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SunMaple
BSD
Commits
3c636707
Commit
3c636707
authored
Dec 11, 2025
by
chengshuyao
Browse files
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Plain Diff
default setting, and debug some delete problems
parent
e307a20b
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Showing
6 changed files
with
33 additions
and
42 deletions
+33
-42
src/BSD.h
+0
-0
src/BSD_top.h
+19
-28
src/next_layer_bit.h
+5
-5
src/print_circuit.h
+1
-1
src/tool_function.h
+1
-1
src/top.h
+7
-7
No files found.
src/BSD.h
View file @
3c636707
This diff is collapsed.
Click to expand it.
src/BSD_top.h
View file @
3c636707
...
...
@@ -45,7 +45,7 @@ bool* io_generator_function(bool* input_data, bool* output_data) {
else
output_data
[
i
]
=
output_data_temp
[
output_bit_index
[
i
]];
}
delete
[]
output_data_temp
;
arr_delete
(
output_data_temp
)
;
return
output_data
;
}
...
...
@@ -64,7 +64,7 @@ uint64_t* io_generator_function_vec(uint64_t* input_data, uint64_t* output_data)
else
output_data
[
i
]
=
output_data_temp
[
output_bit_index
[
i
]];
}
delete
[]
output_data_temp
;
arr_delete
(
output_data_temp
)
;
return
output_data
;
}
...
...
@@ -81,8 +81,8 @@ public:
expand_input_bit_data
=
new
bool
[
parameter_input_bit_width
];
}
~
node_index
(){
//delete [] expand_input_bit_index
;
//delete [] expand_input_bit_data
;
arr_delete
(
expand_input_bit_index
)
;
arr_delete
(
expand_input_bit_data
)
;
}
};
...
...
@@ -265,7 +265,7 @@ int search_partition(int start_node_number=default_start_node_number,int start_n
}
area_parts
[
i
]
=
search_order
(
start_node_partition
,
start_node_depth
,
start_node_index_partition
,
search_order_times
,
start_order
);
area
+=
area_parts
[
i
];
//delete [] start_node_index_partition
;
arr_delete
(
start_node_index_partition
)
;
}
if
(
area
<
best_area
){
best_area
=
area
;
...
...
@@ -340,11 +340,11 @@ int search_partition(int start_node_number=default_start_node_number,int start_n
int
use_part
;
for
(
use_part
=
0
;
use_part
<
partition_parts
;
use_part
++
){
bool
merge_success
=
0
;
for
(
int
merge_part
=
use_part
+
1
;
merge_part
<
partition_parts
;
merge_part
++
){
for
(
int
merge_part
=
use_part
+
1
;
merge_part
<
partition_parts
+
1
;
merge_part
++
){
//改变Partition Set
for
(
int
i
=
0
;
i
<
max_
partition_parts
;
i
++
){
for
(
int
i
=
0
;
i
<
partition_parts
;
i
++
){
if
(
i
<
merge_part
){
for
(
int
j
=
0
;
j
<
max_partition_parts
;
j
++
){
partition_sets
[
i
][
j
]
=
best_partition_sets
[
i
][
j
];
...
...
@@ -377,7 +377,7 @@ int search_partition(int start_node_number=default_start_node_number,int start_n
cout
<<
"Partition_set ["
<<
i
<<
"] "
;
int
start_node_partition
=
0
;
for
(
int
j
=
0
;
j
<
partition_parts
;
j
++
){
for
(
int
j
=
0
;
j
<
max_
partition_parts
;
j
++
){
cout
<<
partition_sets
[
i
][
j
];
if
(
partition_sets
[
i
][
j
]){
start_node_partition
++
;
...
...
@@ -394,7 +394,7 @@ int search_partition(int start_node_number=default_start_node_number,int start_n
}
area_parts
[
i
]
=
search_order
(
start_node_partition
,
start_node_depth
,
start_node_index_partition
,
search_order_times
,
start_order
);
area
+=
area_parts
[
i
];
//delete [] start_node_index_partition
;
arr_delete
(
start_node_index_partition
)
;
}
}
...
...
@@ -488,15 +488,11 @@ int search_partition(int start_node_number=default_start_node_number,int start_n
}
cout
<<
"###########################################################################"
<<
endl
;
//for (int i=0;i<max_partition_parts;i++){
// delete [] partition_sets[i] ;
// delete [] best_partition_sets[i] ;
//}
//delete [] partition_sets ;
//delete [] best_partition_sets ;
arr2d_delete
(
partition_sets
,
max_partition_parts
);
arr2d_delete
(
best_partition_sets
,
max_partition_parts
);
//delete [] area_parts
;
//delete [] best_area_parts
;
arr_delete
(
area_parts
)
;
arr_delete
(
best_area_parts
)
;
};
int
BSD_execute
(
int
start_node_number
,
node_index
*
start_node_index
,
int
variable_order_number
,
int
*
variable_order
){
...
...
@@ -544,7 +540,6 @@ int BSD_execute(int start_node_number, node_index* start_node_index,int variable
BDD_class_main
.
BDD_FULL_PROCESS
();
for
(
int
zi
=
0
;
zi
<
parameter_input_bit_width
;
zi
++
){
variable_order
[
zi
]
=
BSD_features_0
.
variable_order
[
zi
]
;
}
...
...
@@ -950,16 +945,12 @@ int search_order(int start_node_number = default_start_node_number, int start_no
//area = BSD_execute(parameter_input_bit_width,best_variable_order,10000,best_partition_parts,best_order_num,output_partition_set);
//delete [] best_BDD_split_nodes ;
//delete [] best_areas ;
//delete [] best_rewards ;
//delete [] best_area_depths;
//for (int vi=0;vi<parameter_max_orders;vi++){
// delete [] multi_variable_order[vi];
// delete [] best_variable_order[vi];
//}
//delete [] multi_variable_order;
//delete [] best_variable_order;
arr_delete
(
best_BDD_split_nodes
);
arr_delete
(
best_areas
);
arr_delete
(
best_rewards
)
;
arr_delete
(
best_area_depths
);
arr2d_delete
(
multi_variable_order
,
parameter_max_orders
);
arr2d_delete
(
best_variable_order
,
parameter_max_orders
);
return
reward
;
};
...
...
src/next_layer_bit.h
View file @
3c636707
...
...
@@ -111,8 +111,8 @@ int BDD_class::next_bit_layer_single(int depth,int which_node_this_layer){
}
delete
[]
should_not_be_unfold
;
delete
[]
which_node_this_layer_array
;
arr_delete
(
should_not_be_unfold
)
;
arr_delete
(
which_node_this_layer_array
)
;
return
most_influence_next
;
};
...
...
@@ -340,9 +340,9 @@ int BDD_class::next_bit_layer_1(int depth){
cout
<<
"模拟展开修改 "
<<
change_nodes
[
best_expansion_node
]
<<
endl
;
most_influence_next
=
best_expansion_node
;
has_been_unfold
[
most_influence_next
]
=
1
;
delete
[]
how_many_nodes_if_expansion
;
delete
[]
left_son_mask
;
delete
[]
right_son_mask
;
arr_delete
(
how_many_nodes_if_expansion
)
;
arr_delete
(
left_son_mask
)
;
arr_delete
(
right_son_mask
)
;
}
return
most_influence_next
;
};
...
...
src/print_circuit.h
View file @
3c636707
int
BDD_class
::
print_circuit
(
BDD_node
**
BDD
,
int
*
most_influence
,
int
node_depth
,
char
*
start_node_index_string
){
int
BDD_class
::
print_circuit
(
int
node_depth
,
char
*
start_node_index_string
){
int
i
,
j
;
int
zi
;
...
...
src/tool_function.h
View file @
3c636707
...
...
@@ -28,7 +28,7 @@ int BDD_class::set_random_input_data(bool** mask_input_data){
return
0
;
};
int
BDD_class
::
mask_random_input_data
(
int
depth
,
bool
*
mask
,
int
amount
,
int
*
most_influence
,
bool
**
mask_input_data
){
int
BDD_class
::
mask_random_input_data
(
int
depth
,
bool
*
mask
,
int
amount
,
bool
**
mask_input_data
){
int
i
,
j
;
//#pragma omp parallel for
for
(
i
=
0
;
i
<
amount
;
i
++
){
...
...
src/top.h
View file @
3c636707
#include "head.h"
//#include "io_generator/c1355
.h" //io_generator中需要包含对PI_WIDTH,PO_WIDTH的全局定义,如: extern const int PI_WIDTH = 36;
//#include "io_generator_vec/c1355
_vec.h" //如果有对应Verilog, 可以在aag_to_rtl里面直接生成2个文件
#include "io_generator/c432
.h" //io_generator中需要包含对PI_WIDTH,PO_WIDTH的全局定义,如: extern const int PI_WIDTH = 36;
#include "io_generator_vec/c432
_vec.h" //如果有对应Verilog, 可以在aag_to_rtl里面直接生成2个文件
#include "io_generator/ip-cores/combinational_circuits/c_lod.h"
#include "io_generator/ip-cores/combinational_circuits_vec/c_lod_vec.h"
//
#include "io_generator/ip-cores/combinational_circuits/c_lod.h"
//
#include "io_generator/ip-cores/combinational_circuits_vec/c_lod_vec.h"
#define INPUT_AIG //io_generator是否可以用uint按位操作进行加速,也即是否包含_vec后缀的另一个io_generator
//
#define SINGLE_BITS //io_generator是否包含每一个bit单独的io_generator_o{x}
#define SINGLE_BITS //io_generator是否包含每一个bit单独的io_generator_o{x}
#define SEARCH_PARTITION //BSD算法搜索partition策略
#define ACCURACY_FIRST //精度优先算法
//
#define SEARCH_PARTITION //BSD算法搜索partition策略
//#define ACCURACY_FIRST //精度优先算法: 慢且面积冗余大,在精度是瓶颈时使用,不作为默认选项。
extern
const
int
parameter_input_bit_width
=
PI_WIDTH
+
5
;
int
parameter_output_bit_width
=
PO_WIDTH
;
...
...
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