Commit 2c35c7be by Phil Edwards

stl_alloc.h: Reformat as per C++STYLE.

2002-06-24  Phil Edwards  <pme@gcc.gnu.org>

	* include/bits/stl_alloc.h:  Reformat as per C++STYLE.

From-SVN: r54949
parent 6f68de5b
2002-06-24 Phil Edwards <pme@gcc.gnu.org>
* include/bits/stl_alloc.h: Reformat as per C++STYLE.
2002-06-24 Phil Edwards <pme@gcc.gnu.org>
* config/cpu/*/bits/*: Move header files up a level. Remove bits.
* config/os/*/bits/*: Likewise.
* configure.in: Update.
......
......@@ -87,115 +87,118 @@
namespace std
{
/**
* @if maint
* A new-based allocator, as required by the standard. Allocation and
* deallocation forward to global new and delete. "SGI" style, minus
* reallocate().
* @endif
* (See @link Allocators allocators info @endlink for more.)
*/
class __new_alloc
{
public:
static void*
allocate(size_t __n)
/**
* @if maint
* A new-based allocator, as required by the standard. Allocation and
* deallocation forward to global new and delete. "SGI" style, minus
* reallocate().
* @endif
* (See @link Allocators allocators info @endlink for more.)
*/
class __new_alloc
{
public:
static void*
allocate(size_t __n)
{ return ::operator new(__n); }
static void
deallocate(void* __p, size_t)
static void
deallocate(void* __p, size_t)
{ ::operator delete(__p); }
};
/**
* @if maint
* A malloc-based allocator. Typically slower than the
* __default_alloc_template (below). Typically thread-safe and more
* storage efficient. The template argument is unused and is only present
* to permit multiple instantiations (but see __default_alloc_template
* for caveats). "SGI" style, plus __set_malloc_handler for OOM conditions.
* @endif
* (See @link Allocators allocators info @endlink for more.)
*/
template <int __inst>
class __malloc_alloc_template
{
private:
static void* _S_oom_malloc(size_t);
static void* _S_oom_realloc(void*, size_t);
static void (* __malloc_alloc_oom_handler)();
public:
static void*
allocate(size_t __n)
{
void* __result = malloc(__n);
if (0 == __result) __result = _S_oom_malloc(__n);
return __result;
}
};
static void
deallocate(void* __p, size_t /* __n */)
{ free(__p); }
static void*
reallocate(void* __p, size_t /* old_sz */, size_t __new_sz)
{
void* __result = realloc(__p, __new_sz);
if (0 == __result) __result = _S_oom_realloc(__p, __new_sz);
return __result;
}
static void (* __set_malloc_handler(void (*__f)()))()
/**
* @if maint
* A malloc-based allocator. Typically slower than the
* __default_alloc_template (below). Typically thread-safe and more
* storage efficient. The template argument is unused and is only present
* to permit multiple instantiations (but see __default_alloc_template
* for caveats). "SGI" style, plus __set_malloc_handler for OOM conditions.
* @endif
* (See @link Allocators allocators info @endlink for more.)
*/
template <int __inst>
class __malloc_alloc_template
{
private:
static void* _S_oom_malloc(size_t);
static void* _S_oom_realloc(void*, size_t);
static void (* __malloc_alloc_oom_handler)();
public:
static void*
allocate(size_t __n)
{
void* __result = malloc(__n);
if (0 == __result) __result = _S_oom_malloc(__n);
return __result;
}
static void
deallocate(void* __p, size_t /* __n */)
{ free(__p); }
static void*
reallocate(void* __p, size_t /* old_sz */, size_t __new_sz)
{
void* __result = realloc(__p, __new_sz);
if (0 == __result) __result = _S_oom_realloc(__p, __new_sz);
return __result;
}
static void (* __set_malloc_handler(void (*__f)()))()
{
void (* __old)() = __malloc_alloc_oom_handler;
__malloc_alloc_oom_handler = __f;
return(__old);
}
};
// malloc_alloc out-of-memory handling
template <int __inst>
void (* __malloc_alloc_template<__inst>::__malloc_alloc_oom_handler)() = 0;
template <int __inst>
void*
__malloc_alloc_template<__inst>::
_S_oom_malloc(size_t __n)
{
void (* __my_malloc_handler)();
void* __result;
for (;;)
{
void (* __old)() = __malloc_alloc_oom_handler;
__malloc_alloc_oom_handler = __f;
return(__old);
__my_malloc_handler = __malloc_alloc_oom_handler;
if (0 == __my_malloc_handler)
std::__throw_bad_alloc();
(*__my_malloc_handler)();
__result = malloc(__n);
if (__result)
return(__result);
}
};
}
// malloc_alloc out-of-memory handling
template <int __inst>
void (* __malloc_alloc_template<__inst>::__malloc_alloc_oom_handler)() = 0;
template <int __inst>
void*
__malloc_alloc_template<__inst>::
_S_oom_realloc(void* __p, size_t __n)
{
void (* __my_malloc_handler)();
void* __result;
template <int __inst>
void*
__malloc_alloc_template<__inst>::_S_oom_malloc(size_t __n)
{
void (* __my_malloc_handler)();
void* __result;
for (;;)
{
__my_malloc_handler = __malloc_alloc_oom_handler;
if (0 == __my_malloc_handler)
std::__throw_bad_alloc();
(*__my_malloc_handler)();
__result = malloc(__n);
if (__result)
return(__result);
}
}
template <int __inst>
void*
__malloc_alloc_template<__inst>::_S_oom_realloc(void* __p, size_t __n)
{
void (* __my_malloc_handler)();
void* __result;
for (;;)
{
__my_malloc_handler = __malloc_alloc_oom_handler;
if (0 == __my_malloc_handler)
std::__throw_bad_alloc();
(*__my_malloc_handler)();
__result = realloc(__p, __n);
if (__result)
return(__result);
}
}
for (;;)
{
__my_malloc_handler = __malloc_alloc_oom_handler;
if (0 == __my_malloc_handler)
std::__throw_bad_alloc();
(*__my_malloc_handler)();
__result = realloc(__p, __n);
if (__result)
return(__result);
}
}
// Determines the underlying allocator choice for the node allocator.
......@@ -206,82 +209,88 @@ namespace std
#endif
/**
* @if maint
* This is used primarily (only?) in _Alloc_traits and other places to
* help provide the _Alloc_type typedef.
*
* This is neither "standard"-conforming nor "SGI". The _Alloc parameter
* must be "SGI" style.
* @endif
* (See @link Allocators allocators info @endlink for more.)
*/
template<class _Tp, class _Alloc>
/**
* @if maint
* This is used primarily (only?) in _Alloc_traits and other places to
* help provide the _Alloc_type typedef.
*
* This is neither "standard"-conforming nor "SGI". The _Alloc parameter
* must be "SGI" style.
* @endif
* (See @link Allocators allocators info @endlink for more.)
*/
template<class _Tp, class _Alloc>
class __simple_alloc
{
public:
static _Tp* allocate(size_t __n)
{
public:
static _Tp*
allocate(size_t __n)
{ return 0 == __n ? 0 : (_Tp*) _Alloc::allocate(__n * sizeof (_Tp)); }
static _Tp* allocate()
static _Tp*
allocate()
{ return (_Tp*) _Alloc::allocate(sizeof (_Tp)); }
static void deallocate(_Tp* __p, size_t __n)
static void
deallocate(_Tp* __p, size_t __n)
{ if (0 != __n) _Alloc::deallocate(__p, __n * sizeof (_Tp)); }
static void deallocate(_Tp* __p)
static void
deallocate(_Tp* __p)
{ _Alloc::deallocate(__p, sizeof (_Tp)); }
};
};
/**
* @if maint
* An adaptor for an underlying allocator (_Alloc) to check the size
* arguments for debugging. Errors are reported using assert; these
* checks can be disabled via NDEBUG, but the space penalty is still
* paid, therefore it is far better to just use the underlying allocator
* by itelf when no checking is desired.
*
* "There is some evidence that this can confuse Purify." - SGI comment
*
* This adaptor is "SGI" style. The _Alloc parameter must also be "SGI".
* @endif
* (See @link Allocators allocators info @endlink for more.)
*/
template <class _Alloc>
/**
* @if maint
* An adaptor for an underlying allocator (_Alloc) to check the size
* arguments for debugging. Errors are reported using assert; these
* checks can be disabled via NDEBUG, but the space penalty is still
* paid, therefore it is far better to just use the underlying allocator
* by itelf when no checking is desired.
*
* "There is some evidence that this can confuse Purify." - SGI comment
*
* This adaptor is "SGI" style. The _Alloc parameter must also be "SGI".
* @endif
* (See @link Allocators allocators info @endlink for more.)
*/
template <class _Alloc>
class __debug_alloc
{
private:
enum {_S_extra = 8}; // Size of space used to store size. Note that this
// must be large enough to preserve alignment.
public:
static void*
allocate(size_t __n)
{
private:
enum {_S_extra = 8}; // Size of space used to store size. Note that this
// must be large enough to preserve alignment.
public:
static void* allocate(size_t __n)
{
char* __result = (char*)_Alloc::allocate(__n + (int) _S_extra);
*(size_t*)__result = __n;
return __result + (int) _S_extra;
}
static void deallocate(void* __p, size_t __n)
{
char* __real_p = (char*)__p - (int) _S_extra;
assert(*(size_t*)__real_p == __n);
_Alloc::deallocate(__real_p, __n + (int) _S_extra);
}
static void* reallocate(void* __p, size_t __old_sz, size_t __new_sz)
{
char* __real_p = (char*)__p - (int) _S_extra;
assert(*(size_t*)__real_p == __old_sz);
char* __result = (char*)
_Alloc::reallocate(__real_p, __old_sz + (int) _S_extra,
__new_sz + (int) _S_extra);
*(size_t*)__result = __new_sz;
return __result + (int) _S_extra;
}
};
char* __result = (char*)_Alloc::allocate(__n + (int) _S_extra);
*(size_t*)__result = __n;
return __result + (int) _S_extra;
}
static void
deallocate(void* __p, size_t __n)
{
char* __real_p = (char*)__p - (int) _S_extra;
assert(*(size_t*)__real_p == __n);
_Alloc::deallocate(__real_p, __n + (int) _S_extra);
}
static void*
reallocate(void* __p, size_t __old_sz, size_t __new_sz)
{
char* __real_p = (char*)__p - (int) _S_extra;
assert(*(size_t*)__real_p == __old_sz);
char* __result = (char*)
_Alloc::reallocate(__real_p, __old_sz + (int) _S_extra,
__new_sz + (int) _S_extra);
*(size_t*)__result = __new_sz;
return __result + (int) _S_extra;
}
};
#ifdef __USE_MALLOC
......@@ -297,7 +306,7 @@ typedef __mem_interface __single_client_alloc;
* Default node allocator. "SGI" style. Uses __mem_interface for its
* underlying requests (and makes as few requests as possible).
* **** Currently __mem_interface is always __new_alloc, never __malloc*.
*
*
* Important implementation properties:
* 1. If the clients request an object of size > _MAX_BYTES, the resulting
* object will be obtained directly from the underlying __mem_interface.
......@@ -305,7 +314,7 @@ typedef __mem_interface __single_client_alloc;
* _S_round_up(requested_size). Thus the client has enough size
* information that we can return the object to the proper free list
* without permanently losing part of the object.
*
*
* The first template parameter specifies whether more than one thread may
* use this allocator. It is safe to allocate an object from one instance
* of a default_alloc and deallocate it with another one. This effectively
......@@ -323,272 +332,273 @@ typedef __mem_interface __single_client_alloc;
*/
template<bool __threads, int __inst>
class __default_alloc_template
{
private:
enum {_ALIGN = 8};
enum {_MAX_BYTES = 128};
enum {_NFREELISTS = _MAX_BYTES / _ALIGN};
union _Obj
{
private:
enum {_ALIGN = 8};
enum {_MAX_BYTES = 128};
enum {_NFREELISTS = _MAX_BYTES / _ALIGN};
union _Obj
{
union _Obj* _M_free_list_link;
char _M_client_data[1]; // The client sees this.
};
union _Obj* _M_free_list_link;
char _M_client_data[1]; // The client sees this.
};
static _Obj* volatile _S_free_list[_NFREELISTS];
static _Obj* volatile _S_free_list[_NFREELISTS];
// Chunk allocation state.
static char* _S_start_free;
static char* _S_end_free;
static size_t _S_heap_size;
// Chunk allocation state.
static char* _S_start_free;
static char* _S_end_free;
static size_t _S_heap_size;
static _STL_mutex_lock _S_node_allocator_lock;
static _STL_mutex_lock _S_node_allocator_lock;
static size_t
_S_round_up(size_t __bytes)
static size_t
_S_round_up(size_t __bytes)
{ return (((__bytes) + (size_t) _ALIGN-1) & ~((size_t) _ALIGN - 1)); }
static size_t
_S_freelist_index(size_t __bytes)
static size_t
_S_freelist_index(size_t __bytes)
{ return (((__bytes) + (size_t)_ALIGN-1)/(size_t)_ALIGN - 1); }
// Returns an object of size __n, and optionally adds to size __n
// free list.
static void*
_S_refill(size_t __n);
// Allocates a chunk for nobjs of size size. nobjs may be reduced
// if it is inconvenient to allocate the requested number.
static char*
_S_chunk_alloc(size_t __size, int& __nobjs);
// It would be nice to use _STL_auto_lock here. But we need a
// test whether threads are in use.
class _Lock
{
public:
_Lock() { if (__threads) _S_node_allocator_lock._M_acquire_lock(); }
~_Lock() { if (__threads) _S_node_allocator_lock._M_release_lock(); }
} __attribute__ ((__unused__));
friend class _Lock;
public:
// __n must be > 0
static void*
allocate(size_t __n)
{
void* __ret = 0;
if (__n > (size_t) _MAX_BYTES)
__ret = __mem_interface::allocate(__n);
else
{
_Obj* volatile* __my_free_list = _S_free_list
+ _S_freelist_index(__n);
// Acquire the lock here with a constructor call. This
// ensures that it is released in exit or during stack
// unwinding.
_Lock __lock_instance;
_Obj* __restrict__ __result = *__my_free_list;
if (__result == 0)
__ret = _S_refill(_S_round_up(__n));
else
{
*__my_free_list = __result -> _M_free_list_link;
__ret = __result;
}
}
return __ret;
};
// __p may not be 0
static void
deallocate(void* __p, size_t __n)
// Returns an object of size __n, and optionally adds to size __n
// free list.
static void*
_S_refill(size_t __n);
// Allocates a chunk for nobjs of size size. nobjs may be reduced
// if it is inconvenient to allocate the requested number.
static char*
_S_chunk_alloc(size_t __size, int& __nobjs);
// It would be nice to use _STL_auto_lock here. But we need a
// test whether threads are in use.
struct _Lock
{
_Lock() { if (__threads) _S_node_allocator_lock._M_acquire_lock(); }
~_Lock() { if (__threads) _S_node_allocator_lock._M_release_lock(); }
} __attribute__ ((__unused__));
friend struct _Lock;
public:
// __n must be > 0
static void*
allocate(size_t __n)
{
void* __ret = 0;
if (__n > (size_t) _MAX_BYTES)
__ret = __mem_interface::allocate(__n);
else
{
if (__n > (size_t) _MAX_BYTES)
__mem_interface::deallocate(__p, __n);
else
{
_Obj* volatile* __my_free_list
= _S_free_list + _S_freelist_index(__n);
_Obj* __q = (_Obj*)__p;
// Acquire the lock here with a constructor call. This ensures that
// it is released in exit or during stack unwinding.
_Lock __lock_instance;
__q -> _M_free_list_link = *__my_free_list;
*__my_free_list = __q;
}
_Obj* volatile* __my_free_list = _S_free_list + _S_freelist_index(__n);
// Acquire the lock here with a constructor call. This ensures that
// it is released in exit or during stack unwinding.
_Lock __lock_instance;
_Obj* __restrict__ __result = *__my_free_list;
if (__result == 0)
__ret = _S_refill(_S_round_up(__n));
else
{
*__my_free_list = __result -> _M_free_list_link;
__ret = __result;
}
}
static void*
reallocate(void* __p, size_t __old_sz, size_t __new_sz);
return __ret;
};
// __p may not be 0
static void
deallocate(void* __p, size_t __n)
{
if (__n > (size_t) _MAX_BYTES)
__mem_interface::deallocate(__p, __n);
else
{
_Obj* volatile* __my_free_list = _S_free_list + _S_freelist_index(__n);
_Obj* __q = (_Obj*)__p;
// Acquire the lock here with a constructor call. This ensures that
// it is released in exit or during stack unwinding.
_Lock __lock_instance;
__q -> _M_free_list_link = *__my_free_list;
*__my_free_list = __q;
}
}
template<bool __threads, int __inst>
inline bool
operator==(const __default_alloc_template<__threads, __inst>&,
const __default_alloc_template<__threads, __inst>&)
{ return true; }
static void*
reallocate(void* __p, size_t __old_sz, size_t __new_sz);
};
template<bool __threads, int __inst>
inline bool
operator!=(const __default_alloc_template<__threads, __inst>&,
const __default_alloc_template<__threads, __inst>&)
{ return false; }
template<bool __threads, int __inst>
inline bool
operator==(const __default_alloc_template<__threads,__inst>&,
const __default_alloc_template<__threads,__inst>&)
{ return true; }
// We allocate memory in large chunks in order to avoid fragmenting the
// malloc heap (or whatever __mem_interface is using) too much. We assume
// that __size is properly aligned. We hold the allocation lock.
template<bool __threads, int __inst>
char*
__default_alloc_template<__threads, __inst>::_S_chunk_alloc(size_t __size,
int& __nobjs)
{
char* __result;
size_t __total_bytes = __size * __nobjs;
size_t __bytes_left = _S_end_free - _S_start_free;
if (__bytes_left >= __total_bytes)
template<bool __threads, int __inst>
inline bool
operator!=(const __default_alloc_template<__threads,__inst>&,
const __default_alloc_template<__threads,__inst>&)
{ return false; }
// We allocate memory in large chunks in order to avoid fragmenting the
// malloc heap (or whatever __mem_interface is using) too much. We assume
// that __size is properly aligned. We hold the allocation lock.
template<bool __threads, int __inst>
char*
__default_alloc_template<__threads, __inst>::
_S_chunk_alloc(size_t __size, int& __nobjs)
{
char* __result;
size_t __total_bytes = __size * __nobjs;
size_t __bytes_left = _S_end_free - _S_start_free;
if (__bytes_left >= __total_bytes)
{
__result = _S_start_free;
_S_start_free += __total_bytes;
return(__result);
}
else if (__bytes_left >= __size)
{
__nobjs = (int)(__bytes_left/__size);
__total_bytes = __size * __nobjs;
__result = _S_start_free;
_S_start_free += __total_bytes;
return(__result);
}
else
{
size_t __bytes_to_get =
2 * __total_bytes + _S_round_up(_S_heap_size >> 4);
// Try to make use of the left-over piece.
if (__bytes_left > 0)
{
_Obj* volatile* __my_free_list =
_S_free_list + _S_freelist_index(__bytes_left);
((_Obj*)_S_start_free) -> _M_free_list_link = *__my_free_list;
*__my_free_list = (_Obj*)_S_start_free;
}
_S_start_free = (char*) __mem_interface::allocate(__bytes_to_get);
if (0 == _S_start_free)
{
size_t __i;
_Obj* volatile* __my_free_list;
_Obj* __p;
// Try to make do with what we have. That can't hurt. We
// do not try smaller requests, since that tends to result
// in disaster on multi-process machines.
__i = __size;
for (; __i <= (size_t) _MAX_BYTES; __i += (size_t) _ALIGN)
{
__my_free_list = _S_free_list + _S_freelist_index(__i);
__p = *__my_free_list;
if (0 != __p)
{
*__my_free_list = __p -> _M_free_list_link;
_S_start_free = (char*)__p;
_S_end_free = _S_start_free + __i;
return(_S_chunk_alloc(__size, __nobjs));
// Any leftover piece will eventually make it to the
// right free list.
}
}
_S_end_free = 0; // In case of exception.
_S_start_free = (char*)__mem_interface::allocate(__bytes_to_get);
// This should either throw an exception or remedy the situation.
// Thus we assume it succeeded.
}
_S_heap_size += __bytes_to_get;
_S_end_free = _S_start_free + __bytes_to_get;
return(_S_chunk_alloc(__size, __nobjs));
}
}
// Returns an object of size __n, and optionally adds to "size
// __n"'s free list. We assume that __n is properly aligned. We
// hold the allocation lock.
template<bool __threads, int __inst>
void*
__default_alloc_template<__threads, __inst>::_S_refill(size_t __n)
{
int __nobjs = 20;
char* __chunk = _S_chunk_alloc(__n, __nobjs);
_Obj* volatile* __my_free_list;
_Obj* __result;
_Obj* __current_obj;
_Obj* __next_obj;
int __i;
if (1 == __nobjs) return(__chunk);
__my_free_list = _S_free_list + _S_freelist_index(__n);
/* Build free list in chunk */
__result = (_Obj*)__chunk;
*__my_free_list = __next_obj = (_Obj*)(__chunk + __n);
for (__i = 1; ; __i++) {
__current_obj = __next_obj;
__next_obj = (_Obj*)((char*)__next_obj + __n);
if (__nobjs - 1 == __i) {
__current_obj -> _M_free_list_link = 0;
break;
} else {
__current_obj -> _M_free_list_link = __next_obj;
}
}
return(__result);
}
else if (__bytes_left >= __size)
{
__nobjs = (int)(__bytes_left/__size);
__total_bytes = __size * __nobjs;
__result = _S_start_free;
_S_start_free += __total_bytes;
return(__result);
}
else
{
size_t __bytes_to_get =
2 * __total_bytes + _S_round_up(_S_heap_size >> 4);
// Try to make use of the left-over piece.
if (__bytes_left > 0)
{
_Obj* volatile* __my_free_list =
_S_free_list + _S_freelist_index(__bytes_left);
((_Obj*)_S_start_free) -> _M_free_list_link = *__my_free_list;
*__my_free_list = (_Obj*)_S_start_free;
}
_S_start_free = (char*) __mem_interface::allocate(__bytes_to_get);
if (0 == _S_start_free)
{
size_t __i;
_Obj* volatile* __my_free_list;
_Obj* __p;
// Try to make do with what we have. That can't hurt. We
// do not try smaller requests, since that tends to result
// in disaster on multi-process machines.
__i = __size;
for (; __i <= (size_t) _MAX_BYTES; __i += (size_t) _ALIGN)
{
__my_free_list = _S_free_list + _S_freelist_index(__i);
__p = *__my_free_list;
if (0 != __p)
{
*__my_free_list = __p -> _M_free_list_link;
_S_start_free = (char*)__p;
_S_end_free = _S_start_free + __i;
return(_S_chunk_alloc(__size, __nobjs));
// Any leftover piece will eventually make it to the
// right free list.
}
}
_S_end_free = 0; // In case of exception.
_S_start_free = (char*)__mem_interface::allocate(__bytes_to_get);
// This should either throw an exception or remedy the situation.
// Thus we assume it succeeded.
}
_S_heap_size += __bytes_to_get;
_S_end_free = _S_start_free + __bytes_to_get;
return(_S_chunk_alloc(__size, __nobjs));
}
}
template<bool threads, int inst>
void*
__default_alloc_template<threads, inst>::reallocate(void* __p,
size_t __old_sz,
size_t __new_sz)
// Returns an object of size __n, and optionally adds to "size
// __n"'s free list. We assume that __n is properly aligned. We
// hold the allocation lock.
template<bool __threads, int __inst>
void*
__default_alloc_template<__threads, __inst>::
_S_refill(size_t __n)
{
int __nobjs = 20;
char* __chunk = _S_chunk_alloc(__n, __nobjs);
_Obj* volatile* __my_free_list;
_Obj* __result;
_Obj* __current_obj;
_Obj* __next_obj;
int __i;
if (1 == __nobjs)
return(__chunk);
__my_free_list = _S_free_list + _S_freelist_index(__n);
/* Build free list in chunk */
__result = (_Obj*)__chunk;
*__my_free_list = __next_obj = (_Obj*)(__chunk + __n);
for (__i = 1; ; __i++)
{
void* __result;
size_t __copy_sz;
if (__old_sz > (size_t) _MAX_BYTES && __new_sz > (size_t) _MAX_BYTES) {
return(realloc(__p, __new_sz));
__current_obj = __next_obj;
__next_obj = (_Obj*)((char*)__next_obj + __n);
if (__nobjs - 1 == __i)
{
__current_obj -> _M_free_list_link = 0;
break;
}
else
{
__current_obj -> _M_free_list_link = __next_obj;
}
if (_S_round_up(__old_sz) == _S_round_up(__new_sz)) return(__p);
__result = allocate(__new_sz);
__copy_sz = __new_sz > __old_sz? __old_sz : __new_sz;
memcpy(__result, __p, __copy_sz);
deallocate(__p, __old_sz);
return(__result);
}
template<bool __threads, int __inst>
_STL_mutex_lock
__default_alloc_template<__threads, __inst>::_S_node_allocator_lock
__STL_MUTEX_INITIALIZER;
template<bool __threads, int __inst>
char* __default_alloc_template<__threads, __inst>::_S_start_free = 0;
template<bool __threads, int __inst>
char* __default_alloc_template<__threads, __inst>::_S_end_free = 0;
template<bool __threads, int __inst>
size_t __default_alloc_template<__threads, __inst>::_S_heap_size = 0;
template<bool __threads, int __inst>
typename __default_alloc_template<__threads, __inst>::_Obj* volatile
__default_alloc_template<__threads, __inst>::_S_free_list[_NFREELISTS];
typedef __default_alloc_template<true, 0> __alloc;
typedef __default_alloc_template<false, 0> __single_client_alloc;
return(__result);
}
template<bool threads, int inst>
void*
__default_alloc_template<threads, inst>::
reallocate(void* __p, size_t __old_sz, size_t __new_sz)
{
void* __result;
size_t __copy_sz;
if (__old_sz > (size_t) _MAX_BYTES && __new_sz > (size_t) _MAX_BYTES)
return(realloc(__p, __new_sz));
if (_S_round_up(__old_sz) == _S_round_up(__new_sz))
return(__p);
__result = allocate(__new_sz);
__copy_sz = __new_sz > __old_sz? __old_sz : __new_sz;
memcpy(__result, __p, __copy_sz);
deallocate(__p, __old_sz);
return(__result);
}
template<bool __threads, int __inst>
_STL_mutex_lock
__default_alloc_template<__threads,__inst>::_S_node_allocator_lock
__STL_MUTEX_INITIALIZER;
template<bool __threads, int __inst>
char* __default_alloc_template<__threads,__inst>::_S_start_free = 0;
template<bool __threads, int __inst>
char* __default_alloc_template<__threads,__inst>::_S_end_free = 0;
template<bool __threads, int __inst>
size_t __default_alloc_template<__threads,__inst>::_S_heap_size = 0;
template<bool __threads, int __inst>
typename __default_alloc_template<__threads,__inst>::_Obj* volatile
__default_alloc_template<__threads,__inst>::_S_free_list[_NFREELISTS];
typedef __default_alloc_template<true,0> __alloc;
typedef __default_alloc_template<false,0> __single_client_alloc;
#endif /* ! __USE_MALLOC */
......@@ -637,24 +647,28 @@ public:
// __n is permitted to be 0. The C++ standard says nothing about what
// the return value is when __n == 0.
_Tp* allocate(size_type __n, const void* = 0) {
return __n != 0 ? static_cast<_Tp*>(_Alloc::allocate(__n * sizeof(_Tp)))
_Tp*
allocate(size_type __n, const void* = 0)
{
return __n != 0 ? static_cast<_Tp*>(_Alloc::allocate(__n * sizeof(_Tp)))
: 0;
}
// __p is not permitted to be a null pointer.
void deallocate(pointer __p, size_type __n)
void
deallocate(pointer __p, size_type __n)
{ _Alloc::deallocate(__p, __n * sizeof(_Tp)); }
size_type max_size() const throw()
{ return size_t(-1) / sizeof(_Tp); }
size_type
max_size() const throw() { return size_t(-1) / sizeof(_Tp); }
void construct(pointer __p, const _Tp& __val) { new(__p) _Tp(__val); }
void destroy(pointer __p) { __p->~_Tp(); }
};
template<>
class allocator<void> {
class allocator<void>
{
public:
typedef size_t size_type;
typedef ptrdiff_t difference_type;
......@@ -669,16 +683,14 @@ public:
template <class _T1, class _T2>
inline bool operator==(const allocator<_T1>&, const allocator<_T2>&)
{
return true;
}
inline bool
operator==(const allocator<_T1>&, const allocator<_T2>&)
{ return true; }
template <class _T1, class _T2>
inline bool operator!=(const allocator<_T1>&, const allocator<_T2>&)
{
return false;
}
inline bool
operator!=(const allocator<_T1>&, const allocator<_T2>&)
{ return false; }
/**
......@@ -693,7 +705,7 @@ inline bool operator!=(const allocator<_T1>&, const allocator<_T2>&)
* (See @link Allocators allocators info @endlink for more.)
*/
template <class _Tp, class _Alloc>
struct __allocator
struct __allocator
{
_Alloc __underlying_alloc;
......@@ -712,7 +724,7 @@ struct __allocator
__allocator() throw() {}
__allocator(const __allocator& __a) throw()
: __underlying_alloc(__a.__underlying_alloc) {}
template <class _Tp1>
template <class _Tp1>
__allocator(const __allocator<_Tp1, _Alloc>& __a) throw()
: __underlying_alloc(__a.__underlying_alloc) {}
~__allocator() throw() {}
......@@ -721,25 +733,29 @@ struct __allocator
const_pointer address(const_reference __x) const { return &__x; }
// __n is permitted to be 0.
_Tp* allocate(size_type __n, const void* = 0) {
return __n != 0
? static_cast<_Tp*>(__underlying_alloc.allocate(__n * sizeof(_Tp)))
_Tp*
allocate(size_type __n, const void* = 0)
{
return __n != 0
? static_cast<_Tp*>(__underlying_alloc.allocate(__n * sizeof(_Tp)))
: 0;
}
// __p is not permitted to be a null pointer.
void deallocate(pointer __p, size_type __n)
void
deallocate(pointer __p, size_type __n)
{ __underlying_alloc.deallocate(__p, __n * sizeof(_Tp)); }
size_type max_size() const throw()
{ return size_t(-1) / sizeof(_Tp); }
size_type
max_size() const throw() { return size_t(-1) / sizeof(_Tp); }
void construct(pointer __p, const _Tp& __val) { new(__p) _Tp(__val); }
void destroy(pointer __p) { __p->~_Tp(); }
};
template <class _Alloc>
class __allocator<void, _Alloc> {
class __allocator<void, _Alloc>
{
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef void* pointer;
......@@ -752,18 +768,16 @@ class __allocator<void, _Alloc> {
};
template <class _Tp, class _Alloc>
inline bool operator==(const __allocator<_Tp, _Alloc>& __a1,
const __allocator<_Tp, _Alloc>& __a2)
{
return __a1.__underlying_alloc == __a2.__underlying_alloc;
}
inline bool
operator==(const __allocator<_Tp,_Alloc>& __a1,
const __allocator<_Tp,_Alloc>& __a2)
{ return __a1.__underlying_alloc == __a2.__underlying_alloc; }
template <class _Tp, class _Alloc>
inline bool operator!=(const __allocator<_Tp, _Alloc>& __a1,
const __allocator<_Tp, _Alloc>& __a2)
{
return __a1.__underlying_alloc != __a2.__underlying_alloc;
}
inline bool
operator!=(const __allocator<_Tp, _Alloc>& __a1,
const __allocator<_Tp, _Alloc>& __a2)
{ return __a1.__underlying_alloc != __a2.__underlying_alloc; }
//@{
......@@ -772,30 +786,28 @@ inline bool operator!=(const __allocator<_Tp, _Alloc>& __a1,
* correctly. As required, all allocators compare equal.
*/
template <int inst>
inline bool operator==(const __malloc_alloc_template<inst>&,
const __malloc_alloc_template<inst>&)
{
return true;
}
inline bool
operator==(const __malloc_alloc_template<inst>&,
const __malloc_alloc_template<inst>&)
{ return true; }
template <int __inst>
inline bool operator!=(const __malloc_alloc_template<__inst>&,
const __malloc_alloc_template<__inst>&)
{
return false;
}
inline bool
operator!=(const __malloc_alloc_template<__inst>&,
const __malloc_alloc_template<__inst>&)
{ return false; }
template <class _Alloc>
inline bool operator==(const __debug_alloc<_Alloc>&,
const __debug_alloc<_Alloc>&) {
return true;
}
inline bool
operator==(const __debug_alloc<_Alloc>&,
const __debug_alloc<_Alloc>&)
{ return true; }
template <class _Alloc>
inline bool operator!=(const __debug_alloc<_Alloc>&,
const __debug_alloc<_Alloc>&) {
return false;
}
inline bool
operator!=(const __debug_alloc<_Alloc>&,
const __debug_alloc<_Alloc>&)
{ return false; }
//@}
......@@ -872,9 +884,9 @@ template <class _Tp, bool __threads, int __inst>
struct _Alloc_traits<_Tp, __default_alloc_template<__threads, __inst> >
{
static const bool _S_instanceless = true;
typedef __simple_alloc<_Tp, __default_alloc_template<__threads, __inst> >
typedef __simple_alloc<_Tp, __default_alloc_template<__threads, __inst> >
_Alloc_type;
typedef __allocator<_Tp, __default_alloc_template<__threads, __inst> >
typedef __allocator<_Tp, __default_alloc_template<__threads, __inst> >
allocator_type;
};
#endif
......@@ -891,7 +903,7 @@ struct _Alloc_traits<_Tp, __debug_alloc<_Alloc> >
//@{
/// Versions for the __allocator adaptor used with the predefined "SGI" style allocators.
template <class _Tp, class _Tp1, int __inst>
struct _Alloc_traits<_Tp,
struct _Alloc_traits<_Tp,
__allocator<_Tp1, __malloc_alloc_template<__inst> > >
{
static const bool _S_instanceless = true;
......@@ -901,14 +913,14 @@ struct _Alloc_traits<_Tp,
#ifndef __USE_MALLOC
template <class _Tp, class _Tp1, bool __thr, int __inst>
struct _Alloc_traits<_Tp,
__allocator<_Tp1,
struct _Alloc_traits<_Tp,
__allocator<_Tp1,
__default_alloc_template<__thr, __inst> > >
{
static const bool _S_instanceless = true;
typedef __simple_alloc<_Tp, __default_alloc_template<__thr,__inst> >
typedef __simple_alloc<_Tp, __default_alloc_template<__thr,__inst> >
_Alloc_type;
typedef __allocator<_Tp, __default_alloc_template<__thr,__inst> >
typedef __allocator<_Tp, __default_alloc_template<__thr,__inst> >
allocator_type;
};
#endif
......@@ -922,20 +934,16 @@ struct _Alloc_traits<_Tp, __allocator<_Tp1, __debug_alloc<_Alloc> > >
};
//@}
// Inhibit implicit instantiations for required instantiations,
// which are defined via explicit instantiations elsewhere.
// NB: This syntax is a GNU extension.
extern template class allocator<char>;
extern template class allocator<wchar_t>;
// Inhibit implicit instantiations for required instantiations,
// which are defined via explicit instantiations elsewhere.
// NB: This syntax is a GNU extension.
extern template class allocator<char>;
extern template class allocator<wchar_t>;
#ifdef __USE_MALLOC
extern template class __malloc_alloc_template<0>;
extern template class __malloc_alloc_template<0>;
#else
extern template class __default_alloc_template<true, 0>;
extern template class __default_alloc_template<true,0>;
#endif
} // namespace std
#endif /* __GLIBCPP_INTERNAL_ALLOC_H */
// Local Variables:
// mode:C++
// End:
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