/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ /*! * Copyright (c) 2017 by Contributors * \file metal_module.h * \brief Execution handling of Metal kernels */ #ifndef TVM_RUNTIME_VULKAN_VULKAN_MODULE_H_ #define TVM_RUNTIME_VULKAN_VULKAN_MODULE_H_ #include <tvm/runtime/packed_func.h> #include <dmlc/type_traits.h> #include <memory> #include <vector> #include <string> #include <unordered_map> #include "../meta_data.h" namespace tvm { namespace runtime { /*! \brief Maximum number of GPU supported in VulkanModule. */ static constexpr const int kVulkanMaxNumDevice = 8; /*! \brief TVM Vulkan binary pack magic number */ static constexpr const int kVulkanModuleMagic = 0x02700027; /*! * \brief A single VK shader program * * Due to the global resource declaration. * Current SPIRV only allows one entry program per shader, * making it less useful for a Module like system. * * Instead we pass in map of str->VulkanShader until * there is a native solution available. */ struct VulkanShader { /*! \brief header flag */ uint32_t flag{0}; /*! \brief Data segment */ std::vector<uint32_t> data; void Save(dmlc::Stream *writer) const; bool Load(dmlc::Stream *reader); }; /*! * \brief create a metal module from data. * * \param pmap The program map. * \param fmap The function information map. * \param source Optional, source code. */ Module VulkanModuleCreate( std::unordered_map<std::string, VulkanShader> smap, std::unordered_map<std::string, FunctionInfo> fmap, std::string source); } // namespace runtime } // namespace tvm namespace dmlc { DMLC_DECLARE_TRAITS(has_saveload, ::tvm::runtime::VulkanShader, true); } // namespace dmlc #endif // TVM_RUNTIME_VULKAN_VULKAN_MODULE_H_