Commit 0489deb6 by Alan Mishchenko

Sequential word-level simulator for Wlc_Ntk_t.

parent f7939ee6
......@@ -771,6 +771,10 @@ SOURCE=.\src\base\wlc\wlcReadVer.c
# End Source File
# Begin Source File
SOURCE=.\src\base\wlc\wlcSim.c
# End Source File
# Begin Source File
SOURCE=.\src\base\wlc\wlcStdin.c
# End Source File
# Begin Source File
......
......@@ -450,6 +450,8 @@ static inline int Gia_ObjIsRi( Gia_Man_t * p, Gia_Obj_t * pObj ) {
static inline Gia_Obj_t * Gia_ObjRoToRi( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsRo(p, pObj) ); return Gia_ManCo(p, Gia_ManCoNum(p) - Gia_ManCiNum(p) + Gia_ObjCioId(pObj)); }
static inline Gia_Obj_t * Gia_ObjRiToRo( Gia_Man_t * p, Gia_Obj_t * pObj ) { assert( Gia_ObjIsRi(p, pObj) ); return Gia_ManCi(p, Gia_ManCiNum(p) - Gia_ManCoNum(p) + Gia_ObjCioId(pObj)); }
static inline int Gia_ObjRoToRiId( Gia_Man_t * p, int ObjId ) { return Gia_ObjId( p, Gia_ObjRoToRi( p, Gia_ManObj(p, ObjId) ) ); }
static inline int Gia_ObjRiToRoId( Gia_Man_t * p, int ObjId ) { return Gia_ObjId( p, Gia_ObjRiToRo( p, Gia_ManObj(p, ObjId) ) ); }
static inline int Gia_ObjDiff0( Gia_Obj_t * pObj ) { return pObj->iDiff0; }
static inline int Gia_ObjDiff1( Gia_Obj_t * pObj ) { return pObj->iDiff1; }
......@@ -1098,6 +1100,7 @@ extern int Gia_ManConeSize( Gia_Man_t * p, int * pNodes, int nNo
extern Vec_Vec_t * Gia_ManLevelize( Gia_Man_t * p );
extern Vec_Int_t * Gia_ManOrderReverse( Gia_Man_t * p );
/*=== giaDup.c ============================================================*/
extern void Gia_ManDupRemapLiterals( Vec_Int_t * vLits, Gia_Man_t * p );
extern void Gia_ManDupRemapEquiv( Gia_Man_t * pNew, Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupOrderDfs( Gia_Man_t * p );
extern Gia_Man_t * Gia_ManDupOrderDfsChoices( Gia_Man_t * p );
......
......@@ -36,6 +36,34 @@ ABC_NAMESPACE_IMPL_START
Synopsis [Removes pointers to the unmarked nodes..]
Description [Array vLits contains literals of p. At the same time,
each object pObj of p points to a literal of pNew. This procedure
remaps literals in array vLits into literals of pNew.]
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManDupRemapLiterals( Vec_Int_t * vLits, Gia_Man_t * p )
{
Gia_Obj_t * pObj;
int i, iLit, iLitNew;
Vec_IntForEachEntry( vLits, iLit, i )
{
pObj = Gia_ManObj( p, Abc_Lit2Var(iLit) );
if ( ~pObj->Value == 0 )
iLitNew = -1;
else
iLitNew = Abc_LitNotCond( pObj->Value, Abc_LitIsCompl(iLit) );
Vec_IntWriteEntry( vLits, i, iLitNew );
}
}
/**Function*************************************************************
Synopsis [Removes pointers to the unmarked nodes..]
Description []
SideEffects []
......
......@@ -4,5 +4,6 @@ SRC += src/base/wlc/wlcAbs.c \
src/base/wlc/wlcNtk.c \
src/base/wlc/wlcReadSmt.c \
src/base/wlc/wlcReadVer.c \
src/base/wlc/wlcSim.c \
src/base/wlc/wlcStdin.c \
src/base/wlc/wlcWriteVer.c
......@@ -141,6 +141,7 @@ struct Wlc_Ntk_t_
int nTravIds; // counter of traversal IDs
Vec_Int_t vTravIds; // trav IDs of the objects
Vec_Int_t vCopies; // object first bits
Vec_Int_t vBits; // object mapping into AIG nodes
};
static inline int Wlc_NtkObjNum( Wlc_Ntk_t * p ) { return p->iObj - 1; }
......@@ -260,6 +261,9 @@ extern void Wlc_NtkTransferNames( Wlc_Ntk_t * pNew, Wlc_Ntk_t * p );
/*=== wlcReadSmt.c ========================================================*/
extern Wlc_Ntk_t * Wlc_ReadSmtBuffer( char * pFileName, char * pBuffer, char * pLimit );
extern Wlc_Ntk_t * Wlc_ReadSmt( char * pFileName );
/*=== wlcSim.c ========================================================*/
extern Vec_Ptr_t * Wlc_NtkSimulate( Wlc_Ntk_t * p, Vec_Int_t * vNodes, int nWords, int nFrames );
extern void Wlc_NtkDeleteSim( Vec_Ptr_t * p );
/*=== wlcStdin.c ========================================================*/
extern int Wlc_StdinProcessSmt( Abc_Frame_t * pAbc, char * pCmd );
/*=== wlcReadVer.c ========================================================*/
......
......@@ -412,13 +412,14 @@ Gia_Man_t * Wlc_NtkBitBlast( Wlc_Ntk_t * p, Vec_Int_t * vBoxIds )
Tim_Man_t * pManTime = NULL;
Gia_Man_t * pTemp, * pNew, * pExtra = NULL;
Wlc_Obj_t * pObj, * pPrev = NULL;
Vec_Int_t * vBits, * vTemp0, * vTemp1, * vTemp2, * vRes;
Vec_Int_t * vBits = &p->vBits, * vTemp0, * vTemp1, * vTemp2, * vRes;
int nBits = Wlc_NtkPrepareBits( p );
int nRange, nRange0, nRange1, nRange2;
int i, k, b, iFanin, iLit, nAndPrev, * pFans0, * pFans1, * pFans2;
int nFFins = 0, nFFouts = 0, curPi = 0, curPo = 0;
int nBitCis = 0, nBitCos = 0;
vBits = Vec_IntAlloc( nBits );
Vec_IntClear( vBits );
Vec_IntGrow( vBits, nBits );
vTemp0 = Vec_IntAlloc( 1000 );
vTemp1 = Vec_IntAlloc( 1000 );
vTemp2 = Vec_IntAlloc( 1000 );
......@@ -781,13 +782,14 @@ Gia_Man_t * Wlc_NtkBitBlast( Wlc_Ntk_t * p, Vec_Int_t * vBoxIds )
}
if ( fVerbose )
printf( "\n" );
Vec_IntFree( vBits );
Vec_IntErase( &p->vCopies );
//Vec_IntErase( vBits );
//Vec_IntErase( &p->vCopies );
// set the number of registers
assert( nFFins == nFFouts );
Gia_ManSetRegNum( pNew, nFFins );
// finalize AIG
pNew = Gia_ManCleanup( pTemp = pNew );
Gia_ManDupRemapLiterals( vBits, pTemp );
Gia_ManStop( pTemp );
// transform AIG with init state
if ( p->pInits )
......@@ -800,6 +802,7 @@ Gia_Man_t * Wlc_NtkBitBlast( Wlc_Ntk_t * p, Vec_Int_t * vBoxIds )
else
{
pNew = Gia_ManDupZeroUndc( pTemp = pNew, p->pInits, 1 );
Gia_ManDupRemapLiterals( vBits, pTemp );
Gia_ManStop( pTemp );
}
}
......
......@@ -358,6 +358,7 @@ usage:
******************************************************************************/
int Abc_CommandTest( Abc_Frame_t * pAbc, int argc, char ** argv )
{
extern void Wlc_NtkSimulateTest( Wlc_Ntk_t * p );
Wlc_Ntk_t * pNtk = Wlc_AbcGetNtk(pAbc);
int c, fVerbose = 0;
Extra_UtilGetoptReset();
......@@ -384,6 +385,7 @@ int Abc_CommandTest( Abc_Frame_t * pAbc, int argc, char ** argv )
//pNtk = Wlc_NtkAbstractNodes( pNtk, NULL );
//Wlc_AbcUpdateNtk( pAbc, pNtk );
//Wlc_GenerateSmtStdout( pAbc );
Wlc_NtkSimulateTest( (Wlc_Ntk_t *)pAbc->pAbcWlc );
return 0;
usage:
Abc_Print( -2, "usage: %%test [-vh]\n" );
......
......@@ -212,6 +212,7 @@ void Wlc_NtkFree( Wlc_Ntk_t * p )
ABC_FREE( p->vNameIds.pArray );
ABC_FREE( p->vValues.pArray );
ABC_FREE( p->vCopies.pArray );
ABC_FREE( p->vBits.pArray );
ABC_FREE( p->pInits );
ABC_FREE( p->pObjs );
ABC_FREE( p->pName );
......
/**CFile****************************************************************
FileName [wlcSim.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Verilog parser.]
Synopsis [Performs sequential simulation of word-level network.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 04, 2015.]
Revision [$Id: wlcSim.c,v 1.00 2015/06/04 00:00:00 alanmi Exp $]
***********************************************************************/
#include "wlc.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Internal simulation APIs.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline word * Wlc_ObjSim( Gia_Man_t * p, int iObj )
{
return Vec_WrdEntryP( p->vSims, p->iPatsPi * iObj );
}
static inline void Wlc_ObjSimPi( Gia_Man_t * p, int iObj )
{
int w;
word * pSim = Wlc_ObjSim( p, iObj );
for ( w = 0; w < p->iPatsPi; w++ )
pSim[w] = Gia_ManRandomW( 0 );
}
static inline void Wlc_ObjSimRo( Gia_Man_t * p, int iObj )
{
int w;
word * pSimRo = Wlc_ObjSim( p, iObj );
word * pSimRi = Wlc_ObjSim( p, Gia_ObjRoToRiId(p, iObj) );
for ( w = 0; w < p->iPatsPi; w++ )
pSimRo[w] = pSimRi[w];
}
static inline void Wlc_ObjSimCo( Gia_Man_t * p, int iObj )
{
int w;
Gia_Obj_t * pObj = Gia_ManObj( p, iObj );
word * pSimCo = Wlc_ObjSim( p, iObj );
word * pSimDri = Wlc_ObjSim( p, Gia_ObjFaninId0(pObj, iObj) );
if ( Gia_ObjFaninC0(pObj) )
for ( w = 0; w < p->iPatsPi; w++ )
pSimCo[w] = ~pSimDri[w];
else
for ( w = 0; w < p->iPatsPi; w++ )
pSimCo[w] = pSimDri[w];
}
static inline void Wlc_ObjSimAnd( Gia_Man_t * p, int iObj )
{
int w;
Gia_Obj_t * pObj = Gia_ManObj( p, iObj );
word * pSim = Wlc_ObjSim( p, iObj );
word * pSim0 = Wlc_ObjSim( p, Gia_ObjFaninId0(pObj, iObj) );
word * pSim1 = Wlc_ObjSim( p, Gia_ObjFaninId1(pObj, iObj) );
if ( Gia_ObjFaninC0(pObj) && Gia_ObjFaninC1(pObj) )
for ( w = 0; w < p->iPatsPi; w++ )
pSim[w] = ~pSim0[w] & ~pSim1[w];
else if ( Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) )
for ( w = 0; w < p->iPatsPi; w++ )
pSim[w] = ~pSim0[w] & pSim1[w];
else if ( !Gia_ObjFaninC0(pObj) && Gia_ObjFaninC1(pObj) )
for ( w = 0; w < p->iPatsPi; w++ )
pSim[w] = pSim0[w] & ~pSim1[w];
else
for ( w = 0; w < p->iPatsPi; w++ )
pSim[w] = pSim0[w] & pSim1[w];
}
/**Function*************************************************************
Synopsis [Performs simulation of a word-level network.]
Description [Returns vRes, a 2D array of simulation information for
the output of each bit of each object listed in vNodes. In particular,
Vec_Ptr_t * vSimObj = (Vec_Ptr_t *)Vec_PtrEntry(vRes, iObj) and
Vec_Ptr_t * vSimObjBit = (Vec_Ptr_t *)Vec_PtrEntry(vSimObj, iBit)
are arrays containing the simulation info for each object (vSimObj)
and for each output bit of this object (vSimObjBit). Alternatively,
Vec_Ptr_t * vSimObjBit = Vec_VecEntryEntry( (Vec_Vec_t *)vRes, iObj, iBit ).
The output bitwidth of an object is Wlc_ObjRange( Wlc_NtkObj(pNtk, iObj) ).
Simulation information is binary data constaining the given number (nWords)
of 64-bit machine words for the given number (nFrames) of consecutive
timeframes. The total number of timeframes is nWords * nFrames for
each bit of each object.]
SideEffects []
SeeAlso []
***********************************************************************/
void Wlc_NtkDeleteSim( Vec_Ptr_t * p )
{
word * pInfo; int i, k;
Vec_Vec_t * vVec = (Vec_Vec_t *)p;
Vec_VecForEachEntry( word *, vVec, pInfo, i, k )
ABC_FREE( pInfo );
Vec_VecFree( vVec );
}
Vec_Ptr_t * Wlc_NtkSimulate( Wlc_Ntk_t * p, Vec_Int_t * vNodes, int nWords, int nFrames )
{
Gia_Obj_t * pObj;
Vec_Ptr_t * vOne, * vRes;
Gia_Man_t * pGia = Wlc_NtkBitBlast( p, NULL );
Wlc_Obj_t * pWlcObj;
int f, i, k, w, nBits, Counter = 0;
// allocate simulation info for one timeframe
Vec_WrdFreeP( &pGia->vSims );
pGia->vSims = Vec_WrdStart( Gia_ManObjNum(pGia) * nWords );
pGia->iPatsPi = nWords;
// allocate resulting simulation info
vRes = Vec_PtrAlloc( Vec_IntSize(vNodes) );
Wlc_NtkForEachObjVec( vNodes, p, pWlcObj, i )
{
nBits = Wlc_ObjRange(pWlcObj);
vOne = Vec_PtrAlloc( nBits );
for ( k = 0; k < nBits; k++ )
Vec_PtrPush( vOne, ABC_CALLOC(word, nWords * nFrames) );
Vec_PtrPush( vRes, vOne );
}
// perform simulation (const0 and flop outputs are already initialized)
Gia_ManRandomW( 1 );
for ( f = 0; f < nFrames; f++ )
{
Gia_ManForEachObj1( pGia, pObj, i )
{
if ( Gia_ObjIsAnd(pObj) )
Wlc_ObjSimAnd( pGia, i );
else if ( Gia_ObjIsCo(pObj) )
Wlc_ObjSimCo( pGia, i );
else if ( Gia_ObjIsPi(pGia, pObj) )
Wlc_ObjSimPi( pGia, i );
else if ( Gia_ObjIsRo(pGia, pObj) )
Wlc_ObjSimRo( pGia, i );
}
// collect simulation data
Wlc_NtkForEachObjVec( vNodes, p, pWlcObj, i )
{
int nBits = Wlc_ObjRange(pWlcObj);
int iFirst = Vec_IntEntry( &p->vCopies, Wlc_ObjId(p, pWlcObj) );
for ( k = 0; k < nBits; k++ )
{
int iLit = Vec_IntEntry( &p->vBits, iFirst + k );
word * pInfo = Vec_VecEntryEntry( (Vec_Vec_t *)vRes, i, k );
if ( iLit == -1 )
{
Counter++;
for ( w = 0; w < nWords; w++ )
pInfo[f * nWords + w] = 0;
}
else
{
word * pInfoObj = Wlc_ObjSim( pGia, Abc_Lit2Var(iLit) );
for ( w = 0; w < nWords; w++ )
pInfo[f * nWords + w] = Abc_LitIsCompl(iLit) ? ~pInfoObj[w] : pInfoObj[w];
}
}
}
if ( f == 0 && Counter )
printf( "Replaced %d dangling internal bits with constant 0.\n", Counter );
}
Vec_WrdFreeP( &pGia->vSims );
pGia->iPatsPi = 0;
Gia_ManStop( pGia );
return vRes;
}
/**Function*************************************************************
Synopsis [Testing procedure.]
Description [This testing procedure assumes that the WLC network has
one node, which is a multiplier. It simulates the node and checks the
word-level interpretation of the bit-level simulation info to make sure
that it indeed represents multiplication.]
SideEffects []
SeeAlso []
***********************************************************************/
void Wlc_NtkSimulatePrint( Wlc_Ntk_t * p, Vec_Int_t * vNodes, Vec_Ptr_t * vRes, int nWords, int nFrames )
{
Wlc_Obj_t * pWlcObj;
int f, w, b, i, k, iPat = 0;
for ( f = 0; f < nFrames; f++, printf("\n") )
for ( w = 0; w < nWords; w++ )
for ( b = 0; b < 64; b++, iPat++, printf("\n") )
{
Wlc_NtkForEachObjVec( vNodes, p, pWlcObj, i )
{
int nBits = Wlc_ObjRange(pWlcObj);
for ( k = nBits-1; k >= 0; k-- )
{
word * pInfo = Vec_VecEntryEntry( (Vec_Vec_t *)vRes, i, k );
printf( "%d", Abc_InfoHasBit((unsigned *)pInfo, iPat) );
}
printf( " " );
}
}
}
void Wlc_NtkSimulateTest( Wlc_Ntk_t * p )
{
int nWords = 2;
int nFrames = 2;
Vec_Ptr_t * vRes;
Vec_Int_t * vNodes = Vec_IntAlloc( 3 );
Vec_IntPush( vNodes, 1 );
Vec_IntPush( vNodes, 2 );
Vec_IntPush( vNodes, 3 );
vRes = Wlc_NtkSimulate( p, vNodes, nWords, nFrames );
Wlc_NtkSimulatePrint( p, vNodes, vRes, nWords, nFrames );
Wlc_NtkDeleteSim( vRes );
Vec_IntFree( vNodes );
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
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