acecCover.c 7.85 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263
/**CFile****************************************************************

  FileName    [acecCover.c]

  SystemName  [ABC: Logic synthesis and verification system.]

  PackageName [CEC for arithmetic circuits.]

  Synopsis    [Core procedures.]

  Author      [Alan Mishchenko]
  
  Affiliation [UC Berkeley]

  Date        [Ver. 1.0. Started - June 20, 2005.]

  Revision    [$Id: acecCover.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]

***********************************************************************/

#include "acecInt.h"

ABC_NAMESPACE_IMPL_START


////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_AcecMark_rec( Gia_Man_t * p, int iObj, int fFirst )
{
    Gia_Obj_t * pObj = Gia_ManObj( p, iObj );
    if ( pObj->fMark0 && !fFirst )
        return;
    assert( Gia_ObjIsAnd(pObj) );
    pObj->fMark1 = 1;
    Gia_AcecMark_rec( p, Gia_ObjFaninId0(pObj, iObj), 0 );
    Gia_AcecMark_rec( p, Gia_ObjFaninId1(pObj, iObj), 0 );
}
void Gia_AcecMarkFadd( Gia_Man_t * p, int * pSigs )
{
//    if ( Gia_ManObj(p, pSigs[3])->fMark1 || Gia_ManObj(p, pSigs[4])->fMark1 )
//        return;
    Gia_ManObj( p, pSigs[0] )->fMark0 = 1;
    Gia_ManObj( p, pSigs[1] )->fMark0 = 1;
    Gia_ManObj( p, pSigs[2] )->fMark0 = 1;
//    assert( !Gia_ManObj(p, pSigs[3])->fMark1 );
//    assert( !Gia_ManObj(p, pSigs[4])->fMark1 );
    Gia_AcecMark_rec( p, pSigs[3], 1 );
    Gia_AcecMark_rec( p, pSigs[4], 1 );
}
void Gia_AcecMarkHadd( Gia_Man_t * p, int * pSigs )
{
    Gia_Obj_t * pObj = Gia_ManObj( p, pSigs[0] );
    int iFan0 = Gia_ObjFaninId0( pObj, pSigs[0] );
    int iFan1 = Gia_ObjFaninId1( pObj, pSigs[0] );
    Gia_ManObj( p, iFan0 )->fMark0 = 1;
    Gia_ManObj( p, iFan1 )->fMark0 = 1;
    Gia_AcecMark_rec( p, pSigs[0], 1 );
    Gia_AcecMark_rec( p, pSigs[1], 1 );
}

/**Function*************************************************************

  Synopsis    [Collect XORs reachable from the last output.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_AcecCollectXors_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Bit_t * vMap, Vec_Int_t * vXors )
{
    if ( !Gia_ObjIsXor(pObj) )//|| Vec_BitEntry(vMap, Gia_ObjId(p, pObj)) )
        return;
    Vec_IntPush( vXors, Gia_ObjId(p, pObj) );
    Gia_AcecCollectXors_rec( p, Gia_ObjFanin0(pObj), vMap, vXors );
    Gia_AcecCollectXors_rec( p, Gia_ObjFanin1(pObj), vMap, vXors );
}
Vec_Int_t * Gia_AcecCollectXors( Gia_Man_t * p, Vec_Bit_t * vMap )
{
    Vec_Int_t * vXors = Vec_IntAlloc( 100 );
    Gia_Obj_t * pObj = Gia_ObjFanin0( Gia_ManCo(p, Gia_ManCoNum(p)-1) );
    Gia_AcecCollectXors_rec( p, pObj, vMap, vXors );
    return vXors;
}

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_AcecExplore( Gia_Man_t * p, int fVerbose )
{
    Vec_Int_t * vNodes = Vec_IntAlloc( 100 );
    Vec_Int_t * vFadds, * vHadds, * vXors;
    Vec_Bit_t * vMap = Vec_BitStart( Gia_ManObjNum(p) );
    Gia_Obj_t * pObj; 
    int i, nSupp, nCone, nHadds = 0;
    assert( p->pMuxes != NULL );
    vFadds = Gia_ManDetectFullAdders( p, fVerbose, NULL );
    vHadds = Gia_ManDetectHalfAdders( p, fVerbose );

    pObj = Gia_ManObj( p, 352 );
    printf( "Xor = %d.\n", Gia_ObjIsXor(pObj) );
    printf( "Fanin0 = %d.  Fanin1 = %d.\n", Gia_ObjFaninId0(pObj, 352), Gia_ObjFaninId1(pObj, 352) );
    printf( "Fan00 = %d.  Fan01 = %d.   Fan10 = %d.  Fan11 = %d.\n", 
        Gia_ObjFaninId0(Gia_ObjFanin0(pObj), Gia_ObjFaninId0(pObj, 352)), 
        Gia_ObjFaninId1(Gia_ObjFanin0(pObj), Gia_ObjFaninId0(pObj, 352)), 
        Gia_ObjFaninId0(Gia_ObjFanin1(pObj), Gia_ObjFaninId1(pObj, 352)), 
        Gia_ObjFaninId1(Gia_ObjFanin1(pObj), Gia_ObjFaninId1(pObj, 352)) );

    // create a map of all HADD/FADD outputs
    for ( i = 0; i < Vec_IntSize(vHadds)/2; i++ )
    {
        int * pSigs = Vec_IntEntryP(vHadds, 2*i);
        Vec_BitWriteEntry( vMap, pSigs[0], 1 );
        Vec_BitWriteEntry( vMap, pSigs[1], 1 );
    }
    for ( i = 0; i < Vec_IntSize(vFadds)/5; i++ )
    {
        int * pSigs = Vec_IntEntryP(vFadds, 5*i);
        Vec_BitWriteEntry( vMap, pSigs[3], 1 );
        Vec_BitWriteEntry( vMap, pSigs[4], 1 );
    }

    Gia_ManCleanMark01( p );

    // mark outputs
    Gia_ManForEachCo( p, pObj, i )
        Gia_ObjFanin0(pObj)->fMark0 = 1;

    // collect XORs
    vXors = Gia_AcecCollectXors( p, vMap );
    Vec_BitFree( vMap );

    printf( "Collected XORs: " );
    Vec_IntPrint( vXors );

    // mark their fanins
    Gia_ManForEachObjVec( vXors, p, pObj, i )
    {
        pObj->fMark1 = 1;
        Gia_ObjFanin0(pObj)->fMark0 = 1;
        Gia_ObjFanin1(pObj)->fMark0 = 1;
    }

    // mark FADDs
    for ( i = 0; i < Vec_IntSize(vFadds)/5; i++ )
        Gia_AcecMarkFadd( p, Vec_IntEntryP(vFadds, 5*i) );

    // iterate through HADDs and find those that fit in
    while ( 1 )
    {
        int fChange = 0;
        for ( i = 0; i < Vec_IntSize(vHadds)/2; i++ )
        {
            int * pSigs = Vec_IntEntryP(vHadds, 2*i);
            if ( !Gia_ManObj(p, pSigs[0])->fMark0 || !Gia_ManObj(p, pSigs[1])->fMark0 )
                continue;
            if ( Gia_ManObj(p, pSigs[0])->fMark1 || Gia_ManObj(p, pSigs[1])->fMark1 )
                continue;
            Gia_AcecMarkHadd( p, pSigs );
            fChange = 1;
            nHadds++;
        }
        if ( !fChange )
            break;
    }
    // print inputs to the adder network
    Gia_ManForEachAnd( p, pObj, i )
        if ( pObj->fMark0 && !pObj->fMark1 )
        {
            nSupp = Gia_ManSuppSize( p, &i, 1 );
            nCone = Gia_ManConeSize( p, &i, 1 );
            printf( "Node %5d : Supp = %5d.  Cone = %5d.\n", i, nSupp, nCone );
            Vec_IntPush( vNodes, i );
        }
    printf( "Fadds = %d. Hadds = %d.  Root nodes found = %d.\n", Vec_IntSize(vFadds)/5, nHadds, Vec_IntSize(vNodes) );

    Gia_ManCleanMark01( p );

    Gia_ManForEachObjVec( vNodes, p, pObj, i )
        pObj->fMark0 = 1;

    Vec_IntFree( vFadds );
    Vec_IntFree( vHadds );
    Vec_IntFree( vNodes );
}


/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_AcecCover( Gia_Man_t * p )
{
    int fVerbose = 1;
    int i, k, Entry;
    Gia_Obj_t * pObj;
    Vec_Int_t * vCutsXor2 = NULL;
    Vec_Int_t * vFadds = Gia_ManDetectFullAdders( p, fVerbose, &vCutsXor2 );

    // mark FADDs
    Gia_ManCleanMark01( p );
    for ( i = 0; i < Vec_IntSize(vFadds)/5; i++ )
        Gia_AcecMarkFadd( p, Vec_IntEntryP(vFadds, 5*i) );

    k = 0;
    Vec_IntForEachEntry( vCutsXor2, Entry, i )
    {
        if ( i % 3 != 2 )
            continue;
        pObj = Gia_ManObj( p, Entry );
        if ( pObj->fMark1 )
            continue;
        printf( "%d ", Entry );
    }
    printf( "\n" );

    Gia_ManCleanMark01( p );

    Vec_IntFree( vFadds );
    Vec_IntFree( vCutsXor2 );
}

////////////////////////////////////////////////////////////////////////
///                       END OF FILE                                ///
////////////////////////////////////////////////////////////////////////


ABC_NAMESPACE_IMPL_END