecalcs, Vec
{ {
SC_Cell * pCellOld, * pCellNew; SC_Cell * pCellOld, * pCellNew;
float dGain, dGainBest; float dGain, dGainBest;
int k, gateBest; int k, gateBest, NoChange = 0;
// save old gate, timing, fanin load // save old gate, timing, fanin load
pCellOld = Abc_SclObjCell( pObj ); pCellOld = Abc_SclObjCell( pObj );
Abc_SclConeStore( p, vRecalcs ); Abc_SclConeStore( p, vRecalcs );
...@@ -287,7 +290,7 @@ int Abc_SclFindBestCell( SC_Man * p, Abc_Obj_t * pObj, Vec_Int_t * vRecalcs, Vec ...@@ -287,7 +290,7 @@ int Abc_SclFindBestCell( SC_Man * p, Abc_Obj_t * pObj, Vec_Int_t * vRecalcs, Vec
continue; continue;
if ( k > Notches ) if ( k > Notches )
break; break;
if ( p->pInDrive && !Abc_SclInputDriveOk( p, pObj, pCellNew ) ) if ( p->vInDrive && !Abc_SclInputDriveOk( p, pObj, pCellNew ) )
continue; continue;
// set new cell // set new cell
Abc_SclObjSetCell( pObj, pCellNew ); Abc_SclObjSetCell( pObj, pCellNew );
...@@ -303,8 +306,16 @@ int Abc_SclFindBestCell( SC_Man * p, Abc_Obj_t * pObj, Vec_Int_t * vRecalcs, Vec ...@@ -303,8 +306,16 @@ int Abc_SclFindBestCell( SC_Man * p, Abc_Obj_t * pObj, Vec_Int_t * vRecalcs, Vec
{ {
dGainBest = dGain; dGainBest = dGain;
gateBest = pCellNew->Id; gateBest = pCellNew->Id;
NoChange = 1;
} }
else if ( NoChange )
NoChange++;
if ( NoChange == 4 )
break;
// printf( "%.2f ", dGain );
} }
// printf( "Best = %.2f ", dGainBest );
// printf( "\n" );
// put back old cell and timing // put back old cell and timing
Abc_SclObjSetCell( pObj, pCellOld ); Abc_SclObjSetCell( pObj, pCellOld );
Abc_SclConeRestore( p, vRecalcs ); Abc_SclConeRestore( p, vRecalcs );
...@@ -339,7 +350,7 @@ int Abc_SclFindBypasses( SC_Man * p, Vec_Int_t * vPathNodes, int Ratio, int Notc ...@@ -339,7 +350,7 @@ int Abc_SclFindBypasses( SC_Man * p, Vec_Int_t * vPathNodes, int Ratio, int Notc
Vec_QueClear( p->vNodeByGain ); Vec_QueClear( p->vNodeByGain );
Abc_NtkForEachObjVec( vPathNodes, p->pNtk, pBuf, i ) Abc_NtkForEachObjVec( vPathNodes, p->pNtk, pBuf, i )
{ {
assert( pBuf->fMarkC == 0 ); assert( pBuf->fMarkB == 0 );
if ( Abc_ObjFaninNum(pBuf) != 1 ) if ( Abc_ObjFaninNum(pBuf) != 1 )
continue; continue;
pFanin = Abc_ObjFanin0(pBuf); pFanin = Abc_ObjFanin0(pBuf);
...@@ -425,11 +436,12 @@ int Abc_SclFindBypasses( SC_Man * p, Vec_Int_t * vPathNodes, int Ratio, int Notc ...@@ -425,11 +436,12 @@ int Abc_SclFindBypasses( SC_Man * p, Vec_Int_t * vPathNodes, int Ratio, int Notc
pFanout = Abc_NtkObj( p->pNtk, Vec_IntEntry(p->vBestFans, iNode) ); pFanout = Abc_NtkObj( p->pNtk, Vec_IntEntry(p->vBestFans, iNode) );
pBuf = Abc_NtkObj( p->pNtk, iNode ); pBuf = Abc_NtkObj( p->pNtk, iNode );
pFanin = Abc_ObjFanin0(pBuf); pFanin = Abc_ObjFanin0(pBuf);
if ( pFanout->fMarkC || pBuf->fMarkC || pFanin->fMarkC ) assert( p->pNtk->vPhases == NULL ); // problem!
if ( pFanout->fMarkB || pBuf->fMarkB || pFanin->fMarkB )
continue; continue;
pFanout->fMarkC = 1; pFanout->fMarkB = 1;
pBuf->fMarkC = 1; pBuf->fMarkB = 1;
pFanin->fMarkC = 1; pFanin->fMarkB = 1;
Vec_PtrPush( vFanouts, pFanout ); Vec_PtrPush( vFanouts, pFanout );
Vec_PtrPush( vFanouts, pBuf ); Vec_PtrPush( vFanouts, pBuf );
Vec_PtrPush( vFanouts, pFanin ); Vec_PtrPush( vFanouts, pFanin );
...@@ -450,9 +462,11 @@ int Abc_SclFindBypasses( SC_Man * p, Vec_Int_t * vPathNodes, int Ratio, int Notc ...@@ -450,9 +462,11 @@ int Abc_SclFindBypasses( SC_Man * p, Vec_Int_t * vPathNodes, int Ratio, int Notc
// update cell // update cell
p->SumArea += pCellNew->area - pCellOld->area; p->SumArea += pCellNew->area - pCellOld->area;
Abc_SclObjSetCell( pFanin, pCellNew ); Abc_SclObjSetCell( pFanin, pCellNew );
Abc_SclUpdateLoad( p, pFanin, pCellOld, pCellNew );
// record the update // record the update
Vec_IntPush( p->vUpdates, Abc_ObjId(pFanin) ); Vec_IntPush( p->vUpdates, Abc_ObjId(pFanin) );
Vec_IntPush( p->vUpdates, pCellNew->Id ); Vec_IntPush( p->vUpdates, pCellNew->Id );
Abc_SclTimeIncInsert( p, pFanin );
// remember when this node was upsized // remember when this node was upsized
Vec_IntWriteEntry( p->vNodeIter, Abc_ObjId(pFanout), -1 ); Vec_IntWriteEntry( p->vNodeIter, Abc_ObjId(pFanout), -1 );
Vec_IntWriteEntry( p->vNodeIter, Abc_ObjId(pBuf), -1 ); Vec_IntWriteEntry( p->vNodeIter, Abc_ObjId(pBuf), -1 );
...@@ -478,7 +492,7 @@ int Abc_SclFindBypasses( SC_Man * p, Vec_Int_t * vPathNodes, int Ratio, int Notc ...@@ -478,7 +492,7 @@ int Abc_SclFindBypasses( SC_Man * p, Vec_Int_t * vPathNodes, int Ratio, int Notc
Counter++; Counter++;
} }
Vec_PtrForEachEntry( Abc_Obj_t *, vFanouts, pFanout, j ) Vec_PtrForEachEntry( Abc_Obj_t *, vFanouts, pFanout, j )
pFanout->fMarkC = 0; pFanout->fMarkB = 0;
Vec_PtrFree( vFanouts ); Vec_PtrFree( vFanouts );
return Counter; return Counter;
} }
...@@ -498,13 +512,13 @@ int Abc_SclObjCheckMarkedFanFans( Abc_Obj_t * pObj ) ...@@ -498,13 +512,13 @@ int Abc_SclObjCheckMarkedFanFans( Abc_Obj_t * pObj )
{ {
Abc_Obj_t * pNext; Abc_Obj_t * pNext;
int i; int i;
if ( pObj->fMarkC ) if ( pObj->fMarkB )
return 1; return 1;
Abc_ObjForEachFanin( pObj, pNext, i ) Abc_ObjForEachFanin( pObj, pNext, i )
if ( pNext->fMarkC ) if ( pNext->fMarkB )
return 1; return 1;
Abc_ObjForEachFanout( pObj, pNext, i ) Abc_ObjForEachFanout( pObj, pNext, i )
if ( pNext->fMarkC ) if ( pNext->fMarkB )
return 1; return 1;
return 0; return 0;
} }
...@@ -512,23 +526,23 @@ void Abc_SclObjMarkFanFans( Abc_Obj_t * pObj, Vec_Ptr_t * vNodes ) ...@@ -512,23 +526,23 @@ void Abc_SclObjMarkFanFans( Abc_Obj_t * pObj, Vec_Ptr_t * vNodes )
{ {
// Abc_Obj_t * pNext; // Abc_Obj_t * pNext;
// int i; // int i;
if ( pObj->fMarkC == 0 ) if ( pObj->fMarkB == 0 )
{ {
Vec_PtrPush( vNodes, pObj ); Vec_PtrPush( vNodes, pObj );
pObj->fMarkC = 1; pObj->fMarkB = 1;
} }
/* /*
Abc_ObjForEachFanin( pObj, pNext, i ) Abc_ObjForEachFanin( pObj, pNext, i )
if ( pNext->fMarkC == 0 ) if ( pNext->fMarkB == 0 )
{ {
Vec_PtrPush( vNodes, pNext ); Vec_PtrPush( vNodes, pNext );
pNext->fMarkC = 1; pNext->fMarkB = 1;
} }
Abc_ObjForEachFanout( pObj, pNext, i ) Abc_ObjForEachFanout( pObj, pNext, i )
if ( pNext->fMarkC == 0 ) if ( pNext->fMarkB == 0 )
{ {
Vec_PtrPush( vNodes, pNext ); Vec_PtrPush( vNodes, pNext );
pNext->fMarkC = 1; pNext->fMarkB = 1;
} }
*/ */
} }
...@@ -559,7 +573,7 @@ int Abc_SclFindUpsizes( SC_Man * p, Vec_Int_t * vPathNodes, int Ratio, int Notch ...@@ -559,7 +573,7 @@ int Abc_SclFindUpsizes( SC_Man * p, Vec_Int_t * vPathNodes, int Ratio, int Notch
Vec_QueClear( p->vNodeByGain ); Vec_QueClear( p->vNodeByGain );
Abc_NtkForEachObjVec( vPathNodes, p->pNtk, pObj, i ) Abc_NtkForEachObjVec( vPathNodes, p->pNtk, pObj, i )
{ {
assert( pObj->fMarkC == 0 ); assert( pObj->fMarkB == 0 );
iIterLast = Vec_IntEntry(p->vNodeIter, Abc_ObjId(pObj)); iIterLast = Vec_IntEntry(p->vNodeIter, Abc_ObjId(pObj));
if ( iIterLast >= 0 && iIterLast + 5 > iIter ) if ( iIterLast >= 0 && iIterLast + 5 > iIter )
continue; continue;
...@@ -598,10 +612,11 @@ int Abc_SclFindUpsizes( SC_Man * p, Vec_Int_t * vPathNodes, int Ratio, int Notch ...@@ -598,10 +612,11 @@ int Abc_SclFindUpsizes( SC_Man * p, Vec_Int_t * vPathNodes, int Ratio, int Notch
// update gate // update gate
Abc_SclUpdateLoad( p, pObj, pCellOld, pCellNew ); Abc_SclUpdateLoad( p, pObj, pCellOld, pCellNew );
p->SumArea += pCellNew->area - pCellOld->area; p->SumArea += pCellNew->area - pCellOld->area;
Abc_SclObjSetCell( p, pObj, pCellNew ); Abc_SclObjSetCell( pObj, pCellNew );
// record the update // record the update
Vec_IntPush( p->vUpdates, Abc_ObjId(pObj) ); Vec_IntPush( p->vUpdates, Abc_ObjId(pObj) );
Vec_IntPush( p->vUpdates, pCellNew->Id ); Vec_IntPush( p->vUpdates, pCellNew->Id );
Abc_SclTimeIncInsert( p, pObj );
// remember when this node was upsized // remember when this node was upsized
Vec_IntWriteEntry( p->vNodeIter, Abc_ObjId(pObj), iIter ); Vec_IntWriteEntry( p->vNodeIter, Abc_ObjId(pObj), iIter );
} }
...@@ -623,9 +638,8 @@ return Limit; ...@@ -623,9 +638,8 @@ return Limit;
// remember gain // remember gain
if ( dGainBest2 == -1 ) if ( dGainBest2 == -1 )
dGainBest2 = Vec_FltEntry(p->vNode2Gain, iNode); dGainBest2 = Vec_FltEntry(p->vNode2Gain, iNode);
// else if ( dGainBest2 > (fMoreConserf ? 1.5 : 3)*Vec_FltEntry(p->vNode2Gain, iNode) ) // else if ( dGainBest2 > 3*Vec_FltEntry(p->vNode2Gain, iNode) )
else if ( dGainBest2 > 3*Vec_FltEntry(p->vNode2Gain, iNode) ) // break;
break;
// printf( "%.1f ", Vec_FltEntry(p->vNode2Gain, iNode) ); // printf( "%.1f ", Vec_FltEntry(p->vNode2Gain, iNode) );
// find old and new gates // find old and new gates
...@@ -634,13 +648,16 @@ return Limit; ...@@ -634,13 +648,16 @@ return Limit;
assert( pCellNew != NULL ); assert( pCellNew != NULL );
//printf( "%6d %20s -> %20s ", Abc_ObjId(pObj), pCellOld->pName, pCellNew->pName ); //printf( "%6d %20s -> %20s ", Abc_ObjId(pObj), pCellOld->pName, pCellNew->pName );
//printf( "gain is %f\n", Vec_FltEntry(p->vNode2Gain, Abc_ObjId(pObj)) ); //printf( "gain is %f\n", Vec_FltEntry(p->vNode2Gain, Abc_ObjId(pObj)) );
// if ( pCellOld->Order > 0 )
// printf( "%.2f %d -> %d(%d) ", Vec_FltEntry(p->vNode2Gain, iNode), pCellOld->Order, pCellNew->Order, pCellNew->nGates );
// update gate // update gate
Abc_SclUpdateLoad( p, pObj, pCellOld, pCellNew );
p->SumArea += pCellNew->area - pCellOld->area; p->SumArea += pCellNew->area - pCellOld->area;
Abc_SclObjSetCell( pObj, pCellNew ); Abc_SclObjSetCell( pObj, pCellNew );
Abc_SclUpdateLoad( p, pObj, pCellOld, pCellNew );
// record the update // record the update
Vec_IntPush( p->vUpdates, Abc_ObjId(pObj) ); Vec_IntPush( p->vUpdates, Abc_ObjId(pObj) );
Vec_IntPush( p->vUpdates, pCellNew->Id ); Vec_IntPush( p->vUpdates, pCellNew->Id );
Abc_SclTimeIncInsert( p, pObj );
// remember when this node was upsized // remember when this node was upsized
Vec_IntWriteEntry( p->vNodeIter, Abc_ObjId(pObj), iIter ); Vec_IntWriteEntry( p->vNodeIter, Abc_ObjId(pObj), iIter );
Counter++; Counter++;
...@@ -650,7 +667,7 @@ return Limit; ...@@ -650,7 +667,7 @@ return Limit;
// printf( "\n" ); // printf( "\n" );
Vec_PtrForEachEntry( Abc_Obj_t *, vFanouts, pObj, i ) Vec_PtrForEachEntry( Abc_Obj_t *, vFanouts, pObj, i )
pObj->fMarkC = 0; pObj->fMarkB = 0;
Vec_PtrFree( vFanouts ); Vec_PtrFree( vFanouts );
return Counter; return Counter;
} }
...@@ -772,7 +789,7 @@ void Abc_SclUpsizePrint( SC_Man * p, int Iter, int win, int nPathPos, int nPathN ...@@ -772,7 +789,7 @@ void Abc_SclUpsizePrint( SC_Man * p, int Iter, int win, int nPathPos, int nPathN
printf( "B: " ); printf( "B: " );
printf( "%.2f ps ", SC_LibTimePs(p->pLib, p->BestDelay) ); printf( "%.2f ps ", SC_LibTimePs(p->pLib, p->BestDelay) );
printf( "(%+5.1f %%)", 100.0 * (p->BestDelay - p->MaxDelay0)/ p->MaxDelay0 ); printf( "(%+5.1f %%)", 100.0 * (p->BestDelay - p->MaxDelay0)/ p->MaxDelay0 );
printf( "%8.2f sec", 1.0*(Abc_Clock() - p->timeTotal)/(CLOCKS_PER_SEC) ); printf( "%8.2f sec ", 1.0*(Abc_Clock() - p->timeTotal)/(CLOCKS_PER_SEC) );
printf( "%c", fVerbose ? '\n' : '\r' ); printf( "%c", fVerbose ? '\n' : '\r' );
} }
...@@ -822,7 +839,6 @@ void Abc_SclUpsizePerform( SC_Lib * pLib, Abc_Ntk_t * pNtk, SC_SizePars * pPars ...@@ -822,7 +839,6 @@ void Abc_SclUpsizePerform( SC_Lib * pLib, Abc_Ntk_t * pNtk, SC_SizePars * pPars
abctime clk, nRuntimeLimit = pPars->TimeOut ? pPars->TimeOut * CLOCKS_PER_SEC + Abc_Clock() : 0; abctime clk, nRuntimeLimit = pPars->TimeOut ? pPars->TimeOut * CLOCKS_PER_SEC + Abc_Clock() : 0;
int i = 0, win, nUpsizes = -1, nFramesNoChange = 0; int i = 0, win, nUpsizes = -1, nFramesNoChange = 0;
int nAllPos, nAllNodes, nAllTfos, nAllUpsizes; int nAllPos, nAllNodes, nAllTfos, nAllUpsizes;
if ( pPars->fVerbose ) if ( pPars->fVerbose )
{ {
printf( "Parameters: " ); printf( "Parameters: " );
...@@ -836,14 +852,15 @@ void Abc_SclUpsizePerform( SC_Lib * pLib, Abc_Ntk_t * pNtk, SC_SizePars * pPars ...@@ -836,14 +852,15 @@ void Abc_SclUpsizePerform( SC_Lib * pLib, Abc_Ntk_t * pNtk, SC_SizePars * pPars
printf( "Timeout =%4d sec", pPars->TimeOut ); printf( "Timeout =%4d sec", pPars->TimeOut );
printf( "\n" ); printf( "\n" );
} }
// increase window for larger networks
if ( pPars->Window == 1 )
pPars->Window += (Abc_NtkNodeNum(pNtk) > 40000);
// prepare the manager; collect init stats // prepare the manager; collect init stats
p = Abc_SclManStart( pLib, pNtk, pPars->fUseWireLoads, pPars->fUseDept, 0, pPars->BuffTreeEst ); p = Abc_SclManStart( pLib, pNtk, pPars->fUseWireLoads, pPars->fUseDept, 0, pPars->BuffTreeEst );
p->timeTotal = Abc_Clock(); p->timeTotal = Abc_Clock();
assert( p->vGatesBest == NULL ); assert( p->vGatesBest == NULL );
p->vGatesBest = Vec_IntDup( p->pNtk->vGates ); p->vGatesBest = Vec_IntDup( p->pNtk->vGates );
p->BestDelay = p->MaxDelay0; p->BestDelay = p->MaxDelay0;
// perform upsizing // perform upsizing
nAllPos = nAllNodes = nAllTfos = nAllUpsizes = 0; nAllPos = nAllNodes = nAllTfos = nAllUpsizes = 0;
if ( p->BestDelay <= SC_LibTimeFromPs(p->pLib, (float)pPars->DelayUser) ) if ( p->BestDelay <= SC_LibTimeFromPs(p->pLib, (float)pPars->DelayUser) )
...@@ -851,7 +868,7 @@ void Abc_SclUpsizePerform( SC_Lib * pLib, Abc_Ntk_t * pNtk, SC_SizePars * pPars ...@@ -851,7 +868,7 @@ void Abc_SclUpsizePerform( SC_Lib * pLib, Abc_Ntk_t * pNtk, SC_SizePars * pPars
else else
for ( i = 0; i < pPars->nIters; i++ ) for ( i = 0; i < pPars->nIters; i++ )
{ {
for ( win = pPars->Window; win <= 100; win *= 2 ) for ( win = pPars->Window + ((i % 7) == 6); win <= 100; win *= 2 )
{ {
// detect critical path // detect critical path
clk = Abc_Clock(); clk = Abc_Clock();
...@@ -885,7 +902,10 @@ void Abc_SclUpsizePerform( SC_Lib * pLib, Abc_Ntk_t * pNtk, SC_SizePars * pPars ...@@ -885,7 +902,10 @@ void Abc_SclUpsizePerform( SC_Lib * pLib, Abc_Ntk_t * pNtk, SC_SizePars * pPars
if ( pPars->fUseDept ) if ( pPars->fUseDept )
{ {
vTFO = Vec_IntAlloc( 0 ); vTFO = Vec_IntAlloc( 0 );
Abc_SclTimeNtkRecompute( p, NULL, NULL, pPars->fUseDept, 0 ); if ( p->nIncUpdates )
Abc_SclTimeIncUpdate( p );
else
Abc_SclTimeNtkRecompute( p, NULL, NULL, pPars->fUseDept, 0 );
} }
else else
{ {
......
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