darBalance.c 18.3 KB
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/**CFile****************************************************************

  FileName    [darBalance.c]

  SystemName  [ABC: Logic synthesis and verification system.]

  PackageName [DAG-aware AIG rewriting.]

  Synopsis    [Algebraic AIG balancing.]

  Author      [Alan Mishchenko]
  
  Affiliation [UC Berkeley]

  Date        [Ver. 1.0. Started - April 28, 2007.]

  Revision    [$Id: darBalance.c,v 1.00 2007/04/28 00:00:00 alanmi Exp $]

***********************************************************************/

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#include "darInt.h"
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#include "tim.h"
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////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Collects the nodes of the supergate.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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int Dar_BalanceCone_rec( Aig_Obj_t * pRoot, Aig_Obj_t * pObj, Vec_Ptr_t * vSuper )
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{
    int RetValue1, RetValue2, i;
    // check if the node is visited
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    if ( Aig_Regular(pObj)->fMarkB )
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    {
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        if ( Aig_ObjIsExor(pRoot) )
        {
            assert( !Aig_IsComplement(pObj) );
            // check if the node occurs in the same polarity
            Vec_PtrRemove( vSuper, pObj );
            Aig_Regular(pObj)->fMarkB = 0;
//printf( " Duplicated EXOR input!!! " );
            return 1;
        }
        else
        {
            // check if the node occurs in the same polarity
            for ( i = 0; i < vSuper->nSize; i++ )
                if ( vSuper->pArray[i] == pObj )
                    return 1;
            // check if the node is present in the opposite polarity
            for ( i = 0; i < vSuper->nSize; i++ )
                if ( vSuper->pArray[i] == Aig_Not(pObj) )
                    return -1;
        }
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        assert( 0 );
        return 0;
    }
    // if the new node is complemented or a PI, another gate begins
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    if ( pObj != pRoot && (Aig_IsComplement(pObj) || Aig_ObjType(pObj) != Aig_ObjType(pRoot) || Aig_ObjRefs(pObj) > 1 || Vec_PtrSize(vSuper) > 10000) )
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    {
        Vec_PtrPush( vSuper, pObj );
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        Aig_Regular(pObj)->fMarkB = 1;
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        return 0;
    }
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    assert( !Aig_IsComplement(pObj) );
    assert( Aig_ObjIsNode(pObj) );
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    // go through the branches
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    RetValue1 = Dar_BalanceCone_rec( pRoot, Aig_ObjReal_rec( Aig_ObjChild0(pObj) ), vSuper );
    RetValue2 = Dar_BalanceCone_rec( pRoot, Aig_ObjReal_rec( Aig_ObjChild1(pObj) ), vSuper );
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    if ( RetValue1 == -1 || RetValue2 == -1 )
        return -1;
    // return 1 if at least one branch has a duplicate
    return RetValue1 || RetValue2;
}

/**Function*************************************************************

  Synopsis    [Collects the nodes of the supergate.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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Vec_Ptr_t * Dar_BalanceCone( Aig_Obj_t * pObj, Vec_Vec_t * vStore, int Level )
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{
    Vec_Ptr_t * vNodes;
    int RetValue, i;
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    assert( !Aig_IsComplement(pObj) );
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    // extend the storage
    if ( Vec_VecSize( vStore ) <= Level )
        Vec_VecPush( vStore, Level, 0 );
    // get the temporary array of nodes
    vNodes = Vec_VecEntry( vStore, Level );
    Vec_PtrClear( vNodes );
    // collect the nodes in the implication supergate
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    RetValue = Dar_BalanceCone_rec( pObj, pObj, vNodes );
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    assert( vNodes->nSize > 1 );
    // unmark the visited nodes
    Vec_PtrForEachEntry( vNodes, pObj, i )
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        Aig_Regular(pObj)->fMarkB = 0;
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    // if we found the node and its complement in the same implication supergate, 
    // return empty set of nodes (meaning that we should use constant-0 node)
    if ( RetValue == -1 )
        vNodes->nSize = 0;
    return vNodes;
}

/**Function*************************************************************

  Synopsis    [Finds the left bound on the next candidate to be paired.]

  Description [The nodes in the array are in the decreasing order of levels. 
  The last node in the array has the smallest level. By default it would be paired 
  with the next node on the left. However, it may be possible to pair it with some
  other node on the left, in such a way that the new node is shared. This procedure
  finds the index of the left-most node, which can be paired with the last node.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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int Dar_BalanceFindLeft( Vec_Ptr_t * vSuper )
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{
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    Aig_Obj_t * pObjRight, * pObjLeft;
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    int Current;
    // if two or less nodes, pair with the first
    if ( Vec_PtrSize(vSuper) < 3 )
        return 0;
    // set the pointer to the one before the last
    Current = Vec_PtrSize(vSuper) - 2;
    pObjRight = Vec_PtrEntry( vSuper, Current );
    // go through the nodes to the left of this one
    for ( Current--; Current >= 0; Current-- )
    {
        // get the next node on the left
        pObjLeft = Vec_PtrEntry( vSuper, Current );
        // if the level of this node is different, quit the loop
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        if ( Aig_ObjLevel(Aig_Regular(pObjLeft)) != Aig_ObjLevel(Aig_Regular(pObjRight)) )
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            break;
    }
    Current++;    
    // get the node, for which the equality holds
    pObjLeft = Vec_PtrEntry( vSuper, Current );
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    assert( Aig_ObjLevel(Aig_Regular(pObjLeft)) == Aig_ObjLevel(Aig_Regular(pObjRight)) );
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    return Current;
}

/**Function*************************************************************

  Synopsis    [Moves closer to the end the node that is best for sharing.]

  Description [If there is no node with sharing, randomly chooses one of 
  the legal nodes.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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void Dar_BalancePermute( Aig_Man_t * p, Vec_Ptr_t * vSuper, int LeftBound, int fExor )
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{
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    Aig_Obj_t * pObj1, * pObj2, * pObj3, * pGhost;
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    int RightBound, i;
    // get the right bound
    RightBound = Vec_PtrSize(vSuper) - 2;
    assert( LeftBound <= RightBound );
    if ( LeftBound == RightBound )
        return;
    // get the two last nodes
    pObj1 = Vec_PtrEntry( vSuper, RightBound + 1 );
    pObj2 = Vec_PtrEntry( vSuper, RightBound     );
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    if ( Aig_Regular(pObj1) == p->pConst1 || Aig_Regular(pObj2) == p->pConst1 || Aig_Regular(pObj1) == Aig_Regular(pObj2) )
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        return;
    // find the first node that can be shared
    for ( i = RightBound; i >= LeftBound; i-- )
    {
        pObj3 = Vec_PtrEntry( vSuper, i );
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        if ( Aig_Regular(pObj3) == p->pConst1 )
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        {
            Vec_PtrWriteEntry( vSuper, i,          pObj2 );
            Vec_PtrWriteEntry( vSuper, RightBound, pObj3 );
            return;
        }
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        if ( Aig_Regular(pObj1) == Aig_Regular(pObj3) )
        {
            if ( pObj3 == pObj2 )
                return;
            Vec_PtrWriteEntry( vSuper, i,          pObj2 );
            Vec_PtrWriteEntry( vSuper, RightBound, pObj3 );
            return;
        }
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        pGhost = Aig_ObjCreateGhost( p, pObj1, pObj3, fExor? AIG_OBJ_EXOR : AIG_OBJ_AND );
        if ( Aig_TableLookup( p, pGhost ) )
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        {
            if ( pObj3 == pObj2 )
                return;
            Vec_PtrWriteEntry( vSuper, i,          pObj2 );
            Vec_PtrWriteEntry( vSuper, RightBound, pObj3 );
            return;
        }
    }
/*
    // we did not find the node to share, randomize choice
    {
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        int Choice = Aig_ManRandom(0) % (RightBound - LeftBound + 1);
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        pObj3 = Vec_PtrEntry( vSuper, LeftBound + Choice );
        if ( pObj3 == pObj2 )
            return;
        Vec_PtrWriteEntry( vSuper, LeftBound + Choice, pObj2 );
        Vec_PtrWriteEntry( vSuper, RightBound,         pObj3 );
    }
*/
}

/**Function*************************************************************

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  Synopsis    [Procedure used for sorting the nodes in decreasing order of levels.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
int Aig_NodeCompareLevelsDecrease( Aig_Obj_t ** pp1, Aig_Obj_t ** pp2 )
{
    int Diff = Aig_ObjLevel(Aig_Regular(*pp1)) - Aig_ObjLevel(Aig_Regular(*pp2));
    if ( Diff > 0 )
        return -1;
    if ( Diff < 0 ) 
        return 1;
    return 0; 
}

/**Function*************************************************************

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  Synopsis    [Inserts a new node in the order by levels.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
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void Dar_BalancePushUniqueOrderByLevel( Vec_Ptr_t * vStore, Aig_Obj_t * pObj )
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{
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    Aig_Obj_t * pObj1, * pObj2;
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    int i;
    if ( Vec_PtrPushUnique(vStore, pObj) )
        return;
    // find the p of the node
    for ( i = vStore->nSize-1; i > 0; i-- )
    {
        pObj1 = vStore->pArray[i  ];
        pObj2 = vStore->pArray[i-1];
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        if ( Aig_ObjLevel(Aig_Regular(pObj1)) <= Aig_ObjLevel(Aig_Regular(pObj2)) )
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            break;
        vStore->pArray[i  ] = pObj2;
        vStore->pArray[i-1] = pObj1;
    }
}

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/**Function*************************************************************

  Synopsis    [Builds implication supergate.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Obj_t * Dar_BalanceBuildSuper( Aig_Man_t * p, Vec_Ptr_t * vSuper, Aig_Type_t Type, int fUpdateLevel )
{
    Aig_Obj_t * pObj1, * pObj2;
    int LeftBound;
    assert( vSuper->nSize > 1 );
    // sort the new nodes by level in the decreasing order
    Vec_PtrSort( vSuper, Aig_NodeCompareLevelsDecrease );
    // balance the nodes
    while ( vSuper->nSize > 1 )
    {
        // find the left bound on the node to be paired
        LeftBound = (!fUpdateLevel)? 0 : Dar_BalanceFindLeft( vSuper );
        // find the node that can be shared (if no such node, randomize choice)
        Dar_BalancePermute( p, vSuper, LeftBound, Type == AIG_OBJ_EXOR );
        // pull out the last two nodes
        pObj1 = Vec_PtrPop(vSuper);
        pObj2 = Vec_PtrPop(vSuper);
        Dar_BalancePushUniqueOrderByLevel( vSuper, Aig_Oper(p, pObj1, pObj2, Type) );
    }
    return Vec_PtrEntry(vSuper, 0);
}

/**Function*************************************************************

  Synopsis    [Returns the new node constructed.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Obj_t * Dar_Balance_rec( Aig_Man_t * pNew, Aig_Obj_t * pObjOld, Vec_Vec_t * vStore, int Level, int fUpdateLevel )
{
    Aig_Obj_t * pObjNew;
    Vec_Ptr_t * vSuper;
    int i;
    assert( !Aig_IsComplement(pObjOld) );
    assert( !Aig_ObjIsBuf(pObjOld) );
    // return if the result is known
    if ( pObjOld->pData )
        return pObjOld->pData;
    assert( Aig_ObjIsNode(pObjOld) );
    // get the implication supergate
    vSuper = Dar_BalanceCone( pObjOld, vStore, Level );
    // check if supergate contains two nodes in the opposite polarity
    if ( vSuper->nSize == 0 )
        return pObjOld->pData = Aig_ManConst0(pNew);
    if ( Vec_PtrSize(vSuper) < 2 )
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        printf( "Dar_Balance_rec: Internal error!\n" );
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    // for each old node, derive the new well-balanced node
    for ( i = 0; i < Vec_PtrSize(vSuper); i++ )
    {
        pObjNew = Dar_Balance_rec( pNew, Aig_Regular(vSuper->pArray[i]), vStore, Level + 1, fUpdateLevel );
        vSuper->pArray[i] = Aig_NotCond( pObjNew, Aig_IsComplement(vSuper->pArray[i]) );
    }
    // build the supergate
    pObjNew = Dar_BalanceBuildSuper( pNew, vSuper, Aig_ObjType(pObjOld), fUpdateLevel );
    // make sure the balanced node is not assigned
//    assert( pObjOld->Level >= Aig_Regular(pObjNew)->Level );
    assert( pObjOld->pData == NULL );
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    if ( pNew->pManHaig != NULL )
    {
        Aig_Obj_t * pObjNewR = Aig_Regular(pObjNew);
//        printf( "Balancing HAIG node %d equivalent to HAIG node %d (over = %d).\n", 
//            pObjNewR->pHaig->Id, pObjOld->pHaig->Id, pObjNewR->pHaig->pHaig != NULL );
        assert( pObjNewR->pHaig != NULL );
        assert( !Aig_IsComplement(pObjNewR->pHaig) );
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        assert( pNew->pManHaig->vEquPairs != NULL );
        Vec_IntPush( pNew->pManHaig->vEquPairs, pObjNewR->pHaig->Id );
        Vec_IntPush( pNew->pManHaig->vEquPairs, pObjOld->pHaig->Id );
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    }
    else
        Aig_Regular(pObjNew)->pHaig = pObjOld->pHaig;
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    return pObjOld->pData = pObjNew;
}

/**Function*************************************************************

  Synopsis    [Performs algebraic balancing of the AIG.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Man_t * Dar_ManBalance( Aig_Man_t * p, int fUpdateLevel )
{
    Aig_Man_t * pNew;
    Aig_Obj_t * pObj, * pDriver, * pObjNew;
    Vec_Vec_t * vStore;
    int i;
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    assert( Aig_ManVerifyTopoOrder(p) );
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    // create the new manager 
    pNew = Aig_ManStart( Aig_ManObjNumMax(p) );
    pNew->pName = Aig_UtilStrsav( p->pName );
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    pNew->pSpec = Aig_UtilStrsav( p->pSpec );
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    pNew->nAsserts = p->nAsserts;
    if ( p->vFlopNums )
        pNew->vFlopNums = Vec_IntDup( p->vFlopNums );
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    // pass the HAIG manager
    if ( p->pManHaig != NULL )
    {
        pNew->pManHaig = p->pManHaig;  p->pManHaig = NULL;
        Aig_ManConst1(pNew)->pHaig = Aig_ManConst1(pNew->pManHaig);
    }
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    // map the PI nodes
    Aig_ManCleanData( p );
    Aig_ManConst1(p)->pData = Aig_ManConst1(pNew);
    vStore = Vec_VecAlloc( 50 );
    if ( p->pManTime != NULL )
    {
        float arrTime;
        Tim_ManIncrementTravId( p->pManTime );
        Aig_ManSetPioNumbers( p );
        Aig_ManForEachObj( p, pObj, i )
        {
            if ( Aig_ObjIsNode(pObj) || Aig_ObjIsConst1(pObj) )
                continue;
            if ( Aig_ObjIsPi(pObj) )
            {
                // copy the PI
                pObjNew = Aig_ObjCreatePi(pNew); 
                pObj->pData = pObjNew;
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                pObjNew->pHaig = pObj->pHaig;
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                // set the arrival time of the new PI
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                arrTime = Tim_ManGetCiArrival( p->pManTime, Aig_ObjPioNum(pObj) );
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                pObjNew->Level = (int)arrTime;
            }
            else if ( Aig_ObjIsPo(pObj) )
            {
                // perform balancing
                pDriver = Aig_ObjReal_rec( Aig_ObjChild0(pObj) );
                pObjNew = Dar_Balance_rec( pNew, Aig_Regular(pDriver), vStore, 0, fUpdateLevel );
                pObjNew = Aig_NotCond( pObjNew, Aig_IsComplement(pDriver) );
                // save arrival time of the output
                arrTime = (float)Aig_Regular(pObjNew)->Level;
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                Tim_ManSetCoArrival( p->pManTime, Aig_ObjPioNum(pObj), arrTime );
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                // create PO
                pObjNew = Aig_ObjCreatePo( pNew, pObjNew );
                pObjNew->pHaig = pObj->pHaig;
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            }
            else
                assert( 0 );
        }
        Aig_ManCleanPioNumbers( p );
        pNew->pManTime = Tim_ManDup( p->pManTime, 0 );
    }
    else
    {
        Aig_ManForEachPi( p, pObj, i )
        {
            pObjNew = Aig_ObjCreatePi(pNew); 
            pObjNew->Level = pObj->Level;
            pObj->pData = pObjNew;
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            pObjNew->pHaig = pObj->pHaig;
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        }
        Aig_ManForEachPo( p, pObj, i )
        {
            pDriver = Aig_ObjReal_rec( Aig_ObjChild0(pObj) );
            pObjNew = Dar_Balance_rec( pNew, Aig_Regular(pDriver), vStore, 0, fUpdateLevel );
            pObjNew = Aig_NotCond( pObjNew, Aig_IsComplement(pDriver) );
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            pObjNew = Aig_ObjCreatePo( pNew, pObjNew );
            pObjNew->pHaig = pObj->pHaig;
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        }
    }
    Vec_VecFree( vStore );
    // remove dangling nodes
    Aig_ManCleanup( pNew );
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    Aig_ManSetRegNum( pNew, Aig_ManRegNum(p) );
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    // check the resulting AIG
    if ( !Aig_ManCheck(pNew) )
        printf( "Dar_ManBalance(): The check has failed.\n" );
    return pNew;
}

/**Function*************************************************************

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  Synopsis    [Reproduces script "compress2".]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Aig_Man_t * Dar_ManBalanceXor( Aig_Man_t * pAig, int fExor, int fUpdateLevel, int fVerbose )
{
    Aig_Man_t * pAigXor, * pRes;
    if ( fExor )
    {
        pAigXor = Aig_ManDupExor( pAig );
        if ( fVerbose )
            Dar_BalancePrintStats( pAigXor );
        pRes = Dar_ManBalance( pAigXor, fUpdateLevel );
        Aig_ManStop( pAigXor );
    }
    else
    {
        pRes = Dar_ManBalance( pAig, fUpdateLevel );
    }
    return pRes;
}

/**Function*************************************************************

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  Synopsis    [Inserts a new node in the order by levels.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Dar_BalancePrintStats( Aig_Man_t * p )
{
    Vec_Ptr_t * vSuper;
    Aig_Obj_t * pObj, * pTemp;
    int i, k;
    if ( Aig_ManExorNum(p) == 0 )
    {
        printf( "There is no EXOR gates.\n" );
        return;
    }
    Aig_ManForEachExor( p, pObj, i )
    {
        Aig_ObjFanin0(pObj)->fMarkA = 1;
        Aig_ObjFanin1(pObj)->fMarkA = 1;
        assert( !Aig_ObjFaninC0(pObj) );
        assert( !Aig_ObjFaninC1(pObj) );
    }
    vSuper = Vec_PtrAlloc( 1000 );
    Aig_ManForEachExor( p, pObj, i )
    {
        if ( pObj->fMarkA && pObj->nRefs == 1 )
            continue;
        Vec_PtrClear( vSuper );
        Dar_BalanceCone_rec( pObj, pObj, vSuper );
        Vec_PtrForEachEntry( vSuper, pTemp, k )
            pTemp->fMarkB = 0;
        if ( Vec_PtrSize(vSuper) < 3 )
            continue;
        printf( "  %d(", Vec_PtrSize(vSuper) );
        Vec_PtrForEachEntry( vSuper, pTemp, k )
            printf( " %d", pTemp->Level );
        printf( " )" );
    }
    Vec_PtrFree( vSuper );
    Aig_ManForEachObj( p, pObj, i )
        pObj->fMarkA = 0;
    printf( "\n" );
}
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////////////////////////////////////////////////////////////////////////
///                       END OF FILE                                ///
////////////////////////////////////////////////////////////////////////