/**CFile****************************************************************

  FileName    [vecVec.h]

  SystemName  [ABC: Logic synthesis and verification system.]

  PackageName [Resizable arrays.]

  Synopsis    [Resizable vector of resizable vectors.]

  Author      [Alan Mishchenko]
  
  Affiliation [UC Berkeley]

  Date        [Ver. 1.0. Started - June 20, 2005.]

  Revision    [$Id: vecVec.h,v 1.00 2005/06/20 00:00:00 alanmi Exp $]

***********************************************************************/
 
#ifndef __VEC_VEC_H__
#define __VEC_VEC_H__

////////////////////////////////////////////////////////////////////////
///                          INCLUDES                                ///
////////////////////////////////////////////////////////////////////////

#include <stdio.h>

////////////////////////////////////////////////////////////////////////
///                         PARAMETERS                               ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                         BASIC TYPES                              ///
////////////////////////////////////////////////////////////////////////

typedef struct Vec_Vec_t_       Vec_Vec_t;
struct Vec_Vec_t_ 
{
    int              nCap;
    int              nSize;
    void **          pArray;
};

////////////////////////////////////////////////////////////////////////
///                      MACRO DEFINITIONS                           ///
////////////////////////////////////////////////////////////////////////

// iterators through levels 
#define Vec_VecForEachLevel( vGlob, vVec, i )                                                 \
    for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelStart( vGlob, vVec, i, LevelStart )                                \
    for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelStartStop( vGlob, vVec, i, LevelStart, LevelStop )                 \
    for ( i = LevelStart; (i <= LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelReverse( vGlob, vVec, i )                                          \
    for ( i = Vec_VecSize(vGlob) - 1; (i >= 0) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop )                                          \
    for ( i = LevelStart; (i >= LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- )

// iteratores through entries
#define Vec_VecForEachEntry( vGlob, pEntry, i, k )                                            \
    for ( i = 0; i < Vec_VecSize(vGlob); i++ )                                                \
        Vec_PtrForEachEntry( Vec_VecEntry(vGlob, i), pEntry, k ) 
#define Vec_VecForEachEntryLevel( vGlob, pEntry, i, Level )                                   \
        Vec_PtrForEachEntry( Vec_VecEntry(vGlob, Level), pEntry, i ) 
#define Vec_VecForEachEntryStart( vGlob, pEntry, i, k, LevelStart )                           \
    for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ )                                       \
        Vec_PtrForEachEntry( Vec_VecEntry(vGlob, i), pEntry, k ) 
#define Vec_VecForEachEntryStartStop( vGlob, pEntry, i, k, LevelStart, LevelStop )            \
    for ( i = LevelStart; i <= LevelStop; i++ )                                               \
        Vec_PtrForEachEntry( Vec_VecEntry(vGlob, i), pEntry, k ) 
#define Vec_VecForEachEntryReverse( vGlob, pEntry, i, k )                                     \
    for ( i = 0; i < Vec_VecSize(vGlob); i++ )                                                \
        Vec_PtrForEachEntryReverse( Vec_VecEntry(vGlob, i), pEntry, k ) 
#define Vec_VecForEachEntryReverseReverse( vGlob, pEntry, i, k )                              \
    for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- )                                           \
        Vec_PtrForEachEntryReverse( Vec_VecEntry(vGlob, i), pEntry, k ) 
#define Vec_VecForEachEntryReverseStart( vGlob, pEntry, i, k, LevelStart )                    \
    for ( i = LevelStart; i >= 0; i-- )                                                       \
        Vec_PtrForEachEntry( Vec_VecEntry(vGlob, i), pEntry, k ) 

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Allocates a vector with the given capacity.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline Vec_Vec_t * Vec_VecAlloc( int nCap )
{
    Vec_Vec_t * p;
    p = ALLOC( Vec_Vec_t, 1 );
    if ( nCap > 0 && nCap < 8 )
        nCap = 8;
    p->nSize  = 0;
    p->nCap   = nCap;
    p->pArray = p->nCap? ALLOC( void *, p->nCap ) : NULL;
    return p;
}

/**Function*************************************************************

  Synopsis    [Allocates a vector with the given capacity.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline Vec_Vec_t * Vec_VecStart( int nSize )
{
    Vec_Vec_t * p;
    int i;
    p = Vec_VecAlloc( nSize );
    for ( i = 0; i < nSize; i++ )
        p->pArray[i] = Vec_PtrAlloc( 0 );
    p->nSize = nSize;
    return p;
}

/**Function*************************************************************

  Synopsis    [Allocates a vector with the given capacity.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline void Vec_VecExpand( Vec_Vec_t * p, int Level )
{
    int i;
    if ( p->nSize >= Level + 1 )
        return;
    Vec_PtrGrow( (Vec_Ptr_t *)p, Level + 1 );
    for ( i = p->nSize; i <= Level; i++ )
        p->pArray[i] = Vec_PtrAlloc( 0 );
    p->nSize = Level + 1;
}

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline int Vec_VecSize( Vec_Vec_t * p )
{
    return p->nSize;
}

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline void * Vec_VecEntry( Vec_Vec_t * p, int i )
{
    assert( i >= 0 && i < p->nSize );
    return p->pArray[i];
}

/**Function*************************************************************

  Synopsis    [Frees the vector.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline void Vec_VecFree( Vec_Vec_t * p )
{
    Vec_Ptr_t * vVec;
    int i;
    Vec_VecForEachLevel( p, vVec, i )
        Vec_PtrFree( vVec );
    Vec_PtrFree( (Vec_Ptr_t *)p );
}

/**Function*************************************************************

  Synopsis    [Frees the vector.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline Vec_Vec_t * Vec_VecDupPtr( Vec_Vec_t * p )
{
    Vec_Ptr_t * vNew, * vVec;
    int i;
    vNew = Vec_PtrAlloc( Vec_VecSize(p) );
    Vec_VecForEachLevel( p, vVec, i )
        Vec_PtrPush( vNew, Vec_PtrDup(vVec) );
    return (Vec_Vec_t *)vNew;
}

/**Function*************************************************************

  Synopsis    [Frees the vector.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline Vec_Vec_t * Vec_VecDupInt( Vec_Vec_t * p )
{
    Vec_Ptr_t * vNew, * vVec;
    int i;
    vNew = Vec_PtrAlloc( Vec_VecSize(p) );
    Vec_VecForEachLevel( p, vVec, i )
        Vec_PtrPush( vNew, Vec_IntDup((Vec_Int_t *)vVec) );
    return (Vec_Vec_t *)vNew;
}

/**Function*************************************************************

  Synopsis    [Frees the vector of vectors.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline int Vec_VecSizeSize( Vec_Vec_t * p )
{
    Vec_Ptr_t * vVec;
    int i, Counter = 0;
    Vec_VecForEachLevel( p, vVec, i )
        Counter += vVec->nSize;
    return Counter;
}

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline void Vec_VecClear( Vec_Vec_t * p )
{
    Vec_Ptr_t * vVec;
    int i;
    Vec_VecForEachLevel( p, vVec, i )
        Vec_PtrClear( vVec );
}

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline void Vec_VecPush( Vec_Vec_t * p, int Level, void * Entry )
{
    if ( p->nSize < Level + 1 )
    {
        int i;
        Vec_PtrGrow( (Vec_Ptr_t *)p, Level + 1 );
        for ( i = p->nSize; i < Level + 1; i++ )
            p->pArray[i] = Vec_PtrAlloc( 0 );
        p->nSize = Level + 1;
    }
    Vec_PtrPush( (Vec_Ptr_t*)p->pArray[Level], Entry );
}

/**Function*************************************************************

  Synopsis    []

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline void Vec_VecPushUnique( Vec_Vec_t * p, int Level, void * Entry )
{
    if ( p->nSize < Level + 1 )
        Vec_VecPush( p, Level, Entry );
    else
        Vec_PtrPushUnique( (Vec_Ptr_t*)p->pArray[Level], Entry );
}

/**Function*************************************************************

  Synopsis    [Comparison procedure for two arrays.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline int Vec_VecSortCompare1( Vec_Ptr_t ** pp1, Vec_Ptr_t ** pp2 )
{
    if ( Vec_PtrSize(*pp1) < Vec_PtrSize(*pp2) )
        return -1;
    if ( Vec_PtrSize(*pp1) > Vec_PtrSize(*pp2) ) 
        return 1;
    return 0; 
}

/**Function*************************************************************

  Synopsis    [Comparison procedure for two integers.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline int Vec_VecSortCompare2( Vec_Ptr_t ** pp1, Vec_Ptr_t ** pp2 )
{
    if ( Vec_PtrSize(*pp1) > Vec_PtrSize(*pp2) )
        return -1;
    if ( Vec_PtrSize(*pp1) < Vec_PtrSize(*pp2) ) 
        return 1;
    return 0; 
}

/**Function*************************************************************

  Synopsis    [Sorting the entries by their integer value.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
static inline void Vec_VecSort( Vec_Vec_t * p, int fReverse )
{
    if ( fReverse ) 
        qsort( (void *)p->pArray, p->nSize, sizeof(void *), 
                (int (*)(const void *, const void *)) Vec_VecSortCompare2 );
    else
        qsort( (void *)p->pArray, p->nSize, sizeof(void *), 
                (int (*)(const void *, const void *)) Vec_VecSortCompare1 );
}

#endif

////////////////////////////////////////////////////////////////////////
///                       END OF FILE                                ///
////////////////////////////////////////////////////////////////////////

