Commit 2a39b635 by Alan Mishchenko

Improvements to the new technology mapper.

parent 137a7662
......@@ -527,6 +527,12 @@ void Jf_ObjComputeCuts( Jf_Man_t * p, Gia_Obj_t * pObj )
void Jf_ManComputeCuts( Jf_Man_t * p )
{
Gia_Obj_t * pObj; int i;
if ( p->pPars->fVerbose )
{
printf( "Aig: CI = %d CO = %d AND = %d ", Gia_ManCiNum(p->pGia), Gia_ManCoNum(p->pGia), Gia_ManAndNum(p->pGia) );
printf( "LutSize = %d CutMax = %d Rounds = %d\n", p->pPars->nLutSize, p->pPars->nCutNum, p->pPars->nRounds );
printf( "Computing cuts...\r" );
}
Gia_ManForEachObj( p->pGia, pObj, i )
{
if ( Gia_ObjIsCi(pObj) || Gia_ObjIsBuf(pObj) )
......@@ -538,12 +544,10 @@ void Jf_ManComputeCuts( Jf_Man_t * p )
}
if ( p->pPars->fVerbose )
{
printf( "Aig: CI = %d CO = %d AND = %d ", Gia_ManCiNum(p->pGia), Gia_ManCoNum(p->pGia), Gia_ManAndNum(p->pGia) );
printf( "LutSize = %d CutMax = %d Rounds = %d\n", p->pPars->nLutSize, p->pPars->nCutNum, p->pPars->nRounds );
printf( "CutPair = %d ", p->CutCount[0] );
printf( "Merge = %d ", p->CutCount[1] );
printf( "Eval = %d ", p->CutCount[2] );
printf( "Cut = %d ", p->CutCount[3] );
printf( "CutPair = %lu ", p->CutCount[0] );
printf( "Merge = %lu ", p->CutCount[1] );
printf( "Eval = %lu ", p->CutCount[2] );
printf( "Cut = %lu ", p->CutCount[3] );
Abc_PrintTime( 1, "Time", Abc_Clock() - p->clkStart );
printf( "Memory: " );
printf( "Gia = %.2f MB ", Gia_ManMemory(p->pGia) / (1<<20) );
......@@ -722,9 +726,9 @@ void Jf_ManPrintStats( Jf_Man_t * p, char * pTitle )
if ( !p->pPars->fVerbose )
return;
printf( "%s : ", pTitle );
printf( "Time =%6d ", p->pPars->Delay );
printf( "Area =%8d ", p->pPars->Area );
printf( "Edge =%8d ", p->pPars->Edge );
printf( "Level =%6d ", p->pPars->Delay );
printf( "Area =%9d ", p->pPars->Area );
printf( "Edge =%9d ", p->pPars->Edge );
Abc_PrintTime( 1, "Time", Abc_Clock() - p->clkStart );
}
Gia_Man_t * Jf_ManPerformMapping( Gia_Man_t * pGia, Jf_Par_t * pPars )
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment