Commit eee04f44 by Alan Mishchenko

Undoing previous change to SOP balancing.

parent 9fa827aa
...@@ -273,20 +273,20 @@ void If_ObjPerformMappingAnd( If_Man_t * p, If_Obj_t * pObj, int Mode, int fPrep ...@@ -273,20 +273,20 @@ void If_ObjPerformMappingAnd( If_Man_t * p, If_Obj_t * pObj, int Mode, int fPrep
if ( p->pPars->fDelayOpt ) if ( p->pPars->fDelayOpt )
{ {
pCut->Delay = If_CutSopBalanceEval( p, pCut, NULL ); pCut->Delay = If_CutSopBalanceEval( p, pCut, NULL );
if ( pCut->Delay >= pObj->Level && pCut->nLeaves > 2 ) // if ( pCut->Delay >= pObj->Level && pCut->nLeaves > 2 )
pCut->Delay += 1; // pCut->Delay += 1;
} }
else if ( p->pPars->fDsdBalance ) else if ( p->pPars->fDsdBalance )
{ {
pCut->Delay = If_CutDsdBalanceEval( p, pCut, NULL ); pCut->Delay = If_CutDsdBalanceEval( p, pCut, NULL );
if ( pCut->Delay >= pObj->Level && pCut->nLeaves > 2 ) // if ( pCut->Delay >= pObj->Level && pCut->nLeaves > 2 )
pCut->Delay += 1; // pCut->Delay += 1;
} }
else if ( p->pPars->fUserRecLib ) else if ( p->pPars->fUserRecLib )
{ {
pCut->Delay = If_CutDelayRecCost3( p, pCut, pObj ); pCut->Delay = If_CutDelayRecCost3( p, pCut, pObj );
if ( pCut->Delay >= pObj->Level && pCut->nLeaves > 2 ) // if ( pCut->Delay >= pObj->Level && pCut->nLeaves > 2 )
pCut->Delay += 1; // pCut->Delay += 1;
} }
else if ( p->pPars->fDelayOptLut ) else if ( p->pPars->fDelayOptLut )
pCut->Delay = If_CutLutBalanceEval( p, pCut ); pCut->Delay = If_CutLutBalanceEval( p, pCut );
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment