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SunMaple
BSD
Commits
e1ffb20a
Commit
e1ffb20a
authored
Aug 13, 2025
by
chengshuyao
Browse files
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parent
7014457a
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5 changed files
with
133 additions
and
53 deletions
+133
-53
src/BSD.cpp
+57
-34
src/BSD.h
+59
-7
src/readme.md
+9
-3
src/top.h
+7
-8
src/write_vec.sh
+1
-1
No files found.
src/BSD.cpp
View file @
e1ffb20a
...
...
@@ -32,7 +32,7 @@ using namespace std;
//电路的parameter Circuit_parameter
int
circuit_index
=
9999
;
//电路编号
int
parameter_max_orders
=
1
;
int
parameter_max_orders
=
8
;
...
...
@@ -133,7 +133,7 @@ int main(int argc,char* argv[]){
//int* start_order_a = new int [parameter_input_bit_width];
//int area_a = search_order(10,output_partition_set_a,0,start_order_a);
int
*
start_order
=
new
int
[
parameter_input_bit_width
];
int
area_a
=
search_order
(
1000
,
default_partition_set
,
0
,
start_order
);
int
area_a
=
search_order
(
parameter_search_iterations
,
default_partition_set
,
0
,
start_order
);
//search_partition(parameter_input_bit_width,start_order);
};
int
search_partition
(
int
start_order_depth
,
int
*
start_order
){
...
...
@@ -274,7 +274,7 @@ int BSD_execute(int variable_order_number,int** variable_order, int partition_de
else
{
for
(
int
zj
=
0
;
zj
<
parameter_max_orders
;
zj
++
){
for
(
int
zi
=
0
;
zi
<
parameter_input_bit_width
;
zi
++
){
variable_order
[
zj
][
zi
]
=
BDD_class_main
.
BSD_variable_order
[
zj
][
zi
];
variable_order
[
zj
][
zi
]
=
BDD_class_main
.
BSD_variable_order
[
0
][
zi
];
}
}
}
...
...
@@ -360,7 +360,7 @@ int search_order(int search_iterations,bool* output_partition_set,int start_orde
int
best_partition_depth
=
10000
;
int
best_partition_parts
=
2
;
int
learning_rate
;
for
(
int
i
=
0
;
i
<
search_iterations
;
i
++
){
for
(
int
i
=
0
;
i
<
=
search_iterations
;
i
++
){
GLOBAL_BDD_id_number
+=
1
;
...
...
@@ -418,14 +418,21 @@ int search_order(int search_iterations,bool* output_partition_set,int start_orde
cout
<<
endl
;
int
order_num
=
gen
()
%
parameter_max_orders
;
//int best_reward_tmp = 0;
//int max_best_order = 0;
//for(int zi=0;zi<parameter_max_orders;zi++){
// if(best_rewards[zi] > best_reward_tmp){
// best_reward_tmp = best_rewards[zi];
// max_best_order = zi;
if
(
i
<
parameter_max_orders
)
order_num
=
0
;
//else if (i==search_iterations){
// int best_reward_tmp = 999999;
// int min_best_order = 0;
// for(int zi=0;zi<parameter_max_orders;zi++){
// if(best_rewards[zi] < best_reward_tmp){
// best_reward_tmp = best_rewards[zi];
// min_best_order = zi;
// }
// }
// order_num = min_best_order;
// cout<<"Best order num "<<order_num<<endl;
//}
//if(gen()%4==0){
// order_num = max_best_order;
...
...
@@ -435,13 +442,13 @@ int search_order(int search_iterations,bool* output_partition_set,int start_orde
//else
// learning_rate= 2;
learning_rate
=
1
;
if
(
i
==
0
)
learning_rate
=
0
;
for
(
int
zi
=
0
;
zi
<
learning_rate
;
zi
++
){
//for(int vv = 0;vv<parameter_max_orders;vv++){
int
vv
=
order_num
;
if
(
i
<
parameter_max_orders
){
vv
=
0
;
}
else
{
}
else
{
best_area_depth
=
best_area_depths
[
vv
];
//for(int vi=1;vi<best_area_depth;vi++){
// if( (gen()%int(1+best_area_depth)==0)){
...
...
@@ -455,10 +462,10 @@ int search_order(int search_iterations,bool* output_partition_set,int start_orde
// break;
// }
//}
int
num_a
=
gen
()
%
int
(
1
+
best_area_depth
/
2
);
int
num_a
=
gen
()
%
int
(
best_area_depth
-
1
);
//int num_b = gen()%int(1+best_area_depth/4);
int
num_c
=
gen
()
%
int
(
1
+
best_area_depth
/
4
);
int
num_b
=
num_c
+
gen
()
%
int
(
1
+
best_area_depth
/
2
);
int
num_c
=
gen
()
%
int
(
1
+
best_area_depth
/
2
);
int
num_b
=
gen
()
%
int
(
1
+
best_area_depth
/
2
);
cout
<<
"order number "
<<
order_num
<<
endl
;
cout
<<
"num_a: "
<<
num_a
<<
" num_b: "
<<
num_b
<<
" num_c: "
<<
num_c
<<
endl
;
for
(
int
vc
=
0
;
vc
<
num_c
;
vc
++
){
...
...
@@ -481,11 +488,11 @@ int search_order(int search_iterations,bool* output_partition_set,int start_orde
}
}
///
int num_d = gen()%int(1+best_area_depth);
///
int num_e = gen()%int(1+best_area_depth);
///
int x = variable_order[vv][num_d];
///
variable_order[vv][num_d] = variable_order[vv][num_e];
///
variable_order[vv][num_e] = x;
//
int num_d = gen()%int(1+best_area_depth);
//
int num_e = gen()%int(1+best_area_depth);
//
int x = variable_order[vv][num_d];
//
variable_order[vv][num_d] = variable_order[vv][num_e];
//
variable_order[vv][num_e] = x;
}
//}
...
...
@@ -512,11 +519,18 @@ int search_order(int search_iterations,bool* output_partition_set,int start_orde
// feature_variable[variable_order[j]] = 9999999;
//}
if
(
i
==
0
)
if
(
i
<
parameter_max_orders
)
reward
=
BSD_execute
(
start_order_depth
,
variable_order
,
partition_depth
,
partition_parts
,
0
,
output_partition_set
);
//else if (i<parameter_max_orders){
// reward = BSD_execute(0,variable_order,partition_depth,partition_parts,0,output_partition_set);
//}
else
if
(
i
==
search_iterations
){
parameter_early_stop_split_nodes
=
9999999
;
// area = BSD_execute(best_area_depth,variable_order,partition_depth,partition_parts,order_num,output_partition_set);
reward
=
BSD_execute
(
best_area_depth
,
variable_order
,
partition_depth
,
partition_parts
,
order_num
,
output_partition_set
);
//area = BSD_execute(parameter_input_bit_width,best_variable_order,10000,best_partition_parts,best_order_num,output_partition_set);
break
;
}
else
{
reward
=
BSD_execute
(
best_area_depth
,
variable_order
,
partition_depth
,
partition_parts
,
order_num
,
output_partition_set
);
}
...
...
@@ -548,15 +562,20 @@ int search_order(int search_iterations,bool* output_partition_set,int start_orde
int
replace_order
;
replace_order
=
order_num
;
int
best_reward_tmp
=
0
;
for
(
int
zi
=
0
;
zi
<
parameter_max_orders
;
zi
++
){
if
(
best_rewards
[
zi
]
>
best_reward_tmp
){
best_reward_tmp
=
best_rewards
[
zi
];
replace_order
=
zi
;
if
(
i
>=
parameter_max_orders
){
for
(
int
zi
=
0
;
zi
<
parameter_max_orders
;
zi
++
){
if
(
best_rewards
[
zi
]
>
best_reward_tmp
){
best_reward_tmp
=
best_rewards
[
zi
];
replace_order
=
zi
;
}
}
}
else
{
replace_order
=
i
;
}
if
(
i
==
0
){
for
(
int
zi
=
0
;
zi
<
parameter_max_orders
;
zi
++
){
for
(
int
zi
=
0
;
zi
<
1
;
zi
++
){
replace_order
=
zi
;
best_iteration
=
i
;
if
(
reward
<
best_reward
){
...
...
@@ -575,6 +594,7 @@ int search_order(int search_iterations,bool* output_partition_set,int start_orde
best_BDD_split_nodes
[
vi
]
=
BSD_features_0
.
BSD_area_layers
[
vi
];
}
cout
<<
endl
;
}
best_reward_max
=
0
;
best_order_num
=
0
;
for
(
int
zi
=
0
;
zi
<
parameter_max_orders
;
zi
++
){
...
...
@@ -583,12 +603,11 @@ int search_order(int search_iterations,bool* output_partition_set,int start_orde
if
(
best_rewards
[
zi
]
==
best_reward
)
best_order_num
=
zi
;
}
if
(
i
>=
parameter_max_orders
)
if
(
best_reward_max
<
1000
)
parameter_early_stop_split_nodes
=
2
000
;
parameter_early_stop_split_nodes
=
4
000
;
else
parameter_early_stop_split_nodes
=
int
(
best_reward_max
*
2
);
}
parameter_early_stop_split_nodes
=
int
(
best_reward_max
*
4
);
}
else
{
best_iteration
=
i
;
if
(
reward
<
best_reward
){
...
...
@@ -617,9 +636,13 @@ int search_order(int search_iterations,bool* output_partition_set,int start_orde
}
if
(
i
>=
parameter_max_orders
)
if
(
best_reward_max
<
1000
)
parameter_early_stop_split_nodes
=
2
000
;
parameter_early_stop_split_nodes
=
4
000
;
else
parameter_early_stop_split_nodes
=
int
(
best_reward_max
*
2
);
parameter_early_stop_split_nodes
=
int
(
best_reward_max
*
4
);
if
((
i
>=
10
)
&&
(
best_reward_max
<
1.001
*
best_reward
))
break
;
}
...
...
@@ -652,8 +675,8 @@ int search_order(int search_iterations,bool* output_partition_set,int start_orde
//cout<<"Best Design Area: "<<BSD_features_0.BSD_area<<endl;
cout
<<
endl
;
}
parameter_early_stop_split_nodes
=
99999999
;
area
=
BSD_execute
(
parameter_input_bit_width
,
best_variable_order
,
best_partition_depth
,
best_partition_parts
,
best_order_num
,
output_partition_set
);
//area = BSD_execute(parameter_input_bit_width,best_variable_order,10000
,best_partition_parts,best_order_num,output_partition_set);
delete
[]
best_BDD_split_nodes
;
delete
[]
best_areas
;
...
...
src/BSD.h
View file @
e1ffb20a
...
...
@@ -1081,9 +1081,59 @@ int BDD_class::BDD_FULL_PROCESS(){
else
{
int
optimize_time
=
0
;
for
(
int
k
=
1
;
k
<
2
;
k
++
){
for
(
int
zj
=
0
;
zj
<
5
;
zj
++
){
max_group
=
(
zj
)
+
1
;
max_move_length
=
int
((
parameter_input_bit_width
/
(
1
+
zj
))
-
1
)
;
//for(int zj=0;zj<2;zj++){
// max_group = 2 ;
// max_move_length = max(min(50,int(parameter_input_bit_width/2)-1),int((parameter_input_bit_width/(1+zj))-1)) ;
//
// cout<<"######################################################################"<<endl;
// cout<<"Switch Times "<<zj<<endl;
// optimize_time = 0;
// int best_move_times_zk=0;
// int best_move_times_zi=0;
// random_device rd;
// mt19937 gen(rd());
// //int start_i = gen()%total_BDD_depth;
// int start_i = 0;
// for(int si=0;si<parameter_input_bit_width;si++){
// int i = (start_i + si)%total_BDD_depth;
// cout<<"Switch bit: "<<i<<" "<<endl;
// bool optimize=0;
// int move_length = min(i,max_move_length);
// for(int zk=0;zk<=max_group;zk++){
// for(int zi=0;zi<=move_length;zi++){
// BSD_switch_layer(i-zi);
// if(total_split_nodes_recursive < best_total_split_nodes_recursive){
// best_total_split_nodes_recursive = total_split_nodes_recursive;
// cout<<" move length "<<zi<<" move group "<<zk;
// cout<<" Best area update: "<<best_total_split_nodes_recursive<<endl;
// optimize_time +=1;
// }
// }
//
// }
// for(int zk=max_group;zk>=0;zk--){
// for(int zi=move_length;zi>=0;zi--){
// if(total_split_nodes_recursive == best_total_split_nodes_recursive)
// break;
// else
// BSD_switch_layer(i-zi);
// }
// }
// }
// //if(( parameter_input_bit_width<50)){
// // if((optimize_time < 1) )
// // break;
// //}else{
// // if(optimize_time < int(parameter_input_bit_width/10))
// // break;
// //}
//}
for
(
int
zj
=
0
;
zj
<
10
;
zj
++
){
if
(
zj
==
0
)
max_group
=
zj
;
else
max_group
=
zj
-
1
;
max_move_length
=
max
(
20
,
int
((
parameter_input_bit_width
/
(
1
+
zj
))
-
1
))
;
cout
<<
"######################################################################"
<<
endl
;
cout
<<
"Switch Times "
<<
zj
<<
endl
;
...
...
@@ -1120,7 +1170,7 @@ int BDD_class::BDD_FULL_PROCESS(){
}
}
}
if
(
optimize_time
<
10
)
if
(
(
optimize_time
<
2
)
&&
(
zj
>
4
)
)
break
;
}
}
...
...
@@ -1131,10 +1181,12 @@ int BDD_class::BDD_FULL_PROCESS(){
}
cout
<<
"Start infer"
<<
endl
;
///
BDD_infer(BDD,most_influence);
//
print_circuit(BDD,most_influence);
BDD_infer
(
BDD
,
most_influence
);
print_circuit
(
BDD
,
most_influence
);
delete
[]
test_input_data
;
for
(
int
vi
=
0
;
vi
<
parameter_input_bit_width
;
vi
++
){
BSD_variable_order
[
0
][
vi
]
=
most_influence
[
vi
];
}
//GLOBAL_BDD_nodes += total_nodes_amount;
//GLOBAL_BDD_split_nodes += total_split_nodes;
//cout<<"Total nodes = "<<total_nodes_amount<<endl;
...
...
src/readme.md
View file @
e1ffb20a
...
...
@@ -18,7 +18,13 @@ The latest version of the BSD Learner.
Line 1: modify input bitwidth;
Line 2: modify output bitwidth;
Line 3: include your own io_generator file.
If it is a AIG, #define INPUT_AIG, otherwise do not define it.
Line 3: include your own io_generator file.
Line 4: If it is an AIG file, add its vec.h file generated from write_vec.sh.
Line 5: If it is a AIG, #define INPUT_AIG, otherwise do not define it.
Line 1: extern const int parameter_input_bit_width = 256+5;
Line 2: extern const int parameter_output_bit_width = 129;
Line 3: #include"io_generator/adder.h"
Line 4: #include "adder_vec.h"
Line 5: #define INPUT_AIG
src/top.h
View file @
e1ffb20a
extern
const
int
parameter_input_bit_width
=
256
+
5
;
//输入bit有几位,写在+6前面。+6是为了防止一些bug的冗余设计。
extern
const
int
parameter_output_bit_width
=
129
;
//输出bit有几位
#include"io_generator/adder.h"
#include "adder_vec.h"
#include"io_generator_function.h"
extern
const
int
parameter_input_bit_width
=
33
+
5
;
//输入bit有几位,写在+6前面。+6是为了防止一些bug的冗余设计。
extern
const
int
parameter_output_bit_width
=
25
;
//输出bit有几位
#include"io_generator/c1908.h"
#include "c1908_vec.h"
#define INPUT_AIG
//#include"io_generator_function.h"
int
parameter_search_iterations
=
10
00
;
//最大设计次数
int
parameter_test_ios
=
100
;
//测试要求多少样本
extern
const
int
parameter_max_samples
=
int
(
parameter_test_ios
*
4
0
);
//BSD每一个节点最多进行多少次采样
int
parameter_search_iterations
=
4
00
;
//最大设计次数
int
parameter_test_ios
=
100
0
;
//测试要求多少样本
extern
const
int
parameter_max_samples
=
int
(
parameter_test_ios
*
1
0
);
//BSD每一个节点最多进行多少次采样
bool
*
io_generator_function
(
bool
input_data
[
parameter_input_bit_width
],
bool
*
output_data
)
{
...
...
src/write_vec.sh
View file @
e1ffb20a
module_name
=
"
adder
"
module_name
=
"
dalu
"
vim
-c
"open io_generator/
${
module_name
}
.h"
\
-c
"1d"
\
-c
"1d"
\
...
...
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