Commit ed13bd16 by Alan Mishchenko

New variable-time frame abstraction.

parent 21df8bf0
...@@ -4003,6 +4003,10 @@ SOURCE=.\src\aig\gia\giaAbs.c ...@@ -4003,6 +4003,10 @@ SOURCE=.\src\aig\gia\giaAbs.c
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\src\aig\gia\giaAbsVta.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaAig.c SOURCE=.\src\aig\gia\giaAig.c
# End Source File # End Source File
# Begin Source File # Begin Source File
......
/**CFile****************************************************************
FileName [giaAbsVta.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [Variable time-frame abstraction.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: giaAbsVta.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "gia.h"
#include "satSolver2.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
typedef struct Vta_Man_t_ Vta_Man_t; // manager
struct Vta_Man_t_
{
// user data
Gia_Man_t * pGia;
int nFramesMax; // maximum number of frames
int nConfMax;
int nTimeMax;
int fVerbose;
// internal data
int nSatVars; // the number of SAT variables
int nObjUsed; // the number objects used
int Shift; // bit count for obj number
int Mask; // bit mask for obj number
Vec_Int_t * vOrder; // map Num to Id
Vec_Int_t * vId2Num; // map Id to Num
Vec_Int_t * vFraLims; // frame limits
Vec_Int_t * vOne2Sat; // map (Frame; Num) to Sat
Vec_Int_t * vCla2One; // map clause to (Frame; Num)
Vec_Int_t * vNumAbs; // abstraction for each timeframe
sat_solver2 * pSat;
};
static inline int Vta_FraNum2One( Vta_Man_t * p, int f, int n ) { return (f << p->Shift) | n; }
static inline int Vta_One2Fra( Vta_Man_t * p, int i ) { return i >> p->Shift; }
static inline int Vta_One2Num( Vta_Man_t * p, int i ) { return i & p->Mask; }
static inline void Vta_SetSatVar( Vta_Man_t * p, int f, int n )
{
int One = Vta_FraNum2One( p, f, n );
int * pPlace = Vec_IntEntryP( p->vOne2Sat, One );
assert( *pPlace == 0 );
*pPlace = p->nSatVars++;
// create additional var for ROs of frame 0
}
static inline int Vta_GetSatVar( Vta_Man_t * p, int f, int n )
{
int One = Vta_FraNum2One( p, f, n );
int * pPlace = Vec_IntEntryP( p->vOne2Sat, One );
assert( *pPlace == 0 );
return *pPlace;
}
static inline int Vta_GetSatVarObj( Vta_Man_t * p, int f, Gia_Obj_t * pObj )
{
return Vta_GetSatVar( p, f, Vec_IntEntry(p->vId2Num, Gia_ObjId(p->pGia, pObj)) );
}
extern Vec_Int_t * Gia_VtaCollect( Gia_Man_t * p, Vec_Int_t ** pvFraLims, Vec_Int_t ** pvRoots );
// check the first value of vOrder!!!
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
static inline int sat_solver2_add_const( sat_solver2 * pSat, int iVar, int fCompl, int fMark )
{
lit Lits[1];
int Cid;
assert( iVar >= 0 );
Lits[0] = toLitCond( iVar, fCompl );
Cid = sat_solver2_addclause( pSat, Lits, Lits + 1 );
if ( fMark )
clause_set_partA( pSat, Cid, 1 );
return 1;
}
static inline int sat_solver2_add_buffer( sat_solver2 * pSat, int iVarA, int iVarB, int fCompl, int fMark )
{
lit Lits[2];
int Cid;
assert( iVarA >= 0 && iVarB >= 0 );
Lits[0] = toLitCond( iVarA, 0 );
Lits[1] = toLitCond( iVarB, !fCompl );
Cid = sat_solver2_addclause( pSat, Lits, Lits + 2 );
if ( fMark )
clause_set_partA( pSat, Cid, 1 );
Lits[0] = toLitCond( iVarA, 1 );
Lits[1] = toLitCond( iVarB, fCompl );
Cid = sat_solver2_addclause( pSat, Lits, Lits + 2 );
if ( fMark )
clause_set_partA( pSat, Cid, 1 );
return 2;
}
static inline int sat_solver2_add_and( sat_solver2 * pSat, int iVar, int iVar0, int iVar1, int fCompl0, int fCompl1, int fMark )
{
lit Lits[3];
int Cid;
Lits[0] = toLitCond( iVar, 1 );
Lits[1] = toLitCond( iVar0, fCompl0 );
Cid = sat_solver2_addclause( pSat, Lits, Lits + 2 );
if ( fMark )
clause_set_partA( pSat, Cid, 1 );
Lits[0] = toLitCond( iVar, 1 );
Lits[1] = toLitCond( iVar1, fCompl1 );
Cid = sat_solver2_addclause( pSat, Lits, Lits + 2 );
if ( fMark )
clause_set_partA( pSat, Cid, 1 );
Lits[0] = toLitCond( iVar, 0 );
Lits[1] = toLitCond( iVar0, !fCompl0 );
Lits[2] = toLitCond( iVar1, !fCompl1 );
Cid = sat_solver2_addclause( pSat, Lits, Lits + 3 );
if ( fMark )
clause_set_partA( pSat, Cid, 1 );
return 3;
}
static inline int sat_solver2_add_xor( sat_solver2 * pSat, int iVarA, int iVarB, int iVarC, int fCompl, int fMark )
{
lit Lits[3];
int Cid;
assert( iVarA >= 0 && iVarB >= 0 && iVarC >= 0 );
Lits[0] = toLitCond( iVarA, !fCompl );
Lits[1] = toLitCond( iVarB, 1 );
Lits[2] = toLitCond( iVarC, 1 );
Cid = sat_solver2_addclause( pSat, Lits, Lits + 3 );
if ( fMark )
clause_set_partA( pSat, Cid, 1 );
Lits[0] = toLitCond( iVarA, !fCompl );
Lits[1] = toLitCond( iVarB, 0 );
Lits[2] = toLitCond( iVarC, 0 );
Cid = sat_solver2_addclause( pSat, Lits, Lits + 3 );
if ( fMark )
clause_set_partA( pSat, Cid, 1 );
Lits[0] = toLitCond( iVarA, fCompl );
Lits[1] = toLitCond( iVarB, 1 );
Lits[2] = toLitCond( iVarC, 0 );
Cid = sat_solver2_addclause( pSat, Lits, Lits + 3 );
if ( fMark )
clause_set_partA( pSat, Cid, 1 );
Lits[0] = toLitCond( iVarA, fCompl );
Lits[1] = toLitCond( iVarB, 0 );
Lits[2] = toLitCond( iVarC, 1 );
Cid = sat_solver2_addclause( pSat, Lits, Lits + 3 );
if ( fMark )
clause_set_partA( pSat, Cid, 1 );
return 4;
}
static inline int sat_solver2_add_constraint( sat_solver2 * pSat, int iVar, int fCompl, int fMark )
{
lit Lits[2];
int Cid;
assert( iVar >= 0 );
Lits[0] = toLitCond( iVar, fCompl );
Lits[1] = toLitCond( iVar+1, 0 );
Cid = sat_solver2_addclause( pSat, Lits, Lits + 2 );
if ( fMark )
clause_set_partA( pSat, Cid, 1 );
Lits[0] = toLitCond( iVar, fCompl );
Lits[1] = toLitCond( iVar+1, 1 );
Cid = sat_solver2_addclause( pSat, Lits, Lits + 2 );
if ( fMark )
clause_set_partA( pSat, Cid, 1 );
return 2;
}
/**Function*************************************************************
Synopsis [Adds one time-frame to the solver.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Vga_ManGrow( Vta_Man_t * p, int fThis )
{
static int PrevF = -1;
Gia_Obj_t * pObj, * pObj2;
int Beg, End, One, i, c, f, iOutVar, nClauses;
assert( ++PrevF == f );
assert( fThis >= 0 && fThis < p->nFramesMax );
// create variable for the output
iOutVar = p->nSatVars++;
// add variables for this frame
for ( f = fThis; f >= 0; f-- )
{
Beg = Vec_IntEntry( p->vFraLims, fThis-f );
End = Vec_IntEntry( p->vFraLims, fThis-f+1 );
for ( i = End-1; i >= Beg; i-- )
Vta_SetSatVar( p, f, i );
}
// create clauses for the output
pObj = Gia_ManPo( p->pGia, 0 );
nClauses = sat_solver2_add_buffer( p->pSat,
iOutVar,
Vta_GetSatVarObj( p, f, Gia_ObjFanin0(pObj) ),
Gia_ObjFaninC0(pObj), 0 );
// add clauses for this frame
for ( f = fThis; f >= 0; f-- )
{
Beg = Vec_IntEntry( p->vFraLims, fThis-f );
End = Vec_IntEntry( p->vFraLims, fThis-f+1 );
for ( i = End-1; i >= Beg; i-- )
{
nClauses = 0;
pObj = Gia_ManObj( p->pGia, Vec_IntEntry(p->vOrder, i) );
if ( Gia_ObjIsAnd(pObj) )
nClauses = sat_solver2_add_and( p->pSat,
Vta_GetSatVarObj( p, f, pObj ),
Vta_GetSatVarObj( p, f, Gia_ObjFanin0(pObj) ),
Vta_GetSatVarObj( p, f, Gia_ObjFanin1(pObj) ),
Gia_ObjFaninC0(pObj), Gia_ObjFaninC1(pObj), 0 );
else if ( Gia_ObjIsRo(p->pGia, pObj) )
{
if ( f == 0 )
{
nClauses = sat_solver2_add_constraint( p->pSat,
Vta_GetSatVarObj( p, f, pObj ),
1, 0 );
}
else
{
pObj2 = Gia_ObjRoToRi(p->pGia, pObj);
nClauses = sat_solver2_add_buffer( p->pSat,
Vta_GetSatVarObj( p, f, pObj ),
Vta_GetSatVarObj( p, f-1, Gia_ObjFanin0(pObj2) ),
Gia_ObjFaninC0(pObj2), 0 );
}
}
else if ( Gia_ObjIsConst0(pObj) )
{
nClauses = sat_solver2_add_const( p->pSat,
Vta_GetSatVarObj( p, f, pObj ),
1, 0 );
}
One = Vta_FraNum2One( p, f, i );
for ( c = 0; c < nClauses; c++ )
Vec_IntPush( p->vCla2One, One );
}
}
}
/**Function*************************************************************
Synopsis [Create manager.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vta_Man_t * Vga_ManStart( Gia_Man_t * pGia, int nFramesMax, int nConfMax, int nTimeMax, int fVerbose )
{
Vta_Man_t * p;
assert( nFramesMax > 0 && nFramesMax < 32 );
p = ABC_CALLOC( Vta_Man_t, 1 );
p->pGia = pGia;
p->nFramesMax = nFramesMax;
p->nConfMax = nConfMax;
p->nTimeMax = nTimeMax;
p->fVerbose = fVerbose;
// internal data
p->vOrder = Gia_VtaCollect( pGia, &p->vFraLims, NULL );
Vec_IntWriteEntry( p->vOrder, 0, 0 );
p->vId2Num = Vec_IntInvert( p->vOrder, 0 );
Vec_IntWriteEntry( p->vOrder, 0, -1 );
Vec_IntWriteEntry( p->vId2Num, 0, -1 );
// internal data
p->nObjUsed = Vec_IntEntry( p->vFraLims, nFramesMax );
p->Shift = Gia_Base2Log( p->nObjUsed );
p->Mask = (1 << p->Shift) - 1;
// internal data
p->vOne2Sat = Vec_IntStart( (1 << p->Shift) * nFramesMax );
p->vCla2One = Vec_IntAlloc( 100000 ); Vec_IntPush( p->vCla2One, -1 );
p->vNumAbs = Vec_IntAlloc( p->nObjUsed );
p->pSat = sat_solver2_new();
sat_solver2_setnvars( p->pSat, 10000 );
p->nSatVars = 1;
return p;
}
/**Function*************************************************************
Synopsis [Delete manager.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Vga_ManStop( Vta_Man_t * p )
{
Vec_IntFreeP( &p->vOrder );
Vec_IntFreeP( &p->vId2Num );
Vec_IntFreeP( &p->vFraLims );
Vec_IntFreeP( &p->vOne2Sat );
Vec_IntFreeP( &p->vCla2One );
sat_solver2_delete( p->pSat );
ABC_FREE( p );
}
/**Function*************************************************************
Synopsis [Duplicate AIG with the given ordering of nodes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_VtaDup( Gia_Man_t * p, Vec_Int_t * vOrder )
{
Gia_Man_t * pNew;
Gia_Obj_t * pObj;
int i, nFlops = 0;
Gia_ManFillValue( p );
pNew = Gia_ManStart( Gia_ManObjNum(p) );
pNew->pName = Gia_UtilStrsav( p->pName );
Gia_ManConst0(p)->Value = 0;
Gia_ManForEachPi( p, pObj, i )
pObj->Value = Gia_ManAppendCi(pNew);
Gia_ManForEachObjVec( vOrder, p, pObj, i )
if ( i && Gia_ObjIsRo(p, pObj) )
pObj->Value = Gia_ManAppendCi(pNew), nFlops++;
Gia_ManForEachObjVec( vOrder, p, pObj, i )
if ( i && Gia_ObjIsAnd(pObj) )
pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
Gia_ManForEachPo( p, pObj, i )
pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
Gia_ManForEachObjVec( vOrder, p, pObj, i )
if ( i && Gia_ObjIsRo(p, pObj) && (pObj = Gia_ObjRoToRi(p, pObj)) )
pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
Gia_ManSetRegNum( pNew, nFlops );
return pNew;
}
/**Function*************************************************************
Synopsis [Collect nodes/flops involved in different timeframes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_VtaCollect_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vOrder, Vec_Int_t * vRoots )
{
if ( pObj->fMark0 )
return;
pObj->fMark0 = 1;
if ( Gia_ObjIsConst0(pObj) )
return;
if ( Gia_ObjIsAnd(pObj) )
{
Gia_VtaCollect_rec( p, Gia_ObjFanin0(pObj), vOrder, vRoots );
Gia_VtaCollect_rec( p, Gia_ObjFanin1(pObj), vOrder, vRoots );
}
else if ( Gia_ObjIsRo(p, pObj) )
Vec_IntPush( vRoots, Gia_ObjId(p, Gia_ObjRoToRi(p, pObj)) );
Vec_IntPush( vOrder, Gia_ObjId(p, pObj) );
}
/**Function*************************************************************
Synopsis [Collect nodes/flops involved in different timeframes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Gia_VtaCollect( Gia_Man_t * p, Vec_Int_t ** pvFraLims, Vec_Int_t ** pvRoots )
{
Vec_Int_t * vOrder; // resulting ordering of PI/RO/And
Vec_Int_t * vFraLims; // frame limits
Vec_Int_t * vRoots; // CO roots
Gia_Obj_t * pObj;
int i, StopPoint;
Gia_ManCheckMark0( p );
// create roots
vRoots = Vec_IntAlloc( 1000 );
Gia_ManForEachPo( p, pObj, i )
Vec_IntPush( vRoots, Gia_ObjId(p, pObj) );
// collects nodes/flops
vFraLims = Vec_IntAlloc( 1000 );
vOrder = Vec_IntAlloc( Gia_ManObjNum(p) );
Vec_IntPush( vOrder, -1 );
StopPoint = Vec_IntSize(vRoots);
Gia_ManForEachObjVec( vRoots, p, pObj, i )
{
if ( i == StopPoint )
{
Vec_IntPush( vFraLims, Vec_IntSize(vOrder) );
StopPoint = Vec_IntSize(vRoots);
}
Gia_VtaCollect_rec( p, Gia_ObjFanin0(pObj), vOrder, vRoots );
}
assert( i == StopPoint );
Vec_IntPush( vFraLims, Vec_IntSize(vOrder) );
/*
// add unmarked PIs
Gia_ManForEachPi( p, pObj, i )
if ( !pObj->fMark0 )
Vec_IntPush( vOrder, Gia_ObjId(p, pObj) );
*/
// clean/return
Gia_ManCleanMark0( p );
if ( pvFraLims )
*pvFraLims = vFraLims;
else
Vec_IntFree( vFraLims );
if ( pvRoots )
*pvRoots = vRoots;
else
Vec_IntFree( vRoots );
return vOrder;
}
/**Function*************************************************************
Synopsis [Collect nodes/flops involved in different timeframes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t * Gia_VtaTest( Gia_Man_t * p )
{
Vec_Int_t * vOrder, * vFraLims, * vRoots;
Gia_Man_t * pCopy;
// the new AIG orders flops and PIs in the "natural" order
vOrder = Gia_VtaCollect( p, &vFraLims, &vRoots );
// print results
// Gia_ManPrintStats( p, 0 );
printf( "Obj =%8d. Unused =%8d. Frames =%6d.\n",
Gia_ManObjNum(p),
Gia_ManObjNum(p) - Gia_ManCoNum(p) - Vec_IntSize(vOrder),
Vec_IntSize(vFraLims) - 1 );
pCopy = Gia_VtaDup( p, vOrder );
// Gia_ManStopP( &pCopy );
// cleanup
Vec_IntFree( vOrder );
Vec_IntFree( vFraLims );
Vec_IntFree( vRoots );
return pCopy;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
SRC += src/aig/gia/gia.c \ SRC += src/aig/gia/gia.c \
src/aig/gia/giaAbs.c \ src/aig/gia/giaAbs.c \
src/aig/gia/giaAbsVta.c \
src/aig/gia/giaAig.c \ src/aig/gia/giaAig.c \
src/aig/gia/giaAiger.c \ src/aig/gia/giaAiger.c \
src/aig/gia/giaBidec.c \ src/aig/gia/giaBidec.c \
......
...@@ -30097,8 +30097,7 @@ int Abc_CommandAbc9Test( Abc_Frame_t * pAbc, int argc, char ** argv ) ...@@ -30097,8 +30097,7 @@ int Abc_CommandAbc9Test( Abc_Frame_t * pAbc, int argc, char ** argv )
Gia_Man_t * pTemp = NULL; Gia_Man_t * pTemp = NULL;
int c, fVerbose = 0; int c, fVerbose = 0;
int fSwitch = 0; int fSwitch = 0;
extern void Gia_SatSolveTest( Gia_Man_t * p ); extern Gia_Man_t * Gia_VtaTest( Gia_Man_t * p );
extern void Cbs_ManSolveTest( Gia_Man_t * pGia );
Extra_UtilGetoptReset(); Extra_UtilGetoptReset();
while ( ( c = Extra_UtilGetopt( argc, argv, "svh" ) ) != EOF ) while ( ( c = Extra_UtilGetopt( argc, argv, "svh" ) ) != EOF )
...@@ -30129,13 +30128,12 @@ int Abc_CommandAbc9Test( Abc_Frame_t * pAbc, int argc, char ** argv ) ...@@ -30129,13 +30128,12 @@ int Abc_CommandAbc9Test( Abc_Frame_t * pAbc, int argc, char ** argv )
// Gia_SatSolveTest( pAbc->pGia ); // Gia_SatSolveTest( pAbc->pGia );
// For_ManExperiment( pAbc->pGia, 20, 1, 1 ); // For_ManExperiment( pAbc->pGia, 20, 1, 1 );
// Gia_ManUnrollSpecial( pAbc->pGia, 5, 100, 1 ); // Gia_ManUnrollSpecial( pAbc->pGia, 5, 100, 1 );
// pAbc->pGia = Gia_ManDupSelf( pTemp = pAbc->pGia );
if ( fSwitch ) // pAbc->pGia = Gia_ManRemoveEnables( pTemp = pAbc->pGia );
pAbc->pGia = Gia_ManDupSelf( pTemp = pAbc->pGia );
else
pAbc->pGia = Gia_ManRemoveEnables( pTemp = pAbc->pGia );
Gia_ManStop( pTemp );
// Cbs_ManSolveTest( pAbc->pGia ); // Cbs_ManSolveTest( pAbc->pGia );
pAbc->pGia = Gia_VtaTest( pTemp = pAbc->pGia );
Gia_ManStopP( &pTemp );
return 0; return 0;
usage: usage:
......
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